Search found 414 matches

by subject217
Sun Jul 08, 2018 7:10 am
Forum: Closed Policy Discussion
Topic: Silicon Policy and Traitors
Replies: 42
Views: 10467

Re: Silicon Policy and Traitors

4. Lone antagonists can do whatever they want. The reason Asimov silicons cannot kill non-humans for no reason is Rule 1. This had to be espoused upon in silicon policy because people are stupid. Traitors are explicitly allowed to be dicks. If you're worried about a borg harming a nonhuman, maybe y...
by subject217
Sun Jul 08, 2018 5:18 am
Forum: Closed Policy Discussion
Topic: You: Declares war, Me: Suicides, Admins: BWOINK
Replies: 88
Views: 18761

Re: You: Declares war, Me: Suicides, Admins: BWOINK

Nobody has explained why this is a bad thing or how it harms the game for the other players yet. When you allow this sort of behavior it tends to compound. A couple of people suiciding because they don't like war ops is okay, half the station suiciding is not. Even then, nobody gets banned for suic...
by subject217
Sat Jul 07, 2018 7:39 am
Forum: Resolved Appeals
Topic: [Subject217]TheBroTosser-Escalation rules are funky
Replies: 3
Views: 1347

Re: [Subject217]TheBroTosser-Escalation rules are funky

" If you think its unfair or excessive they killed you for taking their ID, consider not stealing next round." The full phrasing including a part I think is relevant is as follows. You may instigate conflict with another player within reason (you cant completley[sic] destroy their departm...
by subject217
Fri Jun 29, 2018 4:40 am
Forum: Town Hall
Topic: Trialmin Review: Alexch2
Replies: 20
Views: 5676

Re: Trialmin Review: Alexch2

For brevity's sake, it's been just about two months since Alex was trialed. Alex is a very knowledgeable player, as well as a very rational and calm admin. He should be promoted.
by subject217
Mon Jun 25, 2018 4:38 am
Forum: Former Admins
Topic: [No Longer Admin] BlueNothing
Replies: 8
Views: 2562

Re: BlueNothing

Did you try contacting them on Discord about it? Myself and several other admins discussed the ban with them there, not sure why they didn't end up replying to the thread.
by subject217
Sun Jun 17, 2018 1:04 am
Forum: Resolved Appeals
Topic: [Anajamois] - Ausops
Replies: 9
Views: 3001

Re: [Anajamois]

You won't be unbanned if you don't write a serious appeal. On why you would be unbanned in January, all I can see is that Ausops told you your probation would be until the end of 2017, which is entirely separate and moot since you failed your probation and were permabanned.
by subject217
Sat Jun 09, 2018 4:21 am
Forum: Closed Policy Discussion
Topic: Rule 5 and disallowing deliberate incompetence
Replies: 19
Views: 5499

Re: Rule 5 and disallowing deliberate incompetence

If someone's gimmick as a head role every shift is "I'm going to be a useless asshole to the detriment of everyone else in my department" and they do this consistently over a significant period of time then it becomes an admin issue. Nobody gets banned for being stupid/bad at their job int...
by subject217
Tue May 01, 2018 11:12 pm
Forum: Events Workshop
Topic: tc trades
Replies: 42
Views: 17633

Re: tc trades

somerandomguy wrote:
DemonFiren wrote:snip
Not normally, but I'm not sure about the traitor panel
Nope, you can't do it in the traitor panel either. Explicitly, being a member of one cult bars you from being able to join another.
by subject217
Sun Apr 29, 2018 10:02 pm
Forum: Former Admins
Topic: [No Longer Admin]Jerryderpington
Replies: 32
Views: 9414

Re: Jerryderpington

Did a pretty fun and particularly unintrusive gimmick with Swarmer names. Was very nice to see.
by subject217
Sat Apr 28, 2018 2:33 am
Forum: Closed Policy Discussion
Topic: Why were moodlets turned off?
Replies: 106
Views: 19656

Re: Why were moodlets turned off?

Wyzack wrote:seeing static because you are hungry and the room is dirty is fucking retarded
So because you have an issue with one particularly poorly implemented feature of moodlets that pretty much nobody will defend, they deserve to be shut off unceremoniously by a single headmin?
by subject217
Wed Apr 25, 2018 3:59 am
Forum: Coding Feedback
Topic: nuke op saw lmg is massively op
Replies: 86
Views: 18799

Re: nuke op saw lmg is massively op

it does 45 damage per hit. HP ammo is 60 damage per hit but pretty garbage versus armor. AP is 40 damage per hit with great armor pen. also it's 18 tc for the gun and 6 tc per spare magazine. you're usually spending about 30 tc total on a SAW. furthermore, people using the SAW can't use anything in ...
by subject217
Thu Feb 01, 2018 8:49 am
Forum: Ideas
Topic: PopulationMax Antagonist roles (lowpop antags)
Replies: 8
Views: 1717

Re: PopulationMax Antagonist roles (lowpop antags)

I'll write some of what I wrote ingame here too. Currently, when you play on "low pop", the mode rotation looks like this. https://i.imgur.com/9J0Qbag.jpg Obviously nobody wants to play gamemodes that are horribly unbalanced in low pop, but this still feels like it lacks in variety. Theref...