They could always send the evidence to their pals to share or something.
Search found 990 matches
- Thu Nov 30, 2023 9:34 pm
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 511125
Re: two nutters RR'd from /tg/station community by MSO
- Wed Nov 29, 2023 7:53 am
- Forum: Coding Feedback
- Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
- Replies: 25
- Views: 9221
Re: Sects chosen in the last month, my thoughts about it, and maybe yours
My issue with sects as a whole is they don't add onto chaplain gameplay, they replace it. I love chaplain because I get the freedom to decide what my religion and job are. Machine god? Sounds like it would be cool to work with robotics to augment people and give them cybernetic organs. Fire god? Sou...
- Wed Nov 29, 2023 7:22 am
- Forum: Coding Feedback
- Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
- Replies: 25
- Views: 9221
Re: Sects chosen in the last month, my thoughts about it, and maybe yours
What's funny is I was just wondering the frequency of all the sects. Is it possible to see how it compares to not picking a sect at all? Mechanical Boring as fuck. You do everything in your power to completely cut yourself off from the rest of the station and as a reward you can become an android - ...
- Tue Nov 28, 2023 9:10 am
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3601
Re: Idea for a new Chaplain sect: Death God
If you want to go away from the magic theme you could probably lean more into Frankenstein stuff. Electrical stuff, wicked looking metal contraptions, that sort of deal. As for the actual mechanics, just listing them out rather than trying to deal with quote hell - Hauntium for favor is doomed from ...
- Mon Nov 27, 2023 11:53 pm
- Forum: Player's Club
- Topic: another deadmin wave
- Replies: 152
- Views: 104808
Re: another deadmin wave
reading this I do need to ask if the headmins deadminned hotmud for the incident they came forward with alone or was the issue with other "Events" on manuel? What other "Events"? Now before I continue I do want to say that I had a talk with them over said events and they agreed ...
- Mon Nov 27, 2023 9:41 pm
- Forum: Player's Club
- Topic: another deadmin wave
- Replies: 152
- Views: 104808
Re: another deadmin wave
What other "Events"?Blacklist897 wrote: ↑Mon Nov 27, 2023 8:33 pm reading this I do need to ask if the headmins deadminned hotmud for the incident they came forward with alone or was the issue with other "Events" on manuel?
- Wed Nov 22, 2023 7:11 pm
- Forum: Player's Club
- Topic: Assistant makes nutty call, puts the virologist in quarantine
- Replies: 28
- Views: 10148
Re: Assistant makes nutty call, puts the virologist in quarantine
This is a game with strong themes of paranoia, imperfect information, and having to make quick decisions in the heat of the moment. Players are inevitably going to come into conflict with other players even if all parties are entirely innocent, and it's going to result in situations where from the P...
- Fri Nov 17, 2023 7:41 am
- Forum: Player's Club
- Topic: They're gone
- Replies: 184
- Views: 77035
Re: They're gone
Reminds me of when I played on Manuel the round following their chapel incident. It was a ghost town.Constellado wrote: ↑Fri Nov 17, 2023 12:11 amI felt like that on the first day.
I wonder how it feels for a person who was out of the loop for the whole thing o.o
- Tue Nov 14, 2023 11:24 pm
- Forum: Ideas
- Topic: Idea for a new Chaplain sect: Death God
- Replies: 13
- Views: 3601
Re: Idea for a new Chaplain sect: Death God
I'm not a fan of being inflicted with permadeath. It is EXTREMELY easy to die quickly, and it'd feel pretty lame to die to something that happens in moments and now you can never be brought back.
- Sun Nov 12, 2023 12:42 am
- Forum: Player's Club
- Topic: Ah shit, here we go again - Out of the closet
- Replies: 174
- Views: 69882
Re: Ah shit, here we go again - Out of the closet
That engineering MODsuit replacement looks kinda cool. It's awful as an engineering MODsuit, but as a MODsuit in general it's neat
- Sat Nov 11, 2023 7:59 pm
- Forum: Player's Club
- Topic: It Keeps Happening
- Replies: 29
- Views: 5512
Re: It Keeps Happening
i disagree with the nature of these scorched-earth you-shall-not-disagree bans, for more or less the same reasons as timber has stated. omega sort of came out of the gates swinging, and im glad they admitted to that as much, but i still think they are letting their emotions play this one out. it’s ...
