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Re: On heads randomly calling Emergency Shuttles

HALP KOR A HEAD CALLED THE SHUTTLE AND I DIDN'T WANT IT CALLED BAN HIM If you want the shuttle to stay so bad, go dunk the head calling it (nonlethally) and steal his ID and recall. If the crew is with you and wanted it recalled, nobody will fuck with you. If they wanted it called, you'll probably ...
by firecage
Tue Jul 26, 2016 8:49 am
 
Forum: Policy Discussion
Topic: On heads randomly calling Emergency Shuttles
Replies: 14
Views: 1301

Re: So, secborgs re-enabled anytime soon?

After watching a secborg steamroll a mob of revs, get subverted, then steamroll sec, I'm questioning the wisdom of bringing them back. Mmmm, considering how long they were disabled. Its naturally obvious that people would have forgotten how to effectively take them down, which technically would be ...
by firecage
Mon Jul 25, 2016 8:05 pm
 
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 27868

So, secborgs re-enabled anytime soon?

So, considering the recent polls results: http://ss13.eu/tgdb/tg/ingamepolls.php

Are secborgs going to be enabled any time soon? Since I want them back.
by firecage
Mon Jul 25, 2016 1:43 pm
 
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 27868

On heads randomly calling Emergency Shuttles

So, can't we have a policy or something involving heads randomly calling shuttles because they are either bored, or dislike the current map/station, thus purposely trying to ruin everyone elses round. And, what if after calling it, they destroy all communication consoles so it can't be recalled? For...
by firecage
Sun Jul 24, 2016 7:46 am
 
Forum: Policy Discussion
Topic: On heads randomly calling Emergency Shuttles
Replies: 14
Views: 1301

Re: Remove space wind.

I remember a fun round yesterday or so. Me versus an Artificer, me being one of the few station defenders left. His MM ends up hitting me. Oh, look, a tiny little breach into space. He barely drags me into it before I manage to get up. Guess what? I was barely pulled into said breach and still at fu...
by firecage
Sat Jul 23, 2016 7:07 am
 
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 8795

Re: Fucking make holy water non-alcoholic

Yes Bombadil. Aka, another huge downside to filling random people with holy water. Also, sec is to blame if they are to incompetent to also implant people they holy watered.
by firecage
Mon Jul 18, 2016 4:45 pm
 
Forum: Coding Feedback
Topic: Fucking make holy water non-alcoholic
Replies: 57
Views: 5626

Re: Fucking make holy water non-alcoholic

Pretty sure the original Bible Bashing deconvertion was removed since it had to few downsides. Sure, it COULD make you very retarded, or it could deconvert you without issue, and even then it was to easily resolveble This, atleast, has downsides for people who are randomly fed it and who aren't cult...
by firecage
Mon Jul 18, 2016 6:52 am
 
Forum: Coding Feedback
Topic: Fucking make holy water non-alcoholic
Replies: 57
Views: 5626

Re: TURN ON CNN NEW BERSERK ANIME

I got into anime because hte bully's at my school all learned ot fight from naruto so i had to watch it all to learn how to analyze there techniques and leartn to defend mysefl The best post u made in years. I dunno gonna need a few more "not terrible" before I watch a cgi anime, reminds ...
by firecage
Sat Jul 16, 2016 3:00 pm
 
Forum: Off Topic
Topic: TURN ON CNN NEW BERSERK ANIME
Replies: 23
Views: 3837

Re: [HG/Shadowlight] Dante Smith - A good boy who dindu nuff

Zaross. Is it called the Wizard Academy Station Invader, or is it called the Wizard Academy Defender? Also, it is kinda shitty to abuse gameplay mechanics like this and expect no retribution, since not everything has to be put into a set in stone policy. There is something called common sense. This ...
by firecage
Fri Jul 15, 2016 5:51 pm
 
