what about yall?
or tuff tiddies
or oof
or honk
or please
or no
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or griefing
or me
Search found 257 matches
- Mon Oct 29, 2018 7:51 pm
- Forum: Closed Policy Discussion
- Topic: Allow People to Say ur
- Replies: 27
- Views: 5982
- Mon Oct 29, 2018 7:44 pm
- Forum: Closed Policy Discussion
- Topic: ban friendly antags
- Replies: 90
- Views: 16493
Re: ban friendly antags
Eh this seems hard to enforce and counter to the idea of some of the antag types. For instance: A hivemind really has to play it cool and cant go crazy HAM until late game. As a traitor to avoid death I've ratted out other traitors and given my uplink, granted I was caught doing minor antag things t...
- Mon Oct 29, 2018 3:49 pm
- Forum: General Chat
- Topic: Feedback
- Replies: 1
- Views: 836
Feedback
Hey all, In an attempt to be a more positive variable to the community space paranoia simulator I wanted to solicit some feedback from anyone that has interacted with my character in a round or two. What were some positive experiences and what were some negative ones. I do ask if you have a experien...
- Mon Oct 29, 2018 3:41 pm
- Forum: Ideas
- Topic: Information Technology/Communications
- Replies: 10
- Views: 2942
Re: Information Technology/Communications
I enjoy our space Barrens chat thank you very much!Lazengann wrote:Make sure common radio is gone
- Sat Oct 27, 2018 1:51 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666336
Re: Little things you learned that are game changing
As chef I make gut cheese in a similar fashion for any kitchen intruders
- Thu Oct 25, 2018 8:32 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67721
Re: Donutstation (WIP)
Quick glance looks good.
Are the SMES located outside the central core area to help avoid easy depowering the entire station?
Are the SMES located outside the central core area to help avoid easy depowering the entire station?
- Thu Oct 25, 2018 7:10 pm
- Forum: Ideas
- Topic: Judgement Day [Game Mode idea]
- Replies: 1
- Views: 586
Judgement Day [Game Mode idea]
Was thinking of a game mode idea I might be able to code. Tell me if its worth the time. Judgement Day Spawns 3 Antag Status players. 1. Regular staff (non head, non security) future leader -Objective: Destroy AI -Objective: Survive on escape shuttle not in custody 2. Military Synth -Spawns as assis...
- Thu Oct 25, 2018 6:12 pm
- Forum: Town Hall
- Topic: AI Multicam Feedback
- Replies: 14
- Views: 4745
Re: AI Multicam Feedback
Not having it as a popout separate window made it less viable.
Maybe a compromise is having a popout for the multicam that only cycles a number of presets (you hotkey after roundstart) similar to a five nights at freddy's. Pressing 1 through N give you that locked in feed.
Maybe a compromise is having a popout for the multicam that only cycles a number of presets (you hotkey after roundstart) similar to a five nights at freddy's. Pressing 1 through N give you that locked in feed.
- Thu Oct 25, 2018 6:05 pm
- Forum: Ideas
- Topic: Information Technology/Communications
- Replies: 10
- Views: 2942
Re: Information Technology/Communications
Part of me wonders if the locked circular radius computational overhead would be staggering on high pop. How will things like radio jammers interact? What happens with bouncing/echo signals? How is a current radio message from a headset seen in the game code vs how it would be in your update? It sou...
- Thu Oct 25, 2018 3:45 pm
- Forum: Ideas
- Topic: Vampire re"vamp" (sorry)
- Replies: 36
- Views: 7967
Re: Vampire re"vamp" (sorry)
Yeah at least as an option to the magic mirror race change. Allows passive grab to drain blood and bat form.oranges wrote:do we actually have vampires?
- Thu Oct 25, 2018 3:43 pm
- Forum: Coding Feedback
- Topic: Remove 'Particle Acceleration Rifles'
- Replies: 46
- Views: 11017
Re: Remove 'Particle Acceleration Rifles'
Goon blob has reflector tiles specifically to stop laser fire but are vulnerable to brute and fire. If you want to give blobs a way to fight long range shit that isnt blobbernaughts thats the direction that might work. This seems promising. Maybe give the reinforced blob wall another upgrade that r...
- Tue Oct 23, 2018 9:30 am
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 93713
Re: Regarding felinids/catpeople
The world is a big place with a vast array of life experiences. Might be worth the energy to realize how little a single person is capable of taking in when comparing the whole of what is possible. Anyway actual on hand topic I am having trouble understanding the issue you are trying to resolve. Who...
