Well despite barely acknowledging what you did, there is more that you have done since then which is probably why you are trying to get yourself unbanned from here
Yeah this is denied
If the headmins want to explain the rest that's up to them
Search found 361 matches
- Fri May 22, 2020 3:28 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] iksxde - Ban evading
- Replies: 2
- Views: 937
- Wed May 20, 2020 8:41 am
- Forum: Coding Feedback
- Topic: Random hardcore feedback
- Replies: 27
- Views: 6752
Re: Random hardcore feedback
I don't think anything should be blacklisted but, they should give you significantly more points The majority of traits are passive, bad, but passive However, brain tumour gives you a lot to manage properly, especially if you aren't working in medical, or you can hope medical knows how to deal with ...
- Sat May 16, 2020 9:43 am
- Forum: Resolved Appeals
- Topic: [Fatalx1] Sasukexsakura1337 killing ian
- Replies: 12
- Views: 2800
Re: [Faithx] Sasukexsakura1337 killing ian
Alright I dunno who this "FaithX" person is but I'll handle this instead (I'm just kidding I'll edit the OP(Oh I can't some kind person edit that please)) Anyway, this ban expired ages ago, so this is just a note appeal This is the note in question Killed Ian, apparently to avoid being stu...
- Fri May 15, 2020 5:00 pm
- Forum: Coding Feedback
- Topic: Random hardcore feedback
- Replies: 27
- Views: 6752
Re: Random hardcore feedback
One thing I would like to see
In the scoreboard at the end, list the traits the hardcore people had, it saying "X survived as X and earned X points" doesn't mean a great deal
In the scoreboard at the end, list the traits the hardcore people had, it saying "X survived as X and earned X points" doesn't mean a great deal
- Thu May 14, 2020 8:13 am
- Forum: Coding Feedback
- Topic: Random hardcore feedback
- Replies: 27
- Views: 6752
Re: Random hardcore feedback
Blindness was fine when I had it, deafness gives you a much worse penalty in my opinion It would be nice if it didn't force you as a human every time also Other than that it's great However, perhaps change the "all or nothing" approach, right now you have to evac on the shuttle to get any ...
- Wed May 13, 2020 8:45 am
- Forum: Closed Policy Discussion
- Topic: Being valid for calling someone slurs?
- Replies: 33
- Views: 18851
Re: Being valid for calling someone slurs?
It's clear the only answer is to ban the n-word
- Fri Apr 24, 2020 10:55 am
- Forum: Closed Complaints
- Topic: [FatalX1] Allowing blatant rulebreaking to go unpunished
- Replies: 10
- Views: 3286
Re: [FatalX1] Allowing blatant rulebreaking to go unpunished
Alright despite showing as round 0, Arianya informed me the logs do exist This is where you succumbed, you had quite a lot of health left [2020-04-23 21:44:39.295] ATTACK: Bucovineanu/(Ionel Ionescu) Has whispered his final words while in hard critical with -54.3 points of health! (Vault (84, 162, 2...
- Fri Apr 24, 2020 7:05 am
- Forum: Closed Complaints
- Topic: [FatalX1] Allowing blatant rulebreaking to go unpunished
- Replies: 10
- Views: 3286
Re: [FatalX1] Allowing blatant rulebreaking to go unpunished
Alright, let's clear a few things up As Istoprocent mentioned, you succumbed / death whispered, and as the logs weren't working for that round I can't go back and look at how much health you had when this happened As mentioned also, the vault, is a high security area, yes, you were trying to fix som...
- Thu Apr 23, 2020 1:14 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 31719
Re: Emag change PR
Or limited uses before it's completely bust is a better change
- Tue Apr 07, 2020 1:24 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Strontium - perma ban appeal
- Replies: 4
- Views: 1073
Re: [FatalX1] Strontium - perma ban appeal
Okay, I'm prepared to unban you with a 2 month probation period
Any infraction which is something we would usually ban for a day or more, the permaban is being re-applied as a breach of probation
You say you have a resolve for good gameplay, so this shouldn't be a problem
Any infraction which is something we would usually ban for a day or more, the permaban is being re-applied as a breach of probation
You say you have a resolve for good gameplay, so this shouldn't be a problem
- Mon Apr 06, 2020 6:11 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Strontium - perma ban appeal
- Replies: 4
- Views: 1073
Re: [FatalX1] Strontium - perma ban appeal
Alright here goes Whilst I appreciate you recognise your mistakes, and you have been banned for 5 months now, in the time you did play, which equalled roughly 5 months also, just over 500 connections, you did accumulate quite a large number of notes and bans, as you say, mostly for tiding or similar...
