Search found 1475 matches

by MisterPerson
Sun Oct 27, 2019 5:23 pm
Forum: Ideas
Topic: Name ideas for tgui-next
Replies: 28
Views: 5926

Re: Name ideas for tgui-next

Yet Another TGUI. This isn't even a joke, there's shit like YAML (Yet Another Markup Language) floating about. isnt this usually reserved for the third or fourth iteration This is the third iteration, the first was Nano and TGUI is the second. Fourth if you consider plain old browser popups to be t...
by MisterPerson
Thu Oct 24, 2019 6:16 am
Forum: Ideas
Topic: Name ideas for tgui-next
Replies: 28
Views: 5926

Re: Name ideas for tgui-next

Yet Another TGUI. This isn't even a joke, there's shit like YAML (Yet Another Markup Language) floating about.
by MisterPerson
Wed Oct 23, 2019 4:35 pm
Forum: Ideas
Topic: Name ideas for tgui-next
Replies: 28
Views: 5926

Re: Name ideas for tgui-next

TGUI Powered by Internet Explorer or TGUI-PIE for short
by MisterPerson
Wed Oct 23, 2019 4:47 am
Forum: Coding Feedback
Topic: Clock cult 2019
Replies: 48
Views: 12880

Re: Clock cult 2019

Did it need to be reworked? Absolutely. Wasn’t the perception that it found it’s way into most of the code essentially debunked in the github? Like it’s only represented in a minor portion of the code? It’s a fun game mode that needed to do some re-work and rebalancing but coders solution to actual...
by MisterPerson
Tue Oct 22, 2019 4:53 pm
Forum: Ideas
Topic: A Future for the Science Department - Reworking Research Points
Replies: 13
Views: 3963

Re: A Future for the Science Department - Reworking Research Points

I like the idea, but make sure not to create busywork. The science points should be a reward for doing something you're already doing and not be a reward in and of themselves. Everything that gives science points should be fun to do even if it didn't give any science points at all.
by MisterPerson
Mon Oct 21, 2019 5:28 pm
Forum: Video Games
Topic: Crusader Kings III
Replies: 54
Views: 16559

Re: Crusader Kings III

XSI wrote:It won't be, apparently they revealed it will just be a console port
It runs on Xbox
Maybe I was trolled, but at this point I have so little faith in Paradox that it doesn't seem too far out there
This is fake news.
by MisterPerson
Thu Oct 17, 2019 8:31 pm
Forum: Ideas
Topic: Ai Lawset Ideas
Replies: 17
Views: 3746

Re: Ai Lawset Ideas

There was a thread on the old forums were people posted lawset ideas. There were some good ones there, mostly shit. If anyone happens to have an archive, that would be swell. 1. One living being is "it". If no one is "it", choose someone to be "it". 2. All players must ...
by MisterPerson
Sat Sep 28, 2019 2:32 pm
Forum: Ideas
Topic: Game changers without player feedback
Replies: 6
Views: 1970

Re: Game changers without player feedback

Locking this since it's very obviously against subforum rule 3. Go to discord and yell at oranges personally.
by MisterPerson
Sat Sep 21, 2019 3:47 pm
Forum: Ideas
Topic: Restart vote kinda suck
Replies: 11
Views: 2643

Re: Restart vote kinda suck

Restart votes are designed for when the server is fucked and you can't keep playing. They're thus explicitly OOC. Trying to make them IC is an extremely bad idea.
by MisterPerson
Mon Sep 02, 2019 6:14 pm
Forum: Ideas
Topic: Remove Assistants
Replies: 19
Views: 4750

Re: Remove Assistants

If you want to learn how to play a job, just play the job. If people yell, that's because they're assholes.
by MisterPerson
Sun Sep 01, 2019 4:52 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 78178

Re: Cobbychem: A Separate Thread

Tlaltecuhtli wrote:mod edit: removed
The feedback is still appreciated.
by MisterPerson
Sun Sep 01, 2019 7:00 am
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 22388

Re: Departmental Gameplay Improvements

Also a thought for contributing to RnD progress: Perhaps have unused extracts be used in the destructive analyzer, giving points according to their tier? You'd only get the points one for each color of slime obviously, but it would allow them to contribute to the RnD effort more directly, rather th...
by MisterPerson
Thu Aug 29, 2019 4:24 am
Forum: Ideas
Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
Replies: 14
Views: 2622

Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))

The captain (or whoever) uploading shitty laws that cause problems for everyone is literally the entire point. You're asking to remove what's fun about the system.
by MisterPerson
Thu Aug 29, 2019 2:43 am
Forum: General Chat
Topic: /tg/station is a parliamentary democracy
Replies: 26
Views: 5370

Re: /tg/station is a parliamentary democracy

How dare you forget Aranclano's very serious vote ¯\_(ツ)_/¯

Technically that was the host vote, but SoS just gave it to coderbus every time.
by MisterPerson
Wed Aug 28, 2019 7:17 pm
Forum: General Chat
Topic: /tg/station is a parliamentary democracy
Replies: 26
Views: 5370

Re: /tg/station is a parliamentary democracy

IkeTG wrote:so MSO's the queen of /tg/station?
And his weed is the corgis.
by MisterPerson
Wed Aug 28, 2019 4:55 am
Forum: General Chat
Topic: /tg/station is a parliamentary democracy
Replies: 26
Views: 5370

Re: /tg/station is a parliamentary democracy

Are people actually complaining that there's too many changes? Changes they don't like, sure, but I've always heard that rapid development was a core strength of ours. New stuff is fun, changes to the meta are fun, having to relearn the game is fun, etc.
by MisterPerson
Wed Aug 28, 2019 12:45 am
Forum: General Chat
Topic: /tg/station is a parliamentary democracy
Replies: 26
Views: 5370

Re: /tg/station is a parliamentary democracy

Go home oranges, you're drunk.
by MisterPerson
Wed Aug 21, 2019 2:30 am
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17408

Re: Giving botany a mutagen dispenser

Cobby wrote:tfw there was a time people played botany because it was relaxing instead of a powerhouse.
tHiS iS tHe FuTuRe YoU cHoSe
YoU cOuLd HaVe StOpPeD tHiS
wHy DiDn'T yOu StOp ThIs?
by MisterPerson
Mon Aug 19, 2019 10:46 pm
Forum: Ideas
Topic: Cooldown on ghost role respawns to combat metainfo
Replies: 24
Views: 5678

Re: Cooldown on ghost role respawns to combat metainfo

Could be a scaling penalty where the first time you die is like 30 seconds, second time is a minute, third time is 2 minutes, and each time after that is 5. Or whatever. The idea is if you just die once or twice over 40 minutes, it's not too bad, but if you keep throwing yourself into danger and die...
by MisterPerson
Sat Aug 17, 2019 11:28 pm
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17408

Re: Giving botany a mutagen dispenser

There is nothing wrong with having obscure mechanics to newer players. Newer players shouldn't be going to botany to churn out 0-100 or 100-0 plants to begin with. They'd be going to botany to make plants. I don't think having mechanics that encourage veterans to teach newer players but also not ma...
by MisterPerson
Fri Aug 16, 2019 6:12 am
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 22388

Re: Departmental Gameplay Improvements

RCDs made the time investment for wall/door construction a non issue, although making it even faster would always be appreciated. The main problem in construction is all the little things like machines/lights/air alarms/APCs/pipes etc. It takes a lot of clicks to lay all that stuff down. Lots of cl...
by MisterPerson
Sun Aug 11, 2019 8:44 pm
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17408

Re: Giving botany a mutagen dispenser

MMMiracles wrote:yo what if we just port the botania mod from minecraft
yo what if some of us haven't played that mod and don't know what it do
by MisterPerson
Sun Aug 11, 2019 3:57 pm
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17408

Re: Giving botany a mutagen dispenser

So I did the blumpkin strategy last round. It's a sound strategy. But it's not intuitive for new players, it's a meta strat by advanced players that spreads by word of mouth... If it's a knowledge problem, that can be corrected, like say with a computer that lists available mutations and what they ...
by MisterPerson
Sun Aug 11, 2019 4:32 am
Forum: Closed Policy Discussion
Topic: Make Sybil-2 A heavy roleplay server
Replies: 30
Views: 8067

Re: Make Sybil-2 A heavy roleplay server

This isn't a codebase development idea, it's a server-related idea. I'm gonna move this to policy discussion where it belongs.
by MisterPerson
Fri Aug 09, 2019 7:41 am
Forum: Ideas
Topic: D-Boys. (Mid-Round Content for Security.)
Replies: 18
Views: 4327

Re: D-Boys. (Mid-Round Content for Security.)

