Search found 5622 matches

by Steelpoint
Wed Apr 23, 2014 6:36 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 85601

Re: Boxstation General Feedback

I'm currently waiting for my current AI Sat PR to get merged before I start any mapping work. Once its merged/closed I'll take a look at SW maint on top of what I'll do. What I plan to do. - Add a second Janitorial Closet deep in Maint (NE Maint seems good). - Move the Emergency Supplies Room to a m...
by Steelpoint
Wed Apr 23, 2014 6:55 am
Forum: Ideas
Topic: Let's Talk Ninjutsu
Replies: 10
Views: 3376

Re: Let's Talk Ninjutsu

Ninja is fun, but ultimately a broken antag. You CANNOT win as a Ninja unless a admin personally ticks off the objective, this is because one of the objectives is a Role Play objective. Furthermore many of the ability's are poorly explained and are fragmented among three menus. Your power level is i...
by Steelpoint
Tue Apr 22, 2014 7:17 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 85601

Re: Boxstation General Feedback

I don't intend to add more space, I'll be using existing space for these projects. Like the vacant office or free maint space.
by Steelpoint
Tue Apr 22, 2014 7:01 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 85601

Re: Boxstation General Feedback

WHAT WOULD YOU LIKE TO SEE! I want to give my hand at adding in new rooms and similar to Boxstation, as mapping is enjoyable. What would you like to see being added to Boxstation? I have a few ideas I'll put forward. - Expand Emergency Storage/Move it to a more central location: I would add in more ...
by Steelpoint
Tue Apr 22, 2014 6:22 pm
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 20280

Re: Hand of God : A spin-off of Cult

Given the expansion of Boxstation's maintenance I think there will be less of a problem with the God's having few places to hide. Of course some check will have to be made to ensure they both don't plop their nexus down in the same room together. However it should not inform either god that they can...
by Steelpoint
Tue Apr 22, 2014 7:52 am
Forum: Ideas
Topic: Let's Talk Ninjutsu
Replies: 10
Views: 3376

Re: Let's Talk Ninjutsu

An actual reworked Ninja user interface would be futuristic!
by Steelpoint
Mon Apr 21, 2014 7:08 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 85601

Re: Boxstation General Feedback

I fully intend to overhaul the access for the AI Satellite, as you noted its mostly left over from when it held Telecommunications. The access I'm looking at is that all heads can access the middle foyer room (With Officer Pinksky). The rest of the satellite however is off limits to only the Captain...
by Steelpoint
Mon Apr 21, 2014 3:18 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10553

Re: Holodamage Tasers

Don't forget that Disablers require around 5 hits to knock a target down, but have 20 round's in reserve.
by Steelpoint
Mon Apr 21, 2014 3:13 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10553

Re: Holodamage Tasers

I would not be against a trial implementation of these changes to at least see how they would work with the player base. I am wary of thinking that Bay mechanics can translate 1:1 to TG Station and work perfectly. However we should establish that a Trial test is in fact a trial (See the Stun/Movemen...
by Steelpoint
Mon Apr 21, 2014 3:08 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10553

Re: Holodamage Tasers

Comparing Baystation to TG Station is a bad idea, due to the massive difference in player behaviour between the player bases.

All I am seeing this as right now is a massive nerf to Security in favour of antags. I'm not a fan of that.
by Steelpoint
Mon Apr 21, 2014 2:20 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 85601

Re: Boxstation General Feedback

I did get design inputs, from a lot of people mind you.

The problem some people are having is not the design of the satellite, its the actual presence of a AI Satellite.
by Steelpoint
Mon Apr 21, 2014 2:17 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10553

Re: Holodamage Tasers

So Traitors keep their one-hit stuns but not Security?

Then no is my opinion.

I don't mind the high power antags keeping their stuns, but fuck the idea of letting traitors keep their stuns yet forcing Security to play the double/triple tap game.
by Steelpoint
Mon Apr 21, 2014 1:58 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10553

Re: Holodamage Tasers

So long as EVERY other stun weapon in the game is nerfed to compensate, this includes C20r-SMG's, Ebows, Magic Missiles, Marauders Stun Machine Gun and everything else. It would be a MASSIVE change to the game that would need a lot of attention and prior announcement, not something we drop on the pl...
by Steelpoint
Mon Apr 21, 2014 8:06 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 86245

Re: The Eternal 'Port Baymed' Thread

Here's my older idea on how to improve our Medical System. I find it disappointing that an entire job, and essentially a good chunk of a station department. Is obsoleted by but a single Bot that can be made in 30 seconds and in vast quantities... The equivalent would be the Singularity being automat...
by Steelpoint
Sun Apr 20, 2014 6:53 am
Forum: NTStation Feedback
Topic: Friends, Griffons, Spacemen, Lend me your ears
Replies: 15
Views: 8111

Re: Friends, Griffons, Spacemen, Lend me your ears

One thing that strikes me as a critical difference between TG and NT code is that, when there is a conflict between quality code and a interesting/good game play mechanic, each base tends to approach it differently. TG will want high quality code over a good game mechanic. NT will want a good game p...
by Steelpoint
Sun Apr 20, 2014 5:32 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 85601

Re: Boxstation General Feedback

The AI satellite got merged, I'll have to write a changelog. Hopefully it will be on the servers soon.
by Steelpoint
Fri Apr 18, 2014 7:08 pm
Forum: Off Topic
Topic: Old Forum Style - Guide to getting it back
Replies: 20
Views: 6395

Re: Old Forum Style - Guide to getting it back

Excellent, thank you.
by Steelpoint
Fri Apr 18, 2014 6:32 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 85601

Re: Boxstation General Feedback

The new AI Satellite, and AI Upload/Gravity Generator, should be merged into Boxstation soon. I hope to collate feedback on these new additions once they go live to ascertain what impact this makes. Here are images of the alterations. AI Satellite Old Gravity Generator Room New AI Upload/Gravity Gen...
by Steelpoint
Fri Apr 18, 2014 5:05 pm
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 205713

Re: Site ideas

Neato, could be bigger but is much better now.

I would like to see a similar system like the old forum where new posts are highlighted or shown.
by Steelpoint
Fri Apr 18, 2014 10:32 am
Forum: Archived/Deleted
Topic: I feel like I must explain some things to you
Replies: 12
Views: 4826

Re: I feel like I must explain some things to you

I would be wary of this being the actual Erro, since at this junction anyone could have taken his name just to further fan the flames.
by Steelpoint
Fri Apr 18, 2014 7:04 am
Forum: Off Topic
Topic: Here we are
Replies: 8
Views: 3338

Re: Here we are

Vekter wrote:Sybil is empty right now. Artyom has about 30 online.

Just sayin'.
Guessing Sybil went down for a few minutes, since right now it has 50 people to Artyom's 20.