Search found 433 matches
- Fri Sep 04, 2015 9:44 am
- Forum: Closed Policy Discussion
- Topic: ban erp y/n
- Replies: 30
- Views: 6482
Re: ban erp y/n
But it isn't banned iamgoofball.
- Wed Aug 26, 2015 11:39 am
- Forum: Closed Policy Discussion
- Topic: New changeling objectives in regards to required teamplay.
- Replies: 60
- Views: 15008
Re: New changeling objectives in regards to required teampla
Just keep lings as they are. It shouldn't be team-based where they have to work with other lings. Heck, they shouldn't even know if they CAN trust other lings.
- Tue Aug 25, 2015 3:22 pm
- Forum: Ideas
- Topic: Make floors deconstructable?
- Replies: 6
- Views: 1967
Re: Make floors deconstructable?
PK, actually, there is a reason we couldn't do this EVER.
- Wed Aug 19, 2015 1:43 pm
- Forum: Resolved Appeals
- Topic: unban me you faggot
- Replies: 18
- Views: 3799
Re: unban me you faggot
I like bananas.
- Mon Aug 17, 2015 1:36 pm
- Forum: General Chat
- Topic: What did oxygen agent b even do?
- Replies: 12
- Views: 3889
Re: What did oxygen agent b even do?
How old is oxygen agent b in the code anyway?
IB4 from dark ages SS13.
IB4 from dark ages SS13.
- Mon Aug 17, 2015 9:50 am
- Forum: Coding
- Topic: Simple animals and their problems
- Replies: 10
- Views: 2390
Re: Simple animals and their problems
Ricotez. Ironically they were also meant to be Simple, not as complex as they have become now.
- Thu Aug 13, 2015 10:53 am
- Forum: General Chat
- Topic: What did oxygen agent b even do?
- Replies: 12
- Views: 3889
Re: What did oxygen agent b even do?
Pretty sure he meant used.
- Thu Aug 13, 2015 10:46 am
- Forum: Resolved Requests
- Topic: Nathan Ward(sirnat) - Greytiding
- Replies: 41
- Views: 10301
Re: Nathan Ward(sirnat) - Greytiding
Honestly this kinda seems like Sirnat was killbaiting Monty
- Fri Aug 07, 2015 9:55 am
- Forum: Coding Feedback
- Topic: New RCD is brokenly retarded
- Replies: 37
- Views: 7679
Re: New RCD is brokenly retarded
This all started by someone making building and repairing things retardedly slow and retardedly annoying.
- Wed Aug 05, 2015 12:03 pm
- Forum: Closed Policy Discussion
- Topic: Looking at the AI's core during roundstart
- Replies: 48
- Views: 11457
Re: Looking at the AI's core during roundstart
Leibniz. THat is honestly just a bad snowflake idea. "And here we have the latest model of Security Camera Consoles. It can check ANY camera on station to make security duties easier and more effective. Except for the AI core. We wish to give AI's privacy in the event they go rogue. So please d...
- Tue Aug 04, 2015 4:54 pm
- Forum: Closed Policy Discussion
- Topic: You should not be able to suggest policy on new accounts
- Replies: 13
- Views: 3587
Re: You should not be able to suggest policy on new accounts
Only if we get post count back.
- Tue Aug 04, 2015 9:48 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49366
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
I will honestly say this. If you guys have SUCH an issue with an AI when antag, then you guys are probably some of the worst antags ever who can't plan ahead and instead act on the moment. Hell, this is my opinion. Buff the AI, and loosen the restrictions of security so they can properly bust heads....
- Mon Aug 03, 2015 9:59 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49366
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
>IB4 traitor ling items.
What would you guys think of a traitor item similar to the one ability that Lings gets, where they can camouflage themselves from the AI.
What would you guys think of a traitor item similar to the one ability that Lings gets, where they can camouflage themselves from the AI.
- Sun Aug 02, 2015 2:19 pm
- Forum: Closed Policy Discussion
- Topic: Coders pressing buttons during rounds.
