Search found 1548 matches

by TheNightingale
Sun Jul 31, 2016 2:56 am
Forum: Closed Policy Discussion
Topic: Can you attack the HOS for mutilating crew w/o explanation?
Replies: 50
Views: 12012

Re: Can you attack the HOS for mutilating crew w/o explanati

"Hey, HoS, why did you kill that guy in the hall?" [Silence] "Security, why'd your boss kill that guy?" "I'unno... let me check. Hey, boss, why'd you kill that guHURK" "Yep, HoS rogue, get the stunprods." If you care enough to want to kill the HoS, you care en...
by TheNightingale
Sat Jul 30, 2016 7:47 pm
Forum: Former Admins
Topic: [No longer an admin] ForcefulCJS
Replies: 54
Views: 14574

Re: ForcefulCJS

It is not the rod that moves. It is only yourself.
by TheNightingale
Sat Jul 30, 2016 1:37 pm
Forum: Closed Policy Discussion
Topic: Can you attack the HOS for mutilating crew w/o explanation?
Replies: 50
Views: 12012

Re: Can you attack the HOS for mutilating crew w/o explanati

Before you mess with Security, make sure you know as much as you can about the situation first. Understand that, although you don't have all the information, they probably know more than you about why they're doing something. It's okay to ask "Hey, why are you doing {unusual act}?".
by TheNightingale
Fri Jul 29, 2016 11:26 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036327

Re: ITT: We make shitty suggestions and come up with poor id

Wrong thread, beholders are awesome.
by TheNightingale
Fri Jul 29, 2016 11:22 pm
Forum: Successful Complaints
Topic: [HotelBravoLima] Repukan - Personally Biased ERT.
Replies: 38
Views: 11913

Re: [HotelBravoLima] Repukan - Personally Biased ERT.

* Kill anyone who gets on the shuttle 50+ people, no matter how much gear you got you can't take on that many people without being swarmed over This was on Basil. There were about twenty people online, of which it's a safe estimate to say that about a third were braindead, ghosts or sucicides, leav...
by TheNightingale
Fri Jul 29, 2016 10:45 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 227667

Re: Minor Feedback

It seems like disablers are really, really weak now. As in, I'll unload an entire egun of disabler beams into someone (and hit), move to cuff them, and then they stand up and run off before I've finished. What happened?
by TheNightingale
Fri Jul 29, 2016 10:35 pm
Forum: Successful Complaints
Topic: [HotelBravoLima] Repukan - Personally Biased ERT.
Replies: 38
Views: 11913

Re: [HotelBravoLima] Repukan - Personally Biased ERT.

The ERT wasn't armed with pulse weaponry, and they fired on you because you waved a meathook in their face. There's a difference between trying to hijack the shuttle and trying to maximise your K/D ratio; if you try and kill a bunch of people (especially on lowpop), you have to expect resistance. If...
by TheNightingale
Fri Jul 29, 2016 4:28 pm
Forum: Ideas
Topic: make wizards not be able to use guns
Replies: 24
Views: 5723

Re: make wizards not be able to use guns

Wizards should be able to use guns from Summon Guns, absolutely. They're magic guns. But if you jaunt into the Armory, loot all the weapons and start tase-and-lasing people, are you a Wizard, or are you some nerd with Armory gear who just happens to have magic?
by TheNightingale
Fri Jul 29, 2016 3:21 am
Forum: Ideas
Topic: Titanium Lavaboats
Replies: 11
Views: 2795

Re: Titanium Lavaboats

Emergent gameplay.
by TheNightingale
Fri Jul 29, 2016 2:59 am
Forum: Ideas
Topic: make wizards not be able to use guns
Replies: 24
Views: 5723

Re: make wizards not be able to use guns

Wizards should only be able to use guns if the gun has a magic firing pin installed (they already exist, wands and staves have them - Summon Guns and Lesser Summon Guns weapons should also have these!). They should also be able to buy magic firing pins... at the cost of one spell point each.
by TheNightingale
Wed Jul 27, 2016 5:42 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 611046

