Search found 154 matches
- Thu Jan 04, 2018 9:16 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7770
Toxins Rework
So as it is right now, toxins can make 6 maximum capacity bombs in about 5-10 minutes. 9/10 times, these bombs are used to blow up the station, instead of the "intended" purpose of research or mining charges. The fact that Tank Transfers Valves can fix into backpacks very easily (6 in a ba...
- Sun Dec 31, 2017 11:24 pm
- Forum: Closed Policy Discussion
- Topic: Blood Contract and Conversion Modes
- Replies: 9
- Views: 1811
Blood Contract and Conversion Modes
So, if someone is marked for death with a Blood Contract, should it override the rest of their team's loyalty, or should they just ignore the fact the person has been marked for death? This question arises from a clockwork cult round in which I used a blood contract on a cultist, and that cultist wa...
- Sun Dec 24, 2017 12:42 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14239
Re: Stun Combat Overhaul
I'd like to echo the concerns on slips being changed as well. Another possible change you might want to consider is slowing down running speed. As it is now, everyone moves at breakneck speeds and it's very hard to land a hit on someone who's running around like a manic. That's without even mentioni...
- Wed Dec 20, 2017 10:25 pm
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 11971
Re: Disk in the vault safe
Just add a thermal drill and stethoscopes to the op ship. Now they have loud and quiet options.
- Tue Dec 19, 2017 4:50 am
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 11971
Re: Disk in the vault safe
In general if anyone genuinely listens to this i'd like to ask that you wait on nerfing the FOTM powergamer strategy as it may just fade away naturally due it it just being a seasonal fancy thing I don't see how sticking the disk in the safe after the Nuke ops declare war is powergamey, or riding a...
- Tue Dec 19, 2017 4:44 am
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 16352
Re: Medical Doctor and Medbay Ideas
I quite like that design document. Maybe a coder should look through it?
- Mon Dec 18, 2017 8:51 pm
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 11971
Re: Disk in the vault safe
I've been bored as a medical doctor, so I've been the one cracking the vault and having the disk put in it lately. Glad to see it's making some policy threads happen at least. But yeah, thermal drill is the best idea.
- Mon Dec 18, 2017 8:48 pm
- Forum: Ideas
- Topic: thermal drill (not a joke)
- Replies: 8
- Views: 2310
Re: thermal drill (not a joke)
As the resident safe-cracker who routinely puts the disk in the vault during ops, this sounds good.
- Mon Dec 11, 2017 6:06 pm
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17061
Re: Is it time for an assistant cap again?
I'm not really following. Why would sec need to lose maint access too?Anonmare wrote:I'd see sec maint go if assistants lost it.
- Fri Dec 08, 2017 8:33 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48137
Re: Rnd techwebs
The "Release All" button on the ORM could use removing. This way people can only take 50 stacks at a time, instead of the entire mineral load in one click. It's not much, but it'll help a little bit.
- Mon Dec 04, 2017 3:12 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1034182
Re: ITT: We make shitty suggestions and come up with poor id
Remove the 'Release All' button from the ORM so one person can't steal all the minerals as easily.
- Sat Dec 02, 2017 5:13 am
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12410
Re: Item scarcity, Relative Value and so forth
considering rounds are sometimes less than 30 minutes, i don't want to spend five of those minutes trying to get something i used to start with because muh human interaction. I think is a very important point to think about. The biggest barrier to human interaction seems to be time related. These v...
- Mon Nov 27, 2017 5:27 am
- Forum: Coding Feedback
- Topic: Virology Healing Nerfs
- Replies: 42
- Views: 8196
Re: Virology Healing Nerfs
Viro was actually the thing making non antag jobs useless because the five med doctors/the cmo/the two chemists/anyone who picked medborg was out of a job within 5-10 minutes when the 12/12 healing virus rendered them obsolete You keep citing the 12/12 healing. Why can't you just tone it down? What...
- Mon Nov 27, 2017 12:25 am
- Forum: Coding Feedback
- Topic: Virology Healing Nerfs
- Replies: 42
- Views: 8196
Re: Virology Healing Nerfs
inb4 people telling me how being able to ignore environmental hazards and almost never need to interact with another player for healing again after 5 minutes into the round is actually excellent design and passive no brainer bonuses are actually very interesting for our game about surviving disaste...
