Search found 2786 matches

by bandit
Tue Dec 17, 2019 5:13 am
Forum: Closed Policy Discussion
Topic: Make Escalation Rules more specific
Replies: 33
Views: 8758

Re: Make Escalation Rules more specific

Correct me if I'm wrong, but I think it's a paradise for killbaiters and rule lawyers. Right now, if a tider breaks into your department and refuses to leave when asked, you can either: 1) Watch passively and let the assistant tide and steal everything. 2) Call security (spoiler: They won't come) 3...
by bandit
Sat Dec 07, 2019 7:42 am
Forum: General Chat
Topic: .
Replies: 21
Views: 5136

Re: How to not be shit as AI

actually make a minimum effort to roleplay that you are a computer instead of just talking like a regular person
by bandit
Sat Dec 07, 2019 1:26 am
Forum: Video Games
Topic: ai dungeon (gpt-2 generated text adventure, will respond to literally anything you type)
Replies: 7
Views: 3005

ai dungeon (gpt-2 generated text adventure, will respond to literally anything you type)

http://www.aidungeon.io/ give it a prompt, the ai generates a text adventure game from it, type in whatever you want, watch it respond featuring such highlights as https://media.discordapp.net/attachments/585862469508005888/652641133121241128/Screenshot_2019-12-06_at_4.42.30_PM.png https://media.dis...
by bandit
Mon Nov 25, 2019 2:34 am
Forum: General Chat
Topic: Classic traitoring tactics that need to be used more
Replies: 92
Views: 21515

Re: Classic traitoring tactics that need to be used more

Grazyn wrote:Add in aggressively ahelping whenever sec players start to metagrudge you, so that they are afraid to arrest you when you're actually antag.
do this if you want to get banned
by bandit
Mon Nov 25, 2019 2:32 am
Forum: General Chat
Topic: People you miss that probably left the community
Replies: 172
Views: 60530

Re: People you miss that probably left the community

Qbmax32 wrote:armhulenn
kor
ausops
durkel
xhuis
togopal
pax
feem
togopal and icepacks still play
by bandit
Mon Nov 25, 2019 1:16 am
Forum: General Chat
Topic: People you miss that probably left the community
Replies: 172
Views: 60530

Re: People you miss that probably left the community

Atlanta-Ned wrote:Stop Fahi
STOP
by bandit
Tue Nov 19, 2019 1:18 pm
Forum: Town Hall
Topic: Trialmin Review: Cynic716
Replies: 156
Views: 44122

Re: Trialmin Review: Cynic716

Boris wrote:They do a good enough job handling tickets ingame, promote.
love to emptyquote

also I was going to say that ghost time isn't fully indicative of admin activity if admins are playing assistant or clown or whatever while handling tickets but I guess that's been addressed
by bandit
Sun Nov 17, 2019 11:43 pm
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 9381

Re: TGMC Hotkeys Port Feedback

very much looking forward to the day I can actually play this game again

(edit: wait, it seems I can, hallelujah)
by bandit
Sat Oct 26, 2019 10:09 pm
Forum: Coding Feedback
Topic: Photo album pictures persistency
Replies: 7
Views: 2833

Re: Photo album pictures persistency

and then if someone leaves the photo is in the album 5ever
by bandit
Fri Oct 25, 2019 4:33 pm
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 34795

Re: Best code comments

from modules/food_and_drinks/food/snacks_salad.dm

Code: Select all

eatverb = pick("devour","nibble","gnaw","gobble","chomp") //who the fuck gnaws and devours on a salad
by bandit
Tue Oct 22, 2019 4:59 pm
Forum: Closed Policy Discussion
Topic: Dragging Around Birdboat
Replies: 46
Views: 11419

Re: Dragging Around Birdboat

at the very least a PR has been opened to keep the goose from vomiting while dead
by bandit
Mon Oct 21, 2019 10:10 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 597968

