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Re: Changeling Rework Idea

It's definitely a large improvement from current ling, I'd find. The trick is balance. I do like that there are progression elements and ling factions, and that, say, the murderboner lings can't change identities, but are tough-as-nails to kill. Something about antagonists becoming more and more po...
by ChangelingRain
Sat Jul 18, 2015 2:52 am
 
Forum: Ideas
Topic: Changeling Rework Idea
Replies: 5
Views: 1269

Re: Transform Sting

I made a really in-depth ling idea, and it sounds like the thing people want.
by ChangelingRain
Sat Jul 18, 2015 12:59 am
 
Forum: Coding Feedback
Topic: Transform Sting
Replies: 25
Views: 2241
PostThis post was deleted by ChangelingRain on Fri Jul 17, 2015 9:56 pm.
Reason: Stealth bump.

Re: Blob Spores

Only blob spore smoke does that; actual chemistry-made smoke and wizard smoke do not.
by ChangelingRain
Thu Jul 16, 2015 2:42 am
 
Forum: Coding Feedback
Topic: Blob Spores
Replies: 20
Views: 2136

Re: Blob Spores

The smoke clouds should either actually BE 3x3 or have a 1x1 sprite because it's really unnecessarily confusing to look 3x3 but be 1x1.
by ChangelingRain
Thu Jul 16, 2015 12:10 am
 
Forum: Coding Feedback
Topic: Blob Spores
Replies: 20
Views: 2136

Changeling Rework Idea

Changeling wants to be three different styles of play, so why not change ling to be split into three different 'hives', each with different styles of play and powers. All hives have the normal :g talk, but can only normally communicate with members of their own hive. Hives are not obligated to help ...
by ChangelingRain
Tue Jul 14, 2015 2:01 am
 
Forum: Ideas
Topic: Changeling Rework Idea
Replies: 5
Views: 1269

Re: Eyestabbing

No, those comments are from the guy who tried to remove the chainstun and wants to sneak in more nerfs.
by ChangelingRain
Thu Jul 09, 2015 3:39 pm
 
Forum: Coding Feedback
Topic: Eyestabbing
Replies: 34
Views: 4303

Re: Let's make a whitelist antag game mode

Whitelist blob, instead.
by ChangelingRain
Mon Jul 06, 2015 2:16 am
 
Forum: Coding Feedback
Topic: Let's make a whitelist antag game mode
Replies: 44
Views: 4154

Re: Give all the heads an ID console in their office.

You won't have tools in perma.
by ChangelingRain
Sun Jul 05, 2015 7:36 pm
 
Forum: Ideas
Topic: Give all the heads an ID console in their office.
Replies: 24
Views: 2542

Re: DO BLOBS HAVE A RANGED ATTACK OR NOT?

Blobs don't have a ranged attack, but being in the general area of a smoke cloud will probably kill you, and possibly everyone nearby if it's sorium.
by ChangelingRain
Sat Jun 27, 2015 1:04 am
 
Forum: General Chat
Topic: DO BLOBS HAVE A RANGED ATTACK OR NOT?
Replies: 20
Views: 2683

Re: #REMOVE CHEMBLOB BULLSHIT 2015

Sorium blob smoke clouds don't just murder the person who steps in them, they murder everyone nearby by slamming them into walls.
by ChangelingRain
Sat Jun 27, 2015 12:58 am
 
Forum: Coding Feedback
Topic: #REMOVE CHEMBLOB BULLSHIT 2015
Replies: 16
Views: 2588

Re: Microbombs and Macrobombs

Some alternative adjustments to m(a/i)crobombs; https://github.com/tgstation/-tg-station/pull/10186
I'd honestly prefer to revert them but I can imagine the screaming.
by ChangelingRain
Fri Jun 26, 2015 3:56 pm
 
Forum: Coding Feedback
Topic: Microbombs and Macrobombs
Replies: 110
Views: 11943

Re: Security helmet Camera Vote Or Die Edition

You can't make a camera's vision "invisible to the AI", it just doesn't work like that. AIs just can't jump to cameras not on the SS13 or AI networks, they can see areas even if the camera for that area is on a different network.
by ChangelingRain
Thu Jun 25, 2015 1:54 am
 
