Search found 354 matches
- Thu Dec 27, 2018 9:46 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist actions as forced Staff of Change Cyborg/Saboteur
- Replies: 20
- Views: 4830
Re: Antagonist actions as forced Staff of Change Cyborg/Saboteur
I'm not going to nit pick any rules about this, all I can say is, I was the AI in this round, and what appeared to be an engineering cyborg that used to be a crew member attacked my core and killed me It took an admin to tell us in OOC that it was a syndicate cyborg because it looks and has the equi...
- Sat Oct 27, 2018 8:48 am
- Forum: Closed Policy Discussion
- Topic: What can security count as contraband and what should they get away with taking?
- Replies: 32
- Views: 5796
Re: What can security count as contraband and what should they get away with taking?
When the greytiding stops, assistants should expect to not have their shit looted by security Until then, deal with it Otherwise, if it isn't related to your job or obviously stolen from somewhere you shouldn't complain if it gets taken and you were arrested for legit reasons It's amazing when you p...
- Sun Oct 14, 2018 8:34 am
- Forum: Successful Complaints
- Topic: [Nabski] Griefs, kills, then bans my Capt in TWO rev rounds b/c I posted a bug to Github, not Ahelp
- Replies: 71
- Views: 27183
Re: [Nabski] Griefs, kills, then bans my Capt in TWO rev rounds b/c I posted a bug to Github, not Ahelp
I don't understand why the Captain telling people to watch for rev activity is any sort of bwoinkable situation at all, even if there is some bug with the report If he had said, hey go implant a bunch of people randomly and beat people around the head before anything happened, then for sure And then...
- Sun Sep 09, 2018 8:46 pm
- Forum: Coding Feedback
- Topic: [PAID CODE] Families Gamemode Feedback Thread
- Replies: 84
- Views: 15967
Re: [PAID CODE] Families Gamemode Feedback Thread
I like the idea of the gamemode but it really doesn't suit our playerbase and low RP style Given the chance the majority of people will choose to be an antagonist, and the two rounds we played today were pretty horrific First round, I was AI, which is always going to be hell in such a gamemode, but ...
- Sun Aug 05, 2018 9:58 am
- Forum: General Chat
- Topic: The Current State of /tg/
- Replies: 68
- Views: 19245
Re: The Current State of /tg/
Personally I think the griefing has gotten worse recently
I didn't play for a while, then played a few rounds this week
Pretty much every round I was personally griefed or saw someone else get griefed
I don't know why people can't keep their fuckery to when they are actually antagonist
I didn't play for a while, then played a few rounds this week
Pretty much every round I was personally griefed or saw someone else get griefed
I don't know why people can't keep their fuckery to when they are actually antagonist
- Sat Jul 28, 2018 8:30 am
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 17522
Re: The item pick-up animation
I haven't played in a while and came back to this being in the game
I don't know why anyone would want to revert it, it's pretty neat, it's useful to see if someone grabs something from a big pile of things
I don't know why anyone would want to revert it, it's pretty neat, it's useful to see if someone grabs something from a big pile of things
- Sat Jun 02, 2018 8:12 am
- Forum: Coding Feedback
- Topic: Fucking SPARKS
- Replies: 28
- Views: 5970
Re: Fucking SPARKS
Good example of just how utterly fucked this is Observe - Go to charlie station Rebuild, get laser guns, fight nasty machines After one fight the air alarm in the main corridor is at 90 degrees Beat them all, manage to make a heater, make some borgs Borgs make sparks Main room goes up to 200 degrees...
- Fri Jun 01, 2018 12:56 pm
- Forum: Coding Feedback
- Topic: Fucking SPARKS
- Replies: 28
- Views: 5970
Re: Fucking SPARKS
Yeah I had chemistry go up past 200 degrees just from the sparks some chemical reactions were making
10/10 update would burn station down again
10/10 update would burn station down again
- Sat May 19, 2018 3:46 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 20507
Re: Virtual Reality Feedback/Ideas Thread
Atmos trainer and engine trainer, for sure Pretty tiring to see the SM explode so much due to incompetence Also a trainer for the singulo and tesla would be nice, a lot of the new players have no clue what to do with them Edit: A telecomms trainer, like, people who know how telecomms works and how t...