Re: Pet Peeves Thread - Little things that REALLY annoy you

Pet peeve: people starting arguments in threads when they really don't need to. Chill.
by TheNightingale
Wed Jul 27, 2016 2:33 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 611046

Re: Pet Peeves Thread - Little things that REALLY annoy you

There is almost NEVER a context in which removing a headset from a prisoner makes you anything other than a terrible, terrible member of security. If you do that willy-nilly, you should remove all security roles from your preferences forever. If I'm sending someone to perma, I'll take their headset...
by TheNightingale
Wed Jul 27, 2016 2:32 am
Forum: General Chat
Topic: So, secborgs re-enabled anytime soon?
Replies: 303
Views: 78038

Re: So, secborgs re-enabled anytime soon?

Okay, but you shouldn't be able to spam disarm and stand a good chance of winning fights either. Yes, you can disarm deathsquad pulse rifles easily. That's not a good thing.
by TheNightingale
Tue Jul 26, 2016 10:06 pm
Forum: Coding Feedback
Topic: Space ruins are too hard to find
Replies: 17
Views: 4428

Re: Space ruins are too hard to find

I know the ruin with the green creatures has a GPS in it, but I don't think the rest do. What if they all did?

But then we get GPS bloat. That's a thing now... alright. GPSes need to be able to filter between lavaland/space ruin GPS signals, and GPS signals from actual people.
by TheNightingale
Tue Jul 26, 2016 12:59 pm
Forum: Ideas
Topic: give borgs more weaknesses
Replies: 20
Views: 5523

Re: give borgs more weaknesses

- Make borgs take slowdown from damage This sounds good. - Make borgs get their modules disabled from damage earlier Nooooo. Disabling modules is already brutal. - Give disarm a chance to disable the borgs modules for a second or two That's what flashes are for. - Add a way to restrain borgs withou...
by TheNightingale
Tue Jul 26, 2016 12:51 pm
Forum: Ideas
Topic: Let me murder people who loot corpses then
Replies: 11
Views: 3051

Re: Let me murder people who loot corpses then

[Security Officer] "Hey, doc, have you seen my ID and gun?" [Medical Doctor] "Urist McGriffon took them. I'll let you know if I see them." The Officer runs off to deliver some justice to Urist with the pointy end of his stunbaton. Meanwhile, the MD chuckles to herself as she uses...
by TheNightingale
Tue Jul 26, 2016 12:49 am
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21259

Re: Remove space wind.

In the past two days, I've seen five separate incidents of people breaking a window, then being chainstunned and killed in seconds by space wind pulling them into the electrified grille. It's hilarious.
by TheNightingale
Tue Jul 26, 2016 12:24 am
Forum: Closed Policy Discussion
Topic: On heads randomly calling Emergency Shuttles
Replies: 14
Views: 3047

Re: On heads randomly calling Emergency Shuttles

Anyone recalling the shuttle in a real emergency without the intent on calling red alert gets executed in my books. Real emergency meaning basically 60% of the station is dead, or singuloose. PSA: Recalling for red alert is only a good idea when the shuttle will take eight minutes or more . If it's...
by TheNightingale
Mon Jul 25, 2016 11:54 am
Forum: Ideas
Topic: Tarajans, or the equivalent
Replies: 51
Views: 12723

Re: Tarajans, or the equivalent

The idea of "this thing is always valid, kill them" kind of conflicts with the "chill, you don't have to kill everything" theme we have going on. Add Tajaran without the always-valid clause.
by TheNightingale
Mon Jul 25, 2016 2:11 am
Forum: Ideas
Topic: Teacher system
Replies: 5
Views: 1056