- Mon Oct 22, 2018 8:37 pm
- Forum: Ideas
- Topic: Additional races we could add to replace catpeople
- Replies: 71
- Views: 14067
Re: Additional races we could add to replace catpeople
I want Space Orks for the WARGHHHHHH
- Mon Oct 22, 2018 6:57 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 93713
Re: Regarding felinids/catpeople
Almost every player in the game falls under unremarkable or annoying how is that unique to cat ears Beat me to it. So the issue is annoying players? Is there a way for that to be coded against logistically? This was the same argument made in 2014, 2015, 2016, 2017 and now 2018. The race in question...
- Mon Oct 22, 2018 5:55 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 93713
Re: Regarding felinids/catpeople
What the hell?! This argument again? Since back in 2014 the different race meme issue has been a raging garbage fire. First lizards, for a hot take plasma peps and now for a long haul the cat/felinids. Seriously who the fuck really cares?! Let those that wanna be cat peps be cat peps. Honestly what ...
- Mon Oct 22, 2018 4:59 pm
- Forum: Ideas
- Topic: King of the Disk
- Replies: 18
- Views: 3570
Re: King of the Disk
I like the idea!
Maybe with a king of the hill aspect added.
Have disk in X location that changes after time. This grants more TC
Person with most TC at end wins with a bonus TC granted to disk holder at end.
Maybe with a king of the hill aspect added.
Have disk in X location that changes after time. This grants more TC
Person with most TC at end wins with a bonus TC granted to disk holder at end.
- Mon Oct 22, 2018 3:26 pm
- Forum: Ideas
- Topic: Vampire re"vamp" (sorry)
- Replies: 36
- Views: 7967
Re: Vampire re"vamp" (sorry)
Ok so I'll out myself as a vampire larper... couple ideas from the system Ive played in. Disciplines are powered by blood and could be similar to techweb for vampire powers. Upgraded at each blood level power unlock Auspex: meson eyes, thermal eyes, xray eyes Potence: melee ensures bleeding, increas...
- Mon Oct 22, 2018 3:05 pm
- Forum: Coding Feedback
- Topic: Kitchen needs rebalacing.
- Replies: 39
- Views: 7588
Re: Kitchen needs rebalacing.
Any thoughts about the IV plus Cryoxadone on a monkey making an obscene amount of synthmeat? I enjoy the general busy work of chef cooking. For the most part I don't even register the nutritional value of the foods for min maxing. I tend to go with a theme and stick to it for the shift. I am a fan o...
- Wed Oct 10, 2018 4:30 am
- Forum: Admin Feedback
- Topic: Coconutwarrior97
- Replies: 63
- Views: 25582
Re: Coconutwarrior97
In general pretty solid and takes time to hash out issues.
- Thu Sep 20, 2018 7:52 pm
- Forum: Coding Feedback
- Topic: Playing as janitor isn't fun
- Replies: 45
- Views: 11801
Re: Playing as janitor isn't fun
I enjoy the ease of janitor when i just wanna play casual ss13. Maybe add a recycling points program that tracks trash hitting the recycle room. Used to help with cargo econ or research econ? Hell maybe go full crazy and give meme powers based on sanitation standards... Toxic Avengers, Freddie Kruge...
- Wed Dec 27, 2017 6:43 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 644770
Re: Stories of Awesome (Or something close to it.)
Its my birthday. Role cook... Ahelp the fact its my real birthday and jokingly ask for a talking cake to be delivered to the kitchen. Get to kitchen and a Cak is there wishing me a happy birthday. Dance in joy and glee for several moments. Learn its a nuke ops round. Hmm lets see how the Steven Seag...
- Tue Dec 19, 2017 9:51 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Delaron Killing as Syndicate Medical Borg
- Replies: 13
- Views: 2457
Re: [Okand37] Delaron Killing as Syndicate Medical Borg
Just to make it clear, I understand the policy of not acting like an antag if you self antag. I agree to follow it and be more mindful of such things in the future.
- Tue Dec 19, 2017 9:48 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Delaron Killing as Syndicate Medical Borg
- Replies: 13
- Views: 2457
Re: [Okand37] Delaron Killing as Syndicate Medical Borg
Okay so since its related to the second transformation i will leave details of the appeal as it relates to the second transformation. [03:38:00]ACCESS: Mob Login: Delaron/(magmawing watcher) was assigned to a /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/magmawing [03:38:07]SAY: Lane S...
- Tue Dec 19, 2017 4:59 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Delaron Killing as Syndicate Medical Borg
- Replies: 13
- Views: 2457
Re: [Okand37] Delaron Killing as Syndicate Medical Borg
were you willingly transformed? First time no it was while I was seeing the state of xeno when I saw a alien run out. Magicarp hit me with it after i saw the mass of creatures. Second time as the Fire watcher I let the magicarp transform me. It stopped when another borg popped. At this point there ...