- Sun Mar 29, 2020 9:53 pm
- Forum: Resolved Appeals
- Topic: [FatalX1 ] <cruz howe> - dayban for lethals on captain
- Replies: 3
- Views: 1105
Re: [FatalX1 ] <cruz howe> - dayban for lethals on captain
Alright round is over There's not really a lot to say here, you were on the bridge, messing with the comms console which was still logged in The Captain sees you and tries to disable you, using his energy gun You pull out your energy gun, and switch it to lethal force, and empty it at the Captain, a...
- Sun Mar 29, 2020 9:19 pm
- Forum: Resolved Appeals
- Topic: [FatalX1 ] <cruz howe> - dayban for lethals on captain
- Replies: 3
- Views: 1105
Re: [FatalX1 ] <cruz howe> - dayban for lethals on captain
ROUND ISNT OVER YET
- Sat Mar 28, 2020 4:26 pm
- Forum: Closed Policy Discussion
- Topic: Valid Demotions are Protected similar to Valid Arrests
- Replies: 58
- Views: 15665
Re: Valid Demotions are Protected similar to Valid Arrests
I suppose the argument here is what do you define as a "valid" demotion
Personally speaking anyone who kills someone who gets them demoted for what I consider a valid reason is getting dunked into the sun anyway
Personally speaking anyone who kills someone who gets them demoted for what I consider a valid reason is getting dunked into the sun anyway
- Wed Mar 25, 2020 9:25 am
- Forum: Resolved Appeals
- Topic: [fatalx1] stanalbatross - afk? not an excuse
- Replies: 3
- Views: 1736
Re: [fatalx1] stanalbatross - afk? not an excuse
I already edited the note to reflect that it wasn't zalgo text yesterday As for the 5 minute ban, I asked players to not use annoying text in OOC, 2 people continued and got a 5 minute ban each for it, you were one of those people As for speaking a foreign language, this is an English speaking serve...
- Wed Feb 19, 2020 8:40 am
- Forum: Coding Feedback
- Topic: Families game mode feedback
- Replies: 44
- Views: 11819
Re: Families game mode feedback
Alright after running a round of this on events last night we got some feedback: The direction the players are meant to take with it seem rather vague, and I had a lot of players asking me what the fuck they had to do, adding something the players can look at, say, an objective, in their notes, woul...
- Fri Feb 14, 2020 6:15 pm
- Forum: Closed Policy Discussion
- Topic: give events hall a real name
- Replies: 15
- Views: 3078
Re: give events hall a real name
Following the usual naming theme, the obvious choice is
Polly
Polly
- Fri Jan 03, 2020 10:45 am
- Forum: Resolved Appeals
- Topic: [FatalX1] <Common Thief> - Self Defense
- Replies: 5
- Views: 1612
Re: [FatalX1] <Common Thief> - Self Defense
Alright, here's some logs just to clarify what happened clearly This is where you join: [2020-01-02 13:47:40.757] ACCESS: Mob Login: Common Thief/(Common Thief) was assigned to a /mob/dead/new_player [2020-01-02 13:47:40.761] GAME: Common Thief/(Common Thief) Client Common Thief/(Common Thief) has t...
- Fri Jan 03, 2020 10:09 am
- Forum: Resolved Appeals
- Topic: [FatalX1] <Common Thief> - Self Defense
- Replies: 5
- Views: 1612
Re: [FatalX1] <Common Thief> - Self Defense
Owning, or pulling out a flash, does not make you a revolutionary, and someone following you with it and not using, equally does not give you full rights to empty buckshot into them The round was not a revolutionary round, there was no reason for anyone to think that, and given that people had been ...
- Sun Dec 29, 2019 7:32 pm
- Forum: Resolved Appeals
- Topic: appealing ban by fatalX1
- Replies: 3
- Views: 932
Re: appealing ban by fatalX1
Alright should be sorted
- Sun Dec 29, 2019 7:30 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Hajduk - Two day ban
- Replies: 1
- Views: 672
Re: [FatalX1] Hajduk - Two day ban
Alright, because you are a new player who is learning, I'l reduce this by a day All I can suggest is that you don't use lethal weaponry to defend yourself in future, and if you do make lube grenades and throw them around, the likelihood is people are going to come and club your skull in, so unless y...
