Search found 361 matches

by Fatal
Fri May 22, 2020 3:28 pm
Forum: Resolved Appeals
Topic: [FatalX1] iksxde - Ban evading
Replies: 2
Views: 937

Re: [FatalX1] iksxde - Ban evading

Well despite barely acknowledging what you did, there is more that you have done since then which is probably why you are trying to get yourself unbanned from here

Yeah this is denied

If the headmins want to explain the rest that's up to them
by Fatal
Wed May 20, 2020 8:41 am
Forum: Coding Feedback
Topic: Random hardcore feedback
Replies: 27
Views: 6752

Re: Random hardcore feedback

I don't think anything should be blacklisted but, they should give you significantly more points The majority of traits are passive, bad, but passive However, brain tumour gives you a lot to manage properly, especially if you aren't working in medical, or you can hope medical knows how to deal with ...
by Fatal
Sat May 16, 2020 9:43 am
Forum: Resolved Appeals
Topic: [Fatalx1] Sasukexsakura1337 killing ian
Replies: 12
Views: 2800

Re: [Faithx] Sasukexsakura1337 killing ian

Alright I dunno who this "FaithX" person is but I'll handle this instead (I'm just kidding I'll edit the OP(Oh I can't some kind person edit that please)) Anyway, this ban expired ages ago, so this is just a note appeal This is the note in question Killed Ian, apparently to avoid being stu...
by Fatal
Fri May 15, 2020 5:00 pm
Forum: Coding Feedback
Topic: Random hardcore feedback
Replies: 27
Views: 6752

Re: Random hardcore feedback

One thing I would like to see

In the scoreboard at the end, list the traits the hardcore people had, it saying "X survived as X and earned X points" doesn't mean a great deal
by Fatal
Thu May 14, 2020 8:13 am
Forum: Coding Feedback
Topic: Random hardcore feedback
Replies: 27
Views: 6752

Re: Random hardcore feedback

Blindness was fine when I had it, deafness gives you a much worse penalty in my opinion It would be nice if it didn't force you as a human every time also Other than that it's great However, perhaps change the "all or nothing" approach, right now you have to evac on the shuttle to get any ...
by Fatal
Wed May 13, 2020 8:45 am
Forum: Closed Policy Discussion
Topic: Being valid for calling someone slurs?
Replies: 33
Views: 18851

Re: Being valid for calling someone slurs?

It's clear the only answer is to ban the n-word
by Fatal
Fri Apr 24, 2020 10:55 am
Forum: Closed Complaints
Topic: [FatalX1] Allowing blatant rulebreaking to go unpunished
Replies: 10
Views: 3286

Re: [FatalX1] Allowing blatant rulebreaking to go unpunished

Alright despite showing as round 0, Arianya informed me the logs do exist This is where you succumbed, you had quite a lot of health left [2020-04-23 21:44:39.295] ATTACK: Bucovineanu/(Ionel Ionescu) Has whispered his final words while in hard critical with -54.3 points of health! (Vault (84, 162, 2...
by Fatal
Fri Apr 24, 2020 7:05 am
Forum: Closed Complaints
Topic: [FatalX1] Allowing blatant rulebreaking to go unpunished
Replies: 10
Views: 3286

Re: [FatalX1] Allowing blatant rulebreaking to go unpunished

Alright, let's clear a few things up As Istoprocent mentioned, you succumbed / death whispered, and as the logs weren't working for that round I can't go back and look at how much health you had when this happened As mentioned also, the vault, is a high security area, yes, you were trying to fix som...
by Fatal
Thu Apr 23, 2020 1:14 pm
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 31719

Re: Emag change PR

Or limited uses before it's completely bust is a better change
by Fatal
Tue Apr 07, 2020 1:24 pm
Forum: Resolved Appeals
Topic: [FatalX1] Strontium - perma ban appeal
Replies: 4
Views: 1073

Re: [FatalX1] Strontium - perma ban appeal

Okay, I'm prepared to unban you with a 2 month probation period

Any infraction which is something we would usually ban for a day or more, the permaban is being re-applied as a breach of probation

You say you have a resolve for good gameplay, so this shouldn't be a problem
by Fatal
Mon Apr 06, 2020 6:11 pm
Forum: Resolved Appeals
Topic: [FatalX1] Strontium - perma ban appeal
Replies: 4
Views: 1073