Re: Teacher system

The wiki button doesn't tell you everything. Remember, people learn differently - some like to read things, some like to watch other people do things, some like to be told how to do things, some like to try it themselves.
by TheNightingale
Sun Jul 24, 2016 8:04 pm
Forum: General Chat
Topic: Away Missions Spinoff
Replies: 33
Views: 9126

Re: Space Ship 13

Open source?
by TheNightingale
Fri Jul 22, 2016 1:25 am
Forum: Coding Feedback
Topic: add extra slots to mining
Replies: 20
Views: 4372

Re: add extra slots to mining

imblyings wrote:There are three extra lockers at mining with the essentials.
Including the suits?
by TheNightingale
Thu Jul 21, 2016 11:59 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 644051

Re: Stories of Awesome (Or something close to it.)

How do you use potassium and water to blast through rocks? The first time I tried it, the explosion just knocked me down. The second, it gibbed me and destroyed half the seed vault.
by TheNightingale
Thu Jul 21, 2016 11:55 pm
Forum: Successful Complaints
Topic: [Jud1c470r] Griefing Players w/ Rods n Meteors
Replies: 23
Views: 7606

Re: [Jud1c470r] Griefing Players w/ Rods n Meteors

You know those rounds where memey things happen? This is one of those rounds. Literally the worst part of it was Pascal losing his beard, and that's arguably not even a bad thing.
by TheNightingale
Thu Jul 21, 2016 12:02 pm
Forum: Closed Policy Discussion
Topic: Should people be allowed to suicide at roundstart
Replies: 193
Views: 49347

Re: Should people be allowed to suicide at roundstart

i have the right to decide not to play the game and you can't take it from me Nobody's saying you can't decide not to play the game. We're saying that if you decide not to play the game after you've already started playing the game, you won't be able to play some of the game in future. It's like an...
by TheNightingale
Wed Jul 20, 2016 2:28 am
Forum: Closed Policy Discussion
Topic: Lavaland roles and their rules.
Replies: 24
Views: 5108

Re: Lavaland roles and their rules.

Personally I hold prisoners to the ash walker standard. They're escaped convicts that were being held by the same company that all the crew are employed by. I get a lot more rustled when I see a prisoner show up wearing guard gear ripped off a corpse and security's just like "welcome aboard!&q...
by TheNightingale
Mon Jul 18, 2016 1:05 am
Forum: Closed Policy Discussion
Topic: Should people be allowed to suicide at roundstart
Replies: 193
Views: 49347

Re: Should people be allowed to suicide at roundstart

Observe at roundstart, wait three minutes, check the orbit list for anyone who's dead; if they're a suicide, note. Second time, antagban.
"But then they'll go braindead!"
Ban those ones too. Ban everyone until they get the message.
by TheNightingale
Sat Jul 16, 2016 2:27 pm
Forum: Closed Policy Discussion
Topic: Basil rule enforcement and High RP Enforcement.
Replies: 59
Views: 13987

Re: Basil rule enforcement and High RP Enforcement.

Wizards - and any antags - are supposed to make the round interesting. They don't have to kill a bunch of people to achieve that, but they do have to do something . Friendly wizards as in "hey, I'm a wizard, can I sign up as chef" are bad; friendly wizards as in "hey, I'm a wizard, le...
by TheNightingale
Wed Jul 13, 2016 12:42 pm
Forum: Closed Policy Discussion
Topic: Should people be allowed to suicide at roundstart
Replies: 193
Views: 49347

Re: Should people be allowed to suicide at roundstart

Antagban them without telling them. They can keep joining and suiciding and being disappointed, forever.
by TheNightingale
Tue Jul 05, 2016 2:20 pm
Forum: Successful Complaints
Topic: [Hornygranny] Silently deadminned
Replies: 64
Views: 19587

Re: [Hornygranny] Silently deadminned

This whole thread is a farce; it reads like an unironic illuminaughty conspiracy with the headmins as the evil tentacle aliens from space. It doesn't sound like this is really about bandit being in IRC, but rather "quick, we need to nail them for something, let's go with this". You know ho...
by TheNightingale
Mon Jul 04, 2016 8:03 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 611046

