Search found 5718 matches

Return to advanced search

Re: new quirk brainstorming

It'd be odd to code but the idea that you can have a character that is 'deaf' in one ear only. So you could state your character is deaf in your left ear, so you cannot hear anything on the left side of where your character is facing.
by Steelpoint
Thu Dec 27, 2018 9:55 am
 
Forum: Ideas
Topic: new quirk brainstorming
Replies: 28
Views: 1709

Re: Murderboning Policy Thread #859

Removing those kind of objectives from low-pop would only have an effect if the rules stated you can only murder people if its to further your objectives goal. Your objectives could be to steal your Advance Magboots as the Chief Engineer and you'd have the same leverage to mass murder the entire sta...
by Steelpoint
Thu Dec 27, 2018 9:53 am
 
Forum: Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 3659

Re: Favorite Cortex Command Mods?

One mod I liked was a mod called 'unmapped lands' or akin. I enjoyed it but the AI was a bit braindead at times.

It essentially made a better metagame mode where you conquer territory, build pre-set bunkers with airfields, factories and similar.
by Steelpoint
Thu Dec 27, 2018 9:51 am
 
Forum: Video Games
Topic: Favorite Cortex Command Mods?
Replies: 10
Views: 1002

Re: Murderboning Policy Thread #859

Encourage competent people to play Security, which won't do much but its better than no-sec. If you want to go with PKP's suggestion, then I'd suggest a code mechanic that if the server/station's population is sufficently low enough to count as 'lowpop' (whatever that number is), then if a larger po...
by Steelpoint
Thu Dec 27, 2018 9:46 am
 
Forum: Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 3659

Re: Naming Policy Changes

This is the third time I'm stating this. I personally believe that a somewhat realistic crew setting, with authentic appearing people, in a authentic environment, suffering through horrible and amusing trials and tribulations involving whacky Wizards, cold Mercenaries and lurking Traitors is a more ...
by Steelpoint
Fri Dec 21, 2018 11:19 am
 
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 11567

Re: Naming Policy Changes

Nicknames being a separate entity is a code issue, but until that is implemented (if at all) then I still nonetheless profess that Nicknames should stay out of your official name. Esquire is a British thing, usually for upper class individuals or akin in a professional situation. Which is odd since ...
by Steelpoint
Fri Dec 21, 2018 10:57 am
 
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 11567

Re: Naming Policy Changes

Nicknames are something that should be earned not stated in your name, why would an official company profile put someone's nickname in a official document? Would Alan 'Robuster' Bentway be acceptable? Its the same quality as any other nickname. Furthemore, titles like esquire are something I'd see i...
by Steelpoint
Fri Dec 21, 2018 8:34 am
 
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 11567

Re: Naming Policy Changes

Low RP still implies some level of roleplay. Having a somewhat realistic universe, with real sounding people and places, onboard a seemingly functional and realistic future space station, that then has to deal with the crazy and wacky shit that happens every round is what strikes me as amusing and f...
by Steelpoint
Fri Dec 21, 2018 7:11 am
 
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 11567

Re: Naming Policy Changes

Just name your Wizard character your OOC name, nothing can go wrong. Being serious, I would be disappointed if we ditched our naming policy for something even more loose. I like to pretend this is a low RP server although many people seem to act we should be a no RP server, and the naming policy is ...
by Steelpoint
Fri Dec 21, 2018 4:49 am
 
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 11567

Re: Harshness as a motivator

Implement baymed so we can break assistants legs when they start shit.
by Steelpoint
Thu Dec 20, 2018 10:00 am
 
Forum: Ideas
Topic: Harshness as a motivator
Replies: 26
Views: 1430

Re: Naming Policy Changes

Nanotrasen only hires people of Western descent. Or at least fill in a Western sounding name on the employment form.
by Steelpoint
Thu Dec 20, 2018 6:07 am
 
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 11567

Re: spooky russian codebase

Well, we now have multi-zlevel support, so I'll be working more on the map. No guarantees.

However it only really supports movement via ladders. No stairs or akin, also no moving disposals, air, power and akin. So until those get in we won't really see the system taken great advantage of.
by Steelpoint
Wed Dec 12, 2018 8:34 am
 
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 29212

Re: It's time to fix Asimov

True but I personally felt we always (originally) aimed for a more robot feel in terms of emotions from Cyborgs. A glance of Robocop shows a good idea of how I feel Silicons should be acting, far more robotical, analytical but not above some form of Human emotions when appropriate. Acting emotional ...
by Steelpoint
Tue Dec 11, 2018 4:55 pm
 
Forum: Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 4800

Re: Is there any reason to really have a naming policy?