- Tue Dec 19, 2017 4:37 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Delaron Killing as Syndicate Medical Borg
- Replies: 13
- Views: 2457
Re: [Okand37] Delaron Killing as Syndicate Medical Borg
were you willingly transformed? First time no it was while I was seeing the state of xeno when I saw a alien run out. Magicarp hit me with it after i saw the mass of creatures. Second time as the Fire watcher I let the magicarp transform me. It stopped when another borg popped. At this point there ...
- Tue Dec 19, 2017 4:12 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Delaron Killing as Syndicate Medical Borg
- Replies: 13
- Views: 2457
Re: [Okand37] Delaron Killing as Syndicate Medical Borg
Do magicarp transformed people even get bonded to a specific person? No they do not to the best of my knowledge. I did get the big text about helping Nuke Ops with the disk directive. I did have the bonded text when respawned into a fire watcher. Thus why I asked what thier command was. "Be Fr...
- Tue Dec 19, 2017 3:49 pm
- Forum: Resolved Appeals
- Topic: [Okand37] Delaron Killing as Syndicate Medical Borg
- Replies: 13
- Views: 2457
[Okand37] Delaron Killing as Syndicate Medical Borg
Byond account and character name: Delaron - Delaron Eraborn Banning admin: Okand37 Ban type (What are you banned from?): Manual Server Ban Ban reason and length: Ban.JPG Time ban was placed (including time zone): Server time: Dec 19th 2017 at 04:08:18 Server you were playing when banned (Sybil or Ba...
- Wed Dec 13, 2017 7:33 pm
- Forum: Video Games
- Topic: Stationeers: the SS13 killer.
- Replies: 58
- Views: 18475
Re: Stationeers: the SS13 killer.
Yeah kinda? It has that feel and that part I dont mind but the mouse wheel scrolling takes getting use to. Also some of the controls are just a touch different than ss13 that it has been messing me upDemonFiren wrote:It sounds like they ported the authentic robust SS13 controls.
- Wed Dec 13, 2017 4:30 pm
- Forum: Video Games
- Topic: Stationeers: the SS13 killer.
- Replies: 58
- Views: 18475
Re: Stationeers: the SS13 killer.
I heard the UI doesn't have mouse support (???) which is absurd but otherwise it sounds like a game I'd really love to play The fact that my mouse is always tied to looking direction is the bane of my existence. I want to be able to point and click my inventory but the more I play the more I am get...
- Wed Dec 13, 2017 4:00 pm
- Forum: Roleplaying
- Topic: Help I'm DMing Paranoia
- Replies: 18
- Views: 8022
Re: Help I'm DMing Paranoia
If in person make sure to print out bullshit reports and have them fill out equipment requests. Half the fun was the bullshit paperwork and the Computers criticisms on its accuracy. Its legit a dick Malf AI mixed with Glados
- Wed Dec 13, 2017 3:56 pm
- Forum: Video Games
- Topic: Stationeers: the SS13 killer.
- Replies: 58
- Views: 18475
Re: Stationeers: the SS13 killer.
It's clunky on the controls but I am having fun. It has the aspects of ss13 that I enjoy the most. I have a private ss13 instance just for building separate aux bases. This is alpha and its currently a fun distraction. We will see if the refinements and additions over time make it a great game.
- Sat Dec 09, 2017 6:41 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 837956
Re: Stories of rage, tears and regret
>get tator tot >LITERALLY next round after that >be botanist again >get stuff >only one chemist Incorrect. I was getting the Cyro beakers to set up medical. Two chemists and Im sorry you had a bad day. I sent over 20 Mutagen bottles. ah, i came over fairly quickly and the other chem didnt say anyth...
- Sat Dec 09, 2017 5:22 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 837956
Re: Stories of rage, tears and regret
Deitus wrote:>get tator tot
>LITERALLY next round after that
>be botanist again
>get stuff
>only one chemist
Incorrect. I was getting the Cyro beakers to set up medical. Two chemists and Im sorry you had a bad day. I sent over 20 Mutagen bottles.
- Thu Dec 07, 2017 10:02 pm
- Forum: Ideas
- Topic: Particle Physics - New Science Dept
- Replies: 9
- Views: 2731
Re: Particle Physics - New Science Dept
I think that how fun/interesting this is would depend on what the possible outcomes are and wether or not the setup affects the outcomes. The outcomes you listed are okay, but probably not enough for an entire extra science department. Making it so setups affect the results would let people experim...
- Thu Dec 07, 2017 9:38 pm
- Forum: Ideas
- Topic: Particle Physics - New Science Dept
- Replies: 9
- Views: 2731
Re: Particle Physics - New Science Dept
Yup! But with more tweakables and functional engagement.