- Replies: 34
- Views: 7491
Re: Coders pressing buttons during rounds.
Callan. Honestly, this thread shouldn't even exist. It should be a ban request/requests for the griefing players. Since its not like the coder told them: "Al right, you can go ahead and grief because you are lizardmen." Instead they decided to be griefers.
- Sat Aug 01, 2015 8:42 am
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10205
Re: ei nath nerfs and drama and stuff
Just saying "No" isn't feedback. Even saying: "I don't like this because it makes wizards weaker" is valid feedback.
- Fri Jul 31, 2015 8:31 pm
- Forum: Closed Policy Discussion
- Topic: About borgs alerting possible emagging
- Replies: 20
- Views: 6587
Re: About borgs alerting possible emagging
Well, he did either lock me down or flash me repeatedly(not 100% sure),take me to a secluded room. and when he emagged my cover and opened it, I did feel the need to inform the crew, unfortunately I got THIS close to a silicon ban.
- Fri Jul 31, 2015 7:48 pm
- Forum: Closed Policy Discussion
- Topic: About borgs alerting possible emagging
- Replies: 20
- Views: 6587
About borgs alerting possible emagging
So whats the stance currently on borgs informing the crew that they are about to be emagged, since last time I got bwoinked for it(it was awhile ago though). So basically, the guy locks me down in science, and begins dragging me away into a closed off location. When I see him take out his emag and o...
- Mon Jul 27, 2015 9:46 am
- Forum: Resolved Requests
- Topic: Bandito De Mantenimiento, Ultimate Condom
- Replies: 23
- Views: 6022
Re: Bandito De Mantenimiento, Ultimate Condom
As a note of the mechanic of the Defib, as far as I recall, only EMP'ed defibs has the red exclamation warning sign on it. Emagged defibs looks exactly the same as normal defibs. So in the case it was emagged, said person wouldn't be able to notice it.
- Sat Jul 11, 2015 11:19 am
- Forum: Video Games
- Topic: Classic Doom
- Replies: 7
- Views: 2414
Re: Classic Doom
I still have the original doom/doom 1 on an old ass CD in an old ass casing in my room.
- Fri Jul 03, 2015 5:56 pm
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7120
Re: The cat-people
Oh yah, thats true.
- Fri Jul 03, 2015 5:01 pm
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7120
Re: The cat-people
No Kel, the point of the thread was if they could be treated the same as Lizardmen, not for valids.
- Fri Jul 03, 2015 3:08 pm
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7120
Re: The cat-people
Jordie, the reason why I asked is since they aren't actual 'cat-people', aka not another race. Its a mutation of cat ears and cat tails that humans can add to their characters.
- Fri Jul 03, 2015 1:55 pm
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7120
The cat-people
Sooo, since this seemed like the best forum for this.
Is it allowed to treat humans which has either cat-ears or cat-tails the same as lizardmen and other mutantraces? Aka as lesser beings, because to hell with their spesshull snowflakes.
Is it allowed to treat humans which has either cat-ears or cat-tails the same as lizardmen and other mutantraces? Aka as lesser beings, because to hell with their spesshull snowflakes.
- Fri Jul 03, 2015 1:42 pm
- Forum: Coding Feedback
- Topic: Jetspacks go faster with red stripes
- Replies: 43
- Views: 10924
Re: Jetspacks go faster with red stripes
Just keep it as it is now. Keep it the same speed as normal speed, don't make people faster. Jetpacks already has an advantage, control of direction and stability. And please god no, please no fast space walking.
- Thu Jul 02, 2015 10:07 pm
- Forum: Video Games
- Topic: Fallout 4 - It's Happening
- Replies: 456
- Views: 106781
Re: Fallout 4 - It's Happening
Fucking finally
- Thu Jun 11, 2015 5:38 pm
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 33832
Re: How lethal should SS13 be?
