Search found 5622 matches
- Wed Apr 23, 2014 6:36 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 85601
Re: Boxstation General Feedback
I'm currently waiting for my current AI Sat PR to get merged before I start any mapping work. Once its merged/closed I'll take a look at SW maint on top of what I'll do. What I plan to do. - Add a second Janitorial Closet deep in Maint (NE Maint seems good). - Move the Emergency Supplies Room to a m...
- Wed Apr 23, 2014 6:55 am
- Forum: Ideas
- Topic: Let's Talk Ninjutsu
- Replies: 10
- Views: 3376
Re: Let's Talk Ninjutsu
Ninja is fun, but ultimately a broken antag. You CANNOT win as a Ninja unless a admin personally ticks off the objective, this is because one of the objectives is a Role Play objective. Furthermore many of the ability's are poorly explained and are fragmented among three menus. Your power level is i...
- Tue Apr 22, 2014 7:17 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 85601
Re: Boxstation General Feedback
I don't intend to add more space, I'll be using existing space for these projects. Like the vacant office or free maint space.
- Tue Apr 22, 2014 7:01 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 85601
Re: Boxstation General Feedback
WHAT WOULD YOU LIKE TO SEE! I want to give my hand at adding in new rooms and similar to Boxstation, as mapping is enjoyable. What would you like to see being added to Boxstation? I have a few ideas I'll put forward. - Expand Emergency Storage/Move it to a more central location: I would add in more ...
- Tue Apr 22, 2014 6:22 pm
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 20280
Re: Hand of God : A spin-off of Cult
Given the expansion of Boxstation's maintenance I think there will be less of a problem with the God's having few places to hide. Of course some check will have to be made to ensure they both don't plop their nexus down in the same room together. However it should not inform either god that they can...
- Tue Apr 22, 2014 7:52 am
- Forum: Ideas
- Topic: Let's Talk Ninjutsu
- Replies: 10
- Views: 3376
Re: Let's Talk Ninjutsu
An actual reworked Ninja user interface would be futuristic!
- Mon Apr 21, 2014 7:55 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 85601
- Mon Apr 21, 2014 7:08 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 85601
Re: Boxstation General Feedback
I fully intend to overhaul the access for the AI Satellite, as you noted its mostly left over from when it held Telecommunications. The access I'm looking at is that all heads can access the middle foyer room (With Officer Pinksky). The rest of the satellite however is off limits to only the Captain...
- Mon Apr 21, 2014 3:18 pm
- Forum: Ideas
- Topic: Holodamage Tasers
- Replies: 34
- Views: 10553
Re: Holodamage Tasers
Don't forget that Disablers require around 5 hits to knock a target down, but have 20 round's in reserve.
- Mon Apr 21, 2014 3:13 pm
- Forum: Ideas
- Topic: Holodamage Tasers
- Replies: 34
- Views: 10553
Re: Holodamage Tasers
I would not be against a trial implementation of these changes to at least see how they would work with the player base. I am wary of thinking that Bay mechanics can translate 1:1 to TG Station and work perfectly. However we should establish that a Trial test is in fact a trial (See the Stun/Movemen...
- Mon Apr 21, 2014 3:08 pm
- Forum: Ideas
- Topic: Holodamage Tasers
- Replies: 34
- Views: 10553
Re: Holodamage Tasers
Comparing Baystation to TG Station is a bad idea, due to the massive difference in player behaviour between the player bases.
All I am seeing this as right now is a massive nerf to Security in favour of antags. I'm not a fan of that.
All I am seeing this as right now is a massive nerf to Security in favour of antags. I'm not a fan of that.
- Mon Apr 21, 2014 2:20 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 85601
Re: Boxstation General Feedback
I did get design inputs, from a lot of people mind you.
The problem some people are having is not the design of the satellite, its the actual presence of a AI Satellite.
The problem some people are having is not the design of the satellite, its the actual presence of a AI Satellite.
- Mon Apr 21, 2014 2:17 pm
- Forum: Ideas
- Topic: Holodamage Tasers
- Replies: 34
- Views: 10553
Re: Holodamage Tasers
So Traitors keep their one-hit stuns but not Security?
Then no is my opinion.
I don't mind the high power antags keeping their stuns, but fuck the idea of letting traitors keep their stuns yet forcing Security to play the double/triple tap game.
Then no is my opinion.
I don't mind the high power antags keeping their stuns, but fuck the idea of letting traitors keep their stuns yet forcing Security to play the double/triple tap game.
- Mon Apr 21, 2014 1:58 pm
- Forum: Ideas
- Topic: Holodamage Tasers
- Replies: 34
- Views: 10553
Re: Holodamage Tasers
So long as EVERY other stun weapon in the game is nerfed to compensate, this includes C20r-SMG's, Ebows, Magic Missiles, Marauders Stun Machine Gun and everything else. It would be a MASSIVE change to the game that would need a lot of attention and prior announcement, not something we drop on the pl...
- Mon Apr 21, 2014 8:06 am
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 86245
Re: The Eternal 'Port Baymed' Thread
Here's my older idea on how to improve our Medical System. I find it disappointing that an entire job, and essentially a good chunk of a station department. Is obsoleted by but a single Bot that can be made in 30 seconds and in vast quantities... The equivalent would be the Singularity being automat...
- Sun Apr 20, 2014 6:53 am
- Forum: NTStation Feedback
- Topic: Friends, Griffons, Spacemen, Lend me your ears
- Replies: 15
- Views: 8111
Re: Friends, Griffons, Spacemen, Lend me your ears
One thing that strikes me as a critical difference between TG and NT code is that, when there is a conflict between quality code and a interesting/good game play mechanic, each base tends to approach it differently. TG will want high quality code over a good game mechanic. NT will want a good game p...
- Sun Apr 20, 2014 5:32 am
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 85601
Re: Boxstation General Feedback
The AI satellite got merged, I'll have to write a changelog. Hopefully it will be on the servers soon.
- Fri Apr 18, 2014 7:08 pm
- Forum: Off Topic
- Topic: Old Forum Style - Guide to getting it back
- Replies: 20
- Views: 6395
Re: Old Forum Style - Guide to getting it back
Excellent, thank you.
- Fri Apr 18, 2014 6:32 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 85601
Re: Boxstation General Feedback
The new AI Satellite, and AI Upload/Gravity Generator, should be merged into Boxstation soon. I hope to collate feedback on these new additions once they go live to ascertain what impact this makes. Here are images of the alterations. AI Satellite Old Gravity Generator Room New AI Upload/Gravity Gen...
- Fri Apr 18, 2014 5:05 pm
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 205713
Re: Site ideas
Neato, could be bigger but is much better now.
I would like to see a similar system like the old forum where new posts are highlighted or shown.
I would like to see a similar system like the old forum where new posts are highlighted or shown.
- Fri Apr 18, 2014 10:32 am
- Forum: Archived/Deleted
- Topic: I feel like I must explain some things to you
- Replies: 12
- Views: 4826
Re: I feel like I must explain some things to you
I would be wary of this being the actual Erro, since at this junction anyone could have taken his name just to further fan the flames.
- Fri Apr 18, 2014 7:04 am
- Forum: Off Topic
- Topic: Here we are
- Replies: 8
- Views: 3338
Re: Here we are
Guessing Sybil went down for a few minutes, since right now it has 50 people to Artyom's 20.Vekter wrote:Sybil is empty right now. Artyom has about 30 online.
Just sayin'.