Re: [FatalX1] Strontium - perma ban appeal

Alright here goes Whilst I appreciate you recognise your mistakes, and you have been banned for 5 months now, in the time you did play, which equalled roughly 5 months also, just over 500 connections, you did accumulate quite a large number of notes and bans, as you say, mostly for tiding or similar...
by Fatal
Sun Mar 29, 2020 9:53 pm
Forum: Resolved Appeals
Topic: [FatalX1 ] <cruz howe> - dayban for lethals on captain
Replies: 3
Views: 1105

Re: [FatalX1 ] <cruz howe> - dayban for lethals on captain

Alright round is over There's not really a lot to say here, you were on the bridge, messing with the comms console which was still logged in The Captain sees you and tries to disable you, using his energy gun You pull out your energy gun, and switch it to lethal force, and empty it at the Captain, a...
by Fatal
Sat Mar 28, 2020 4:26 pm
Forum: Closed Policy Discussion
Topic: Valid Demotions are Protected similar to Valid Arrests
Replies: 58
Views: 15665

Re: Valid Demotions are Protected similar to Valid Arrests

I suppose the argument here is what do you define as a "valid" demotion

Personally speaking anyone who kills someone who gets them demoted for what I consider a valid reason is getting dunked into the sun anyway
by Fatal
Wed Mar 25, 2020 9:25 am
Forum: Resolved Appeals
Topic: [fatalx1] stanalbatross - afk? not an excuse
Replies: 3
Views: 1736

Re: [fatalx1] stanalbatross - afk? not an excuse

I already edited the note to reflect that it wasn't zalgo text yesterday As for the 5 minute ban, I asked players to not use annoying text in OOC, 2 people continued and got a 5 minute ban each for it, you were one of those people As for speaking a foreign language, this is an English speaking serve...
by Fatal
Wed Feb 19, 2020 8:40 am
Forum: Coding Feedback
Topic: Families game mode feedback
Replies: 44
Views: 11819

Re: Families game mode feedback

Alright after running a round of this on events last night we got some feedback: The direction the players are meant to take with it seem rather vague, and I had a lot of players asking me what the fuck they had to do, adding something the players can look at, say, an objective, in their notes, woul...
by Fatal
Fri Feb 14, 2020 6:15 pm
Forum: Closed Policy Discussion
Topic: give events hall a real name
Replies: 15
Views: 3078

Re: give events hall a real name

Following the usual naming theme, the obvious choice is

Polly
by Fatal
Fri Jan 03, 2020 10:45 am
Forum: Resolved Appeals
Topic: [FatalX1] <Common Thief> - Self Defense
Replies: 5
Views: 1612

Re: [FatalX1] <Common Thief> - Self Defense

Alright, here's some logs just to clarify what happened clearly This is where you join: [2020-01-02 13:47:40.757] ACCESS: Mob Login: Common Thief/(Common Thief) was assigned to a /mob/dead/new_player [2020-01-02 13:47:40.761] GAME: Common Thief/(Common Thief) Client Common Thief/(Common Thief) has t...
by Fatal
Fri Jan 03, 2020 10:09 am
Forum: Resolved Appeals
Topic: [FatalX1] <Common Thief> - Self Defense
Replies: 5
Views: 1612

Re: [FatalX1] <Common Thief> - Self Defense

Owning, or pulling out a flash, does not make you a revolutionary, and someone following you with it and not using, equally does not give you full rights to empty buckshot into them The round was not a revolutionary round, there was no reason for anyone to think that, and given that people had been ...
by Fatal
Sun Dec 29, 2019 7:32 pm
Forum: Resolved Appeals
Topic: appealing ban by fatalX1
Replies: 3
Views: 932

Re: appealing ban by fatalX1

Alright should be sorted
by Fatal
Sun Dec 29, 2019 7:30 pm
Forum: Resolved Appeals
Topic: [FatalX1] Hajduk - Two day ban
Replies: 1
Views: 672

Re: [FatalX1] Hajduk - Two day ban

Alright, because you are a new player who is learning, I'l reduce this by a day All I can suggest is that you don't use lethal weaponry to defend yourself in future, and if you do make lube grenades and throw them around, the likelihood is people are going to come and club your skull in, so unless y...
by Fatal
Sun Dec 29, 2019 7:21 pm
Forum: Resolved Appeals
Topic: appealing ban by fatalX1
Replies: 3
Views: 932