Re: Pet Peeves Thread - Little things that REALLY annoy you

I think the point was that letting someone tamper with the AI in a harmless way can easily end up with the AI also being subverted. You could've onehumaned the AI (but you didn't).
by TheNightingale
Fri Jul 01, 2016 4:32 pm
Forum: Closed Policy Discussion
Topic: Multiple antag types and conversions within the same round
Replies: 54
Views: 10588

Re: Multiple antag types and conversions within the same rou

Doesn't "escape alone" allow for other antags to be on the shuttle with you anyway?
by TheNightingale
Thu Jun 30, 2016 8:10 pm
Forum: General Chat
Topic: Which would you rather be 2: Antag Boogaloo.
Replies: 41
Views: 11992

Re: Which would you rather be 2: Antag Boogaloo.

Lich wizard with a staff of healing and wands of death. I'd help out in medicine, and also assassinate Donald Trump.

E: Damn it.
by TheNightingale
Wed Jun 29, 2016 10:54 pm
Forum: Closed Policy Discussion
Topic: Multiple antag types and conversions within the same round
Replies: 54
Views: 10588

Re: Multiple antag types and conversions within the same rou

I'd say the team antag should always come first, except when the solo antag specifically overrides it. You shouldn't kill the CE if they're a cultist and you need to steal their blueprints, but similarly, they should give you the blueprints, because you're on the same team. If your objective is &quo...
by TheNightingale
Wed Jun 29, 2016 4:10 pm
Forum: Off Topic
Topic: YOU PC BRO? CHECK YOUR PRIVILEGE CIS WHITE MALE
Replies: 41
Views: 9601

Re: YOU PC BRO? CHECK YOUR PRIVILEGE CIS WHITE MALE

Image

I'm non-religious, fairly well-off, cis, and white.
Privileges: checked.
by TheNightingale
Wed Jun 29, 2016 12:41 pm
Forum: Closed Complaints
Topic: [Isratosh]Antag Favoritism, Badminery
Replies: 28
Views: 6417

Re: [Isratosh]Antag Favoritism, Badminery

If they're both antags simultaneously, they should have to follow the rules of both simultaneously:
* You can't backstab your team
* ... unless your solo antag objectives tell you to (e.g. "absorb the headrev")
by TheNightingale
Sun Jun 26, 2016 12:56 pm
Forum: Closed Policy Discussion
Topic: Disallow murder sprees on Basil.
Replies: 92
Views: 20318

Re: Disallow murder sprees on Basil.

The Basil community used to be all for it, but since this thread was made (back in February), it's changed a lot. I don't even care any more, someone necro'd it when the last post was in March.
by TheNightingale
Sat Jun 25, 2016 12:36 pm
Forum: Closed Policy Discussion
Topic: Disallow murder sprees on Basil.
Replies: 92
Views: 20318

Re: Disallow murder sprees on Basil.

Sligneris wrote:Just let antags have their antag freedom, without them being paranoid about staff interventions while the entire crew is already against them
"The entire crew"... so that's three assistants, an MD, a dead Security Officer and HoP, and a braindead Engineer?
by TheNightingale
Thu Jun 23, 2016 11:53 pm
Forum: Closed Policy Discussion
Topic: Station damage FNR
Replies: 83
Views: 19729

Re: Station damage FNR

Make atmos and engineering high risk areas so breaking into them makes you valid salad. Feel free to chop up shitters who break into atmos with your axe They disarm you, take your axe and decapitate you. It's valid/"IC issue". They take your hardsuit, ID, gloves and toolbelt, then go into...
by TheNightingale
Thu Jun 23, 2016 12:15 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036327

Re: ITT: We make shitty suggestions and come up with poor id

Wrong thread, I never knew we needed those so much.
by TheNightingale
Tue Jun 21, 2016 3:56 pm
Forum: Coding Feedback
Topic: Armour Wars: Episode 3, Revenge of the Balance
Replies: 116
Views: 23886