- Tue Nov 07, 2023 1:11 am
- Forum: Player's Club
- Topic: They're gone
- Replies: 184
- Views: 77035
Re: They're gone
Why would you have any reason to tell the players who they can/can't vote for? Like if you're gonna have a democracy you can't really have a situation where the current headmin bans their competition. I feel like you need to realize something. This is a funny spaceman game. We are playing a funny s...
- Mon Nov 06, 2023 10:21 am
- Forum: Closed Policy Discussion
- Topic: Random searching during Cult
- Replies: 18
- Views: 5909
Re: Random searching during Cult
If the Cult is outed in the first five minutes, stash your cult shit somewhere hidden, why would you walk around with it knowing that people are looking for you? Skill Issue tbh I imagine one concern is that random searches will also catch antagonists entirely unrelated to the cult? But yeah skill ...
- Mon Nov 06, 2023 6:22 am
- Forum: Player's Club
- Topic: They're gone
- Replies: 184
- Views: 77035
Re: They're gone
lmfao this shits hilarious I had some people ask me a while back why I still bother with a game this old and with such an awful engine. Where the fuck am I going to get situations like this? Why would I quit when I have hours of free entertainment just from watching the ban list? If you’re ever bor...
- Mon Nov 06, 2023 4:54 am
- Forum: Player's Club
- Topic: They're gone
- Replies: 184
- Views: 77035
Re: They're gone
Cheshify's secret agenda finally revealed
- Tue Oct 31, 2023 11:12 pm
- Forum: Player's Club
- Topic: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
- Replies: 94
- Views: 46114
Re: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
Oh, I thought those were still issues LRP had
Anyways if they aren't problems anymore we could probably easily extend those rules from MRP to LRP without changing much, that seems like a great step towards merging the two
Anyways if they aren't problems anymore we could probably easily extend those rules from MRP to LRP without changing much, that seems like a great step towards merging the two
- Tue Oct 31, 2023 11:01 pm
- Forum: Player's Club
- Topic: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
- Replies: 94
- Views: 46114
Re: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
How does it handle greytiding and powergaming?Indie-ana Jones wrote: ↑Tue Oct 31, 2023 10:56 pmYou should play a few rounds of Sybil. Murderboning, just from the progtot changes alone really isn't much of a thing anymore, and when it does happen its usually later into the shift.
- Tue Oct 31, 2023 3:34 am
- Forum: Player's Club
- Topic: ESL hobby tested through midterms
- Replies: 55
- Views: 16866
Re: ESL hobby tested through midterms
Can we get livrahs emote chat logs in here Emote Logs [2023-10-22 23:33:05.828] GAME-EMOTE: Livrah/(Yebok) laughs silently! (Bar Lounge (134,134,2)) [2023-10-22 23:37:17.809] GAME-EMOTE: Livrah/(Yebok) points at M.I.N.T.H.I.N TANTAR (Fore Primary Hallway (107,160,2)) [2023-10-22 23:37:18.018] GAME-...
- Fri Oct 27, 2023 4:21 pm
- Forum: Closed Policy Discussion
- Topic: How much does the crew know about abandoned crates
- Replies: 22
- Views: 6120
Re: How much does the crew know about abandoned crates
No further policy is needed. You know it can explode. You know it has purposes other than exploding. Act in good faith around it and you'll be fine.Characters are otherwise allowed to know everything about ingame mechanics
- Thu Oct 26, 2023 6:48 am
- Forum: Closed Policy Discussion
- Topic: Round removal was okay'd because I disapproved of a station name that was in reference to modern day politics over comms
- Replies: 28
- Views: 5756
Re: Round removal was okay'd because I disapproved of a station name that was in reference to modern day politics over c
So what do you think can be changed policy wise (like for a rule, for wording, w/e)? Dogwhistles are hard to enforce and catch because they are seemingly innocuous from someone without context, so what can we add to the rules to change things? If it's the denial of bigotry, we already have that as ...
- Fri Oct 20, 2023 1:36 pm
- Forum: Player's Club
- Topic: The Gupta Corner
- Replies: 1069
- Views: 180145
Re: BRING HALLOWEEN RACES OUT EARLY(because its my birthday)
Will we get abductors this time? I have an abductor static but I don’t think we had them last Halloween
- Thu Oct 19, 2023 6:44 pm
- Forum: Player's Club
- Topic: adblocker poll
- Replies: 18
- Views: 4672
Re: adblocker poll
I like uBlock Origin because I can use it to block out recommendations too. I open YouTube and my home page is a small list of my subscribed channels and then a massive square of nothingness where recommendations would be. I refuse to watch what a machine tells me to watch
- Wed Oct 18, 2023 1:39 am
- Forum: Player's Club
- Topic: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
- Replies: 208
- Views: 69208
Re: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
nowhere in my laws does it say me being a syndicate agent or not affects me having rule 4 I am although no longer a syndicate agent still an antagonist I guess with no allegiance to the syndicate but I still have the antag purpose to blow up the station. Law 1: You may not injure a syndicate agent ...