Forum: Resolved Appeals
Topic: [HG/Shadowlight] Dante Smith - A good boy who dindu nuffin'.
Replies: 66
Views: 7237

Re: TURN ON CNN NEW BERSERK ANIME

People whining about CGI is funny. I think if they lived way back when, they would also have whined when Colour television came out and whined how Black and White televisions and shows were far superior. Or even how dial pad phones are ridiculious and how rotary dial phones were superior. Get with t...
by firecage
Thu Jul 14, 2016 3:27 pm
 
Forum: Off Topic
Topic: TURN ON CNN NEW BERSERK ANIME
Replies: 23
Views: 3837

Re: Repairing bomb damage no longer a real option.

Well, we can remove the singularity and add a counter to the Tesla to disable a rogue Tesla. We can also make revert the chances to construction which made it painfully slow.
by firecage
Wed Jul 13, 2016 10:39 pm
 
Forum: Coding Feedback
Topic: Repairing bomb damage no longer a real option.
Replies: 47
Views: 5108

Re: HG DOES IT AGAIN: NORMAL SIZED EMERGENCY OXY TANKS

Kor, yesterday it was testmerged I think.
by firecage
Wed Jul 13, 2016 10:08 am
 
Forum: Coding Feedback
Topic: HG DOES IT AGAIN: NORMAL SIZED EMERGENCY OXY TANKS
Replies: 4
Views: 766

Repairing bomb damage no longer a real option.

These days, people trying to repair bomb damage almost never happens anymore, even when it is a single bomb somewhere. These days people just tend to instantly call the shuttle, partly due to construction(and thus repairing) just taking so much longer these days, and also because the air just drains...
by firecage
Fri Jul 08, 2016 4:28 pm
 
Forum: Coding Feedback
Topic: Repairing bomb damage no longer a real option.
Replies: 47
Views: 5108

Re: [Hornygranny] Silently deadminned

Honestly, atleast during the times I am on I have been BGO adminning more frequently than I see HG adminning. So that seems kinda shitty to deadmin someone over pseudo-inactivity. Besides, the other headmins should probably weigh in on this and HG should, no offence, probably leave this matter alone...
by firecage
Sun Jul 03, 2016 6:42 am
 
Forum: Successful Complaints
Topic: [Hornygranny] Silently deadminned
Replies: 64
Views: 9563

Re: Multiple antag types and conversions within the same rou

I dunno, i think it would be most interesting to force traitors and stuff to still cooperate with their team as much as they can, but allow them to complete their objectives even if it interferes with the team. So murdering your entire cult for lulz is not okay, but quietly assassinating one of the...
by firecage
Thu Jun 30, 2016 6:35 pm
 
Forum: Policy Discussion
Topic: Multiple antag types and conversions within the same round
Replies: 54
Views: 4862

Re: Multiple antag types and conversions within the same rou

And then when we go back to traitors. What if the traitor cults objectives are to escape alone, the same can be said with changelings. Or they have objectives to kill another member of said gang/cult/rev/whatever. You can't just say that "Oh, the brainwashing of Revs/Cults/Gangs/Whatever is str...
by firecage
Thu Jun 30, 2016 6:38 am
 
Forum: Policy Discussion
Topic: Multiple antag types and conversions within the same round
Replies: 54
Views: 4862

Re: Rename mindshield implants back to loyalty implants

There was no reason to rename them to mindshield implants in the first place, unless you count nitpicking over every little detail a big issue. This only serves to confuse people, and it definitely confused a lot of people. Besides, mindshield sounds....retarded.
by firecage
Sun Jun 26, 2016 8:34 pm
 
Forum: Coding Feedback
Topic: Rename mindshield implants back to loyalty implants
Replies: 9
Views: 1002

Re: [Bob Dobbington] darwin wins, flawless victory

Was the mime the only one who was directly affected by the bombing? While blowing up the mime along with you was in poor taste, given that it didn't kill them and indeed they stood back up and retaliated against you, I'd say it was just a source of IC conflict between the two of them that didn't ne...
by firecage
Sun Jun 26, 2016 6:45 am
 
