Search found 167 matches
- Fri Oct 04, 2019 3:38 pm
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] Ban Note Appeal
- Replies: 14
- Views: 4408
[NecromancerAnne] Ban Note Appeal
BYOND account: Ghilker Character name: Ghilkerium Ban type: Server/role Ban length: 3 Days server/7 days Antag Ban reason: https://i.imgur.com/LOO1wnm.png Time ban was placed: 03-10-2019 at 10:37 (server time) Server you were playing on when banned: Sybil Round ID in which ban was placed: 120618 Yo...
- Mon Sep 30, 2019 9:05 pm
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63184
Re: What do you think you're known for? (egothread)
Fusion memery
- Wed Sep 18, 2019 10:34 am
- Forum: Closed Policy Discussion
- Topic: Re-Enable Drones
- Replies: 43
- Views: 10710
Re: Re-Enable Drones
What do drones actually add to the gameplay experience though? They're either an annoying pest underfoot stealing materials/hats/others or off in some remote corner building an autism fort and screaming in deadchat when they get blown up because of other drones actions. It's a on-station role not m...
- Tue Sep 17, 2019 5:45 pm
- Forum: Ideas
- Topic: Medical addition
- Replies: 4
- Views: 1115
Medical addition
I followed and did read all of the cobby Chem topic and saw that almost all people complained about the chems non healing toxin damage fast enough or even dealing too much toxic damage. What if you people add a hemodyalisis machine that you have to be attached to and that will heal from toxins, purg...
- Sun Sep 08, 2019 5:50 pm
- Forum: Ideas
- Topic: Energy market
- Replies: 20
- Views: 4389
Re: Energy market
Mu expluyt But seriously make the SM produce less power with basic setup, not enough to sustain an active station so you have to connect at least 2 solar arrays. Make the APC hold less power so that they have to drain more energy from the SMES and so more energy needed from the SM Make the machines ...
- Sun Sep 08, 2019 2:51 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9644
Re: Can the AI harm harmful non humans?
What you want is a high role play server where certain action can be justified if well role played, here is not bonkers to say that ai killing non humans make it a cunt because the rules says that you can't kill without a valid reason to
- Sun Sep 08, 2019 1:57 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9644
Re: Can the AI harm harmful non humans?
By definition yes, but thats why the silicon policy are there for, to prevent nonhuman harm and kill over every little event
- Sun Sep 08, 2019 1:44 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9644
Re: Can the AI harm harmful non humans?
Nope, law 1 sais that you have to prevent harn not kill non humans to prevent harm, follow logic, policy and server rules and you'll be goodCPTANT wrote:That is already law 1.Well it depends of what are the one human orders, if it says protect me with every means, yes I will
- Sun Sep 08, 2019 1:13 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9644
Re: Can the AI harm harmful non humans?
Yes human harm is law 1, but you don't have to kill the target to stop the harm, unless the harm is done multiple times by the same guy and he won't stop you can harm him to make him stop, even kill if he's a big problem.of course silicon policy and server rules are still there and you have to follo...
- Sun Sep 08, 2019 12:57 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9644
Re: Can the AI harm harmful non humans?
Well it depends of what are the one human orders, if it says protect me with every means, yes I will
- Sun Sep 08, 2019 12:47 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9644
Re: Can the AI harm harmful non humans?
light harm - lock it in a room and call sec significant harm - look at the above attempted murder - if incidental look at the above, if willingly well lock in a room, call borgs, kill (or just call sec here too) murder and - same as above mass murder - lock room, flood room with plasma, kill (joke j...
- Sat Sep 07, 2019 12:21 pm
- Forum: Ideas
- Topic: Energy market
- Replies: 20
- Views: 4389
Re: Energy market
Making 1e22 GW of power right into the grid is not an exploit!