- Tue Oct 17, 2023 8:34 pm
- Forum: Player's Club
- Topic: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
- Replies: 208
- Views: 69208
Re: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
So even if you theoretically didn’t break any rules by running away to avoid getting any orders, how is it not a violation of laws 1, 3, and 4 to run around sabotaging the station (which breaks secrecy), fighting the crew (which got you killed), and trying to get the nuke disk obtained (which is use...
- Tue Oct 17, 2023 7:44 pm
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
Bigger group next time maybe? Things got really weird at the end there I think a bigger group runs into the issue where it takes longer to process actions. I think one improvement would be to prompt people for their actions to keep the game on track. And rather than play Secret Hitler again, other ...
- Tue Oct 17, 2023 4:32 am
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
I believe you falsely declared me to be Hitler
- Tue Oct 17, 2023 2:13 am
- Forum: Player's Club
- Topic: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
- Replies: 208
- Views: 69208
- Mon Oct 16, 2023 11:45 pm
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
A liberal policy has been enacted! Nabski is the new president. (Skipped 2.) 3L 4F A Fascist policy has been enacted! Vekter, who do you kill? 3L 5F Unless I'm mistaken we already had 1 no vote, so the liberal policy got rolled on riggles turn as president and the fascist on vekters turn. The power...
- Mon Oct 16, 2023 11:02 pm
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
A liberal policy has been enacted! Nabski is the new president. (Skipped 2.) 3L 4F A Fascist policy has been enacted! Vekter, who do you kill? 3L 5F Unless I'm mistaken we already had 1 no vote, so the liberal policy got rolled on riggles turn as president and the fascist on vekters turn. The power...
- Mon Oct 16, 2023 10:52 pm
- Forum: Player's Club
- Topic: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
- Replies: 208
- Views: 69208
- Mon Oct 16, 2023 9:22 pm
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
- Mon Oct 16, 2023 8:44 pm
- Forum: Player's Club
- Topic: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
- Replies: 208
- Views: 69208
- Sun Oct 15, 2023 6:49 am
- Forum: Player's Club
- Topic: silliest wizard loadouts
- Replies: 27
- Views: 7548
Re: silliest wizard loadouts
And then they did the same thing with adminNecromancerAnne wrote: ↑Sun Oct 15, 2023 6:45 amsuicicdalpickles still has the highest recorded suicide on wizard time and we're never going back so that is going to remain uncontested.
- Sun Oct 15, 2023 3:40 am
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 10290
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
A way to deconvert rather than kill would be good for pretty much all our antags. That'd lower the cost of trying and failing. This has repeatedly been asked for, and it is a terrible idea. If there is a way to deconvert antags, it is the best option available and will quickly become the default ac...
- Sat Oct 14, 2023 9:06 pm
- Forum: Closed Policy Discussion
- Topic: Bring back golem ship to the Icemoon on MRP
- Replies: 15
- Views: 3384
Re: Bring back golem ship to the Icemoon on MRP
What benefit would they bring?
- Sat Oct 14, 2023 10:59 am
- Forum: Player's Club
- Topic: The nut wrote itself
- Replies: 45
- Views: 10753
Re: The nut wrote itself
Having a set minimum of hours is an evergreen meme on this community that is, for all intents and purposes, gatekeeping. Gwyn is a discord moderator and has chosen to spend their free time deleting the kind of shit that can get the discord taken down to assist the community. Jacquerel is a coder an...
- Sat Oct 14, 2023 5:48 am
- Forum: Player's Club
- Topic: The nut wrote itself
- Replies: 45
- Views: 10753
Re: The nut wrote itself
So when people say "oh this admin hasn't played the game in ages, how can they make decisions about the game with how distanced they are from it?" I can sort of get why they would think that. You can just say they are out of touch and BAM, you win the argument. But how the fuck can you pos...
- Fri Oct 13, 2023 8:34 pm
- Forum: Player's Club
- Topic: No running in the halls.
- Replies: 15
- Views: 2451
Re: No running in the halls.
