Search found 154 matches

by Hathkar
Thu Jan 04, 2018 9:16 pm
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7770

Toxins Rework

So as it is right now, toxins can make 6 maximum capacity bombs in about 5-10 minutes. 9/10 times, these bombs are used to blow up the station, instead of the "intended" purpose of research or mining charges. The fact that Tank Transfers Valves can fix into backpacks very easily (6 in a ba...
by Hathkar
Sun Dec 31, 2017 11:24 pm
Forum: Closed Policy Discussion
Topic: Blood Contract and Conversion Modes
Replies: 9
Views: 1811

Blood Contract and Conversion Modes

So, if someone is marked for death with a Blood Contract, should it override the rest of their team's loyalty, or should they just ignore the fact the person has been marked for death? This question arises from a clockwork cult round in which I used a blood contract on a cultist, and that cultist wa...
by Hathkar
Sun Dec 24, 2017 12:42 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14239

Re: Stun Combat Overhaul

I'd like to echo the concerns on slips being changed as well. Another possible change you might want to consider is slowing down running speed. As it is now, everyone moves at breakneck speeds and it's very hard to land a hit on someone who's running around like a manic. That's without even mentioni...
by Hathkar
Wed Dec 20, 2017 10:25 pm
Forum: Coding Feedback
Topic: Disk in the vault safe
Replies: 51
Views: 11971

Re: Disk in the vault safe

Just add a thermal drill and stethoscopes to the op ship. Now they have loud and quiet options.
by Hathkar
Tue Dec 19, 2017 4:50 am
Forum: Coding Feedback
Topic: Disk in the vault safe
Replies: 51
Views: 11971

Re: Disk in the vault safe

In general if anyone genuinely listens to this i'd like to ask that you wait on nerfing the FOTM powergamer strategy as it may just fade away naturally due it it just being a seasonal fancy thing I don't see how sticking the disk in the safe after the Nuke ops declare war is powergamey, or riding a...
by Hathkar
Tue Dec 19, 2017 4:44 am
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16352

Re: Medical Doctor and Medbay Ideas

cedarbridge wrote:https://pastebin.com/fDnJHuhc

Reposting this.
I quite like that design document. Maybe a coder should look through it?
by Hathkar
Mon Dec 18, 2017 8:51 pm
Forum: Coding Feedback
Topic: Disk in the vault safe
Replies: 51
Views: 11971

Re: Disk in the vault safe

I've been bored as a medical doctor, so I've been the one cracking the vault and having the disk put in it lately. Glad to see it's making some policy threads happen at least. But yeah, thermal drill is the best idea.
by Hathkar
Mon Dec 18, 2017 8:48 pm
Forum: Ideas
Topic: thermal drill (not a joke)
Replies: 8
Views: 2310

Re: thermal drill (not a joke)

As the resident safe-cracker who routinely puts the disk in the vault during ops, this sounds good.
by Hathkar
Mon Dec 11, 2017 6:06 pm
Forum: Closed Policy Discussion
Topic: Is it time for an assistant cap again?
Replies: 94
Views: 17061

Re: Is it time for an assistant cap again?

Anonmare wrote:I'd see sec maint go if assistants lost it.
I'm not really following. Why would sec need to lose maint access too?
by Hathkar
Fri Dec 08, 2017 8:33 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48137

Re: Rnd techwebs

The "Release All" button on the ORM could use removing. This way people can only take 50 stacks at a time, instead of the entire mineral load in one click. It's not much, but it'll help a little bit.
by Hathkar
Mon Dec 04, 2017 3:12 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1034182

Re: ITT: We make shitty suggestions and come up with poor id

Remove the 'Release All' button from the ORM so one person can't steal all the minerals as easily.
by Hathkar
Sat Dec 02, 2017 5:13 am
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12410

Re: Item scarcity, Relative Value and so forth

considering rounds are sometimes less than 30 minutes, i don't want to spend five of those minutes trying to get something i used to start with because muh human interaction. I think is a very important point to think about. The biggest barrier to human interaction seems to be time related. These v...
by Hathkar
Mon Nov 27, 2017 5:27 am
Forum: Coding Feedback
Topic: Virology Healing Nerfs
Replies: 42
Views: 8196

Re: Virology Healing Nerfs

Viro was actually the thing making non antag jobs useless because the five med doctors/the cmo/the two chemists/anyone who picked medborg was out of a job within 5-10 minutes when the 12/12 healing virus rendered them obsolete You keep citing the 12/12 healing. Why can't you just tone it down? What...
by Hathkar
Mon Nov 27, 2017 12:25 am
Forum: Coding Feedback
Topic: Virology Healing Nerfs
Replies: 42
Views: 8196