- Thu May 17, 2018 6:21 am
- Forum: Closed Policy Discussion
- Topic: New(ish) escalation policy issues
- Replies: 25
- Views: 6849
Re: New(ish) escalation policy issues
"You are allowed to respond with reasonable equivalent retaliation or intent?" Then we'd be going full circle back to the rules before the most recent change by Kor, that were aimed at dealing with a different set of problems. There's going to be very little chance every situation and con...
- Tue May 15, 2018 9:22 pm
- Forum: Closed Policy Discussion
- Topic: New(ish) escalation policy issues
- Replies: 25
- Views: 6849
Re: New(ish) escalation policy issues
Okay, so, because my original post was a wall of text and somewhat vague, I'l shorten down to what I have issues with: If a player wrongs you(theft, attacks, etc), you may retaliate. If you choose to retaliate with violence, you in turn have opened yourself up to violence. If you choose this route, ...
- Tue May 15, 2018 9:03 pm
- Forum: Closed Policy Discussion
- Topic: New(ish) escalation policy issues
- Replies: 25
- Views: 6849
Re: New(ish) escalation policy issues
The reason I posted the thread is not just because of that one round, I appreciate you dealing with the issue ingame, however, over the past few weeks I've just felt that the server playerbase has gotten steadily worse, and that round basically tipped me over the edge regarding DOING something about...
- Tue May 15, 2018 8:42 pm
- Forum: Closed Policy Discussion
- Topic: New(ish) escalation policy issues
- Replies: 25
- Views: 6849
Re: New(ish) escalation policy issues
I didn't realise it was the chemists until they attacked because they had taken their ID off, I also had gotten chemistry access from the HoP because both chemists had abandoned their positions, but no it was not low pop Edit: That's actually quite funny, but you must surely understand my annoyance ...
- Tue May 15, 2018 8:31 pm
- Forum: Closed Policy Discussion
- Topic: New(ish) escalation policy issues
- Replies: 25
- Views: 6849
Re: New(ish) escalation policy issues
I did try and de-escalate from the initial fight, they chased me into medbay, killed me and spaced me, but that was probably not mentioned during our conversation in game so that's fair enough However, thank you for the clarification I understand that admining is hard so thank you for dealing with t...
- Tue May 15, 2018 7:55 pm
- Forum: Closed Policy Discussion
- Topic: New(ish) escalation policy issues
- Replies: 25
- Views: 6849
New(ish) escalation policy issues
Okay, from a horrific round where I died a magnificent 4 times, I just want to clear some things up, as I don't feel it was handled appropriately, but, that's down a policy issue which I feel is too lenient on shitters It's not a complaint against the admins involved, although Arianya is of course f...
- Sat May 05, 2018 10:08 pm
- Forum: Closed Policy Discussion
- Topic: What situation would be ok for someone to BOH as nonantag?
- Replies: 43
- Views: 9107
Re: What situation would be ok for someone to BOH as nonantag?
The reason that player got banned for BoHing the mining base was because someone was stranded down there, I think Which is really a joke, I was the AI during that round, everyone knew there was xenos on the mining base, I announced it multiple times, said person who got stranded knew what they were ...
- Thu Apr 12, 2018 6:50 am
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 14445
Re: Midgame antagonists.
I'd love to see the ability to break windows go away from revenant All they ever do is power up to get that ability and then break escape / shuttle / everywhere thats exposed to space And because they simply vanish as soon as anyone whose a threat to them appears, they rarely die Most chaplains are ...
- Tue Apr 10, 2018 7:10 am
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28389
Re: REMOVE LING remove ling
Those hippie nerfs seem nice, why don't we start with that
- Mon Apr 09, 2018 6:53 am
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28389
Re: REMOVE LING remove ling
If nothing else, remove the team chat and stop lings being a team murder mode at the very least
Every time I see lings it's basically a team mode because, why wouldn't they use that advantage
Every time I see lings it's basically a team mode because, why wouldn't they use that advantage
- Sat Mar 03, 2018 3:52 pm
- Forum: Ideas
- Topic: Crew/Non-antagonist objectives.
- Replies: 40
- Views: 7671
Re: Crew/Non-antagonist objectives.
Having confirmed antags in the escape shuttle brig alive and well is definitely a worthy objective, and bonus points for any syndicate gear you stole off them too as a sec officer
- Tue Feb 13, 2018 3:44 pm
- Forum: Ideas
- Topic: Nerfing OP races to use them at round start.
