Search found 1177 matches
- Sun Oct 04, 2015 1:46 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611751
Re: Pet Peeves Thread - Little things that REALLY annoy you
except maybe having fun but we can't have interesting rounds, can we? as we all know ss13 is about dunking all antags as fast as possible, not about creating interesting situations. the strange vocabulary you use makes me think that you are actually agreeing with us, but your limited vocabulary make...
- Sun Oct 04, 2015 1:33 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23498
Re: MAP ROTATION
pls mso i want birdboatstation to make bagil rounds more bearable
- Sun Oct 04, 2015 12:58 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611751
Re: Pet Peeves Thread - Little things that REALLY annoy you
let me repeat myself:
stop being a powergaming shitlord
stop being a powergaming shitlord
- Sun Oct 04, 2015 11:47 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611751
Re: Pet Peeves Thread - Little things that REALLY annoy you
you do have to let them in your upload, stop being a powergaming shitlord and stop trying to actively prevent people from doing creative things.
- Sun Oct 04, 2015 11:46 am
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 48245
Re: Plasmamen at Roundstart
oh man more snowflake races that are impossible to disguise as just what we need!!!!!
- Fri Oct 02, 2015 6:36 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23498
Re: MAP ROTATION
I'm pretty sure the only people who have difficulty learning a new map are the people complaining everyone else will have difficulty. You're going to pretend I have difficulty with this shit? Last time we did this I had the maps open on a 2nd monitor for maximum powergayman. Nobody posting in this ...
- Fri Oct 02, 2015 6:34 pm
- Forum: General Chat
- Topic: Your least favourite round type
- Replies: 58
- Views: 13100
Re: Your least favourite round type
Fuck no. Parasting was an absolute fucking blight. Stun+mute for 5 minutes, there is nothing fun about that for either side. You've been told by about four people by now that it was a 40-second stunmute, not a 5-minute. gameplay-wise, there is very little difference. 40 seconds is much more than en...
- Fri Oct 02, 2015 6:33 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904326
Re: Screenshots General
lmao are those the urist mcstation scom sprites?
- Thu Oct 01, 2015 4:35 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1037691
Re: ITT: We make shitty suggestions and come up with poor id
I AM FULLY AWARE OF THE BALANCE ISSUES WITH THIS, hence it's presence in this thread. Still It feels like a really cool idea. Nuke Ops rounds have a small chance to have a single traitor tasked with helping the Ops team. Objectives would be to help them blow up the station then escape with the ops ...
- Thu Oct 01, 2015 4:17 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23498
Re: MAP ROTATION
if you are playing pubs and want the full pub experience, powerhouse is all you need.Saegrimr wrote:BUT 2FORT IS THE BEST MAP
- Tue Sep 29, 2015 3:48 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904326
Re: Screenshots General
yesWyzack wrote:Doesn't inefficient wiring with knots and stuff reduce power flow or cause loss or something? Or is that a lie told by autistic engineers to prevent travesties like these
- Mon Sep 28, 2015 3:53 pm
- Forum: Ideas
- Topic: Remote piloted robots for Engineers
- Replies: 8
- Views: 2152
Re: Remote piloted robots for Engineers
this sounds like a really hacky solution.Kor wrote:Code wise I think it'd be pretty simple. You'd mindswap into a simple animal, which would have a var to track the user, and it'd bump you back to said user when you stopped using the robot.
i'd prefer something using buckling and relaymove() tbh.
- Sat Sep 26, 2015 10:31 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530731
Re: Simple Questions Thread
Nope.linelynnline wrote:Is there a way to deconstruct intercoms and construct them elsewhere or make some sort of radio. I'm trying to figure out how to make a replacement AI core in the event of the AI sat getting bombed.
Intercoms arent necessary though, the AI has a builtin headset.
- Thu Sep 24, 2015 7:26 pm
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9400
Re: Low pop murderboner/armory/no sec
not having lowpop fixes this issue.
ss13 isnt fun with populations that are out of the range 25 to 50, imo. lowpop murderboner is just a small part in that.
if there is no sec, you can also just revolver people to death, the armory isnt even a necessity.
ss13 isnt fun with populations that are out of the range 25 to 50, imo. lowpop murderboner is just a small part in that.
if there is no sec, you can also just revolver people to death, the armory isnt even a necessity.
- Wed Sep 23, 2015 11:49 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 378186
Re: What do you faggots look like (REDUX)
i expected you to look more like nex and nex to look more like you tbh
- Wed Sep 23, 2015 11:44 am
- Forum: Coding Feedback
- Topic: Newcop shuttle
- Replies: 7
- Views: 1292
Re: Newcop shuttle
making the flu cop shuttle tiles indestructible is super duper ez, dont look for complicated solutions.
- Tue Sep 22, 2015 7:05 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 392941
Re: Mislabeled Filenames
nah, thats more like fluke_ops.jpg
- Tue Sep 22, 2015 4:50 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 644698
Re: Stories of Awesome (Or something close to it.)
The following events may be out of order: - I have joined as the RD! Yay! - I grab my stuff, Xeno guy asks for upgrades, I set to getting Science up. - While I am working, the Toxins guy comes up and offers me a bomb, he tells me it is a maxcap! - I am weary of this, but I accept it anyway. I remov...