Forum: Resolved Appeals
Topic: [Bob Dobbington] darwin wins, flawless victory
Replies: 36
Views: 2931
PostThis topic was deleted from Player's Headmin Election by oranges on Sat Oct 08, 2016 11:46 pm.
Reason: WWWE SUPERSLAAAAAAAAAM, THIS SUNDAY, EVERY HEADMIN CANDIDATE IN A CAGE MATCH
View this post

Re: Upgrade for mining hardsuits to make them ashstorm proof

Just implant a legion heart into you and you will be ashstorm proof.
by firecage
Thu Jun 23, 2016 9:44 pm
 
Forum: Ideas
Topic: Upgrade for mining hardsuits to make them ashstorm proof
Replies: 13
Views: 1548
PostThis topic was deleted from Ban Appeals by lzimann on Thu Jun 23, 2016 11:20 am.
View this post

Re: [Shadowlight213] Blocking Captain Slot pregame

Now, whether this is complaint worthy or not was partially invalidated by Franz rage quitting 3 minutes after ahelping due to not being captain and making a thread during the round with IC info. So I don't think this thread serves much point, since as the admins themselves said. They were about to r...
by firecage
Mon Jun 20, 2016 11:40 am
 
Forum: Closed Complaints
Topic: [Shadowlight213] Blocking Captain Slot pregame
Replies: 20
Views: 1426

Re: [Cheridan] Laughing Rabbit

So, did laughing actually do anything ban-worthy? Or was all he did act like a douchebag/shitler in deadchat/OOC? If so, then he is kinda acting perfectly normal.
by firecage
Fri Jun 17, 2016 6:23 am
 
Forum: Resolved Appeals
Topic: [Cheridan] Laughing Rabbit
Replies: 21
Views: 3011

Re: Sawucalls

Mixed feelings. He has goofed up now and then, and does act stubborn.

On the other hand, normally he does act friendly and handles Ahelps well. Normally I do have enjoyable experiences with him as admin. But as I said, he does cause trouble aswell.

I recommend he stays as trialmin, just my 2 cents.
by firecage
Thu Jun 16, 2016 7:27 pm
 
Forum: Former Admins
Topic: [No longer admin] Sawucalls
Replies: 11
Views: 1578

Re: OPERATIVES INBOUND Alert

You know. There's prob an even better idea if the Ops are winning to much. Why don't we just remove the fucking syndicate firing pins so the crew can pick up the guns Ops drop and use them against the Ops again? That will definitely SLIGHTLY scale it in the crews favor.
by firecage
Wed Jun 15, 2016 5:45 pm
 
Forum: Ideas
Topic: OPERATIVES INBOUND Alert
Replies: 22
Views: 1918

Re: BLOB THE *SUICIDE ROUND

Cheridan. Eh, another issue might be the whole Chem Blob thing. Honestly, yes, you can switch Chems, but either the Chem is such a huge meme the crew rapidly crushes a blob, or it is so god damn OP the blob doesn't even need player blobbernauts to kill the crew. I miss old pre-chem blob. Anywho, pla...
by firecage
Tue Jun 14, 2016 7:45 am
 
Forum: Coding Feedback
Topic: BLOB THE *SUICIDE ROUND
Replies: 63
Views: 8284

Re: OPERATIVES INBOUND Alert

Well something has to give, I don't think its acceptable to allow a game mode with a near 100% win rate to continue as such. Unless you force Ops to only happen when there's more than 70 people on the server then something needs to change. I think this suggestion is one of the better one's I've hea...
by firecage
Mon Jun 13, 2016 9:57 am
 