- Replies: 31
- Views: 5935
Re: Nerfing OP races to use them at round start.
Having OP races at round start sounds like a good use for some kind of reward currency that I know has been floated around a few times, and I think some other servers have such a thing also
Might be worth looking at that option instead of nerfing the races, and to keep the rarity factor
Might be worth looking at that option instead of nerfing the races, and to keep the rarity factor
- Sun Jan 14, 2018 9:32 pm
- Forum: Closed Policy Discussion
- Topic: Security and retaliation against arrest as non-antag
- Replies: 59
- Views: 12575
Re: Security and retaliation against arrest as non-antag
This is the same as the old gun cargo problem
You initiate sec coming after, you don't get to retaliate, how much simpler can it be?
If you don't want sec to kill you for being a greytider, then don't hack into the captains office / armory 60 seconds into the round
You initiate sec coming after, you don't get to retaliate, how much simpler can it be?
If you don't want sec to kill you for being a greytider, then don't hack into the captains office / armory 60 seconds into the round
- Sun Sep 03, 2017 8:34 am
- Forum: Closed Policy Discussion
- Topic: "Self-Antagging" via mining drops - clarify
- Replies: 160
- Views: 45317
Re: "Self-Antagging" via mining drops - clarify
After an issue the other day in which a QM drugged a miner who got the gluttonys blessing, or whatever turns you into a morph, and then stole said item and used it, and then proceeded to come into RnD, destroy the robotics console, destroy the RD console, attack us when the miner came to kill him f...
- Sat May 27, 2017 7:50 am
- Forum: Closed Policy Discussion
- Topic: Killing your master AI as a borg
- Replies: 43
- Views: 11425
Re: Killing your master AI as a borg
"Kill your AI" "Killing the AI, which has vast powers to protect humans, and is dedicated to doing so, would leave humans vulnerable to harm. I can not" If your AI is being a jackass and endangering people or not following orders killing it seems reasonable though Oh good I'm gl...
- Thu May 25, 2017 7:15 pm
- Forum: Closed Policy Discussion
- Topic: Killing your master AI as a borg
- Replies: 43
- Views: 11425
Re: Killing your master AI as a borg
Look, whatever the other silicons did, during the round, I wasn't part of it, and I didn't know Don't take whatever they did, out on me I had absolutely no reason, to kill the AI, other than you ordering me to, you gave no context, no reason, just a law 2 command, which, following the rules, I am to...
- Thu May 25, 2017 7:08 pm
- Forum: Closed Policy Discussion
- Topic: Killing your master AI as a borg
- Replies: 43
- Views: 11425
Re: Killing your master AI as a borg
From the rules: Silicon Protections Declarations of the silicons as rogue over inability or unwillingness to follow invalid or conflicting orders is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded. Self-harm-based coercion is a violation of ...
- Thu May 25, 2017 6:22 pm
- Forum: Closed Policy Discussion
- Topic: Killing your master AI as a borg
- Replies: 43
- Views: 11425
Re: Killing your master AI as a borg
I was a posibrain and had no context on anything going on in the round Being captain doesn't give you the right to remove someone from the round for flimsy reasoning Also, you are derailing this thread, I'm trying to get clarification on the policy from the admins, if I'm right or wrong, it matters ...
- Thu May 25, 2017 6:15 pm
- Forum: Closed Policy Discussion
- Topic: Killing your master AI as a borg
- Replies: 43
- Views: 11425
Re: Killing your master AI as a borg
The thing that really annoys me also
I was killed for not following the orders, and removed from the round
As per the rules, if the Captain didn't like me not killing the AI, he should have AHELPED IT
I was killed for not following the orders, and removed from the round
As per the rules, if the Captain didn't like me not killing the AI, he should have AHELPED IT
- Thu May 25, 2017 4:58 pm
- Forum: Closed Policy Discussion
- Topic: Killing your master AI as a borg
- Replies: 43
- Views: 11425
Killing your master AI as a borg
Okay, bit of context for this: Became a posibrain in cargo, was borged and emagged instantly, and then master ordered me to not hurt anyone and became a janiborg 2 minutes later, flashed, and deconstructed Rebuilt, and was unsuccesfully de-slaved from the AI, I don't know why but that was the intent...
