Search found 121 matches
- Wed Sep 04, 2019 6:59 pm
- Forum: General Chat
- Topic: We post some epic features that we want more people to remember and use
- Replies: 41
- Views: 8512
Re: We post some epic features that we want more people to remember and use
Lesser ash drakes can ride secways to move faster
- Wed Sep 04, 2019 1:53 pm
- Forum: General Chat
- Topic: ITT: We post exploitable character weaknesses
- Replies: 46
- Views: 10730
Re: ITT: We post exploitable character weaknesses
If I'm doing xenobio and you ask me for any slime or crossbreed I will make it for you unless I'm dead or you were a dick to me that round.
Also I'm super paranoid of getting jumped while doing xeno so I always try to have an oil slime so I can suicide bomb whoever's breaking down my door.
Also I'm super paranoid of getting jumped while doing xeno so I always try to have an oil slime so I can suicide bomb whoever's breaking down my door.
- Sun Sep 01, 2019 11:54 am
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 22759
Re: Departmental Gameplay Improvements
Maybe xenobio's isolation is the problem? If we look at other jobs that give stuff out to the crew (Like chemist, bartender, botany and cook), they're all adjacent to the hall so people can walk up to a desk, peak in and ask for stuff directly. If you want stuff from xeno you need to message the guy...
- Sun Aug 25, 2019 10:53 pm
- Forum: Spriting and Mapping
- Topic: Zeta Station - Official Thread
- Replies: 11
- Views: 5738
Re: Zeta Station - Official Thread
How will multiple z levels work with space? Is there level of space of each z level? Or if you go out of the window of the higher z level do you drop down into the lower level in space? If the latter is true it would be weird that you couldn't go to a higher level if your in space with a jet pack si...
- Fri Aug 23, 2019 3:24 pm
- Forum: Closed Policy Discussion
- Topic: heinous monkey murder
- Replies: 6
- Views: 1518
Re: heinous monkey murder
I've had this happen to me actually. I had a genetic breakdown turn me into a monkey, and as i was going to grab my stuff a officer walked over and batoned me to death while i was screaming at him to stop. Wasn't fun
- Wed Aug 21, 2019 2:10 pm
- Forum: Ideas
- Topic: death and ghost turnover
- Replies: 8
- Views: 2325
Re: the "oh look DW's been drinking again" idea repository
I kind of like the idea of cloning needing chems to do its job. Maybe make it so different chems have different effects(such as faster cloning/less cell damage). It could also lead to some fun sabotaging like putting some mutation toxin or unstable mutatagen for different races and more mutations re...
- Sun Aug 18, 2019 12:21 am
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 22759
Re: Departmental Gameplay Improvements
Cargo has a lot of underused potential as a trading hub. Most player's however, don't know the power of disposals, and most cargo techs lack the stomach to demand payment for minerals and services. More stuff really should go through cargo and not techfabs. Or make cargo actually have to approve te...
- Sat Aug 17, 2019 5:08 pm
- Forum: Coding Feedback
- Topic: Should the Monkey gene be nerfed?
- Replies: 13
- Views: 3480
Re: Should the Monkey gene be nerfed?
Maybe this is just me but the reason I never used negative genes as a traitor was because you couldn't really hide that you were doing it. If you try to inject someone with a DNA manipulator then they will see exactly which mutation you're injecting them with. If you want people to use the negative ...
- Thu Aug 15, 2019 11:54 am
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 22759
Re: Departmental Gameplay Improvements
I've had an idea for genetics for a while now. Basically I think the chromosome system needs a rework. The way it works now is when you successfully use an activator on someone it becomes 'filled'. You then drop it off into the DNA scanner console and you get a random chromosome. Now it being random...
- Sat Aug 10, 2019 1:52 pm
- Forum: Ideas
- Topic: D-Boys. (Mid-Round Content for Security.)
- Replies: 18
- Views: 4440
Re: D-Boys. (Mid-Round Content for Security.)
If the incentive is more money then you'll probably have to wait until money is actually relevant. Right now most crew don't even use money besides buying the odd bit of junk food from vendors
- Sun Aug 04, 2019 1:55 pm
- Forum: Ideas
- Topic: department budgets are criminally underused
- Replies: 23
- Views: 5716
Re: department budgets are criminally underused
What about department coloured space suits would that be something worth putting in vendors? I know space suits are suppose to be scarce so you could just make them expensive to compensate. You can break vendors and get their items for free Doesn't that apply to the medbay vendors aswell? Maybe its...