- Sun Nov 26, 2017 11:57 pm
- Forum: Coding Feedback
- Topic: Virology Healing Nerfs
- Replies: 42
- Views: 8196
Virology Healing Nerfs
I guess I'll bring this up here as well. This PR https://github.com/tgstation/tgstation/pull/32432 has basically completely removed most of the non-antag symptoms in virology. In short, no more passive healing. I don't like these changes, feel free to mock me wanting viro to be useful and how I rece...
- Mon Nov 20, 2017 4:06 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48137
Re: Rnd techwebs
So how does selling tech disks in cargo work now? I tried selling a disk with some tech on it, and didn't get a single cargo point for it.
- Mon Nov 13, 2017 6:22 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 642955
Re: Stories of Awesome (Or something close to it.)
>Job slots I want to play as are full >Join as assistant >Barkeep and chef are traitors, food and drinks are all poisoned, they get lynched >The entire bar area is mine >Grab a bunch of glass, metal, and wire, and make light floor panels >Set up a disco in the bar area >Pray for a disco ball, receiv...
- Fri Oct 27, 2017 5:33 am
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 35481
Re: Nightmare
New Passive Ability: Shadow Shoes
When in areas of shadow, the nightmare is treated as if they are wearing no-slip shoes.
When in areas of shadow, the nightmare is treated as if they are wearing no-slip shoes.
- Fri Oct 27, 2017 5:31 am
- Forum: Ideas
- Topic: Rev, or, How I learned to stop worrying and love the flash
- Replies: 23
- Views: 4556
Re: Rev, or, How I learned to stop worrying and love the fla
A valid tactic. Remember, de-converted revs remember who the person who converted them and if those revheads aren't converting or leading, the revolution will lose steam and cohesion and eventually the revheads will be found (unless they're hiding in 1x1 walls AFKing in which case they're free game...
- Thu Oct 26, 2017 9:18 pm
- Forum: Coding Feedback
- Topic: Meteor Event needs nerfed
- Replies: 24
- Views: 5240
Re: Meteor Event needs nerfed
There is a bit of a loop where station damage gets the shuttle called -> engineers give up on repairing the station because the round will end soon anyways -> people don't think engineers will fix station damage, so they become more likely to call the shuttle. However, this loop is more of a policy...
- Thu Oct 26, 2017 9:15 pm
- Forum: Closed Policy Discussion
- Topic: Of Rev, death and divine intervention
- Replies: 40
- Views: 8592
Re: Of Rev, death and divine intervention
I told you it was a stupid post, rev hasn't changed in six years because there's literally nothing to change. It's a blow off team deathmatch that happens hopefully not to often in a day and lets people let out some of their more murdery tendencies so they dont' fuck up other rounds instead. Revolu...
- Thu Oct 26, 2017 9:10 pm
- Forum: Ideas
- Topic: Rev, or, How I learned to stop worrying and love the flash
- Replies: 23
- Views: 4556
Re: Rev, or, How I learned to stop worrying and love the fla
This can easily be exploited by just having 1 revhead convert everyone, and the other revhead(s) just hiding and staying safe.
- Thu Oct 26, 2017 5:00 pm
- Forum: Closed Policy Discussion
- Topic: Of Rev, death and divine intervention
- Replies: 40
- Views: 8592
Re: Of Rev, death and divine intervention
Or you could just rework/remove revs. It's a glorified team deathmatch at its heart.
- Thu Oct 26, 2017 4:53 pm
- Forum: Coding Feedback
- Topic: Meteor Event needs nerfed
- Replies: 24
- Views: 5240
Re: Meteor Event needs nerfed
As someone who plays engineer regularly and actually likes fixing things, I rarely ever get a chance to even start patching up meteor damage, since the shuttle is called immediately after the announcement goes out. The same can be said when anything gets bombed on the station really, people just LOV...
- Tue Oct 24, 2017 9:29 pm
- Forum: Coding Feedback
- Topic: Xenomorph Hunter Movement Speed
- Replies: 30
- Views: 5229
Re: Xenomorph Hunter Movement Speed
They do not.PKPenguin321 wrote:Do hunters not have a run/walk toggle?
- Mon Oct 23, 2017 10:47 pm
- Forum: Coding Feedback
- Topic: Xenomorph Hunter Movement Speed
- Replies: 30
- Views: 5229
Xenomorph Hunter Movement Speed
I'll keep it short: Xenomorph hunters run way too fast. It's basically impossible to control where you're moving around with any precision at all if you're not moving one step at a time. This is even worse if you're in space, since you WILL fling yourself off into space with just one mistep. Even ab...