Re: Pet Peeves Thread - Little things that REALLY annoy you

deedubya wrote:>admins who ban people for SM suiciding on donut
butthurt over station is not an excuse to break the rules
by bandit
Sat Oct 19, 2019 9:06 pm
Forum: Closed Policy Discussion
Topic: Talking mimes shouldn't be valid
Replies: 66
Views: 16128

Re: Talking mimes shouldn't be valid

deedubya wrote:See title. Dumb rule that limits creative expression in a role meant to encourage it
it does the opposite of this actually; it forces mimes to utilize their creative capabilities to actually pantomime stuff, which is, you know, the entire fucking point of the mime
by bandit
Fri Oct 18, 2019 11:40 pm
Forum: Closed Policy Discussion
Topic: Dragging Around Birdboat
Replies: 46
Views: 11419

Re: Dragging Around Birdboat

deedubya wrote: Likewise, you wouldn't toolbox a goose just because it keeps throwing up on the floor.
I absolutely would toolbox a random goose that vomited all over my apartment, it isn't that out of the ordinary
by bandit
Tue Oct 15, 2019 5:39 pm
Forum: Closed Policy Discussion
Topic: Dragging Around Birdboat
Replies: 46
Views: 11419

Re: Dragging Around Birdboat

skoglol wrote:That said, even a dead birdboat will eat and vomit, so unless you butcher why bother.
regardless of what plapatin says this is a bug
by bandit
Wed Oct 09, 2019 12:11 am
Forum: General Chat
Topic: Classic traitoring tactics that need to be used more
Replies: 92
Views: 21515

Re: Classic traitoring tactics that need to be used more

I haven't seen a really good plasma fire in ages
by bandit
Wed Oct 02, 2019 9:43 pm
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 58110

Re: Update to rule 1.

It's called Toggle dead OOC and it's the fastest way (out of selectively muting shitters) to stop flame, harassment and shitposting dead in its tracks. It also doesn't give an announcement unlike regular OOC mute so normal, living players would just see OOC suddenly become a calm and friendly place...
by bandit
Tue Oct 01, 2019 11:29 pm
Forum: Town Hall
Topic: Update to rule 1.
Replies: 187
Views: 58110

Re: Update to rule 1.

can the people bitching decide whether this is a huge drastic change made without community input or basically the same rule we've always had and thus a pointless rewrite, because it can't be both
by bandit
Mon Sep 30, 2019 4:22 pm
Forum: Closed Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 26225

Re: Assistants and Maint Access

Takeguru wrote:This is the 1000th time we've had this thread, and the answer should still be no
this is also the 1000th time someone has claimed that making any given change will get rid of graytiding, and it has never happened
by bandit
Sun Sep 29, 2019 1:53 am
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 34795

Re: Best code comments

found by shaps

Code: Select all

//Aiming for 1.5 hours to max R&D
	//[88nodes * 5000points/node] / [1.5hr * 90min/hr * 60s/min]
by bandit
Sat Sep 28, 2019 4:27 pm
Forum: Closed Policy Discussion
Topic: What is the default state of syndie borgs and are you absolutely responsible for them
Replies: 43
Views: 9586

Re: What is the default state of syndie borgs and are you absolutely responsible for them

I posted in this thread but both sides suck here

the mime can make the minimum effort to pantomime something, like a fucking mime

the borg can make the minimum effort to clarify. even though it's a mime you can still ask yes or no questions, like for instance, "can I kill people"
by bandit
Sat Sep 28, 2019 6:26 am
Forum: Closed Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 26225

Re: Assistants and Maint Access

Tiding is a result of boredom, and maint has a bunch of stuff to do that doesn't directly involve breaking into other departments. There's a maint bar, a maint robo and a maint medical just waiting to be furnished, as well as several empty rooms for whatever other projects people come up with. What...
by bandit
Mon Sep 23, 2019 3:46 am
Forum: Video Games
Topic: HONKING INTENSIFIES (untitled goose game)
Replies: 21
Views: 7095