- Sun Dec 29, 2019 7:21 pm
- Forum: Resolved Appeals
- Topic: appealing ban by fatalX1
- Replies: 3
- Views: 932
Re: appealing ban by fatalX1
The ban was only meant to be a dayban on the fizziz account, I probably messed up something, Il take a look
- Sun Dec 01, 2019 3:34 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Zminda - Alt accounts permaban
- Replies: 1
- Views: 672
Re: [FatalX1] Zminda - Alt accounts permaban
Yeah I never saw any evidence of any ban evasion or multikeying, the main issue I had was that once I did bring up the issue of you having 3 accounts you instantly disconnected, and I waited 10 minutes for you to come back before applying the ban, but it was merely to get you to clear up what was go...
- Sun Nov 10, 2019 12:42 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] <GeeseMother> - Just look at the flowers (they had to be put down)
- Replies: 5
- Views: 1949
Re: [FatalX1] <GeeseMother> - Just look at the flowers (they had to be put down)
I see what you mean. killing them was going too far, I'll admit but I am no valid hunter I just hate devil rounds. Also you got to admit they shouldn't be flushing my boots and shit down disposals. Yes absolutely security should not be flushing your stuff down disposals I agree, in future if securi...
- Sun Nov 10, 2019 10:04 am
- Forum: Resolved Appeals
- Topic: [FatalX1] <GeeseMother> - Just look at the flowers (they had to be put down)
- Replies: 5
- Views: 1949
Re: [FatalX1] <GeeseMother> - Just look at the flowers (they had to be put down)
I'm not even going to go into much detail for this one honestly, but I'l explain further why you were banned Another admin had made the round a "devil" round, I'm not sure if it was for a TC trade or what, but either way, Devil is not usually in rotation and is not going to be understood c...
- Sun Nov 03, 2019 9:44 am
- Forum: Closed Complaints
- Topic: [Pphuzzylodgik]self interpreting rules, questionable behavior
- Replies: 20
- Views: 5865
Re: [Pphuzzylodgik]self interpreting rules, questionable behavior
I'm not entirely sure why the part relating to intern and ERT is in here, is it part of the complaint towards phuzzy or what, because the intern and ERT stuff was all me, phuzzy wasn't online for the majority of that round As Phuzzy says, some of the timeline doesn't match up either I told you to go...
- Sat Sep 14, 2019 6:31 am
- Forum: Closed Complaints
- Topic: [Shaps] Another example of terrible admins
- Replies: 21
- Views: 5618
Re: [Shaps] Another example of terrible admins
Banned from the server for 1440 minutes - Attempted to murder a security officer and Captain over an IC mutiny, you can't kill security for doing their jobs As for the first ban, not the role ban, it is a complete and utter lie in every sense. The captain was never involved. The so called "off...
- Thu Jul 25, 2019 10:58 am
- Forum: Closed Policy Discussion
- Topic: Remove Sextended from Normal Rotation
- Replies: 28
- Views: 6763
Re: Remove Sextended from Normal Rotation
Extended is great for banning the bads, don't remove it
- Wed Jun 26, 2019 8:17 pm
- Forum: Ideas
- Topic: Nerfing Grabs
- Replies: 15
- Views: 3638
Re: Nerfing Grabs
The issue is here is generally with sleeping carp, you get insta-grabbed and can't run whilst someone dual wield fire axes you to death, I mean carp is robust enough without needing this
- Mon Jun 24, 2019 8:54 pm
- Forum: Closed Complaints
- Topic: [FatalX1] Letting security abuse me the whole round over me trying to do an admin event.
- Replies: 9
- Views: 2911
Re: [FatalX1] Letting security abuse me the whole round over me trying to do an admin event.
Security who arrest people for having all-access then give themself all-access should be immediately permabanned with no warning or exceptions. edit: Also, security dont have "just doin mah job" protection when "returning"(stealing) items irrelevant to a crime, do they? In ahelp...
- Mon Jun 24, 2019 7:45 pm
- Forum: Closed Complaints
- Topic: [FatalX1] Letting security abuse me the whole round over me trying to do an admin event.