I'm not so sure it's a good idea to antag them, but if you do want to make them antags, I would recommend instead to make it a high-ish chance to antag them. This way there's actually a chance they're telling the truth when they go "I was framed! Let me go!" Plus obviously Nanotrasen is go...
by MisterPerson
Wed Aug 07, 2019 6:53 pm
Forum: General Chat
Topic: I just can't take people with little anime girls as their profile pic seriously
Replies: 34
Views: 7269

Re: I just can't take people with little anime girls as their profile pic seriously

Vile Beggar wrote:why does the catbug have a totenkopf cap
why is your avatar wearing a cock on his head?
by MisterPerson
Mon Aug 05, 2019 3:41 am
Forum: Off Topic
Topic: Thread in which I post cute opossums
Replies: 17
Views: 16236

Re: Thread in which I post cute opossums

Are these American or Australian?
by MisterPerson
Sun Aug 04, 2019 12:57 pm
Forum: Ideas
Topic: Buffs and Nerfs
Replies: 11
Views: 2715

Re: Buffs and Nerfs

That's true, but if the antag literally always/never wins, that's not terribly fun either. I'm not sure why a 50% win rate is supposedly too high, though. You would think a 50/50 win rate would be ideal, no? I'll take an antag that wins 1 in 1000 times but generates an excellent story through crew ...
by MisterPerson
Sat Aug 03, 2019 2:30 pm
Forum: Ideas
Topic: Buffs and Nerfs
Replies: 11
Views: 2715

Re: Buffs and Nerfs

That's true, but if the antag literally always/never wins, that's not terribly fun either. I'm not sure why a 50% win rate is supposedly too high, though. You would think a 50/50 win rate would be ideal, no?
by MisterPerson
Sat Aug 03, 2019 2:21 pm
Forum: Ideas
Topic: Mapping: Choose/build your engine
Replies: 26
Views: 5505

Re: Mapping: Choose/build your engine

If you want that stuff used for research, wouldn't it make more sense to have them in science instead of engineering?
by MisterPerson
Fri Aug 02, 2019 3:06 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27122

Re: Security buffs

I meant disguises in general. Sure you can get a passable one, but you're always going to have issues like the wrong PDA, ID, backpack, radio, jumpsuit, etc. that are FAR more obvious than stuff like this. All are entirely possible and easy for 2 TC I still hold that this isn't a real problem, but ...
by MisterPerson
Thu Aug 01, 2019 5:32 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27122

Re: Security buffs

Kryson wrote:Giving sec magical permanent 50% stamina reduction is a bad idea.
Why?
by MisterPerson
Wed Jul 31, 2019 7:51 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27122

Re: Security buffs

I meant disguises in general. Sure you can get a passable one, but you're always going to have issues like the wrong PDA, ID, backpack, radio, jumpsuit, etc. that are FAR more obvious than stuff like this.
by MisterPerson
Wed Jul 31, 2019 7:30 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27122

Re: Security buffs

The quirk/trait should not be transferable, it should only apply to roundstart or late joining Officers. I disagree, this makes disguises impossible. Not only has that ship sailed a long time ago, even then, if the thing outing your disguise is the fact someone notices you taking less stamina damag...
by MisterPerson
Tue Jul 30, 2019 11:07 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27122

Re: Security buffs

I indeed do care a lot about the "gameness" of it, and would strongly prefer that. And again, regardless of all other aspects: Unless you make sure that these abilities are communicated very clearly in-game (such as a message or an on-mob animation when an officer resists stamina damage),...
by MisterPerson
Sun Jul 28, 2019 10:06 pm
Forum: Coding Feedback
Topic: Fusion temperatures are getting a little stupid.
Replies: 50
Views: 13439

Re: Fusion temperatures are getting a little stupid.

Could also change air alarms so you can tell what the problem is at a glance rather than just a generic warning or danger.
by MisterPerson
Fri Jul 26, 2019 12:59 am
Forum: Coding Feedback
Topic: Fusion temperatures are getting a little stupid.
Replies: 50
Views: 13439

Re: Fusion temperatures are getting a little stupid.