Re: Armour Wars: Episode 3, Revenge of the Balance

... good point. Okay, long story short, armour durability and resistance, armour falls apart when hit too much, but the resistance is much higher than it is now. Armour is, in general, better if you're going into one fight, but if you get into multiple fights, you should repair it in between.
by TheNightingale
Tue Jun 21, 2016 1:50 pm
Forum: Coding Feedback
Topic: Armour Wars: Episode 3, Revenge of the Balance
Replies: 116
Views: 23886

Re: Armour Wars: Episode 3, Revenge of the Balance

Something along these lines: Armour has x melee durability value, y bullet durability value and z energy durability value. Every attack that hits the wearer transfers {resistance}% of the damage from the attack, into the durability; the rest goes to the target as usual. When one of the values hits 0...
by TheNightingale
Tue Jun 21, 2016 12:58 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036327

Re: ITT: We make shitty suggestions and come up with poor id

Dumping large quantities of water on a tile should make it spread to neighbouring tiles, mopping only wets the targeted tile if the puddle reaches a bare cable or shocked machine it should shock everyone standing in it unless they're wearing galoshes (specifically galoshes, not noslips, noslips are...
by TheNightingale
Mon Jun 20, 2016 9:36 pm
Forum: Coding Feedback
Topic: Armour Wars: Episode 3, Revenge of the Balance
Replies: 116
Views: 23886

Re: Armour Wars: Episode 3, Revenge of the Balance

No, no, no. Code it, but then give the code to someone who isn't vocal about Sec being underpowered, and have them PR it.
by TheNightingale
Mon Jun 20, 2016 5:12 pm
Forum: Coding Feedback
Topic: Armour Wars: Episode 3, Revenge of the Balance
Replies: 116
Views: 23886

Re: Armour Wars: Episode 3, Revenge of the Balance

Durability on its own would just be a nerf to armour; you'd need to increase its protective values significantly to make up for it. (But if you do that, the PR doesn't get merged, because "THEY BUFF THEY OWN JOB" memes.)
by TheNightingale
Mon Jun 20, 2016 1:02 pm
Forum: Coding Feedback
Topic: Armour Wars: Episode 3, Revenge of the Balance
Replies: 116
Views: 23886

Re: Armour Wars: Episode 3, Revenge of the Balance

I think the suggestion was instead of a percentage resistance, not as well as; so DR 5 means a 25-brute bullet does 20 instead, but a revolver.... wait, this still means the. 357 can 2HKO anyone.
by TheNightingale
Mon Jun 20, 2016 10:19 am
Forum: Closed Complaints
Topic: [Shadowlight213] Blocking Captain Slot pregame
Replies: 20
Views: 4551

Re: [Shadowlight213] Blocking Captain Slot pregame

If another player rolls Captain and you don't, are they violating your rights?
by TheNightingale
Mon Jun 20, 2016 7:42 am
Forum: Coding Feedback
Topic: Armour Wars: Episode 3, Revenge of the Balance
Replies: 116
Views: 23886

Re: Armour Wars: Episode 3, Revenge of the Balance

Snip. ^Do this. 1 DR for minor armour (hardsuits, etc), 5 DR for Security/black-and-red, 7 for the Captain/HoS/Ops, 10 for riot/bulletproof/ablative/ERT, 15 for deathsquad. Badabing badaboom, dedicated melee weapons are still powerful, and armour actually protects against stuff. Buckshot is for una...
by TheNightingale
Sun Jun 19, 2016 12:40 pm
Forum: Closed Policy Discussion
Topic: Disallow murder sprees on Basil.
Replies: 92
Views: 20318

Re: Disallow murder sprees on Basil.

paprika wrote:>it's a sybil players/forum warriors trying to decide basil policy for basil players episode

yeah nah