Re: appealing ban by fatalX1

The ban was only meant to be a dayban on the fizziz account, I probably messed up something, Il take a look
by Fatal
Sun Dec 01, 2019 3:34 pm
Forum: Resolved Appeals
Topic: [FatalX1] Zminda - Alt accounts permaban
Replies: 1
Views: 672

Re: [FatalX1] Zminda - Alt accounts permaban

Yeah I never saw any evidence of any ban evasion or multikeying, the main issue I had was that once I did bring up the issue of you having 3 accounts you instantly disconnected, and I waited 10 minutes for you to come back before applying the ban, but it was merely to get you to clear up what was go...
by Fatal
Sun Nov 10, 2019 12:42 pm
Forum: Resolved Appeals
Topic: [FatalX1] <GeeseMother> - Just look at the flowers (they had to be put down)
Replies: 5
Views: 1949

Re: [FatalX1] <GeeseMother> - Just look at the flowers (they had to be put down)

I see what you mean. killing them was going too far, I'll admit but I am no valid hunter I just hate devil rounds. Also you got to admit they shouldn't be flushing my boots and shit down disposals. Yes absolutely security should not be flushing your stuff down disposals I agree, in future if securi...
by Fatal
Sun Nov 10, 2019 10:04 am
Forum: Resolved Appeals
Topic: [FatalX1] <GeeseMother> - Just look at the flowers (they had to be put down)
Replies: 5
Views: 1949

Re: [FatalX1] <GeeseMother> - Just look at the flowers (they had to be put down)

I'm not even going to go into much detail for this one honestly, but I'l explain further why you were banned Another admin had made the round a "devil" round, I'm not sure if it was for a TC trade or what, but either way, Devil is not usually in rotation and is not going to be understood c...
by Fatal
Sun Nov 03, 2019 9:44 am
Forum: Closed Complaints
Topic: [Pphuzzylodgik]self interpreting rules, questionable behavior
Replies: 20
Views: 5865

Re: [Pphuzzylodgik]self interpreting rules, questionable behavior

I'm not entirely sure why the part relating to intern and ERT is in here, is it part of the complaint towards phuzzy or what, because the intern and ERT stuff was all me, phuzzy wasn't online for the majority of that round As Phuzzy says, some of the timeline doesn't match up either I told you to go...
by Fatal
Sat Sep 14, 2019 6:31 am
Forum: Closed Complaints
Topic: [Shaps] Another example of terrible admins
Replies: 21
Views: 5618

Re: [Shaps] Another example of terrible admins

Banned from the server for 1440 minutes - Attempted to murder a security officer and Captain over an IC mutiny, you can't kill security for doing their jobs As for the first ban, not the role ban, it is a complete and utter lie in every sense. The captain was never involved. The so called "off...
by Fatal
Thu Jul 25, 2019 10:58 am
Forum: Closed Policy Discussion
Topic: Remove Sextended from Normal Rotation
Replies: 28
Views: 6763

Re: Remove Sextended from Normal Rotation

Extended is great for banning the bads, don't remove it
by Fatal
Wed Jun 26, 2019 8:17 pm
Forum: Ideas
Topic: Nerfing Grabs
Replies: 15
Views: 3638

Re: Nerfing Grabs

The issue is here is generally with sleeping carp, you get insta-grabbed and can't run whilst someone dual wield fire axes you to death, I mean carp is robust enough without needing this
by Fatal
Mon Jun 24, 2019 8:54 pm
Forum: Closed Complaints
Topic: [FatalX1] Letting security abuse me the whole round over me trying to do an admin event.
Replies: 9
Views: 2911

Re: [FatalX1] Letting security abuse me the whole round over me trying to do an admin event.

Security who arrest people for having all-access then give themself all-access should be immediately permabanned with no warning or exceptions. edit: Also, security dont have "just doin mah job" protection when "returning"(stealing) items irrelevant to a crime, do they? In ahelp...
by Fatal
Mon Jun 24, 2019 7:45 pm
Forum: Closed Complaints
Topic: [FatalX1] Letting security abuse me the whole round over me trying to do an admin event.
Replies: 9
Views: 2911

Re: [FatalX1] Letting security abuse me the whole round over me trying to do an admin event.