Personally I wanted to see fusion require powered shielding to actually do, seeing as temperatures at those heat levels should destroy ordinary materials that the station is made out of (immediately venting to space) That's a bit of an understatement. Here's the boiling point of a bunch of metals ....
by MisterPerson
Wed Jul 24, 2019 11:13 pm
Forum: Ideas
Topic: Permanent Rating System
Replies: 8
Views: 2203

Re: Permanent Rating System

Apprentice Clown
Junior Clown
Clown
Senior Clown
Executive Clown
Master Clown
Grand Master Clown
Secret Master Clown

I'd rather tie these with achievements than pure playtime.
by MisterPerson
Tue Jul 23, 2019 10:53 am
Forum: Ideas
Topic: Flash changes
Replies: 56
Views: 12519

Re: Flash changes

What the fuck is a synthetic flash anyway? Like are other flashes harvested from a living thing? People have been joking about this since "synthetic" flashes were added. And yeah they were basically just 1-time use flashes added to Robotics so they wouldn't have access to "real" ...
by MisterPerson
Fri Jul 12, 2019 11:10 am
Forum: Coding Feedback
Topic: Antag math is confusing as hell
Replies: 8
Views: 2984

Re: Antag math is confusing as hell

Here's the PR that changed it to what it is today complete with graph demostrating things: https://github.com/tgstation/tgstation/pull/4657 Let's break it down a bit. First, min()/max() used like that is Clamp(). Second, round() is floor(). Third, let's remove the num_modifier for now: num_traitors ...
by MisterPerson
Thu Jul 11, 2019 12:41 am
Forum: Coding Feedback
Topic: Janitors can't keep up with the rate of mess
Replies: 23
Views: 4850

Re: Janitors can't keep up with the rate of mess

Maybe the janitor just needs signs that say "Bless this mess" so they don't feel so bad about the mess?
by MisterPerson
Mon Jul 08, 2019 1:52 am
Forum: Coding Feedback
Topic: It should be easier to rebuild after a hull breach
Replies: 17
Views: 4019

Re: It should be easier to rebuild after a hull breach

The problem with having robust RCD/RPD/RPED/etc is that they still leave manual construction in a shitty place. And then it's like... why even have manual construction at all if it's going to be left awful? Serious question: do we actually expect people to rebuild all the newscasters and light switc...
by MisterPerson
Sun Jul 07, 2019 3:29 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40249

Re: Github Merging

Mickyan wrote:who are these alleged good players that are leaving over having a third gender option
That's impossible. Good people wouldn't do that. That's like asking "Hey, where'd all the good murderers go?"
by MisterPerson
Sun Jun 30, 2019 6:53 pm
Forum: Ideas
Topic: The Hardware Encryption Key
Replies: 15
Views: 3570

Re: The Hardware Encryption Key

I think the gibberish could literally just be 3 lines and that would get the point across.
by MisterPerson
Sat Jun 29, 2019 4:35 am
Forum: Ideas
Topic: The Hardware Encryption Key
Replies: 15
Views: 3570

Re: The Hardware Encryption Key

Shuttle calls would be passed through? Does this mean you can't call the shuttle if the key is missing?
by MisterPerson
Wed Jun 26, 2019 5:51 pm
Forum: Ideas
Topic: Nerfing Grabs
Replies: 15
Views: 3586

Re: Nerfing Grabs

I don't mind being able to grab someone while holding something, but it's a little silly to be able to attack someone with something you're holding while you're choking them and keep the chokehold on. The choke is already brutal enough tbh.
by MisterPerson
Mon Jun 24, 2019 8:19 pm
Forum: Closed Policy Discussion
Topic: IC Netspeak/Chat Filter: Suggestions
Replies: 107
Views: 24165

Re: IC Netspeak/Chat Filter: Suggestions

One thing I feel like pointing out is that any additions to the filter need not be permanent. You can put "round" on there for like 2 weeks and then remove it to see if people going "It's a rev round!" get the hint.
by MisterPerson
Thu Jun 20, 2019 6:46 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40249

Re: Github Merging

At this point I'm not sure what even is the original problem we're trying to solve. OP was about merging controversial PR's without server oversight, but this current line of discussion is about something else altogether. My point was that we don't need more codebase-server integration, they're alre...
by MisterPerson
Thu Jun 20, 2019 5:03 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40249

Re: Github Merging

It's not possible for our contributors to "outsmart" the community because they ARE the community. That's the secret to how this shitshow works. Any rando contributor does what they individually want, but collectively they do what the community at large wants to do. I'm not saying the syst...