Re: Virology Healing Nerfs

inb4 people telling me how being able to ignore environmental hazards and almost never need to interact with another player for healing again after 5 minutes into the round is actually excellent design and passive no brainer bonuses are actually very interesting for our game about surviving disaste...
by Hathkar
Sun Nov 26, 2017 11:57 pm
Forum: Coding Feedback
Topic: Virology Healing Nerfs
Replies: 42
Views: 8196

Virology Healing Nerfs

I guess I'll bring this up here as well. This PR https://github.com/tgstation/tgstation/pull/32432 has basically completely removed most of the non-antag symptoms in virology. In short, no more passive healing. I don't like these changes, feel free to mock me wanting viro to be useful and how I rece...
by Hathkar
Mon Nov 20, 2017 4:06 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48137

Re: Rnd techwebs

So how does selling tech disks in cargo work now? I tried selling a disk with some tech on it, and didn't get a single cargo point for it.
by Hathkar
Mon Nov 13, 2017 6:22 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 642955

Re: Stories of Awesome (Or something close to it.)

>Job slots I want to play as are full >Join as assistant >Barkeep and chef are traitors, food and drinks are all poisoned, they get lynched >The entire bar area is mine >Grab a bunch of glass, metal, and wire, and make light floor panels >Set up a disco in the bar area >Pray for a disco ball, receiv...
by Hathkar
Fri Oct 27, 2017 5:33 am
Forum: Coding Feedback
Topic: Nightmare
Replies: 137
Views: 35481

Re: Nightmare

New Passive Ability: Shadow Shoes
When in areas of shadow, the nightmare is treated as if they are wearing no-slip shoes.
by Hathkar
Fri Oct 27, 2017 5:31 am
Forum: Ideas
Topic: Rev, or, How I learned to stop worrying and love the flash
Replies: 23
Views: 4556

Re: Rev, or, How I learned to stop worrying and love the fla

A valid tactic. Remember, de-converted revs remember who the person who converted them and if those revheads aren't converting or leading, the revolution will lose steam and cohesion and eventually the revheads will be found (unless they're hiding in 1x1 walls AFKing in which case they're free game...
by Hathkar
Thu Oct 26, 2017 9:18 pm
Forum: Coding Feedback
Topic: Meteor Event needs nerfed
Replies: 24
Views: 5240

Re: Meteor Event needs nerfed

There is a bit of a loop where station damage gets the shuttle called -> engineers give up on repairing the station because the round will end soon anyways -> people don't think engineers will fix station damage, so they become more likely to call the shuttle. However, this loop is more of a policy...
by Hathkar
Thu Oct 26, 2017 9:15 pm
Forum: Closed Policy Discussion
Topic: Of Rev, death and divine intervention
Replies: 40
Views: 8592

Re: Of Rev, death and divine intervention

I told you it was a stupid post, rev hasn't changed in six years because there's literally nothing to change. It's a blow off team deathmatch that happens hopefully not to often in a day and lets people let out some of their more murdery tendencies so they dont' fuck up other rounds instead. Revolu...
by Hathkar
Thu Oct 26, 2017 9:10 pm
Forum: Ideas
Topic: Rev, or, How I learned to stop worrying and love the flash
Replies: 23
Views: 4556

Re: Rev, or, How I learned to stop worrying and love the fla

This can easily be exploited by just having 1 revhead convert everyone, and the other revhead(s) just hiding and staying safe.
by Hathkar
Thu Oct 26, 2017 5:00 pm
Forum: Closed Policy Discussion
Topic: Of Rev, death and divine intervention
Replies: 40
Views: 8592

Re: Of Rev, death and divine intervention

Or you could just rework/remove revs. It's a glorified team deathmatch at its heart.
by Hathkar
Thu Oct 26, 2017 4:53 pm
Forum: Coding Feedback
Topic: Meteor Event needs nerfed
Replies: 24
Views: 5240

Re: Meteor Event needs nerfed

As someone who plays engineer regularly and actually likes fixing things, I rarely ever get a chance to even start patching up meteor damage, since the shuttle is called immediately after the announcement goes out. The same can be said when anything gets bombed on the station really, people just LOV...
by Hathkar
Tue Oct 24, 2017 9:29 pm
Forum: Coding Feedback
Topic: Xenomorph Hunter Movement Speed
Replies: 30
Views: 5229

Re: Xenomorph Hunter Movement Speed

PKPenguin321 wrote:Do hunters not have a run/walk toggle?
They do not.
by Hathkar
Mon Oct 23, 2017 10:47 pm
Forum: Coding Feedback
Topic: Xenomorph Hunter Movement Speed
Replies: 30
Views: 5229

