Search found 788 matches
- Tue May 07, 2019 8:03 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Re: Kilo Station
The work put into Kilostation looks astounding. It takes all the departments and makes them look and crummy backwater station that set somewhere off in a distant system in space. It's non-asymmetric look is something I've personally been looking for in a map for a long time. The detail of each room...
- Sun May 05, 2019 11:02 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Re: Kilo Station
Do the mass drivers (both chapel and Toxins) have tiny fans installed? Would suck to have maint rooms randomly be depressurized because toxins launched a bomb. They don't have tiny fans, but do have regular vents and will fill back up with air rather quickly due to the size of the rooms. The chapla...
- Sun May 05, 2019 10:44 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Re: Kilo Station
I noticed one thing: The mining shuttle could use some grilles in front of it, else it will be smashed by bomb test site debris every single round. Firstly, glad to hear you like it! Secondly, good eye on noticing that! I've brought some grilles down to help add a bit of padding for cargo and its s...
- Sun May 05, 2019 7:41 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Re: Kilo Station
Why does brig have a view of the toilets? Granted, they have shutters (I think that's what that button is, anyhow) but why even have windows in the toilets? Why do the showers have windows into medbay? They don't have shutters, either. A shit and shower with a view? The toilet units, dormitories, a...
- Sun May 05, 2019 5:01 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Re: Kilo Station
I forgot to mention this, but- Thank you for making the chapel with an odd-numbered width. So many chapels are an even number of tiles across, and it makes it so impossible to stand in front of a congregation in a way that doesn't look weird and asymmetrical. Remodeling the chapel was one of my big...
- Sun May 05, 2019 3:06 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Re: Kilo Station
My only pet peeve is the presence of human simplemobs on the station, they're already bad on their own because of how counter-intuitive they are (can't strip them, can't stun them etc.) but at least they're usually relegated to space ruins where they can't be easily confused for regular humans at a...
- Sat May 04, 2019 7:59 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Re: Kilo Station
Future reference for full-map screenshots: [url=https://github.com/SpaceManiac/SpacemanDMM]SpacemanDMM[/url]. It's the same tool used by the mapdiff bot and I don't remember it being difficult to set up. Stitching map images together can be a real pain in the ass. I've been looking for this, thanks...
- Sat May 04, 2019 6:25 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Re: Kilo Station
For one, it doesn't really look compact in many places. Brig looks fairly huge and has an extraneous hallway that limit's warden's overview from the center. The center of the station looks fairly bloated, although that might just because all the service jobs are around it, though there's still a co...
- Sat May 04, 2019 3:17 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Re: Kilo Station
Is cool. Is cool. Bombs, Murderboners, and (insert madness antag here) will make this Map a whole lot more uncomfortable though. If it aint extended. The one benefit of compactness is that the sheer volume of walls helps bog down explosions to more acceptable limits. It isn't perfect, but it means ...
- Sat May 04, 2019 2:46 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 86982
Kilo Station
A long time ago in a galaxy far, far away... SPACE STATION 13 Episode IV KILO STATION It is a period of civil war. Syndicate infiltrators, striking from a hidden base, have won another victory against the evil Nanotrasen. During the battle, Syndicate Agents managed to steal secret plans to Nanotras...
- Mon Apr 29, 2019 12:56 am
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] Fornax S - Ban for Repeated "IC in OOC"
- Replies: 6
- Views: 1644
Re: [TheMidnightRose] Fornax S - Ban for Repeated "IC in OOC"
Regardless of whether or not you believe the information to be publicly available, the rules state that you should never reference the round. Rule 3 is as follows: Do not say in character (IC) things in the out of character (OOC) chat channel. As well, a related precedent of Rule 3: References to th...
- Fri Apr 26, 2019 6:14 pm
- Forum: Resolved Appeals
- Topic: [Pizzatiger] Ballastoftheass - Permabanned/Should be a temp ban
- Replies: 9
- Views: 2602
Re: Permabanned- Should be a temp ban Pizzatiger-Ballastoftheass
Please adjust your post to properly fit the format listed here. You should be filling it out like a form, and are welcome to look at other posts in the forums section for reference if you're unsure. In addition, here are some relevant logs screenshotted from the server: https://i.gyazo.com/thumb/120...
- Sun Apr 21, 2019 7:58 pm
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 18136
Re: Cult power creep
As this is primarily related to coded features, it has been moved to the appropriate forum.