Right, Il explain what happened There was a bomb I put on the station to try a gimmick out, with a 10 minute timer, I armed it before the round started, and announced some stuff about how the syndicate left it there and you would get paid if it was disarmed and delivered to centcomm By some random f...
by Fatal
Sat Jun 22, 2019 9:04 am
Forum: Closed Policy Discussion
Topic: Early Launching
Replies: 29
Views: 8650

Re: Early Launching

I enforce this rule plenty and I know other admins do, this is honestly pointless
by Fatal
Sat Jun 15, 2019 6:32 am
Forum: Resolved Appeals
Topic: [FatalX1] Ffakka - Cargo Uprising Ban
Replies: 7
Views: 3712

Re: [FatalX1] Ffakka - Cargo Uprising Ban

Okay, because you don't seem to grasp what you did wrong, Il go through it step by step The HoP and QM making it their goal to make cargo independent, fully opens all of cargo to be arrested and dealt with, because that is effectively mutiny: To act individually, or as a group, to overthrow or subve...
by Fatal
Fri May 03, 2019 4:24 pm
Forum: Coding Feedback
Topic: Medical beamgun not working on robotic limbs
Replies: 4
Views: 1363

Medical beamgun not working on robotic limbs

This could be intended or a bug, but, I'm not sure so here goes The medical beamgun heals all things, including CYBORGS, but does not heal robotic limbs at all, nor does it heal androids (not that you see them very much) Most people don't know this, so anyone using the medical beamgun (usually the m...
by Fatal
Wed May 01, 2019 8:59 pm
Forum: Resolved Appeals
Topic: [K Peculiar] Zemsta - Greytiding/Metacomming
Replies: 14
Views: 5427

Re: [K Peculiar] Zemsta - Greytiding/Metacomming

"One instant, which I spotted, was that Kubot had been permabrigged for tiding, nothing new there, however you wordlessly broke into EVA, stole two spacesuits, and proceeded to fly outside permabrig to break him out, however he had not said in comms that he had been permabrigged and you had ab...
by Fatal
Wed May 01, 2019 3:50 pm
Forum: Resolved Appeals
Topic: [K Peculiar] Zemsta - Greytiding/Metacomming
Replies: 14
Views: 5427

Re: [K Peculiar] Zemsta - Greytiding/Metacomming

If only it was just simply dragging each other away I've noticed multiple instances of wordless coordination between you both One instant, which I spotted, was that Kubot had been permabrigged for tiding, nothing new there, however you wordlessly broke into EVA, stole two spacesuits, and proceeded t...
by Fatal
Wed Apr 17, 2019 6:58 am
Forum: Resolved Appeals
Topic: [FatalX1] Malkraz - Note Appeal
Replies: 6
Views: 1629

Re: [FatalX1] Malkraz - Note Appeal

I've removed the other note from Hommando, as it was for the same round and they did less

I think this is pretty much resolved =)
by Fatal
Tue Apr 16, 2019 6:10 pm
Forum: Resolved Appeals
Topic: [FatalX1] Malkraz - Note Appeal
Replies: 6
Views: 1629

Re: [FatalX1] Malkraz - Note Appeal

Right, taking a look at logs, round in question 106148 Regarding the moth: [2019-04-14 17:14:50.650] krain7k \ Atropos \ Curator \ NONE \ ROUNDSTART [2019-04-14 17:14:48.980] malkraz \ Rock Steel \ Assistant \ NONE \ ROUNDSTART Initial fight, which you start [2019-04-14 17:16:01.439] ATTACK: Malkraz...
by Fatal
Tue Apr 16, 2019 5:19 pm
Forum: Resolved Appeals
Topic: [FatalX1] Malkraz - Note Appeal
Replies: 6
Views: 1629

Re: [FatalX1] Malkraz - Note Appeal

The other assistant, Rusty, only took the spare, and you helped yourself to the gun and he gave you all access (and he beat you to it but you still hacked in whereas he took the disposals route, and you didn't know he was doing that) I remember the moth trying to kill you You stole his whip and atta...
by Fatal
Sat Mar 30, 2019 11:24 am
Forum: Resolved Appeals
Topic: [MortoSasye] PianoNoob - Ban Appeal
Replies: 8
Views: 2773