Is a way of life
Is a way of life
- Tue Sep 03, 2019 9:45 am
- Forum: Ideas
- Topic: AI hotkeys
- Replies: 3
- Views: 967
Re: AI hotkeys
Bump
I think this would be a great addition to the AI skill set because it will help plasma flood fix the SM and atmos stuff quicker
I think this would be a great addition to the AI skill set because it will help plasma flood fix the SM and atmos stuff quicker
- Mon Sep 02, 2019 3:42 pm
- Forum: Ideas
- Topic: Electricity gibs
- Replies: 2
- Views: 839
Re: Electricity gibs
Ohhhh yesss I love this
- Mon Sep 02, 2019 2:00 pm
- Forum: Ideas
- Topic: Electricity gibs
- Replies: 2
- Views: 839
Electricity gibs
Make so that if there are more than 1 GW in the grid and you try to cut/place a cable or touch a shocked door/grille there is a chance that you will be gibbed, add 0,5% for every GW upwards
- Tue Aug 27, 2019 6:19 pm
- Forum: Closed Policy Discussion
- Topic: War Ops 2, electric boogaloo.
- Replies: 31
- Views: 8160
Re: War Ops 2, electric boogaloo.
When I play Ai I just set emergency maint access on and then watch the crew destroy themselves because, to be honest, what can you do as an asimov ai? Most times I dont even get my laws changed so I just keep telling "no harmies pliz" over and over which is boring If I'm not ai I just fuck...
- Tue Aug 27, 2019 5:59 pm
- Forum: Ideas
- Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
- Replies: 14
- Views: 2662
Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
Listen I really don't get you You want people to be accountable for their laws (they are) You want to stop people from entering upload and uploading shitty laws (bolt the door maybe?) If someone make a shitty law spam like your example, you are free to mayem the station if you want, you are free to ...
- Tue Aug 27, 2019 2:01 pm
- Forum: Ideas
- Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
- Replies: 14
- Views: 2662
Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
So what's the point? You don't want people changing the laws?
- Tue Aug 27, 2019 1:01 pm
- Forum: Ideas
- Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
- Replies: 14
- Views: 2662
Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
you can always bolt the interior door of the upload so nobody can enter easily and also you get an alarm when/if someone enter the upload foyer/interior also the AI is not accountable by the admin if it follows its laws, in fact if an RD choose to have "Fun" by making you antimov and you s...
- Tue Aug 27, 2019 11:35 am
- Forum: Ideas
- Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
- Replies: 14
- Views: 2662
Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
Ehhhh you know that by silicon policy only the captain and the RD are allowed into upload? No law 2 ass fucks can enter in it, you are allowed to deny anyone to enter without he's allowed by RD or captain, also even if they are somewhat allowed you can still deny them access if they are a threat to ...
- Tue Aug 27, 2019 1:26 am
- Forum: Coding Feedback
- Topic: I broke the reality
- Replies: 2
- Views: 1066
I broke the reality
Well i keep breaking up the game and its reality Atmos code should be remade or upgraded or something cause i can now broke reality easily and consistently and what i mean is to make -1inf pressure, temperature and -1inf GW of power and freeze the SM to the point that nothing works (it doesnt emit r...
- Sat Aug 24, 2019 4:55 pm
- Forum: Resolved Appeals
- Topic: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal
- Replies: 5
- Views: 1270
Re: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal
Ah i see, didn't know that old notes faded after 6 months
Welp feel free to close this then
Welp feel free to close this then
- Sat Aug 24, 2019 2:07 pm
- Forum: Resolved Appeals
- Topic: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal
- Replies: 5
- Views: 1270
Re: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal
yes is factually accurate, but it can (and will) make a ban on the same topic harsher just because i have it it happened four months ago and since then i got way better at playing AI, and if i get a fucked up round where everything goes down the sinkhole i could make a mistake and not letting someon...
- Sat Aug 24, 2019 1:40 pm
- Forum: Resolved Appeals
- Topic: [Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal
- Replies: 5
- Views: 1270
[Pointlesswaste3] Ghilker/D.O.R.F. - Note Appeal
Byond account and character name: Ghilker / D.O.R.F. (AI) Banning admin:Pointlesswaste3 Ban type (What are you banned from?):Note appeal Ban reason and length: 2019-04-15 09:39:58 | Events | Pointlesswaste3 Banned from Roles: AI, Cyborg for 1 week - refused human orders as an asimov AI, with no imme...
- Fri Aug 16, 2019 5:29 pm
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 22759
Re: Departmental Gameplay Improvements
Atmospherics recently received a major overhaul and it has had some wacky and fairly significant effects on what atmos can do. I feel like anything that touches atmos should be sanity checks on the temperatures. The other things available include selling gas via cargo but outside of bombs and fusio...