- Sun Apr 21, 2019 5:31 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 114898
Re: Delta Station
Okand niggas be like: "Sure I'll add a bottle of fucking bacchus' blessing, the most potent alcohol in the game, very difficult to make, and just slap it in the dorms and call it 'delta down' as a joke because metacide added a bottle of regular beer called 'meta-cider' to metastation. That's v...
- Sat Apr 20, 2019 2:04 am
- Forum: Closed Policy Discussion
- Topic: turn off donut for being a griefing map
- Replies: 19
- Views: 4284
Re: turn off donut for being a griefing map
I've opted to lock and close the discussion. You're welcome to give feedback on maps in their respective threads on the forums, or contribute to them directly if you'd like to help improve them.
- Thu Apr 18, 2019 1:00 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 114898
Re: Delta Station
Although my main focus has been on a different mapping project, I'd like to take some time to address Delta Station in its current state and what's planned. After the aforementioned project, I'll be shifting attention towards Delta Station to work on a large batch of updates including some structura...
- Mon Apr 08, 2019 3:15 am
- Forum: Resolved Appeals
- Topic: [pointlesswaste3] Urist Earthson - 7 day ban?
- Replies: 4
- Views: 1680
Re: [pointlesswaste3] Urist Earthson - 7 day ban?
To clarify, the ban reason is as follows:
Banned from the server for 10080 minutes - Killed and gibbed a non antag, AS a non antag. Provided no reason, and disconnected during ahelp. Please explain on the forums.
- Wed Apr 03, 2019 2:31 am
- Forum: Resolved Appeals
- Topic: [Coconutwarrior97] SpookyPurpleCat - PB'd for defensively removing a valid hunter off the white ship
- Replies: 8
- Views: 4673
Re: [Coconutwarrior97] SpookyPurpleCat - PB'd for defensively removing a valid hunter off the white ship
Keep in mind the following is an assumption, as I have no prior interaction with you personally. I do not mean anything ill or hostile by posting this, but I feel it's a very real issue that needs to be addressed. It's a reoccurring trend that we get a player who create a position for themselves wh...
- Tue Apr 02, 2019 10:10 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Zeryphyx - Ban Appeal
- Replies: 1
- Views: 860
Re: [Saegrimr] Zeryphyx - Ban Appeal
As noted in the post, the ban reason was as follows: Permanently banned - Flood plasma and logged, please appeal on the forums. We used to do these kind of bans up til about mid-to-late 2016 as a way of asking players who logged out of the game before we had the chance to question them to come to th...
- Fri Mar 29, 2019 12:08 am
- Forum: Resolved Appeals
- Topic: [Okand37] Datmanisdumb - 3rd Ban Appeal
- Replies: 11
- Views: 2478
Re: Datmanisdumb's 3rd Ban Appeal
Third times the charm, huh pardner? As for the reasoning, it is as follows: "Aww man. I knew it was a longshot that this would actually work. Yeah, I actually did all that shit. I only play ss13 to fuck with people, because I'm the physical embodiment of an asshole. I'm really surprised I haven...
- Thu Mar 28, 2019 10:12 pm
- Forum: Video Games
- Topic: Risk of Rain 2: Electrical boogaloo
- Replies: 19
- Views: 5687
Re: Risk of Rain 2: Electrical boogaloo
I'm absolutely in love with the gameplay and especially the soundtrack. They did a really good job of taking the old game, and keeping it fresh and new.
- Tue Mar 26, 2019 7:40 pm
- Forum: Spriting and Mapping
- Topic: Complaint about delta station's pipes
- Replies: 14
- Views: 5635
Re: Complaint about delta station's pipes
Love you too bub.confused rock wrote:I wish I were such a beloved shitty admin that when I make a shitty map and stop maintaining it then people will keep it around just because all other comparatively large maps were removed for having the same flaws as my own map
- Fri Nov 30, 2018 8:46 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67470
Re: Donutstation
Neat.
- Wed Jul 04, 2018 10:27 am
- Forum: Town Hall
- Topic: Statement from the Headmin Team 30/06
- Replies: 110
- Views: 35024
Re: Statement from the Headmin Team 30/06
what in the hyeck
- Wed May 23, 2018 4:49 pm
- Forum: Spriting and Mapping
- Topic: The Gateway Room
- Replies: 27
- Views: 9727
Re: The Gateway Room
Unless I'm mistaken, the gateway is still used by downstream servers who can active it in their config options. It should be up to the downstreams to adjust if they're using the gateway for away missions, not something for upstream to deal with considering it's more or less completely unused past f...