Re: [MortoSasye] PianoNoob - Ban Appeal

Alright, I had a bit of a looksy here and passed it on, and was asked to put what I found into the appeal https://tgstation13.org/parsed-logs/basil/data/logs/2019/03/29/round-104948/attack.txt https://tgstation13.org/parsed-logs/basil/data/logs/2019/03/29/round-104948/game.txt For some reason you br...
by Fatal
Fri Mar 22, 2019 8:33 pm
Forum: Ideas
Topic: opt out of the big fucking text department heads get to use
Replies: 27
Views: 5470

Re: opt out of the big fucking text department heads get to use

The big text from heads and AI is too big, I'd prefer a system like tgmc has where the higher ups have larger text, and the captain even bigger, but it isn't as massive as the LOUD we have
by Fatal
Sat Mar 09, 2019 2:57 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 609836

Re: Pet Peeves Thread - Little things that REALLY annoy you

I always make big letters the way of speaking as AI, because it seems a lot of the time people miss what I say

You can always ask the AI turn off big text
by Fatal
Tue Mar 05, 2019 4:24 pm
Forum: Ideas
Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
Replies: 39
Views: 7442

Re: Make grabbing/pulling things and people take up a hand, and add slowdown

The beauty of having the slowdown, means anyone who tries to save their buddy from being arrested, is then they are also slowed down dragging their buddy, so they cannot zoom away And the gulag exists for such shitters also As for medical, yeah, rollerbeds exist, which could have a very small slowdo...
by Fatal
Mon Mar 04, 2019 10:14 pm
Forum: Ideas
Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
Replies: 39
Views: 7442

Make grabbing/pulling things and people take up a hand, and add slowdown

After playing TGMC over the weekend, where this is already a thing, and then playing regular TG and watching stun - grab - kill - space for the 1000th time Yeah, if you are dragging something, or someone, make it slow you down, even more so if the person is laying down / dead / stunned And making it...
by Fatal
Tue Feb 26, 2019 7:02 pm
Forum: Ideas
Topic: bluespace market
Replies: 20
Views: 5060

Re: bluespace market

Don't replace the paystand board, I use the shop when I do private healthcare and the vendor wouldn't work for that

However, some notification that someone has put money into your account would be useful (if it doesn't exist already)
by Fatal
Wed Feb 13, 2019 4:53 pm
Forum: Closed Policy Discussion
Topic: People not doing their jobs consistently should be job banned
Replies: 88
Views: 22165

Re: People not doing their jobs consistently should be job banned

At least on bagil this is mostly an issue with engineers because regularly there are 3+ and nobody sets up the SM or solars, and then fix nothing

Why even pick engineer if you don't want to build an autism fort or fix the station

Besides free gloves and tools
by Fatal
Sun Jan 27, 2019 9:20 pm
Forum: Ideas
Topic: make antags retain clumsiness as clown, and pacifism as pacifist
Replies: 13
Views: 2817

Re: make antags retain clumsiness as clown, and pacifism as pacifist

I'd say this would work well for traitors, but as long as they don't get given assassinate objectives along with it to balance it out

Sorta hard to see how people being converted to cult could still be pacifists though
by Fatal
Sun Jan 27, 2019 8:38 am
Forum: Closed Policy Discussion
Topic: SILICONE POLICY: KILL ORDERS: SONS OF THE GUNS OF THE PATRIOTS
Replies: 16
Views: 4089

Re: SILICONE POLICY: KILL ORDERS: SONS OF THE GUNS OF THE PATRIOTS

From the silicon rules page: Obviously unreasonable or obnoxious orders (collect all X, do Y meaningless task) are a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded. Ordering a cyborg to pick a particular module without an extreme need for a p...
by Fatal
Sat Jan 12, 2019 10:06 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 20914

Re: Assimilation Gamemode Feedback

What. I did not! T. Guy who used mind control to kill you, as you were my target. I killed two people with mind control, my target. And a recently cloned person with my targets ID. Why you ask? Well, my other options would of basically been me doing a 0 tc traitor run. I don't blame you for doing i...
by Fatal
Sat Jan 12, 2019 7:09 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 20914

Re: Assimilation Gamemode Feedback

It seems to be that's how people are using it, I watched the assimilator who killed me for a bit after my death, he did the same to some poor person who took my ID he dropped on the floor and did the same to them, and did very little else for the rest of the round Otherwise, it was pretty much an ex...