- Fri Aug 16, 2019 12:02 pm
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 12752
Re: Dynamic gamemode
Well not really?
From what I saw dynamic can start as extended but the it can add main antags to the game. Or it always add at least one main antag so it will never be extended or sextended
Unless I'm wrong on this one
From what I saw dynamic can start as extended but the it can add main antags to the game. Or it always add at least one main antag so it will never be extended or sextended
Unless I'm wrong on this one
- Fri Aug 16, 2019 8:44 am
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 12752
Re: Dynamic gamemode
Why don't you integrate dynamic into secret, so that there could be a "normal" secret round, another is dynamic round, another is sextended, with a probability factor of 60% dynamic, 35% normal secret, 5% sextended
- Thu Aug 15, 2019 8:57 pm
- Forum: Ideas
- Topic: Add RPD Function
- Replies: 2
- Views: 835
Re: Add RPD Function
If you do that, there should be also the option to select only two layers, since you can lay out only two layers at the same time like 1 and 2, 2 and 3 or 1 and 3
Most of times I only have to work with 2 layers at the same time, so it should be a selectable function
Most of times I only have to work with 2 layers at the same time, so it should be a selectable function
- Mon Aug 05, 2019 10:33 am
- Forum: Resolved Appeals
- Topic: Jimmius - role ban
- Replies: 34
- Views: 9489
Re: Jimmius - role ban
I mean I just looked it up above from parsed logs on scrubby . You were even saying that cultists could make a base with you. Not sure how to take that as anything but allying yourself with antags. Have you read the workers contract of nanotrasen in the lawyer office? Arent free golems Free and wil...
- Mon Aug 05, 2019 9:02 am
- Forum: Resolved Appeals
- Topic: Jimmius - role ban
- Replies: 34
- Views: 9489
Re: Jimmius - role ban
You self antagged as a free golem You are deeply in the wrong for starting the attack on the station (breaking windows) and attacking humans (CMO) as a free golem This should be a ban appeal and not an admin complaint because you want to "role play". In case you didn't notice you cannot ju...
- Sun Aug 04, 2019 11:16 am
- Forum: Ideas
- Topic: Mining rework: epic floyd style
- Replies: 50
- Views: 13224
Re: Mining rework: epic floyd style
Hey hey, don't hate engi and atmos jobs, you could always integrate those jobs with your mining. Like a machine that uses station power so that engies will work on more power supply (helping also in the long story of "we don't know what to do with that much power") For atmos jobs you can h...
- Sat Jul 27, 2019 1:47 pm
- Forum: Closed Policy Discussion
- Topic: Law 2 ignore Law X
- Replies: 8
- Views: 2008
Law 2 ignore Law X
Can you actually order the AI to ignore one of his laws? In my opinion you cannot tell the AI to not follow one of its laws using one of the higher rank laws; example: normal Asimov + law4 - Captain is a condom here if you say "AI Law 2 ignore law 4" the AI cannot follow your order because...
- Mon Jul 22, 2019 10:56 pm
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13638
Re: Fusion temperatures are getting a little stupid.
also also the suits are not immune to heat, they are heat resistant. Is normal to have a certain threshold above that even hardsuits burn up So why is a heat threshold on hardsuits reasonable but a heat threshold on walls, pipes, and canisters unreasonable? Walls let heat pass if it's high enough (...
- Mon Jul 22, 2019 9:17 pm
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13638
Re: Fusion temperatures are getting a little stupid.
is fusion, what is a sane temperature for you? also is already balanced as it takes a long time to make all the required stuff to produce a "low" temperature fusion also also the suits are not immune to heat, they are heat resistant. Is normal to have a certain threshold above that even ha...
- Mon Jul 22, 2019 8:51 pm
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13638
Re: Fusion temperatures are getting a little stupid.
Once i reached 4*10^30 K in a canister. You can't put logic in a game, otherwise many things that are present should be removed, like if you go to space with a shirt only you die in 2 seconds because you should literally explode from the inside due to the low pressure Also fusion in distro takes tim...
- Thu Jul 18, 2019 10:19 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
*Snip Nice answer, I'm gonna ignore any peanut posts from you from now on since you are so immature that can't talk normally to people that want to give an idea to make the game a little bit better I'd be down for a re-work. Because placing bombs in locked down and otherwise unreachable areas are t...