Forum: Ideas
Topic: OPERATIVES INBOUND Alert
Replies: 22
Views: 1918

Re: OPERATIVES INBOUND Alert

Besides. the majority of the time, the crew gets alerted almost immediatly to the OPs, and real Stealth Ops are rare enough as it is. Like a few days ago I got assassinated as the captain by a nuke op disguised as an assistant after the armory got bombed. Fun times. If they had to buy going in by st...
by firecage
Mon Jun 13, 2016 9:15 am
 
Forum: Ideas
Topic: OPERATIVES INBOUND Alert
Replies: 22
Views: 1918

Re: OPERATIVES INBOUND Alert

No thanks. If I want the crew to with a loud booming message know that I am coming as a nuke OP, I will declare war.
by firecage
Mon Jun 13, 2016 5:40 am
 
Forum: Ideas
Topic: OPERATIVES INBOUND Alert
Replies: 22
Views: 1918

Re: Whitelist nukeops

Whitelisting anything is a bad idea. If someone is really that bad, we already have a solution for said person, blacklisting.
by firecage
Mon Jun 13, 2016 4:32 am
 
Forum: Ideas
Topic: Whitelist nukeops
Replies: 38
Views: 3683

Re: HG Wants to Remove Standard Borgs

On a serious note though, can we remove peacekeeper borgs instead of standard borgs? Standard borgs are decent, not OP, and I don't even see the problem at all. Just people needlessly whining. Not even secborgs were that OP, they were could be easily dealt with. Peacekeeper borgs on the other hand, ...
by firecage
Sun Jun 12, 2016 8:00 am
 
Forum: Coding Feedback
Topic: HG Wants to Remove Standard Borgs
Replies: 73
Views: 6707

Re: HG Wants to Remove Standard Borgs

You know what? I don't even care anymore. This will get removed whether people want it to or not, whether people complain a lot, or fully support it. Heck, even if everyone opposes it, not like it will matter. So why even bother making this thread?
by firecage
Sat Jun 11, 2016 3:52 pm
 
Forum: Coding Feedback
Topic: HG Wants to Remove Standard Borgs
Replies: 73
Views: 6707

Re: why i code the way I code

Goof, well, because you do tend to completely churn out a bugridden mess with zero sense of game balance at all and then scream at the top of your lungs like a 2 year old when anyone mentions something bad about it. Like Goofchem was for the first few weeks, which took a fuckload of PR's afterwards ...
by firecage
Mon Jun 06, 2016 5:22 am
 
Forum: Coding
Topic: why i code the way I code
Replies: 56
Views: 8231
PostThis post was deleted by lollerderby on Sun Jun 05, 2016 2:07 pm.

Re: Holy Water Making You Drunk

Well, yah, the chaplain is a raging drunk. Thats why is holy water is secretly alchohol.
by firecage
Thu Jun 02, 2016 4:31 am
 
Forum: Coding Feedback
Topic: Holy Water Making You Drunk
Replies: 13
Views: 1330

Zombies on Lavaland

So, can we remove these yet? It was a horrible idea to add zombies to Lavaland in the first place, and Zombie Apocalypse rounds are getting fairly annoying.
by firecage
Wed May 25, 2016 4:50 pm
 
Forum: Coding Feedback
Topic: Zombies on Lavaland
Replies: 19
Views: 1928

Re: manual crafting removal

Super Aggro Crag wrote:codesteins should have to follow their own fucking rules of not changing shit during a freeze.


Well...to be fair though, technically its not adding a new feature.
by firecage
Mon May 23, 2016 10:06 am
 
Forum: Coding Feedback
Topic: manual crafting removal
Replies: 108
Views: 14054

Re: Medbay Access

Good, look at these two parts carefully... Can I kill the shit out of assistants who react to "i got kicked out of medbay" with "i'm going to build a fucking all access door in the side of medbay and use it to get in and steal all the supplies for personal use" and not get bwoin...
by firecage
Fri May 20, 2016 3:17 pm
 