- Mon Oct 23, 2017 4:39 pm
- Forum: Coding Feedback
- Topic: Changeling Hivemind
- Replies: 17
- Views: 3507
Re: Changeling Hivemind
-Snip- Yeah, I agree with pretty much all of those points, except maybe being able to buy a loyalty implant. You can still get them in a few different ways (Tricking someone into implanting you early on, cargo, removing one from a dead body via surgery). But yes, less murderboning abilities, more a...
- Mon Oct 23, 2017 5:48 am
- Forum: Former Admins
- Topic: [No Longer Admin] Okand37
- Replies: 128
- Views: 58323
Re: Okand37
To headmin, I mean.Nilons wrote:June 26, 2016 apparentlyHathkar wrote:Very professional, friendly, actually looks into ahelp issues, and provides feedback and suggestions while being understanding of people's perspective's without being harsh.
Promotion when?
- Mon Oct 23, 2017 5:44 am
- Forum: Coding Feedback
- Topic: Changeling Hivemind
- Replies: 17
- Views: 3507
Changeling Hivemind
So overall, lings are pretty strong, or at least most people would agree they're not weak. Hivemind also pretty much means lings can just roam around the station in groups and just mob people if they so choose. Anyway, my idea is to make ling hivemind and maybe channeling DNA into the air cost evolu...
- Sun Oct 22, 2017 8:56 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Okand37
- Replies: 128
- Views: 58323
Re: Okand37
Very professional, friendly, actually looks into ahelp issues, and provides feedback and suggestions while being understanding of people's perspective's without being harsh.
Promotion when?
Promotion when?
- Sun Oct 22, 2017 5:51 am
- Forum: Ideas
- Topic: Drone Shell Dispenser
- Replies: 3
- Views: 1003
Re: Drone Shell Dispenser
If you're having trouble with shit drones, just drone ban them. Easy as that.
- Sun Oct 22, 2017 5:00 am
- Forum: Ideas
- Topic: Drone Shell Dispenser
- Replies: 3
- Views: 1003
Drone Shell Dispenser
So, drones are a good way observers or ghosts can join in the round and play. Unfortunately, the dispensers themselves are usually behind doors not all crew have access to (Sci in box, display room in meta, maint in delta). The dispensers in meta and delta also have the problem of not having a stack...
- Sat Oct 21, 2017 9:06 pm
- Forum: Coding Feedback
- Topic: Radiation
- Replies: 54
- Views: 13652
Re: Radiation
I took some potassium iodine the other day when I had about 400 or so rads. 100 units of iodine reduced my rad count to about 300. So either potassium iodine needs to decrease rads more/faster, or radiation needs to be toned down.
- Sat Oct 21, 2017 9:02 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 61816
Re: Atlanta-Ned
It's more the fact I had to pester you for more of an answer than *shrug*. You didn't say you'd forward it to the headmins, you passed the buck to me to do it, instead of doing any actual adminning, from my perspective.
- Sat Oct 21, 2017 8:43 pm
- Forum: General Chat
- Topic: Take a break.
- Replies: 54
- Views: 13857
Re: Take a break.
Call the shuttle, I'm not antag.
- Sat Oct 21, 2017 8:41 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 61816
Re: Atlanta-Ned
I ahelped about an issue, asked if it would be looked into. "*shrug"*. Asked again, was told to tell a headmin, since it "It's not my place to do anything about them. Take it up with the headmins".
- Wed Oct 18, 2017 3:41 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 836003
Re: Stories of rage, tears and regret
Finally get to do traitor sci. Make some maxcaps, head to medbay for cloning. A miner who will be unnamed, but who only plays the game when he gets to be traitor and otherwise just goes afk or does his job far less than minimum effort if he doesnt, asks if I have some bombs for mining. I say yeah, h...
- Tue Oct 17, 2017 12:39 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 609859
Re: Pet Peeves Thread - Little things that REALLY annoy you
When you're the only person in sec roundstart (Detective) and clock cult declares war, and barely pull a victory out of your ass by assuming HoS/Captain's duties and hunting down the people who have clicks in their voices (A sign of warcult). Then people are mad that you validhunted during war cult ...
- Fri Oct 13, 2017 5:17 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106638
Re: Clockwork Cult 2.0
Maybe there could be a sigil or device that corrupts nearby mechs. Either it can rapidly drain the mech's power, do damage, hit it with EMPs, or just corrupt its systems so it only works for cultists.