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 11036

Re: Gang War feedback

The best trick would be to use four emitters powering four field generators, all in a circle(3x3 area) around the dominator, which would make it nearly unassailable; you'd need to take down all four emitters to turn off the shield to get at the dominator, which would take a large amount of time.
by ChangelingRain
Mon Jun 22, 2015 4:52 pm
 
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 36312

Re: Slaughter Demons

The problem is, right now they basically just pop up, robust a man, drag them a bit, and instantly leave for a full heal, so that wouldn't change how they play much; it'd only matter if they got trapped and unable to reach blood.
by ChangelingRain
Mon Jun 22, 2015 4:49 pm
 
Forum: Coding Feedback
Topic: Slaughter Demons
Replies: 18
Views: 2219

Re: Operatives and teleport boards.

The teleporter board was 20 telecrystals before telecrystal values were doubled, so it basically got hugely reduced in cost when that was done.
by ChangelingRain
Sun Jun 21, 2015 12:59 am
 
Forum: Coding Feedback
Topic: Operatives and teleport boards.
Replies: 34
Views: 3545

Re: [Poll] xray gun nerf

If a "nerf" down to 15 tile range makes people stop using the xray laser, then they probably have no idea how long 15 tiles is.
by ChangelingRain
Thu Jun 18, 2015 11:25 pm
 
Forum: Coding Feedback
Topic: [Poll] xray gun nerf
Replies: 56
Views: 5973

Re: For the love of god please stop uploading huge songs.

Not everybody has a good connection please don't upload 30 mb songs
by ChangelingRain
Sat May 09, 2015 12:44 am
 
Forum: Policy Discussion
Topic: For the love of god please stop uploading huge songs.
Replies: 17
Views: 2638

Re: Paladin lawset

The paladin lawset does say nothing about stopping evil, and when I get paladin and a law that says "X is evil" I pretty much ignore it unless it's an act, and thus I shouldn't commit it. So yes, if they're validhunting based on evil they should get a good smacking. If you want a paladin A...
by ChangelingRain
Sat May 02, 2015 10:08 pm
 
Forum: Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 5731

Re: Make Space Ninja spawn earlier

And make the event blob spawn sooner. Right now it'll only spawn after an hour and 20 minutes, and it has to get past all the other possible events as it's pretty low weight.
by ChangelingRain
Thu Apr 30, 2015 1:33 am
 
Forum: Ideas
Topic: Make Space Ninja spawn earlier
Replies: 10
Views: 1274

Re: Add zoomout option for Ghosts like the Admins have

So give ghosts the slightly less huge vision range. So instead of 128 or whatever, something like 64.
by ChangelingRain
Wed Apr 29, 2015 12:10 pm
 
Forum: Ideas
Topic: Add zoomout option for Ghosts like the Admins have
Replies: 6
Views: 743

Re: Abduction [Gamemode]

Remie Richards wrote:The disguise is broken by:
* Being Hugged (But not Hugging someone else) - FULLY REVEALED
* Being Examined - PARTIALLY REVEALED
* You can't speak - PARTIALLY REVEALED
* Taking damage - FULLY REVEALED


* Foam darts - FULLY REVEALED
by ChangelingRain
Tue Apr 21, 2015 11:47 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 20408

Re: Revenant(New random event antag)

It actually costs exactly 45 energy to crit someone with mind spike, and that's how much you'll get back from harvesting them, so it's sustainable if an invisible wallhack assassin.
by ChangelingRain
Tue Apr 21, 2015 11:46 pm
 
Forum: Coding Feedback
Topic: Revenant(New random event antag)
Replies: 15
Views: 1866

Re: Simple Questions Thread

How long has server one been named badger was this recent how long was it like that?
by ChangelingRain
Sun Apr 19, 2015 10:37 pm
 
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 232936

Re: Abduction [Gamemode]

Aliens really need to have incentive to not steal the abductee's shit, like surgery tools that ignore clothes or something, because right now they have to strip their targets and they might as well just keep the stuff because it doesn't hurt.
by ChangelingRain
Fri Apr 17, 2015 12:40 am
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 20408