- Wed May 23, 2018 4:32 pm
- Forum: Spriting and Mapping
- Topic: The Gateway Room
- Replies: 27
- Views: 9727
Re: The Gateway Room
Unless I'm mistaken, the gateway is still used by downstream servers who can active it in their config options.
- Sat May 12, 2018 7:03 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 114898
Re: Delta Station
You ever put a dog down, Jim? A three legged puppy is not a happy puppy.Doctor Pork wrote:can i bump this? im bumping this
- Thu May 03, 2018 5:33 am
- Forum: Town Hall
- Topic: Trialmin Review: Optimumtact
- Replies: 184
- Views: 43699
Re: Trialmin Review: Optimumtact
While I think his jokes can be over the top sometimes and while I won't always agree with his taste, I believe that the drive and knowledge he brings to the server, community, and admin team are all desirable traits. He has extensive knowledge of the codebase and the game itself and, when I last pla...
- Sat Apr 28, 2018 4:23 am
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 47439
- Mon Apr 16, 2018 6:42 pm
- Forum: Resolved Appeals
- Topic: [uhangi] Rataca6060 - permaban
- Replies: 6
- Views: 1624
Re: uhangi- Rataca6060- permaban
I am guessing the time shown on it is likely incorrect due to it existing before the exciting and new modern database sprung into existence, but here's the ban listed in the banning panel: https://i.gyazo.com/b610f40fd0e0d25786c2ce868011ff21.png Since there isn't really much more information on thi...
- Mon Apr 16, 2018 6:04 pm
- Forum: Resolved Appeals
- Topic: [uhangi] Rataca6060 - permaban
- Replies: 6
- Views: 1624
Re: uhangi- Rataca6060- permaban
I am guessing the time shown on it is likely incorrect due to it existing before the exciting and new modern database sprung into existence, but here's the ban listed in the banning panel: https://i.gyazo.com/b610f40fd0e0d25786c2ce868011ff21.png Since there isn't really much more information on this...
- Fri Apr 13, 2018 12:04 am
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 36420
Re: Station Map
Aside from some minor kinks to iron out and finish, most of the upper level area of the research/science department is finished/reorganized! To note, the rest of science (xenobiology, toxins, and circuitry) will be featured on the lower level of the station. The experimentor room was compacted a bit...
- Thu Apr 12, 2018 3:00 am
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 36420
Re: Station Map
After taking a look at the upper level of the science department, I've decided to start reworking some of the layout to bring the department closer together and to help it feel more natural in its organisation as opposed to forced. Starting with the entry area which includes the security post, the r...
- Wed Apr 11, 2018 9:34 pm
- Forum: Planet Station Development
- Topic: Station Map
- Replies: 76
- Views: 36420
Re: Station Map
As a note, the project is still receiving attention and the station is still being worked on. Although there aren't really any new major pictures to share, a majority of the upper level has been completed. This includes areas, powernet, piping, wall equipment, landmarks, and other important tidbits ...
- Tue Apr 10, 2018 8:52 pm
- Forum: Resolved Appeals
- Topic: [daxyeen] kramperino - Undeserved Dayban
- Replies: 19
- Views: 3124
Re: [daxyeen] kramperino - Undeserved Dayban
Going to lock this pending headmin decision.
- Thu Apr 05, 2018 3:10 am
- Forum: Spriting and Mapping
- Topic: Missing drinks sprites
- Replies: 6
- Views: 2214
Re: Missing drinks sprites
These look really nice, buddy! Good job! I especially like the updated one you did, as the sprite looks quite nice when it is scaled down.
- Wed Mar 28, 2018 12:41 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 713962
Re: SS13 Related Art / Hand Drawn Art
Neat. Any chance you could do a shaft miner? Many eons have passed, but a shaft miner has finally been done (with variants this time, wow!) Shaft Miner https://tgstation13.download/dip/discordimageproxy.php/attachments/379731588516151296/428349889160675334/SpriteSS13Miner1.png Shaft Miner (Masked) ...
- Thu Mar 01, 2018 6:51 pm
- Forum: Closed Policy Discussion
- Topic: Why have loot you can't use?
- Replies: 9
- Views: 2460
Re: Why have loot you can't use?
I'm not 100% familiar with the situation, so correct me if I'm wrong on this. I noticed this thread: https://tgstation13.org/phpBB/viewtopic.php?f=7&t=15866. If I'm understanding what happened, Bubblegum can drop a blood contract which turns a player into an antag, and makes everyone else want ...