- Replies: 9
- Views: 2911
Re: [FatalX1] Letting security abuse me the whole round over me trying to do an admin event.
Right, Il explain what happened There was a bomb I put on the station to try a gimmick out, with a 10 minute timer, I armed it before the round started, and announced some stuff about how the syndicate left it there and you would get paid if it was disarmed and delivered to centcomm By some random f...
- Sat Jun 22, 2019 9:04 am
- Forum: Closed Policy Discussion
- Topic: Early Launching
- Replies: 29
- Views: 8650
Re: Early Launching
I enforce this rule plenty and I know other admins do, this is honestly pointless
- Sat Jun 15, 2019 6:32 am
- Forum: Resolved Appeals
- Topic: [FatalX1] Ffakka - Cargo Uprising Ban
- Replies: 7
- Views: 3712
Re: [FatalX1] Ffakka - Cargo Uprising Ban
Okay, because you don't seem to grasp what you did wrong, Il go through it step by step The HoP and QM making it their goal to make cargo independent, fully opens all of cargo to be arrested and dealt with, because that is effectively mutiny: To act individually, or as a group, to overthrow or subve...
- Fri May 03, 2019 4:24 pm
- Forum: Coding Feedback
- Topic: Medical beamgun not working on robotic limbs
- Replies: 4
- Views: 1363
Medical beamgun not working on robotic limbs
This could be intended or a bug, but, I'm not sure so here goes The medical beamgun heals all things, including CYBORGS, but does not heal robotic limbs at all, nor does it heal androids (not that you see them very much) Most people don't know this, so anyone using the medical beamgun (usually the m...
- Wed May 01, 2019 8:59 pm
- Forum: Resolved Appeals
- Topic: [K Peculiar] Zemsta - Greytiding/Metacomming
- Replies: 14
- Views: 5427
Re: [K Peculiar] Zemsta - Greytiding/Metacomming
"One instant, which I spotted, was that Kubot had been permabrigged for tiding, nothing new there, however you wordlessly broke into EVA, stole two spacesuits, and proceeded to fly outside permabrig to break him out, however he had not said in comms that he had been permabrigged and you had ab...
- Wed May 01, 2019 3:50 pm
- Forum: Resolved Appeals
- Topic: [K Peculiar] Zemsta - Greytiding/Metacomming
- Replies: 14
- Views: 5427
Re: [K Peculiar] Zemsta - Greytiding/Metacomming
If only it was just simply dragging each other away I've noticed multiple instances of wordless coordination between you both One instant, which I spotted, was that Kubot had been permabrigged for tiding, nothing new there, however you wordlessly broke into EVA, stole two spacesuits, and proceeded t...
- Wed Apr 17, 2019 6:58 am
- Forum: Resolved Appeals
- Topic: [FatalX1] Malkraz - Note Appeal
- Replies: 6
- Views: 1629
Re: [FatalX1] Malkraz - Note Appeal
I've removed the other note from Hommando, as it was for the same round and they did less
I think this is pretty much resolved =)
I think this is pretty much resolved =)
- Tue Apr 16, 2019 6:10 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Malkraz - Note Appeal
- Replies: 6
- Views: 1629
Re: [FatalX1] Malkraz - Note Appeal
Right, taking a look at logs, round in question 106148 Regarding the moth: [2019-04-14 17:14:50.650] krain7k \ Atropos \ Curator \ NONE \ ROUNDSTART [2019-04-14 17:14:48.980] malkraz \ Rock Steel \ Assistant \ NONE \ ROUNDSTART Initial fight, which you start [2019-04-14 17:16:01.439] ATTACK: Malkraz...
- Tue Apr 16, 2019 5:19 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Malkraz - Note Appeal
- Replies: 6
- Views: 1629
Re: [FatalX1] Malkraz - Note Appeal
The other assistant, Rusty, only took the spare, and you helped yourself to the gun and he gave you all access (and he beat you to it but you still hacked in whereas he took the disposals route, and you didn't know he was doing that) I remember the moth trying to kill you You stole his whip and atta...