Xenomorph Hunter Movement Speed

I'll keep it short: Xenomorph hunters run way too fast. It's basically impossible to control where you're moving around with any precision at all if you're not moving one step at a time. This is even worse if you're in space, since you WILL fling yourself off into space with just one mistep. Even ab...
by Hathkar
Mon Oct 23, 2017 4:39 pm
Forum: Coding Feedback
Topic: Changeling Hivemind
Replies: 17
Views: 3507

Re: Changeling Hivemind

-Snip- Yeah, I agree with pretty much all of those points, except maybe being able to buy a loyalty implant. You can still get them in a few different ways (Tricking someone into implanting you early on, cargo, removing one from a dead body via surgery). But yes, less murderboning abilities, more a...
by Hathkar
Mon Oct 23, 2017 5:48 am
Forum: Former Admins
Topic: [No Longer Admin] Okand37
Replies: 128
Views: 58323

Re: Okand37

Nilons wrote:
Hathkar wrote:Very professional, friendly, actually looks into ahelp issues, and provides feedback and suggestions while being understanding of people's perspective's without being harsh.

Promotion when?
June 26, 2016 apparently
To headmin, I mean.
by Hathkar
Mon Oct 23, 2017 5:44 am
Forum: Coding Feedback
Topic: Changeling Hivemind
Replies: 17
Views: 3507

Changeling Hivemind

So overall, lings are pretty strong, or at least most people would agree they're not weak. Hivemind also pretty much means lings can just roam around the station in groups and just mob people if they so choose. Anyway, my idea is to make ling hivemind and maybe channeling DNA into the air cost evolu...
by Hathkar
Sun Oct 22, 2017 8:56 pm
Forum: Former Admins
Topic: [No Longer Admin] Okand37
Replies: 128
Views: 58323

Re: Okand37

Very professional, friendly, actually looks into ahelp issues, and provides feedback and suggestions while being understanding of people's perspective's without being harsh.

Promotion when?
by Hathkar
Sun Oct 22, 2017 5:51 am
Forum: Ideas
Topic: Drone Shell Dispenser
Replies: 3
Views: 1003

Re: Drone Shell Dispenser

If you're having trouble with shit drones, just drone ban them. Easy as that.
by Hathkar
Sun Oct 22, 2017 5:00 am
Forum: Ideas
Topic: Drone Shell Dispenser
Replies: 3
Views: 1003

Drone Shell Dispenser

So, drones are a good way observers or ghosts can join in the round and play. Unfortunately, the dispensers themselves are usually behind doors not all crew have access to (Sci in box, display room in meta, maint in delta). The dispensers in meta and delta also have the problem of not having a stack...
by Hathkar
Sat Oct 21, 2017 9:06 pm
Forum: Coding Feedback
Topic: Radiation
Replies: 54
Views: 13652

Re: Radiation

I took some potassium iodine the other day when I had about 400 or so rads. 100 units of iodine reduced my rad count to about 300. So either potassium iodine needs to decrease rads more/faster, or radiation needs to be toned down.
by Hathkar
Sat Oct 21, 2017 9:02 pm
Forum: Admin Feedback
Topic: Atlanta-Ned
Replies: 137
Views: 61816

Re: Atlanta-Ned

It's more the fact I had to pester you for more of an answer than *shrug*. You didn't say you'd forward it to the headmins, you passed the buck to me to do it, instead of doing any actual adminning, from my perspective.
by Hathkar
Sat Oct 21, 2017 8:43 pm
Forum: General Chat
Topic: Take a break.
Replies: 54
Views: 13857

Re: Take a break.

Call the shuttle, I'm not antag.
by Hathkar
Sat Oct 21, 2017 8:41 pm
Forum: Admin Feedback
Topic: Atlanta-Ned
Replies: 137
Views: 61816

Re: Atlanta-Ned

I ahelped about an issue, asked if it would be looked into. "*shrug"*. Asked again, was told to tell a headmin, since it "It's not my place to do anything about them. Take it up with the headmins".
by Hathkar
Wed Oct 18, 2017 3:41 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 836003

Re: Stories of rage, tears and regret

Finally get to do traitor sci. Make some maxcaps, head to medbay for cloning. A miner who will be unnamed, but who only plays the game when he gets to be traitor and otherwise just goes afk or does his job far less than minimum effort if he doesnt, asks if I have some bombs for mining. I say yeah, h...
by Hathkar
Tue Oct 17, 2017 12:39 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 609859

Re: Pet Peeves Thread - Little things that REALLY annoy you

When you're the only person in sec roundstart (Detective) and clock cult declares war, and barely pull a victory out of your ass by assuming HoS/Captain's duties and hunting down the people who have clicks in their voices (A sign of warcult). Then people are mad that you validhunted during war cult ...
by Hathkar
Fri Oct 13, 2017 5:17 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 106638

Re: Clockwork Cult 2.0

Maybe there could be a sigil or device that corrupts nearby mechs. Either it can rapidly drain the mech's power, do damage, hit it with EMPs, or just corrupt its systems so it only works for cultists.
by Hathkar
Thu Oct 12, 2017 5:44 pm
Forum: Closed Policy Discussion
Topic: What do notes mean to you?
Replies: 45
Views: 11933

Re: What do notes mean to you?