- Fri Feb 23, 2018 3:25 am
- Forum: Resolved Appeals
- Topic: [An0n3] - Kavaloosh Blacklist Appeal
- Replies: 7
- Views: 1887
Re: [An0n3] - Kavaloosh Blacklist Appeal
https://tgstation13.org/phpBB/viewtopic.php?f=34&t=3382&p=81780&hilit=kavaloosh#p81785 But the truth is you're right. I never changed, in all the years i've been playing on /tg/station, i didn't change once. I remember back when I played as Zeke Woodward, I would use skype and metagame w...
- Sun Feb 18, 2018 6:07 am
- Forum: Admin Feedback
- Topic: TribeofBeavers
- Replies: 17
- Views: 6081
Re: TribeofBeavers
Not impeccably happy about his handling of a frankly garbage AI. I, as the captain, approached the upload and asked the AI to be let in since it had turned off ID scan. The AI refused, for no reason whatsoever. (If you lack at least one element of probable cause and you deny upload access, you are ...
- Sat Feb 17, 2018 7:28 am
- Forum: Resolved Appeals
- Topic: [Vekter] TonyRavioli - Noob who misunderstood EORG
- Replies: 4
- Views: 1479
Re: [Vekter] TonyRavioli - Noob who misunderstood EORG
You should be unbanned now, but let me know over the forums or the discord if you are still having issues accessing the game. Otherwise, make sure to follow the rules, and have fun! : )
- Wed Feb 14, 2018 6:42 pm
- Forum: Video Games
- Topic: Kingdom Come: Dad Game of 2018
- Replies: 85
- Views: 23750
- Wed Feb 14, 2018 6:26 pm
- Forum: Resolved Appeals
- Topic: [Jerryderpington] Sanchez342- Permaban
- Replies: 32
- Views: 6636
Re: [Jerryderpington] Sanchez342- Permaban
You have a CID match with ckey "laimingass" in which a total of 266 connections have been noted, 20 of which belong to the "new" ckey of Sanchez342. As it stands, the previously aforementioned account is currently under a permanent ban. You have been noted on that account for you...
- Wed Feb 14, 2018 2:04 am
- Forum: Closed Policy Discussion
- Topic: Proposed rules rewrite
- Replies: 34
- Views: 6436
Re: Proposed rules rewrite
cedarbridge wrote:Posted as a joke or not I unironically support this rules reversion.
- Wed Feb 14, 2018 1:48 am
- Forum: Spriting and Mapping
- Topic: Oxford Armaments™ II - The Final Reckoning
- Replies: 23
- Views: 5758
Re: Oxford Armaments™ II - The Final Reckoning
They look pretty nice, in my opinion.
- Tue Feb 13, 2018 6:15 am
- Forum: Ideas
- Topic: Space goblins
- Replies: 9
- Views: 2209
Re: Space goblins
Slashing my way through an army of goblins, on the dark side of the moon...
- Sun Feb 11, 2018 8:15 pm
- Forum: Closed Complaints
- Topic: Atlanta-Ned - Jembo Flufftext Not knowing the rules.
- Replies: 17
- Views: 4896
Re: Atlanta-Ned
Their response - AdminHelp marked as IC issue! - Losing is part of the game! Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose. My Reply PM to-Admins: Hol...
- Sun Feb 11, 2018 9:36 am
- Forum: Resolved Appeals
- Topic: Ban Appeal For TheTruthDealer
- Replies: 3
- Views: 1518
Re: Ban Appeal For TheTruthDealer
I suggest more family friendly activities in the future for first-time bonding! Assuming this is all dealt with, I'm going to go ahead and move this to the appropriate subforum! : )
- Fri Feb 09, 2018 6:22 am
- Forum: Resolved Appeals
- Topic: [feemjmeem] Paintling - Help Gone Wrong
- Replies: 3
- Views: 1271
Re: [feemjmeem] Paintling - Help Gone Wrong
Okie doke, I just wanted clarification so I don't do it or something similar again. Also does the silicon ban extend to drones or are they seperate. Drones are not included in the regular non-human banset. A.I.s, Cyborgs, and P.A.I.s are included in the non-human (silicon) banset, but it is likely ...
- Thu Feb 08, 2018 7:29 am
- Forum: Ideas
- Topic: Character Traits
- Replies: 31
- Views: 6426
Re: Character Traits
Funny accents I think having accents be traits is almost a disservice to the dedicated few who keep up their IC accents but it would be funny yeah As one of such people, I for one would welcome the approach to more character diversity. Most of the accents we have in the game currently aren't really...