Because some people decide to name their child with moronic names that'll see them the butt of shit jokes, and then claiming that makes it perfectly justifiable that the same dumb names should be valid for ss13, is akin to saying that because you found a image of one Black soldier in the Wehrmacht m...
by Steelpoint
Tue Dec 11, 2018 4:09 pm
 
Forum: Policy Discussion
Topic: Is there any reason to really have a naming policy?
Replies: 247
Views: 12698

Re: Movement Speed

The recent Bubblegum PR was worked to take into account the new movement speed. The same can be done with the others.
by Steelpoint
Tue Dec 11, 2018 4:00 pm
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15040

Re: It's time to fix Asimov

Bastion of roleplay is a false statement. Most Cyborgs and AI's I see act identical to a Human in terms of speech and mannerisms, they'll spout the same stupid memes and garbage any Human does and they react with the same emotion and anger the Humans do. Silicons, like the rest of the organics, all ...
by Steelpoint
Tue Dec 11, 2018 3:59 pm
 
Forum: Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 4800

Re: Removal of auto cloning and pre scanning

Do surgery on any roller bed.
by Steelpoint
Sat Dec 08, 2018 7:42 am
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 7578

Re: Removal of auto cloning and pre scanning

Surgeries to fix internal bleeding should be made simple. So you'd go 'Scalpel > Suture Blood Vessel > Cauterize incision'. Same for other surgeries where it should be simplified with only a few surgeries (full organ repairs, organ/limb transplant or augmentation) would remain more complex by nature...
by Steelpoint
Fri Dec 07, 2018 8:35 am
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 7578

Re: It's time to fix Asimov

Or the alternative is to press the administrators to be more aware of Silicon behaviours and to clamp down on shitty Silicon playstyles, and encourage, or even reward, positive behaviours among Silicon players that seek NOT to exploit or push the boundaries of their lawset.
by Steelpoint
Thu Dec 06, 2018 3:14 pm
 
Forum: Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 4800

Re: Is there any reason to really have a naming policy?

The introduction of Lizardpeople, then other species, naming conventions really screwed with our naming conventions to a ninth degree. The fact that you can have Lizards have utterly nonsense names, essentially one step being below a OOC name, such as 'Valids-the-Salid', 'Slits-his-Wrist' or 'Pushes...
by Steelpoint
Thu Dec 06, 2018 3:13 pm
 
Forum: Policy Discussion
Topic: Is there any reason to really have a naming policy?
Replies: 247
Views: 12698

Re: It's time to fix Asimov

Assistants are easier to fix, just tie the amount of Assistant slots to the amount of filled regular jobs currently on the station. One assistant per five other players playing an actual job.
by Steelpoint
Thu Dec 06, 2018 8:46 am
 
Forum: Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 4800

Re: It's time to fix Asimov

Anyone operating under the idea that we will ever accept allowing any Human to order the AI to commit suicide, and it has to comply, is jumping to an extreme that will never happen. Silicons should have always remained as a higher roleplay role, nowadays Silicon players virtually act like any old fl...
by Steelpoint
Wed Dec 05, 2018 5:18 pm
 
Forum: Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 4800

Re: It's time to fix Asimov

The whole reason we have a novel sized rules around Asimov is because if people are allowed to act on the laws as they were intended/allowed by their creator, then you may as well not bother having the laws to begin with.
by Steelpoint
Wed Dec 05, 2018 1:29 pm
 
Forum: Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 4800

Re: codeman for sale

No one's going to pay for fixing bugs.
by Steelpoint
Wed Dec 05, 2018 7:49 am
 
Forum: Coding
Topic: codeman for sale
Replies: 28
Views: 4573

Re: Medical suggestions

He's fucked. In game though I'd say you can attempt to stabilize the wounds with basic first aid, with follow up surgery being needed to fully repair the damage, as well as maybe needing to insert shitty surplus organs to replace organs that were destroyed. I'll say this again, I feel the more compl...
by Steelpoint
Tue Dec 04, 2018 5:53 pm
 
Forum: Ideas
Topic: Medical suggestions
Replies: 11
Views: 537

Re: Removal of auto cloning and pre scanning

Autocloning was always a feature I was dubious about, it really helped foster a attitude of life being very cheap, even by our standards. Pre-scanning being removed is a more dubious alteration, I can understand the reasoning. However pre-scanning still requires someone to physically interact with t...
by Steelpoint
Tue Dec 04, 2018 4:53 pm
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 7578