- Sat Mar 30, 2019 11:24 am
- Forum: Resolved Appeals
- Topic: [MortoSasye] PianoNoob - Ban Appeal
- Replies: 8
- Views: 2773
Re: [MortoSasye] PianoNoob - Ban Appeal
Alright, I had a bit of a looksy here and passed it on, and was asked to put what I found into the appeal https://tgstation13.org/parsed-logs/basil/data/logs/2019/03/29/round-104948/attack.txt https://tgstation13.org/parsed-logs/basil/data/logs/2019/03/29/round-104948/game.txt For some reason you br...
- Fri Mar 22, 2019 8:33 pm
- Forum: Ideas
- Topic: opt out of the big fucking text department heads get to use
- Replies: 27
- Views: 5470
Re: opt out of the big fucking text department heads get to use
The big text from heads and AI is too big, I'd prefer a system like tgmc has where the higher ups have larger text, and the captain even bigger, but it isn't as massive as the LOUD we have
- Sat Mar 09, 2019 2:57 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 609836
Re: Pet Peeves Thread - Little things that REALLY annoy you
I always make big letters the way of speaking as AI, because it seems a lot of the time people miss what I say
You can always ask the AI turn off big text
You can always ask the AI turn off big text
- Tue Mar 05, 2019 4:24 pm
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7442
Re: Make grabbing/pulling things and people take up a hand, and add slowdown
The beauty of having the slowdown, means anyone who tries to save their buddy from being arrested, is then they are also slowed down dragging their buddy, so they cannot zoom away And the gulag exists for such shitters also As for medical, yeah, rollerbeds exist, which could have a very small slowdo...
- Mon Mar 04, 2019 10:14 pm
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7442
Make grabbing/pulling things and people take up a hand, and add slowdown
After playing TGMC over the weekend, where this is already a thing, and then playing regular TG and watching stun - grab - kill - space for the 1000th time Yeah, if you are dragging something, or someone, make it slow you down, even more so if the person is laying down / dead / stunned And making it...
- Tue Feb 26, 2019 7:02 pm
- Forum: Ideas
- Topic: bluespace market
- Replies: 20
- Views: 5060
Re: bluespace market
Don't replace the paystand board, I use the shop when I do private healthcare and the vendor wouldn't work for that
However, some notification that someone has put money into your account would be useful (if it doesn't exist already)
However, some notification that someone has put money into your account would be useful (if it doesn't exist already)
- Wed Feb 13, 2019 4:53 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 22165
Re: People not doing their jobs consistently should be job banned
At least on bagil this is mostly an issue with engineers because regularly there are 3+ and nobody sets up the SM or solars, and then fix nothing
Why even pick engineer if you don't want to build an autism fort or fix the station
Besides free gloves and tools
Why even pick engineer if you don't want to build an autism fort or fix the station
Besides free gloves and tools
- Sun Jan 27, 2019 9:20 pm
- Forum: Ideas
- Topic: make antags retain clumsiness as clown, and pacifism as pacifist
- Replies: 13
- Views: 2817
Re: make antags retain clumsiness as clown, and pacifism as pacifist
I'd say this would work well for traitors, but as long as they don't get given assassinate objectives along with it to balance it out
Sorta hard to see how people being converted to cult could still be pacifists though
Sorta hard to see how people being converted to cult could still be pacifists though
- Sun Jan 27, 2019 8:38 am
- Forum: Closed Policy Discussion
- Topic: SILICONE POLICY: KILL ORDERS: SONS OF THE GUNS OF THE PATRIOTS
- Replies: 16
- Views: 4089
Re: SILICONE POLICY: KILL ORDERS: SONS OF THE GUNS OF THE PATRIOTS
From the silicon rules page: Obviously unreasonable or obnoxious orders (collect all X, do Y meaningless task) are a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded. Ordering a cyborg to pick a particular module without an extreme need for a p...
- Sat Jan 12, 2019 10:06 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 20914
Re: Assimilation Gamemode Feedback
What. I did not! T. Guy who used mind control to kill you, as you were my target. I killed two people with mind control, my target. And a recently cloned person with my targets ID. Why you ask? Well, my other options would of basically been me doing a 0 tc traitor run. I don't blame you for doing i...
- Sat Jan 12, 2019 7:09 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 20914
Re: Assimilation Gamemode Feedback
It seems to be that's how people are using it, I watched the assimilator who killed me for a bit after my death, he did the same to some poor person who took my ID he dropped on the floor and did the same to them, and did very little else for the rest of the round Otherwise, it was pretty much an ex...