- Thu Aug 01, 2019 1:36 pm
- Forum: Ideas
- Topic: department budgets are criminally underused
- Replies: 23
- Views: 5716
Re: department budgets are criminally underused
What about department coloured space suits would that be something worth putting in vendors? I know space suits are suppose to be scarce so you could just make them expensive to compensate.
- Wed Jul 31, 2019 10:06 pm
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 27613
Re: Security buffs
I am hugely against permanent, non-transferable buffs of this level. Sure its fine if sec heal when they eat donuts cause its incredibly minor but something of this level is way too much. It also great discourages people from changing jobs and becoming sec officers themselves as they know they'll ne...
- Wed Jul 31, 2019 8:35 pm
- Forum: Ideas
- Topic: Do deep-rooted traumas need a rework/ removal?
- Replies: 10
- Views: 2158
Re: Do deep-rooted traumas need a rework/ removal?
I'm not sure how to check this so I'll just ask. Does the Spontaneous Brain Trauma random event have a chance at giving deep-rooted traumas? Aside from the fact that I hate that event for unrelated reasons (I once got monophobia while space exploring), having a permanent debuff that you can't do any...
- Wed Jul 31, 2019 5:33 pm
- Forum: Ideas
- Topic: department budgets are criminally underused
- Replies: 23
- Views: 5716
Re: department budgets are criminally underused
Seriously? I solve them all the time whenever I go space exploring and they only take a minute or two to crack. Are people that bad at codebreaking?TrumpetPlaya wrote:from what ive seen, everyone wants abandoned crates gone from the game because they cant solve the lock lol
- Wed Jul 31, 2019 1:18 pm
- Forum: Ideas
- Topic: department budgets are criminally underused
- Replies: 23
- Views: 5716
Re: department budgets are criminally underused
There's really not that much buy from cargo. Most of the things available are just replacements for stuff on the station. They also can't sell stuff that's too good or cargo will just buy it themselves for themselves. The only thing I could think of that might be balanced would be abandoned crates b...
- Sun Jul 28, 2019 3:46 pm
- Forum: Ideas
- Topic: Do deep-rooted traumas need a rework/ removal?
- Replies: 10
- Views: 2158
Do deep-rooted traumas need a rework/ removal?
Right now if you get a deep-rooted trauma the only way to 'properly' remove it is to get a lobotomy, which not only requires advanced surgery, but also quite often gives another permanent trauma which may or may not be worse that the one you just got rid of. At this point your only option is to just...
- Sun Jul 14, 2019 7:52 pm
- Forum: Ideas
- Topic: Quirk Brainstorm and Review
- Replies: 3
- Views: 1011
Re: Quirk Brainstorm and Review
Make it so the only footwear you can use with the Big Foot quirk are clown shoes. Otherwise clowns will pick it by default so they never have to wear clown shoes
- Fri Jul 05, 2019 10:02 am
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] NoxVS - Excessive Validhunting Note Appeal
- Replies: 5
- Views: 1878
Re: [NecromancerAnne] NoxVS - Excessive Validhunting Note Appeal
NoxVS wrote: I was a chaplain
This is probably just a spelling error but I'll ask anyways. Did you mean to say 'after i help cremate the changeling'?NoxVS wrote: After I help cremate the chaplain
- Wed Jul 03, 2019 1:51 pm
- Forum: General Chat
- Topic: Petition: disable wizard on Terry
- Replies: 7
- Views: 2241
Re: Petition: disable wizard on Terry
Hey if I want to put all my points into magical events and a staff of change that my right!
- Fri Jun 28, 2019 9:22 pm
- Forum: Ideas
- Topic: The Hardware Encryption Key
- Replies: 15
- Views: 3632
Re: The Hardware Encryption Key
Would this device be in telecomms or somewhere else?
- Thu Jun 27, 2019 12:56 pm
- Forum: Resolved Appeals
- Topic: [DinkleNH] rougeassassin4 - absolutely ridiculous
- Replies: 13
- Views: 3754
Re: [DinkleNH] rougeassassin4 - absolutely ridiculous
I'm confused were you fighting a clown or a mime?rougeassassin4 wrote: The mime took out his welding tool and proceeded to attack me non-stop and I kept shoving them to the ground. NOT hitting them with the whip. After a minute of fighting, I was able to corner the clown
- Wed Jun 26, 2019 7:04 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 837780
Re: Stories of rage, tears and regret
> Be scientist in xenobio > Get traitor for the first time in months > Nice > Other scientist asks me to tech them xenobio > I mean I could just kill him or something but I don't wanna be a dick > Start walking him through what the console buttons do > Crunch > Get killed cause he was a changeling a...