- Tue May 16, 2017 3:43 pm
- Forum: Former Admins
- Topic: [No longer an admin]IcePacks
- Replies: 183
- Views: 45901
Re: IcePacks
Only had a single interaction so far Please check antags before questioning people Incident in question: Some cuck, in a wizard round, made two doors with the door wand on the escape shuttle, and the clown kept opening them, after closing them twice and he opened it again, I disarmed him, although h...
- Mon May 15, 2017 6:08 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 827193
Re: Stories of rage, tears and regret
> Round start, hoping to be engineer > Cargo dude. fuck that > GO to get borged >Getting borged takes forever >Has to be slaved to new ai before being borged for whatever reason >new ai requests that his laws get changed so he can mass murder people. I'm not even fucking kidding, those were the act...
- Wed Apr 19, 2017 4:38 pm
- Forum: Closed Policy Discussion
- Topic: There is TOO MUCH "minor IC crime"
- Replies: 44
- Views: 9349
Re: There is TOO MUCH "minor IC crime"
There's usually not enough sec to deal with this most of the time anyway because they're always outnumbered by the amount of shitters (wow filter) I'd love to see some rule 0's thrown down on some of the worst kinds, there are some players who seem to only play to make life hard for heads / security...
- Sat Apr 15, 2017 9:23 am
- Forum: Closed Policy Discussion
- Topic: Can anyone write some better escalation rules?
- Replies: 156
- Views: 38584
Re: Can anyone write some better escalation rules?
The problem I find with that example: The admin was dealing with the issue, it becomes an OOC issue and not an IC issue (there was another example of this recently where a player ahelped being put in perma, and then got killed when they escalated it further IC, and got told nothing could be done bec...
- Sat Apr 15, 2017 7:27 am
- Forum: Closed Policy Discussion
- Topic: Can anyone write some better escalation rules?
- Replies: 156
- Views: 38584
Re: Can anyone write some better escalation rules?
I always thought the rule "if you fuck with sec for NO GOOD REASON, just for a reaction, and the reaction you get isn't one you like, don't complain" was basically how things were
Why don't we just rule with that regarding this stuff
Why don't we just rule with that regarding this stuff
- Wed Mar 29, 2017 4:27 pm
- Forum: Coding Feedback
- Topic: Freon [and holodeck gasses, and freon in general]
- Replies: 82
- Views: 16085
Re: Freon [and holodeck gasses, and freon in general]
Freon also cools the atmosphere when released, which lowers the pressure, which makes nearby vents release more freon, so you don't need to actually set any air vents to release this shit
- Mon Mar 27, 2017 3:29 pm
- Forum: Coding Feedback
- Topic: Freon [and holodeck gasses, and freon in general]
- Replies: 82
- Views: 16085
Re: Freon [and holodeck gasses, and freon in general]
This happened yesterday when I was AI Cameras were already broken in the holodeck area at round start, and I had no borgs 3 crew made it to shuttle and probably only the traitor who caused the freon on the pods, and that was only from me disabling as many air vents as I could before it was everywher...
- Sun Mar 05, 2017 5:53 pm
- Forum: General Chat
- Topic: Things that bring you joy
- Replies: 224
- Views: 55440
Re: Things that bring you joy
When people reward you for the effort you put into something rather than being a grifflord to ruin your day Recently, HoP was being all red-tape and denying everything without stamps to everyone Walk up to HoP line with fancy paperwork asking for promotion to Assistant Head of Personnel Get it simpl...
- Sat Feb 18, 2017 8:42 am
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 23904
Re: Antags, Security and Admin Policy
Our playerbase is not suitable for sec antag, it wasn't last time and it still isn't Last time, sec traitors (or even fucking lings), would just arrest you, drag you to a dark corner and kill you, which then meant people fought back like fuck against being arrested every round, causing awful problem...
- Sat Jan 14, 2017 1:51 pm
- Forum: Coding Feedback
- Topic: DA needs 2-4 fewer antags
- Replies: 24
- Views: 4657
Re: DA needs 2-4 fewer antags
Yeah DA has been a cancerous gamemode for a while Either restrict traitors to a little less of the obvious gear or make their be less of them The issue with the AI is that it's so OP when the rest of the station is busy dealing with the traitors fucking everyone, nobody has time to pay attention to ...