Dorsi, well. I do disagree with everything else. But I am just a dick.
- Thu Jun 11, 2015 5:19 pm
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 33832
Re: How lethal should SS13 be?
I stopped taking Amelius seriously the moment he mentioned golems getting knocked down by walking on glass shards. Just shows how out of touch he is.
- Wed Jun 10, 2015 11:24 am
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 33832
Re: How lethal should SS13 be?
I don't see my vote option here. I want more lethality, but I want much longer rounds aswell. Rounds are to short currently.
- Sun Jun 07, 2015 9:23 am
- Forum: Ideas
- Topic: Respawn Mechanics
- Replies: 31
- Views: 6227
Re: Respawn Mechanics
I personally wouldn't mind super hour rounds instead of these short 2 hour rounds.
- Fri Jun 05, 2015 8:04 am
- Forum: Closed Policy Discussion
- Topic: Hiding Bodies in Escalated Fights
- Replies: 42
- Views: 8377
Re: Hiding Bodies in Escalated Fights
I would say keep it like it currently is, BUT, work on it case by case instead of just saying: "No, don't do this."
- Tue Jun 02, 2015 9:47 am
- Forum: Archived/Deleted
- Topic: About Headmin Elections
- Replies: 11
- Views: 3549
About Headmin Elections
So, why not make that all 3 headmins are selected via Adminbus instead of having 1 selected by Adminbus, 1 by Coderbus, and 1 by Player vote? Since a player vote can also be easily manipulated and can't be gauranteed to elect either an active or good headmin. Would probably just be better if all 3 a...
- Sat May 30, 2015 8:50 pm
- Forum: Coding Feedback
- Topic: Singulo 2: Spamlectric boogaloo
- Replies: 32
- Views: 5824
Re: Singulo 2: Spamlectric boogaloo
A vote that the Bag of Holding should just instantly destroy a singularity, even with a massive explosion. Simple because the Singularity itself is often a round ender. The singularity can start eating the station VERY early into the round, earliest I have seen was it being released and eating the s...
- Mon May 25, 2015 11:01 am
- Forum: Coding Feedback
- Topic: BLUESHIT TOGAYTOS
- Replies: 35
- Views: 7831
Re: BLUESHIT TOGAYTOS
....Bluespace tomatoes slipping you sounds like a bug actually...Probably because they are child objects of blue tomatoes, which does slip you?
- Thu May 21, 2015 3:54 pm
- Forum: Coding
- Topic: Feature Freeze - GREENTEXT EDITION HAS ENDED
- Replies: 38
- Views: 24258
Re: Feature Freeze - GREENTEXT EDITION HAS STARTED
Note. Anyway. Withdrawing from this. Not really interested in a prize even if I somehow do end up in the top 3.
- Wed May 20, 2015 3:45 pm
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 12655
Re: A Reminder and Discussion on Drone behaviour
The improve part though, it can basically be seen as prevention though. Since by disabling a bomb, or turning down the singularity, thus preventing the station from being damaged, you improve and maintain the station.
- Wed May 20, 2015 9:58 am
- Forum: Coding Feedback
- Topic: Improved Welder 2hits blob tiles
- Replies: 9
- Views: 2076
Re: Improved Welder 2hits blob tiles
.....How is this a feedback thread? Since all welders 2 hits normal blob tiles.
- Sun May 17, 2015 10:10 pm
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 24547
Re: Naming Policy
Scones, you can atleast act like a rational human being though.
- Sun May 17, 2015 6:42 pm
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 24547
Re: Naming Policy
Cyborgs with 666 as their serial number actually happens, so banning people for it is dumb. And you people really need to stop being so anal about this. None of the names mentioned so far are too shit to be banned, except Rapes-The-Niggers. Scott, dude. Notice how I said SYNDICATE cyborg 666, or ho...