- Wed Jun 26, 2019 5:34 pm
- Forum: General Chat
- Topic: The LibbySnow Conundrum
- Replies: 60
- Views: 14658
Re: The LibbySnow Conundrum
I swear one of these days I'm gonna learn how to make grenades and start mass producing skeleton mutation toxin in xeno.
BAM!
Skeleton grenades everywhere!
BAM!
Skeleton grenades everywhere!
- Tue Jun 25, 2019 8:51 pm
- Forum: Coding Feedback
- Topic: zombies are pathetic
- Replies: 28
- Views: 5712
Re: zombies are pathetic
Does turning people into monkeys and back still fix the zombie infection?
- Sun Jun 23, 2019 12:35 pm
- Forum: General Chat
- Topic: Sybil-1 Sybil-2? West Coast? What’s up with the servers?
- Replies: 29
- Views: 7153
Re: Sybil-1 Sybil-2? West Coast? What’s up with the servers?
Does that mean event hall was good too?Kraso wrote:sybil was so good they made a sybil 2
- Sat Jun 22, 2019 7:42 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10823
Re: Nerf Lexorin
Simply, Lexorin is the bane of any goddamn antag, hell, even nonantags. If I get a dollar for every wizard that dies to a single syringe of lexorin, I'd be a millionaire. Seriously though, 15 units of that is enough to knock you out for a really long time, and nothing is worse than being knocked ou...
- Wed Jun 19, 2019 11:21 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38117
Re: Let wardens secure the armory how they want to
Non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. So then are you allowed to reinforce or otherwise change the armory if you know that they are likely to attack it? For example if its a revs round can the ...
- Tue Jun 18, 2019 10:48 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40840
Re: Github Merging
What Are you on about? Xenomorphs and slaughter demons heavily rely upon dragging, the former for dragging to nests and the latter for spreading blood.Muncher21 wrote:None of these rely on dragging, or have "gimmicks" that rely on itShadowflame909 wrote: xenomorphs, the demons, holoparasites, spiders
- Mon Jun 17, 2019 11:31 pm
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5441
Re: Techweb Related Code Bounties
Is that halting of research points just for antags to sabotage RnD or is there some non-harmful reason you see for doing it?
- Sat Jun 15, 2019 5:14 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Ffakka - Cargo Uprising Ban
- Replies: 7
- Views: 3717
- Sat Jun 15, 2019 10:25 am
- Forum: Ideas
- Topic: Suggestion for Transformative Crossbreeds (Xenobiology)
- Replies: 5
- Views: 1554
Re: Suggestion for Transformative Crossbreeds (Xenobiology)
Why use chilling pink when you can just use a medibot (which can also be pAI controlled, remember) instead? Bots only give you that much chems, they cant heal toxins damage from slimes, etc By toxins damage from slimes do you mean clone damage? Cause I'm pretty sure slimes do clone not toxin damage
- Thu Jun 13, 2019 8:44 pm
- Forum: Spriting and Mapping
- Topic: Cerestation; Redone
- Replies: 24
- Views: 8495
Re: Cerestation; Redone
All I remember from cerestation was grabbing the free space suits in maint then floating off into space so I didn't have to be on cerestation
- Tue Jun 11, 2019 10:16 pm
- Forum: Coding
- Topic: Code Bounty 30 USD/25 Euros - spider changes
- Replies: 6
- Views: 2247
Re: Code Bounty 30 USD/25 Euros - spider changes
Why 3 spiders and not just one? I mean I know that golds + blood makes 3 passive mobs so you're trying to keep it consistent, but you only really need one plus a sentience potion to get the ball rolling
- Tue Jun 11, 2019 9:12 pm
- Forum: Ideas
- Topic: Suggestion for Transformative Crossbreeds (Xenobiology)
- Replies: 5
- Views: 1554
Re: Suggestion for Transformative Crossbreeds (Xenobiology)
I'm never gonna remember all of this
- Sat Jun 08, 2019 11:12 pm
- Forum: Coding Feedback
- Topic: Codeword highlighting was a ridiculous mistake.
- Replies: 36
- Views: 8468
Re: Codeword highlighting was a ridiculous mistake.
I have to agree with shadow here, most new traitor items are met with something along the lines of 'it's too similar to what we already have' or 'its just a worse version of what we already have'.
I'm not saying they're wrong but regardless its a consistent sentiment
I'm not saying they're wrong but regardless its a consistent sentiment
- Wed Jun 05, 2019 5:16 pm
- Forum: Coding Feedback
- Topic: Is crossbreeding broken?
- Replies: 2
- Views: 629
Re: Is crossbreeding broken?