HONKING INTENSIFIES (untitled goose game)

https://goose.game/

[youtube]9LL2AtHo1gk[/youtube]

honk of the year :honk:
by bandit
Thu Sep 19, 2019 12:03 am
Forum: Closed Policy Discussion
Topic: Ignoring/looting dead people in medbay
Replies: 50
Views: 11556

Re: Ignoring/looting dead people in medbay

the rules wrote:You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to "fun" of the creative workplace death variety.
by bandit
Sat Sep 14, 2019 10:00 pm
Forum: General Chat
Topic: Why don't admins ever respond to Centcomm messages
Replies: 23
Views: 5144

Re: Why don't admins ever respond to Centcomm messages

PKPenguin321 wrote:
MortoSasye wrote:If I notice the message I usually answer but it's pretty easy for it to get lost during the waves of logs we get.
^
not to emptyquote but this is it, really

also applies to most prayers
by bandit
Sat Aug 31, 2019 12:05 pm
Forum: Closed Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 5982

Re: Kill and Clone

This is more of a code than policy issue -- ideally the medical and cloning systems would be such that killing and cloning would be an unattractive last resort option, not the other way around.
by bandit
Wed Aug 21, 2019 10:32 pm
Forum: Coding Feedback
Topic: Emergency launching the escape shuttle
Replies: 22
Views: 4467

Re: Emergency launching the escape shuttle

the thing is, as an admin, automatic data collection tends to be spammy and/or unreliable, often both
by bandit
Wed Aug 21, 2019 5:04 pm
Forum: Coding Feedback
Topic: Emergency launching the escape shuttle
Replies: 22
Views: 4467

Re: Emergency launching the escape shuttle

re: auto-note: the last I checked the emergency launch counter was a buggy piece of shit so it has a high risk of erroneously noting people
by bandit
Wed Aug 21, 2019 1:00 pm
Forum: General Chat
Topic: Guide to Nyaa.
Replies: 18
Views: 4096

Re: Guide to Nyaa.

was expecting a guide to nyaa, did not find any nyaa content, very disappointed
by bandit
Sat Aug 17, 2019 3:41 pm
Forum: Closed Policy Discussion
Topic: Player Written Contracts
Replies: 9
Views: 2411

Re: Player Written Contracts

play stupid games, win stupid prizes
by bandit
Tue Aug 06, 2019 10:28 pm
Forum: Closed Policy Discussion
Topic: Copypastas in IC chat
Replies: 18
Views: 4657

Re: Copypastas in IC chat

I love memes, copypasta, and disrupting rounds with shenanigans, but when someone uploads a law so the AI spams one over and over, it DOES get hard to read everything else. Like everything, fun in moderation, but some local dentheads tend to over do it. The AI doesn't have to spam copypasta even if...
by bandit
Sun Aug 04, 2019 8:27 pm
Forum: Policy Discussion
Topic: Suggestions for the Show Policy OOC verb
Replies: 21
Views: 10146

Re: Suggestions for the Show Policy OOC verb

does it contain anything about when you do and don't need to ahelp before ghosting/leaving, if not it should
by bandit
Thu Aug 01, 2019 12:33 pm
Forum: Closed Policy Discussion
Topic: Allow non-antag virologists to release cosmetic/meme viruses
Replies: 39
Views: 8456

Re: Allow non-antag virologists to release cosmetic/meme viruses

for what it's worth, we don't have revitiligo anymore, and part of the reason I replaced it was because of situations like this; it essentially existed as ban bait, and instead of banning everyone for taking it why not just remove the bait
by bandit
Tue Jul 30, 2019 11:17 pm
Forum: Closed Policy Discussion
Topic: I'm bored time to call shuttle
Replies: 27
Views: 5628