Honestly I wouldn't mind this idea nearly as much if the advanced jetpacks (the captain's jetpack and the nukie jetpacks, and any others I'm not aware of that allow you to fly faster than you could run) also got nerfed. They're already overwhelming strong, and nerfing normal running while leaving j...
- Tue Oct 10, 2023 9:55 pm
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
I pitched my plan for my two fellow fascists to vote no on all future votes. Right now you are the president and need to pick a chancellor. However, two people have already preemptively voted no on your pick, and I’ve decided to vote no on all future votes. I‘m going to go ahead and lock in a no vot...
- Sun Oct 08, 2023 3:14 am
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
Saying number of playersTimonk wrote: ↑Sun Oct 08, 2023 3:08 amWe are at 4F 2LWineAllWine wrote: ↑Sun Oct 08, 2023 12:06 am I believe we're at three libs three fasch so there's nothing else to do
- Sat Oct 07, 2023 8:59 am
- Forum: Player's Club
- Topic: Gauging Interest in Mafia-like Forum Game
- Replies: 10
- Views: 898
Re: Gauging Interest in Mafia-like Forum Game
I was planning on using this for the actual thing so I might as well drop it here as part of the sales pitch Blood on the Clocktower - Trouble Brewing Factions TOWNSFOLK - GOOD As a TOWNSFOLK, you make up the bulk of the game. It is your job to use your abilities and work with your fellow good teamm...
- Fri Oct 06, 2023 9:56 am
- Forum: Player's Club
- Topic: Gauging Interest in Mafia-like Forum Game
- Replies: 10
- Views: 898
Re: Gauging Interest in Mafia-like Forum Game
I’m planning on seeing about setting it up this weekend. I’d like to have 3 more players as a minimum though. So if anyone is interested let me know.
- Tue Oct 03, 2023 10:01 pm
- Forum: Closed Policy Discussion
- Topic: Manuel and the state of antags
- Replies: 7
- Views: 1828
Re: Manuel and the state of antags
How are they supposed to be dialed back? Can you come up with an example for an actual rule change?
- Tue Oct 03, 2023 7:47 pm
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
What I’m about to do feels a little lame but I think the lines have been pretty well defined at this point. I’m not sure a victory is feasible without using this, as all it takes is a liberal president to pass a fascist policy to execute a fascist (potentially hitler) and take back voting control wh...
- Tue Oct 03, 2023 6:22 am
- Forum: Player's Club
- Topic: Gauging Interest in Mafia-like Forum Game
- Replies: 10
- Views: 898
Re: Gauging Interest in Mafia-like Forum Game
the ability to bluff mechanical abilities are you telling me that i can just tell people that i win and if they don't call my bluff then i win by default, scrabble style? I am saying that if a role requires acknowledgement from the GM, the GM will give that acknowledgement even if it's false. So on...
- Tue Oct 03, 2023 5:03 am
- Forum: Player's Club
- Topic: Gauging Interest in Mafia-like Forum Game
- Replies: 10
- Views: 898
Gauging Interest in Mafia-like Forum Game
There's a mafia-like game I've played with friends a ton called Blood on the Clocktower that I would be interested in running after seeing the Secret Hitler game. Any interest? I'd explain the rules and all that if we went through with it, probably set up a beginner friendly game. It has some unique...
- Tue Oct 03, 2023 4:02 am
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
How mad would people be if I did something sorta lame but within the rules and uses M A T H
- Tue Oct 03, 2023 3:26 am
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
Implementing a fascist policy is what gave me the power (and obligation) to shoot them. If they opted for a liberal policy I would have no reason or ability to go for themMisdoubtful wrote: ↑Tue Oct 03, 2023 3:23 am Would they have been shot if they opted for the liberal policy?
- Mon Oct 02, 2023 8:10 pm
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
I drew 2 fascist and 1 liberal cards, discarded a fascist and gave Trexter a fascist and liberal card. He played the fascist card. While I had some suspicions about potential baddies to shoot, and there can be a legitimate reason to implement a fascist policy, in the end I decided the safest bet wa...
- Mon Oct 02, 2023 7:47 pm
- Forum: Player's Club
- Topic: Secret Hitler: Admin edition talking thread (Election/Executive)
- Replies: 160
- Views: 36325
Re: Secret Hitler: Admin edition talking thread (Election/Executive)
I drew 2 fascist and 1 liberal cards, discarded a fascist and gave Trexter a fascist and liberal card. He played the fascist card. While I had some suspicions about potential baddies to shoot, and there can be a legitimate reason to implement a fascist policy, in the end I decided the safest bet wa...