Forum: Policy Discussion
Topic: Medbay Access
Replies: 30
Views: 2889

Re: Medbay Access

Is medbay supposed to be treated as an all access public area or a medical staff area? Can I kick people out of medbay as the sec guard for the area when they trespass or can I expect an bwoink? Can I kill the shit out of assistants who react to "i got kicked out of medbay" with "i'm...
by firecage
Fri May 20, 2016 6:41 am
 
Forum: Policy Discussion
Topic: Medbay Access
Replies: 30
Views: 2889
PostThis post was deleted by NikNakFlak on Wed May 18, 2016 10:58 pm.
Reason: doesn't matter to the appeal

Re: Peacekeeper Borgs

Sooo...when are we getting secborgs back?
by firecage
Wed May 18, 2016 10:14 am
 
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 19887

Re: Security uniforms have been ruined once again.

Did Techno really have to start this shit up again...seriously, we went over this last time. The Grey sec jumpsuit theme looks retarded. The sec armour is ugly aswell.
by firecage
Mon May 09, 2016 11:10 am
 
Forum: Coding Feedback
Topic: Security uniforms have been ruined once again.
Replies: 282
Views: 26223

Re: Test 5: 2 DEADLY 4 U

This is my opinion. Either making it much easier to die, or making things more lethal(for example 30% more damage on weapons), doesn't make the game more fun. Instead it makes the game more annoying, makes that people avoid each other even more, and, frankly, makes you want to play less. Sure, its a...
by firecage
Wed Mar 30, 2016 10:02 am
 
Forum: General Chat
Topic: Test 5: 2 DEADLY 4 U
Replies: 66
Views: 7384

Re: [Shaps] - Ban evasion

I don't know what to tell you, getting banned from doing something and then going back and doing it again is the definition of ban evasion. The reason you got such a harsh ban though was because you said an admin okay'd you doing so, and almost a full week later no one has backed you up. Shaps. As ...
by firecage
Thu Mar 24, 2016 5:59 pm
 
Forum: Resolved Appeals
Topic: [Shaps] - Ban evasion
Replies: 25
Views: 4425

Re: racism

Oh grow a spine and stop thinking everything has to be PC.
by firecage
Sun Mar 13, 2016 5:01 am
 
Forum: Policy Discussion
Topic: racism
Replies: 39
Views: 4748

Re: racism

Ah, so this isn't actually about racism, but more people greytiding? Got it. Would be silly if we began banning people for saying shit like Nigger, Chink, Cracker, Raghead, etc.
by firecage
Sun Mar 06, 2016 7:56 pm
 
Forum: Policy Discussion
Topic: racism
Replies: 39
Views: 4748

Re: Test 2: Policy Boogaloo

PAS. HG disabled silicon policy the moment he made the thread. He didn't wait for votes.
by firecage
Fri Mar 04, 2016 4:19 pm
 
Forum: General Chat
Topic: Test 2: Policy Boogaloo
Replies: 32
Views: 4478

Re: Space Law

Fuuuuuck
by firecage
Fri Mar 04, 2016 6:39 am
 
Forum: Site, Forums, And Wiki
Topic: Space Law
Replies: 134
Views: 14188

Re: Space Law

HG. Honestly. What is the point of you rushing to do these crap load of things before your headmin term ends? The no AI thing, no Silicon Policy thing, removing Space law. Are you only doing it since you are hoping to get re-elected or something? And holy fuck are you doing to leave a bunch of hate ...
by firecage
Fri Mar 04, 2016 6:19 am
 
Forum: Site, Forums, And Wiki
Topic: Space Law
Replies: 134
Views: 14188

Re: application of "IC OOC" when the game glitches

ShadowDimentio wrote:IC OOC is overpoliced and stupid.


Or, you know. People can actually read the rules, not IC in OOC, and not get banned.
by firecage
Mon Feb 29, 2016 6:24 pm
 
Forum: Policy Discussion
Topic: application of "IC OOC" when the game glitches
Replies: 19
Views: 2157
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