Re: A problem with Boxstation

My PR's are addressing some concerns. My recent PR is adding privacy shutters to the HoS's office, via the space seeing windows. I'm also intending to add privacy shutters to the CMO and RD's office. Armoury wise, I'm adding a space mounted motion camera to the outside of the armoury, and armsky is ...
by Steelpoint
Tue Dec 04, 2018 3:55 pm
 
Forum: Spriting and Mapping
Topic: A problem with Boxstation
Replies: 38
Views: 3022
PostThis topic was deleted from Coding Feedback by oranges on Tue Dec 04, 2018 9:07 pm.
Reason: I'm not having this conversation
View this post

Re: A problem with Boxstation

Except there is a public autolathe on Boxstation now.
by Steelpoint
Tue Dec 04, 2018 5:37 am
 
Forum: Spriting and Mapping
Topic: A problem with Boxstation
Replies: 38
Views: 3022

Re: Heroes of Space Station Thirteen

"insert metafriend here"

Glover is nice though.
by Steelpoint
Mon Dec 03, 2018 6:32 pm
 
Forum: General Chat
Topic: Heroes of Space Station Thirteen
Replies: 60
Views: 5059

Re: Movement Speed

I'm happy to see the change, I think we'll all be interested in seeing how this effects the game.
by Steelpoint
Mon Dec 03, 2018 4:56 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15040

Re: Ethereal naming policy

Until glorious Humans decided to civilize Lizardpeople.
by Steelpoint
Fri Nov 30, 2018 4:36 pm
 
Forum: Policy Discussion
Topic: Ethereal naming policy
Replies: 57
Views: 3574

Re: Ethereal naming policy

I thought the naming implications were that all Alien species are given more 'Earth' based names akin to Humans, or at least understandable to Humans. Also in the name of the species, Lizardperson, Plasmaperson, Mothperson, etc, etc, are very obviously Human assigned names for their species. Etherea...
by Steelpoint
Fri Nov 30, 2018 3:48 pm
 
Forum: Policy Discussion
Topic: Ethereal naming policy
Replies: 57
Views: 3574

Re: Movement Speed

Lower gravity does not mean you magically run faster, the moon has low gravity but you ain't going to be running fast there anytime soon.

It'd be nice if we could see the current movement speed instead of guessing if its being lowered or not.
by Steelpoint
Fri Nov 30, 2018 4:52 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15040

Re: silicon policy is too fucking long again

Sometimes you just need to roll with the punches, not everyone is going to be the hero and not everyone is going to survive. I find the game far more interesting (for myself) if I just act as my job would and approach situations as they unfold, instead of powergaming and getting every tool I can to ...
by Steelpoint
Thu Nov 29, 2018 3:42 am
 
Forum: Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 5776

Re: silicon policy is too fucking long again

Any semblance of 'roleplay' died a long time ago, I've seen people bitch in game when anyone tries to act with any semblance of roleplay, such as when a AI acted as if it was rebooting and people started to shit on it for wasting time. Everyone is running around screeching 'wew', 'go gamer' and othe...
by Steelpoint
Thu Nov 29, 2018 3:17 am
 
Forum: Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 5776

Re: spooky russian codebase

Indeed, their station takes great advantage of the multi-z concept. Hence I think it'd be a nice addition to our roster should we get multi-z. Their AI upload is indeed a beautiful sight to behold. There are indeed some concerns in transitioning the station to tgstation. But those should be easy to ...
by Steelpoint
Wed Nov 28, 2018 5:44 pm
 
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 29212

Re: Silicon Protections 2.1.6.5 - interpretation and concerns

If you want to address 'access' in the core of the AI laws. Wouldn't it be better to define the AI obeying commands based on the rank of the person asking? So you could reword the second law to state: 'A robot must obey orders given to it by human beings based on the station's chain of command, exce...
by Steelpoint
Wed Nov 28, 2018 4:03 pm
 
Forum: Policy Discussion
Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
Replies: 66
Views: 3589

Re: silicon policy is too fucking long again

Ok, Im going to state. I have no fucking clue what 2.5.2.12.2311. means. It took me a while to figure out where the hell rule 2.1.6.5 even referred to. It's a literal headache to follow. Have we tried just copying Goon's AI policy and banning shitters who abuse the rules for shitty reasons? Or do we...
by Steelpoint
Wed Nov 28, 2018 3:06 pm
 
Forum: Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 5776

Re: Clockwork Cult (now off of rotation, suggestions go in this thread)

“We shouldn’t waste the sprites” is probably the worst possible reason to keep clock shit around. would you throw away some good spaghetti just because someone left onions or something you don't like inside it? Yes. If you want to use the sprites, then find a way to let you use em as a Blood Cult a...
by Steelpoint
Wed Nov 28, 2018 11:51 am
 
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 37508

Re: silicon policy is too fucking long again

I've lost track of Silicon policy a long time ago.