Which crossbreed was this? Cause I haven't had any trouble recently with crossbreeds, unless its a super recent change
- Tue Jun 04, 2019 5:27 pm
- Forum: Coding Feedback
- Topic: Gravity Holoparasite Feedback
- Replies: 10
- Views: 2381
Re: Gravity Holoparasite Feedback
When I first read its abilities I thought it would work as a good stealth kidnapping Holo, until I heard how LOUD its attacks were.
If this is trying to be the non lethal Holo it probably needs to be a little quieter.
If this is trying to be the non lethal Holo it probably needs to be a little quieter.
- Mon Jun 03, 2019 9:08 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26857
Re: Doctor is a shit job
I also think the act of doing surgery needs to be more interesting. Having a wiki open on another tab isn't really a skill nor is it fun. Maybe have be sometime more dynamic where the steps aren't exactly the same each time. You could also apply different difficulties to more advanced surgeries, so ...
- Fri May 31, 2019 10:29 pm
- Forum: Ideas
- Topic: eating cheesy honkers should stain your hands orange and leave orange prints on things you touch
- Replies: 8
- Views: 1304
Re: eating cheesy honkers should stain your hands orange and leave orange prints on things you touch
Only if you can prevent staining your hands by using chopsticks
- Fri May 31, 2019 6:50 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51237
Re: Stasis beds are shit.
I can't believe you guys actually removed sleepers. What's next? Is cloning going the way of the dodo? I hope so. I won't lie you guys, this is definitely me when my server has an average of 10 minutes per round I'm confused do you want rounds to be longer or shorter? Cause if you removed cloning i...
- Fri May 31, 2019 6:14 pm
- Forum: General Chat
- Topic: Emoting
- Replies: 22
- Views: 5001
Re: Emoting
I mostly use it to wave at spacemen through windows, or the other way around
- Tue May 28, 2019 10:12 am
- Forum: Ideas
- Topic: Give me your trade goods wishlists
- Replies: 23
- Views: 5768
Re: Give me your trade goods wishlists
Keep in mind. What I'm looking for are things that you'd expect the trader to reasonably be selling to literally anyone who pays. They're not going to be super concerned about who is buying it beyond that they want to buy it and can pay for it. I added the department sections because I'm working ou...
- Mon May 27, 2019 5:26 pm
- Forum: Closed Policy Discussion
- Topic: Love potions
- Replies: 9
- Views: 2473
Re: Love potions
Apparently using it on someone give them your faction, so if an antag used it they should also become an antag.
- Sun May 26, 2019 4:52 pm
- Forum: Coding Feedback
- Topic: Natural Disaster Feedback
- Replies: 25
- Views: 6281
Re: Natural Disaster Feedback
I'm not sure if this is the place for it but if your looking for ways to giving ashies more a fighting chance, how about making it so they get unique benefits from eating lavaland mushrooms? It could be something as mundane as a heal, or it could be a more unique effect like they temporarily have hi...
- Sun May 26, 2019 2:06 pm
- Forum: Ideas
- Topic: Ethereal Expansion Suggestions
- Replies: 17
- Views: 3363
Re: Ethereal Expansion Suggestions
Now would this inducer ability be something ethereals start with or would it have to be unlocked in genetics? I think it could be cool to be recharge apcs or in a pinch or maybe even lasers and mechs by spending your own charge. Also if Ethereals hearts work as batteries, maybe you could replace the...
- Sat May 25, 2019 6:29 pm
- Forum: Ideas
- Topic: Snow golems
- Replies: 6
- Views: 1452
Snow golems
If you get Geladikinesis from genetics you can make snow. So why can't we make snow golems?
Besides them being extremely weak to heat, what other special attributes would a snow golem have?
Besides them being extremely weak to heat, what other special attributes would a snow golem have?
- Fri May 24, 2019 10:54 pm
- Forum: Ideas
- Topic: Ethereal Expansion Suggestions
- Replies: 17
- Views: 3363
Re: Ethereal Expansion Suggestions
If your adding an antennae keep in mind that there's already a mutation that give you one, so make sure they don't conflict
- Fri May 24, 2019 8:33 pm
- Forum: Ideas
- Topic: Ethereal Expansion Suggestions
- Replies: 17
- Views: 3363
Re: Ethereal Expansion Suggestions
Maybe I'm misremembering it but I thought some said it should be a race specific mutation? Either way since shock touch already exists I'm having a hard time trying to think of a power that only ethereals could have
- Fri May 24, 2019 7:58 pm
- Forum: Ideas
- Topic: Ethereal Expansion Suggestions
- Replies: 17
- Views: 3363
Re: Ethereal Expansion Suggestions
As someone who often plays geneticist I think it would be cool of there were more race specific mutations like hulk and flame breath. Shock touch was originally suppose to be just that for ethereals but ended up being one of the combination powers.