- Thu Dec 07, 2017 7:41 pm
- Forum: Ideas
- Topic: Particle Physics - New Science Dept
- Replies: 9
- Views: 2731
Particle Physics - New Science Dept
So I am still brushing up on my coding chops in regard to SS13. I figure before I start the process or figuring the system out I would share my idea that got me interested in coding for SS13 in the first place New Science Department Particle Physics Lab Machines: 1 Deconstructor 1 Computer Station 2...
- Thu Dec 07, 2017 7:13 pm
- Forum: Ideas
- Topic: Mimes breaking vows
- Replies: 26
- Views: 5073
Re: Mimes breaking vows
The real question we all need to be asking is, can the HOP/Captain force change someone into becoming a mime? Would these restrictions still hilariously apply?
- Wed Dec 06, 2017 10:28 pm
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8376
Re: Gunsmithing vs Circuits
I'm in tears!XDTM wrote:
Vitamines
- Wed Dec 06, 2017 3:48 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 22938
Re: Circuits
So I like the idea but the implementation and use case seems lacking. Couple ideas Tie upgrading systems to making circuits optimized. - Instead of researching Super Matter bins I have to take the Matter Bin circuit and add x,y,z optimizations and then I unlock the ability to mass print super matter...
- Tue Dec 05, 2017 9:53 pm
- Forum: General Chat
- Topic: HIPPIE RAIDS /tg/
- Replies: 34
- Views: 8819
Re: HIPPIE RAIDS /tg/
So is the discord part of main continuity? The rage is going strong over there.
- Tue Dec 05, 2017 9:01 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 115310
Re: Delta Station
I mentioned it in ahelp but figure I would also post here. Adding a telecoms supply room or at least the parts to replace TComms when it gets trashed might be a good idea. I think all other stations have it in some form.
- Tue Dec 05, 2017 8:51 pm
- Forum: Town Hall
- Topic: Trialmin review: BeeSting12
- Replies: 13
- Views: 3011
Re: Trialmin review: BeeSting12
Good admin and helpful. +1 to promote bin.
- Tue Dec 05, 2017 8:45 pm
- Forum: General Chat
- Topic: HIPPIE RAIDS /tg/
- Replies: 34
- Views: 8819
Re: HIPPIE RAIDS /tg/
Qbopper wrote:you know fully well i don't watch anime sawrge
I mean its on his dislikes list from his wikipedia profile along with his height, weight and blood type!
Disregard the prequel edits though... that's not cannon anymore.
- Tue Dec 05, 2017 8:27 pm
- Forum: Ideas
- Topic: Mimes breaking vows
- Replies: 26
- Views: 5073
Re: Mimes breaking vows
How about a ghost role where the mask gains sentience and acts as a therapist to the wayward mime?
- Tue Dec 05, 2017 7:09 pm
- Forum: General Chat
- Topic: HIPPIE RAIDS /tg/
- Replies: 34
- Views: 8819
Re: HIPPIE RAIDS /tg/
Only if Invader Zim can be also.SpaceInaba wrote:is samurai jack an anime
- Tue Dec 05, 2017 5:12 pm
- Forum: General Chat
- Topic: HIPPIE RAIDS /tg/
- Replies: 34
- Views: 8819
Re: HIPPIE RAIDS /tg/
Awww man I missed it? Seriously this didnt even last 12 hours it seems whats the deal?
- Tue Dec 05, 2017 4:47 pm
- Forum: General Chat
- Topic: New player feedback
- Replies: 30
- Views: 6583
Re: New player feedback
Yay new player! Smart too! The test server has saved my bacon from learning the more dangerous systems. Also, if you have the heart for it, going to the git repo and searching keywords in the code can help you understand the logic or thought process behind some of the functions of the game.
- Mon Dec 04, 2017 8:34 pm
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16172
Re: Make unarmed attacks do stamina damage instead of brute
My only concern is the ways to boost stamina regen. Three chemicals; Epinephrine, Methamphetamine, and Aranesp boost stamina regen. If fists do stamina damage only then you basically become immune with any of the three chemicals (one being given to every player at round start). I am of the mindset t...
- Mon Dec 04, 2017 8:06 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48272
Re: Rnd techwebs
Could we also adjust how the department lathes eat most high value things if you make the mistake of clicking on the lathe to access the screen but had something in your hand?
Lost a hand tele to that mistake. Is this intended or would a confirm option be in order?
Lost a hand tele to that mistake. Is this intended or would a confirm option be in order?
- Thu Nov 30, 2017 5:39 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48272
Re: Rnd techwebs
Is the deconstructor broken to only allow accumulation of points?
Had the alien surgical tools and they added 0 points to the alien related tech. Not sure what the purpose of the deconstructor is anymore out side of a generic points adder.
Had the alien surgical tools and they added 0 points to the alien related tech. Not sure what the purpose of the deconstructor is anymore out side of a generic points adder.