I don't suppose admins still start adding notes for good behavior more often now?
by Hathkar
Thu Oct 12, 2017 5:41 pm
Forum: Coding Feedback
Topic: Smoke machine needs a nerf/removal
Replies: 33
Views: 6555

Re: Smoke machine needs a nerf/removal

The last round I was traitor and had romerol, I was planning on grabbing the smoke machine and loading it up with romerol. So yes, it's a bit too potent to just turn on and drag around right now.
by Hathkar
Thu Oct 12, 2017 5:38 pm
Forum: Ideas
Topic: Gallows/Nooses
Replies: 58
Views: 16341

Re: Gallows/Nooses

Honestly, the "RACISM IS A FRESH AND FUNNY MEME GUISE" crowd doesn't need more fuel for their dumpster fire. This. Also, there is no ceiling. They're bluespace gallows and nooses that connect to a ceiling elsewhere. I'm also for new and interesting ways to suicide in SS13. Bring in nooses.
by Hathkar
Thu Oct 12, 2017 5:37 pm
Forum: Ideas
Topic: Increasing Relevancy of Service Department
Replies: 36
Views: 8115

Increasing Relevancy of Service Department

The chef and the barkeeper are very overlooked and underutilized roles. When is the last time you played a round of SS13 when you ate more than one or two food items at the kitchen, or drank at the bar? Pretty much only during a long extended round, right? Here's my proposal: Increase the rate at wh...
by Hathkar
Wed Oct 11, 2017 5:23 pm
Forum: Ideas
Topic: How do we stop latejoiners from ruining everything?
Replies: 65
Views: 13620

Re: How do we stop latejoiners from ruining everything?

Are latejoin antags actually a thing? I keep hearing about them, but have never gotten to be one, or seen one.
by Hathkar
Wed Oct 11, 2017 12:43 am
Forum: Ideas
Topic: How do we stop latejoiners from ruining everything?
Replies: 65
Views: 13620

Re: How do we stop latejoiners from ruining everything?

Somtimes I latejoin because I want to fill a job slot that's needed, or latejoin simply because I missed the roundstart. Latejoining just to avoid being a target doesn't make much sense to me, and I have doubts that many people do so just for that.
by Hathkar
Sun Oct 01, 2017 5:53 am
Forum: Closed Complaints
Topic: [tsaricide] Spamming Nuke Detonation Event
Replies: 8
Views: 2627

Re: [tsaricide] Spamming Nuke Detonation Event

Fair enough, I just wanted to address it and be sure of the intent. I'm fine with this complaint being closed/removed.
by Hathkar
Sat Sep 30, 2017 10:44 pm
Forum: Closed Complaints
Topic: [tsaricide] Spamming Nuke Detonation Event
Replies: 8
Views: 2627

Re: [tsaricide] Spamming Nuke Detonation Event

My main complaint isn't the sound, it's that the cutscene playing almost got me killed.
by Hathkar
Sat Sep 30, 2017 6:43 am
Forum: Closed Complaints
Topic: [tsaricide] Spamming Nuke Detonation Event
Replies: 8
Views: 2627

[tsaricide] Spamming Nuke Detonation Event

Post Content: Byond account and character name: Hathkar - Launch Kusami Admin: tsaricide Time and Server(Bagil or Sybil) incident occurred: Bagil ROUND ID HERE: 76793 Detailed summary: Spammed nuke detonation noise, and triggered the cutscene in which it plays out. Almost killed me, since it happene...
by Hathkar
Fri Sep 29, 2017 6:18 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 642955

Re: Stories of Awesome (Or something close to it.)

-snip- Just to clarify, once you died, traitorling got rolled on random people. I was one of the traitor lings. I assumed the chaplain's identity, and bought some romeral and started spreading it. One of my objectives was to hijack the shuttle. So I lured you to an isolated spot to take you out. Oh...
by Hathkar
Mon Sep 25, 2017 6:11 pm
Forum: Closed Policy Discussion
Topic: Here it comes
Replies: 18
Views: 5279

Re: Here it comes

Okay, but why is Beesting giving a serious, multi-paragraph answer to a bait thread by a greytiding assistant upset that they got in trouble for metagrudging. I'm not upset mate. I had tons of fun and I'm betting you're one of the people I dumpster on a daily basis, but this is off-topic. Funnily e...