Re: I'm bored time to call shuttle

This is when I usually spawn low impact side antags -- abductors, morphs, etc. -- to give the ghosts something to do and produce conflict in the round.
by bandit
Sat Jul 27, 2019 3:44 pm
Forum: General Chat
Topic: What's the deal with Grenade triggers?
Replies: 4
Views: 2108

Re: What's the deal with Grenade triggers?

the wiki is frequently out of date in general
by bandit
Sat Jul 27, 2019 1:12 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 904884

Re: Minor Suggestions

so n2o
by bandit
Wed Jul 24, 2019 4:39 pm
Forum: Ideas
Topic: add avocados and guacamole
Replies: 3
Views: 895

Re: add avocados and guacamole

give me sprites and I'll do it
by bandit
Wed Jul 24, 2019 4:38 pm
Forum: Ideas
Topic: Mining rework: epic floyd style
Replies: 50
Views: 12960

Re: Mining rework: epic floyd style

this kind of sounds like the drills that polaris has
by bandit
Wed Jul 24, 2019 4:37 pm
Forum: Closed Policy Discussion
Topic: OOC bans for copypastas and consistency
Replies: 14
Views: 4465

Re: OOC bans for copypastas and consistency

there are also per-player OOC mutes which aren't used as often as they should be
by bandit
Wed Jul 24, 2019 2:24 am
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 16533

Re: ITT: We list admin only items that we're aware of

kind of a pointless thread in an open source codebase but whatever

reticence
by bandit
Tue Jul 23, 2019 12:18 pm
Forum: General Chat
Topic: Oranges did [almost] nothing wrong
Replies: 35
Views: 7205

Re: Oranges did [almost] nothing wrong

here's the dry cleaning bill for the dirt stains on everyone's ass from this shit the sliding down the slippery slope that's happening itt
by bandit
Sun Jul 21, 2019 5:15 am
Forum: Closed Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 14961

Re: Incentivizing perma over execution for non-harmful traitors

why not just make execution have a downside over perma, instead of vice versa
by bandit
Tue Jul 09, 2019 4:19 pm
Forum: Closed Policy Discussion
Topic: Ion laws and misplaced laws
Replies: 13
Views: 2608

Re: Ion laws and misplaced laws

The shuffling thing was a relatively recent change to ion storms: https://github.com/tgstation/tgstation/pull/24223

But it didn't address specifically what the "first law" or whatever would refer to in this case.
by bandit
Sat Jun 22, 2019 5:17 pm
Forum: Closed Policy Discussion
Topic: IC Netspeak/Chat Filter: Suggestions
Replies: 107
Views: 23883

Re: IC Netspeak/Chat Filter: Suggestions

Time for the serious post: There's a No ERP poster. There's also a valid salad item. Can we stop trying to make stuff already in the game a filthy icky word that must be filtered out? This should be for blatant shit, not stuff that could make any logical amount of sense. This filter is going to fuc...
by bandit
Wed Jun 19, 2019 4:33 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 36969

Re: Let wardens secure the armory how they want to

This isn't a binary thing. There are degrees of securing the armory, and right now I do think wardens are a bit overly restrictive. The armory is supposed to be one of the most difficult areas of the station to breach and/or steal from.
by bandit
Sat May 11, 2019 6:55 pm
Forum: Closed Policy Discussion
Topic: Taking Measures to End Cancerous Rounds
Replies: 20
Views: 4141

Re: Taking Measures to End Cancerous Rounds

because people have a strange aversion to ahelping things when they happen. as an admin I love it when someone ahelps a person who turns out to be an antag because it's extremely easy to sort out and usually comes with minimal drama or argument
by bandit
Wed May 01, 2019 1:41 am
Forum: Closed Policy Discussion
Topic: hurting mechs = human harmies?
Replies: 64
Views: 12590

Re: hurting mechs = human harmies?

I feel like AIs have the ability to remotely disable mechs? am I wrong or confusing it with someone else? if not, they should, and that would be a harm-free method of dealing with it