- Thu Oct 12, 2017 5:44 pm
- Forum: Closed Policy Discussion
- Topic: What do notes mean to you?
- Replies: 45
- Views: 11933
Re: What do notes mean to you?
I don't suppose admins still start adding notes for good behavior more often now?
- Thu Oct 12, 2017 5:41 pm
- Forum: Coding Feedback
- Topic: Smoke machine needs a nerf/removal
- Replies: 33
- Views: 6555
Re: Smoke machine needs a nerf/removal
The last round I was traitor and had romerol, I was planning on grabbing the smoke machine and loading it up with romerol. So yes, it's a bit too potent to just turn on and drag around right now.
- Thu Oct 12, 2017 5:38 pm
- Forum: Ideas
- Topic: Gallows/Nooses
- Replies: 58
- Views: 16341
Re: Gallows/Nooses
Honestly, the "RACISM IS A FRESH AND FUNNY MEME GUISE" crowd doesn't need more fuel for their dumpster fire. This. Also, there is no ceiling. They're bluespace gallows and nooses that connect to a ceiling elsewhere. I'm also for new and interesting ways to suicide in SS13. Bring in nooses.
- Thu Oct 12, 2017 5:37 pm
- Forum: Ideas
- Topic: Increasing Relevancy of Service Department
- Replies: 36
- Views: 8115
Increasing Relevancy of Service Department
The chef and the barkeeper are very overlooked and underutilized roles. When is the last time you played a round of SS13 when you ate more than one or two food items at the kitchen, or drank at the bar? Pretty much only during a long extended round, right? Here's my proposal: Increase the rate at wh...
- Wed Oct 11, 2017 5:23 pm
- Forum: Ideas
- Topic: How do we stop latejoiners from ruining everything?
- Replies: 65
- Views: 13620
Re: How do we stop latejoiners from ruining everything?
Are latejoin antags actually a thing? I keep hearing about them, but have never gotten to be one, or seen one.
- Wed Oct 11, 2017 12:43 am
- Forum: Ideas
- Topic: How do we stop latejoiners from ruining everything?
- Replies: 65
- Views: 13620
Re: How do we stop latejoiners from ruining everything?
Somtimes I latejoin because I want to fill a job slot that's needed, or latejoin simply because I missed the roundstart. Latejoining just to avoid being a target doesn't make much sense to me, and I have doubts that many people do so just for that.
- Sun Oct 01, 2017 5:53 am
- Forum: Closed Complaints
- Topic: [tsaricide] Spamming Nuke Detonation Event
- Replies: 8
- Views: 2627
Re: [tsaricide] Spamming Nuke Detonation Event
Fair enough, I just wanted to address it and be sure of the intent. I'm fine with this complaint being closed/removed.
- Sat Sep 30, 2017 10:44 pm
- Forum: Closed Complaints
- Topic: [tsaricide] Spamming Nuke Detonation Event
- Replies: 8
- Views: 2627
Re: [tsaricide] Spamming Nuke Detonation Event
My main complaint isn't the sound, it's that the cutscene playing almost got me killed.
- Sat Sep 30, 2017 6:43 am
- Forum: Closed Complaints
- Topic: [tsaricide] Spamming Nuke Detonation Event
- Replies: 8
- Views: 2627
[tsaricide] Spamming Nuke Detonation Event
Post Content: Byond account and character name: Hathkar - Launch Kusami Admin: tsaricide Time and Server(Bagil or Sybil) incident occurred: Bagil ROUND ID HERE: 76793 Detailed summary: Spammed nuke detonation noise, and triggered the cutscene in which it plays out. Almost killed me, since it happene...
- Fri Sep 29, 2017 6:18 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 642955
Re: Stories of Awesome (Or something close to it.)
-snip- Just to clarify, once you died, traitorling got rolled on random people. I was one of the traitor lings. I assumed the chaplain's identity, and bought some romeral and started spreading it. One of my objectives was to hijack the shuttle. So I lured you to an isolated spot to take you out. Oh...
- Mon Sep 25, 2017 6:11 pm
- Forum: Closed Policy Discussion
- Topic: Here it comes
- Replies: 18
- Views: 5279
Re: Here it comes
Okay, but why is Beesting giving a serious, multi-paragraph answer to a bait thread by a greytiding assistant upset that they got in trouble for metagrudging. I'm not upset mate. I had tons of fun and I'm betting you're one of the people I dumpster on a daily basis, but this is off-topic. Funnily e...