- Sun May 17, 2015 2:48 pm
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 24547
Re: Naming Policy
Lets just make this the naming policy. 1. No references(Aka naming yourself after an anime character, or a famous dictator). 2. Mononames are allowed as long as your first name is a real name. 3. Lizardmen, while they can have unique names(like Pins-The-Lizards), can't have ridiculous or reference n...
- Thu Mar 26, 2015 3:20 pm
- Forum: Closed Policy Discussion
- Topic: Antags recruiting non-antags
- Replies: 20
- Views: 4539
Re: Antags recruiting non-antags
Well, the thing that the majority of admins told me is that it is okay, as long as both you and the other person adminhelp it first, so there aren't any problems later on.
- Sat Mar 21, 2015 8:23 am
- Forum: General Chat
- Topic: [Global] Shit got hacked bro.
- Replies: 51
- Views: 20596
Re: [Global] Shit got hacked bro.
Creeeeeepyyyyyyyy
- Thu Jan 29, 2015 3:22 pm
- Forum: Ideas
- Topic: Beer goggles
- Replies: 9
- Views: 2621
Re: Beer goggles
I kind of dislike this, since it would make it harder to drug the drinks in the bar.
- Mon Jan 26, 2015 5:15 am
- Forum: Coding Feedback
- Topic: [POLL] Robotics to science
- Replies: 31
- Views: 7003
Re: Robotics to science
Good idea Jeb!
- Mon Jan 26, 2015 5:07 am
- Forum: Coding Feedback
- Topic: [POLL] Robotics to science
- Replies: 31
- Views: 7003
[POLL] Robotics to science
Basically, this is what I want to do. I want to remove the roboticist job slots, expand science job slots by 2, and make robotics into general scientist access. Currently Robotics is the only odd one out, because other than that Science is a multi-department-one-job thing.
- Wed Jan 21, 2015 10:10 am
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 26902
Re: Security Sprites: 2015 Edition
Steelpoint, I fucking love that. Much better than current pussy grey sec. I say that considering I can't take them seriously and they look meek.
- Wed Jan 21, 2015 9:39 am
- Forum: Closed Policy Discussion
- Topic: Ban drones from going on Shuttle
- Replies: 50
- Views: 14052
Re: Ban drones from going on Shuttle
Here is my completely honest opinion. Anyone in support of this is just whiny assholes who also enjoys a good dose of valid hunting. Since either people want drones to be valid, or they whine about drones entering the escape shuttle. My god.
- Sat Jan 17, 2015 7:04 am
- Forum: Off Topic
- Topic: Let us talk about Spiders.
- Replies: 31
- Views: 6696
- Wed Jan 14, 2015 5:22 pm
- Forum: Closed Policy Discussion
- Topic: No notice given on Pet murders making people valid for kills
- Replies: 17
- Views: 3805
Re: No notice given on Pet murders making people valid for k
This is my opinion. Does it really matter if you dunk the guy who killed YOUR pet? Considering the only reason they would do it is to either 1. Be a dick, or 2. Ban-bait.
- Sun Jan 11, 2015 9:12 am
- Forum: Resolved Appeals
- Topic: [HBL/HG] Usednapkin Permaban
- Replies: 4
- Views: 1967
Re: [HBL/HG] Usednapkin Permaban
I personally support Usednapkin being unbanned. I didn't really expect them to be perma'd and only recently learned that their ban was a permanent one...I think, since I have bad memory. I guess this event was as much as my fault as it was Napkins. Albeit I can't remember it at all...
- Sat Jan 10, 2015 7:09 am
- Forum: Resolved Appeals
- Topic: [Aranclanos] Firecage - RD jobban appeal
- Replies: 2
- Views: 1369
[Aranclanos] Firecage - RD jobban appeal
Byond account and character name: Key: Firecage. Character Name: Zoey Webb (Edit, as a note. Unsure if I used the character John Rose perhaps when I was jobbanned) Banning admin: Aranclanos Ban type (e.g. Engineering jobban): RD jobban Ban reason and length: Banned from Captain, Head of Personnel, ...