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

Change option 1 so people can't just walk into science, or change option 2 so the little in-between spot is bigger, and I'll be okay with either.
Also why does chem have two doors to maint in option 2
by ChangelingRain
Sat Mar 14, 2015 6:40 pm
 
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 16059

Re: Is the only point of Gas Masks to not get stabbed in the

Gas masks are also better as internals than breath masks are; they cause your internals to last noticeably longer.
by ChangelingRain
Mon Jan 12, 2015 7:03 pm
 
Forum: Ideas
Topic: Is the only point of Gas Masks to not get stabbed in the eye
Replies: 22
Views: 1967

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Image
The medical desk needs a button or two to open the doors, so doctors can let people in from the desk like on box and metastation.
by ChangelingRain
Wed Nov 26, 2014 9:14 pm
 
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 24074

Re: [POLL] Has Mining update been successful?

But it's not unplayable, because paprika changed a whole bunch of it and you can get pretty much all the minerals science will ever need from the east, monsterless side.
Which is technically an issue, because it is way too easy to get all the minerals anyone will ever need.
by ChangelingRain
Fri Jul 25, 2014 3:59 pm
 
Forum: Coding Feedback
Topic: [POLL] Has Mining update been successful?
Replies: 120
Views: 15356

Re: [closed PR](Poll) Autoinjectors

There isn't an adrenaline chem, it does exactly that.
by ChangelingRain
Thu Jul 10, 2014 8:02 pm
 
Forum: NTStation Coding
Topic: [closed PR](Poll) Autoinjectors
Replies: 25
Views: 3656

Re: SS13 Related Art / Hand Drawn Art

If you get EMPed with a flash in your pockets or hands, you get flashed by that flash.
by ChangelingRain
Fri Jul 04, 2014 5:42 pm
 
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2101
Views: 291977

Re: Agent cards: multiple reforge

Non-antags can use agent IDs to scan other IDs, it just doesn't show a message when it does unless the user is an antag.
by ChangelingRain
Thu Jun 26, 2014 6:45 pm
 
Forum: Ideas
Topic: Agent cards: multiple reforge
Replies: 9
Views: 1477

Ling revealing themselves to sec to eat other lings

Is this okay yes/no
Can I report lings doing it to admins yes/no
Is ling betrayal in general okay yes/no
by ChangelingRain
Thu Jun 26, 2014 6:43 pm
 
Forum: Policy Discussion
Topic: Ling revealing themselves to sec to eat other lings
Replies: 31
Views: 3327

Re: How do constructs see their hp?

And harvesters have 60 max hp.
by ChangelingRain
Wed Jun 25, 2014 10:34 pm
 
Forum: General Chat
Topic: How do constructs see their hp?
Replies: 12
Views: 2361

Re: Minor Suggestions

There already is a formula to condense it, 1 capsiacin oil, 5 ethanol for 5 condensed capsiacin.
Which, admittedly, isn't condensing, it's diluting, but >SS13 chemistry
by ChangelingRain
Wed Jun 25, 2014 2:38 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3574
Views: 378664

Re: Minor Suggestions

Capsaicin oil and condensed capsaicin are different things! If you want condensed capsaicin, you have to condense capsaicin oil with chemistry stuff.
by ChangelingRain
Wed Jun 25, 2014 1:00 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3574
Views: 378664

Re: "It's silicon policy time!" "No CentCom no!"

So the AI gets a law, "4. Only syndicate operatives are human." from the nuke ops and decides to go "well syndicate operatives is undefined, so I'll just ignore it".
Is this bad?

(At the time of this posting, the related round just ended.)
by ChangelingRain
Mon Jun 23, 2014 10:32 pm
 
Forum: Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 30561

Mindslave Dart

Basically, a small blowgun disguised as a cigar that fires a dart which slaves any living human it hits to the firer. When the dart hits a human it drops to the floor, and if the human is braindead/dead/catatonic/loyalty implanted it's still usable, otherwise, the human becomes slaved to the firer w...
by ChangelingRain
Thu Apr 24, 2014 5:08 pm
 
Forum: Ideas
Topic: Mindslave Dart
Replies: 15
Views: 2412
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