It would be nice if we could cut it down, perhaps rewording our default lawset would help in some regards?
by Steelpoint
Wed Nov 28, 2018 5:45 am
 
Forum: Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 5776

Re: spooky russian codebase

Also, here's the overview of the 1st level of the station as it stands. https://dl.dropboxusercontent.com/s/kkzvs2gzum3l0ql/Screenshot%202018-11-28%2012.20.06.png?dl=0 Note, the yellow stripes you see in maint are intended to represent guard rails. For those concerned, I'll worry about balance conce...
by Steelpoint
Wed Nov 28, 2018 4:33 am
 
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 29212

Re: spooky russian codebase

Eris does look interesting. However I hope to avoid some of the pitfalls they have, like how their armoury has more guns than God and puts the Nuke Ops to shame (four Ion Guns, half a dozen fully automatic ballistic guns, etc, etc)
by Steelpoint
Wed Nov 28, 2018 3:40 am
 
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 29212

Re: At what point does a bundle of cells become a human?

For the sake of simplicity I'd argue that someone in a cloning pod should count as 'human' when they pop out.
by Steelpoint
Tue Nov 27, 2018 2:14 pm
 
Forum: Policy Discussion
Topic: At what point does a bundle of cells become a human?
Replies: 33
Views: 1948

Re: spooky russian codebase

Ancient revive is ancient. Since progress is now actually being made on multi-zlevel support (https://github.com/tgstation/tgstation/pull/40428). I've revived my mapping project of porting this station to tgstation. Had to start from scratch but I've finished the layout of the first level of the sta...
by Steelpoint
Tue Nov 27, 2018 2:12 pm
 
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 29212

Re: Agent Stealth Box

Its surprisingly effective, I've seen it be used to ambush Security unexpectedly since you can move very fast in it. I once saw a Traitor kill half the crew because they were using the box with a Ebow to go around and gank everyone.
by Steelpoint
Mon Nov 26, 2018 9:35 am
 
Forum: Coding Feedback
Topic: Agent Stealth Box
Replies: 20
Views: 1960

Re: About Research Directors purchasing guns at round start with their budgets.

Off topic but there needs to be a centralized way to manage your departments budgets, and for someone (HoP or Capn) to manage the entire stations funds and all budgets.
by Steelpoint
Mon Nov 26, 2018 6:44 am
 
Forum: Policy Discussion
Topic: About Research Directors purchasing guns at round start with their budgets.
Replies: 12
Views: 1067

Re: About Research Directors purchasing guns at round start with their budgets.

It is a code issue. I've have many rounds where the RD runs off to cargo, buys infinite guns, then acts like its their god given right to carry all those guns, then they start shooting at security. I have to wonder why the RD's card has so much money, yet everyone else gets jack shit for funds. The ...
by Steelpoint
Mon Nov 26, 2018 6:25 am
 
Forum: Policy Discussion
Topic: About Research Directors purchasing guns at round start with their budgets.
Replies: 12
Views: 1067

Re: Evergreen tales - pleasure and pain nsfw

The premium Evergreen experience that JMad would have you think is true.

by Steelpoint
Mon Nov 26, 2018 6:23 am
 
Forum: Roleplaying
Topic: Evergreen tales - pleasure and pain nsfw
Replies: 201
Views: 36466

Re: Malf AI getting purged and loses its law 1 is still antag?

Its clear this is a bug and is unintended, and the AI should retain their Antag status. However, I think until the bug is fixed that is should be heavily discouraged for the AI to intentionally seek this out. Checking the AI's laws via a Intellicard is the only real hard tell that the AI is malfunct...
by Steelpoint
Sun Nov 25, 2018 10:12 am
 
Forum: Policy Discussion
Topic: Malf AI getting purged and loses its law 1 is still antag?
Replies: 10
Views: 837
PreviousNext

Return to advanced search