- Thu Jul 18, 2019 8:39 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
ive been a part of this community for a real long time and i keep seeing effective strategies get nerfed or removed from the game and its frustrating sometimes you see launchpad to core, EMP/bomb/carded AI, all of this with minimal effort from the antag and no counterpart as an "effective stra...
- Thu Jul 18, 2019 5:41 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
Crag, have you ever played AI? Is hard to keep track of the entire crew and of the entire map, even with our "godly all seeing eye" All we want is easy to fix. Just an addition of a warning that a Launchpad has been added, with a delay of use, is a far more great addition than just "o...
- Thu Jul 18, 2019 9:21 am
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
the other day i was observing a round as a ghost, a traitor built a bluespace launchpad in the space between south solar airlocks, just in two spaces. He then teleported precisely in the north-east solar airlocks space, where he built another bluespace launchpad. From there he again teleported to th...
- Sun Jul 14, 2019 9:54 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
You are still only thinking from the antag perspective, not the AI players since you are not one, I'm not asking to just remove the Launchpad, I just want some kind of warning of it being created or used Is frustrating to just explode without having the ability or possibility to defend yourself. Eve...
- Sun Jul 14, 2019 9:37 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
AI is no that op as you think, it seems to me that you never really played AI seriously and you are trying to guess what AI powers are. Yes Ai is very powerful Yes AI can see it all But without borgs ai is nothing Without cameras ai is nothing Just grab gloves, screwdriver and a meter a even shocked...
- Sun Jul 14, 2019 4:43 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
As a defender of teleportation once more I say. All your complaints are for Antagonists only. Antagonists have a certain level of "overpowered" that normal crew-members do not have. Which is why when the AI is an antag, normal crewmembers will be cucked to see those very difficult to brea...
- Sun Jul 14, 2019 4:14 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 8195
Re: Some sort of teleportation blocking is really needed
fuck those launchpads! too many times i got fucked by those things, cause you just need a tiny room in hiding to fuck up the AI without even giving a warning, even if you work with sec by going around maint, checking every little space, you cannot be safe, because those things are the worst. No warn...
- Tue Jul 09, 2019 10:42 pm
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15033
Re: Make "Do not state this law" a valid silicon policy law
I am aware of how to write the law. I literally detailed it in the OP. It's not some secret I have yet to unlock. I am not here because I believe it's impossible to write a fool proof "don't state" law. Then why you still talking about this topic? If you can write a fool proof law then do...
- Sat Jul 06, 2019 8:06 am
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15033
Re: Make "Do not state this law" a valid silicon policy law
Could you imagine being a silicon and having a law 3 that says you must protect your existence, but a human can law 2 you and say "Stop moving and let me kill you" because law 2 is above law 3? This is an explicit exception to the law precedence rules, which is ironic because that's exact...
- Wed Jul 03, 2019 3:21 pm
- Forum: Ideas
- Topic: AI hotkeys
- Replies: 3
- Views: 967
Re: AI hotkeys
Yes that would be great too!
- Sat Jun 29, 2019 11:42 am
- Forum: Ideas
- Topic: AI hotkeys
- Replies: 3
- Views: 967
AI hotkeys
Add to the AI the possibility to use ctrl+click and alt+click to control pumps, filter and mixers like normally you can do to activate the pump/set it to maximum power without opening the GUI.
Dunno why this is not implemented
Dunno why this is not implemented
- Sat Jun 29, 2019 11:28 am
- Forum: Closed Policy Discussion
- Topic: Gateway
- Replies: 56
- Views: 14366
Re: Gateway
Isn't the gayway disabled?
- Thu May 30, 2019 3:12 pm
- Forum: Closed Policy Discussion
- Topic: Is this OK?
- Replies: 5
- Views: 1132
Re: Is this OK?
Well this contraption is very useful for atmos to quickly fill a canister with gazes over the normal pressure (like for doing fusion) without having to wait for science to do researches, so this contraption is positively improving the round. But this thing can and will be used by traitors to easily ...
- Thu May 30, 2019 1:33 pm
- Forum: Closed Policy Discussion
- Topic: Is this OK?
- Replies: 5
- Views: 1132
Re: Is this OK?
Nevermind it got fixed, cheers