- Sat Jan 07, 2017 9:59 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 76187
Re: Rimworld
There's like a million mods on the steam workshop to play with if you get bored of the regular game, so really it's pretty good value
- Fri Jan 06, 2017 4:51 pm
- Forum: Closed Policy Discussion
- Topic: Shuttle Buying
- Replies: 62
- Views: 13645
Re: Shuttle Buying
Maybe you should be able to switch shuttle after originally buying it but for a heavy penalty, if possible code wise It can be annoying when you WANT the default shuttle for the map, as Captain, and some dick buys a meme shuttle because the HoP gave all access to someone or themselves Maybe allow th...
- Mon Dec 12, 2016 7:15 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 84166
Re: Security is more or less impossible to deal with IC
The problem with lawyers is they have no authority, and they basically are worthless From what I gather, IA on other servers are backed up quite heavily by the rules, you can't just kick them outta the brig like you can lawyers The other problem is the Captain, and HOS, should be demoting with and d...
- Mon Dec 12, 2016 4:27 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 84166
Re: Security is more or less impossible to deal with IC
Remove lawyer
Add internal affairs
Add internal affairs
- Fri Dec 02, 2016 5:20 pm
- Forum: Coding Feedback
- Topic: On round ending engines
- Replies: 70
- Views: 14665
Re: On round ending engines
Supermatter is actually harder to blow up the station with because it broadcasts a warning when it starts to overload and tends to take more effort to actually cause it to do that
Singularity and tesla can be released far too easily by cutting a single wire and replacing the floor tile it's on
Singularity and tesla can be released far too easily by cutting a single wire and replacing the floor tile it's on
- Sun Nov 20, 2016 9:56 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 221481
Re: Minor Feedback
The Jump Boots from the mining vendor DO NOT safely let you jump over various floor based hazards. Over numerous rounds, I have tested it, with lavatiles, chasm tiles, bars of soap, bananas peels, and bear traps. All of them are triggered by jump booting over them. I was told by coderbus that they ...
- Fri Nov 18, 2016 8:59 am
- Forum: Coding Feedback
- Topic: Purchasable Shuttles
- Replies: 79
- Views: 17700
Re: Purchasable Shuttles
They're great but really need the option to change after it's been selected
Most of the time it's some greytider with all access buying some shitty shuttle on purpose to fuck the crew and then it can't be changed
Most of the time it's some greytider with all access buying some shitty shuttle on purpose to fuck the crew and then it can't be changed
- Thu Nov 17, 2016 10:53 am
- Forum: Closed Policy Discussion
- Topic: "Self-Antagging" via mining drops - clarify
- Replies: 160
- Views: 45317
Re: "Self-Antagging" via mining drops - clarify
Yeah that round was pretty terrible Message from centcomm "There are no threats, do building projects" Armory gets eaten, science and escape plasma fire, and half the telecomms machines get eaten by the morph That wasn't fun for anyone besides the morph At least give the morph objectives l...
- Thu Nov 17, 2016 8:23 am
- Forum: Closed Policy Discussion
- Topic: "Self-Antagging" via mining drops - clarify
- Replies: 160
- Views: 45317
Re: "Self-Antagging" via mining drops - clarify
Well, the morph in question from the original discussion, was NOT a miner It was a QM, I think, or someone, who syringe morphined the miner who DID get the gluttonys and then became a cunt doing it So in the context Id say it was THAT act, and not the further act of being the morph that was the real...
- Sun Nov 13, 2016 10:53 pm
- Forum: Closed Policy Discussion
- Topic: "Self-Antagging" via mining drops - clarify
- Replies: 160
- Views: 45317
Re: "Self-Antagging" via mining drops - clarify
See, I don't mind having shit like this happen, but it's the lack of policy on it Given that they are so rare, I'd say it's fine, but, it's nice to know that anything made from mining is also valid to kill, I didn't attack the morph because I was unsure on that Could be put in the rules somewhere, j...
- Sun Nov 13, 2016 8:28 pm
- Forum: Closed Policy Discussion
- Topic: "Self-Antagging" via mining drops - clarify
- Replies: 160
- Views: 45317
"Self-Antagging" via mining drops - clarify
After an issue the other day in which a QM drugged a miner who got the gluttonys blessing, or whatever turns you into a morph, and then stole said item and used it, and then proceeded to come into RnD, destroy the robotics console, destroy the RD console, attack us when the miner came to kill him fo...