- Tue Sep 22, 2015 3:28 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530731
Re: Simple Questions Thread
haha man imagine somebody making a thread about snowflake items in this day and age
- Tue Sep 22, 2015 3:23 pm
- Forum: Ideas
- Topic: Removing Objectives From Antagonists
- Replies: 34
- Views: 6878
Re: Removing Objectives From Antagonists
I agree with PAS and Kor.
Surplus crates and bundles should also help with this, obviously.
Surplus crates and bundles should also help with this, obviously.
- Mon Sep 21, 2015 4:12 pm
- Forum: Ideas
- Topic: RND: Old Earth Technology Research
- Replies: 27
- Views: 5117
Re: RND: Old Earth Technology Research
yeah i made the heresy comment and then realized that it probably wasnt really heresy after all so hey vOv
i don't think adding a whole new tech three containing three things, all of which are guns, is a very good idea, really.
i don't think adding a whole new tech three containing three things, all of which are guns, is a very good idea, really.
- Mon Sep 21, 2015 3:12 pm
- Forum: Ideas
- Topic: RND: Old Earth Technology Research
- Replies: 27
- Views: 5117
Re: RND: Old Earth Technology Research
"lets make rnd better by letting them make MORE GUNS"
- Sun Sep 20, 2015 3:44 pm
- Forum: General Chat
- Topic: What would be your Optimal Loadout?
- Replies: 32
- Views: 8657
Re: What would be your Optimal Loadout?
5000 spellbooks to max out every spell in the game, if anything threatens you just spam blink until it goes away and ei nath any threat.
e.g. average wizard round :^]
e.g. average wizard round :^]
- Sat Sep 19, 2015 3:44 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 378186
Re: What do you faggots look like (REDUX)
ive had contacts for like a year so putting them in and taking them out takes like a minute for me
that said i still dont bother with them on the weekends vOv
that said i still dont bother with them on the weekends vOv
- Sat Sep 19, 2015 1:28 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 378186
Re: What do you faggots look like (REDUX)
contacts > glasses on me imo
i dont actually have cool-looking sunglasses though.
i dont actually have cool-looking sunglasses though.
- Fri Sep 18, 2015 2:31 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666284
Re: Little things you learned that are game changing
>averaging
>arcane
>arcane
- Wed Sep 16, 2015 6:33 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53199
Re: DiscStation Thread: Beta Testers Wanted!
Pirou (655) MrStonedOne: <Miauw> you should testrun some of the new maps in the spriting and mapping section, ESPECIALLY birdboatstation for basil MrStonedOne They need to be pr'ed, so I can just use that MrStonedOne because of the whole live tracking from github thing, its not easy to make local c...
- Wed Sep 16, 2015 6:32 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41236
Re: Dreamstation v02 [NEEDS TESTING]
Pirou (655) MrStonedOne: <Miauw> you should testrun some of the new maps in the spriting and mapping section, ESPECIALLY birdboatstation for basil MrStonedOne They need to be pr'ed, so I can just use that MrStonedOne because of the whole live tracking from github thing, its not easy to make local c...
- Wed Sep 16, 2015 6:32 pm
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28750
Re: Birdboatstation (Beta, download avaible)
Pirou (655) MrStonedOne: <Miauw> you should testrun some of the new maps in the spriting and mapping section, ESPECIALLY birdboatstation for basil MrStonedOne They need to be pr'ed, so I can just use that MrStonedOne because of the whole live tracking from github thing, its not easy to make local c...
- Wed Sep 16, 2015 6:20 pm
- Forum: General Chat
- Topic: The king is dead, long live the king
- Replies: 28
- Views: 7894
Re: The king is dead, long live the king
when hg became headcoder, he was the headcoder we needed at that time.
you've done a wonderful job towards the community, hg.
;_;7
you've done a wonderful job towards the community, hg.
;_;7
- Wed Sep 16, 2015 6:17 pm
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11094
Re: Atmo: Lag Edition
Miauw wrote:is this a dank new meme
- Wed Sep 16, 2015 6:17 pm
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11094
Re: Atmo: Lag Edition
is this a dank new meme
- Wed Sep 16, 2015 4:00 pm
- Forum: Ideas
- Topic: Lava Land (also a series of small mapping requests)
- Replies: 79
- Views: 23203
Re: Lava Land (also a series of small mapping requests)
Would it be feasible to have it have unsimulated atmos at certain pressures and tempertaures? there are no more unsimulated turfs, all turfs are simulated. so if you have a gas of a set temperature and amount (pressure is not a variable, its determined by the other variables) on a turf, it will spr...
- Wed Sep 16, 2015 1:26 pm
- Forum: General Chat
- Topic: What would be your Optimal Loadout?
- Replies: 32
- Views: 8657
Re: What would be your Optimal Loadout?
pulse destroyer has three settings, and they are all DESTROY
- Wed Sep 16, 2015 11:06 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 378186
Re: What do you faggots look like (REDUX)
how did you think i would look then? :v
- Sun Sep 13, 2015 2:49 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 378186
Re: What do you faggots look like (REDUX)
ever so slightly better than last time
http://i.imgur.com/XvWLJoe.jpg
image is too big for the forums on account of potato phone cameras having resolutions of grahams numberXgrahams number
http://i.imgur.com/XvWLJoe.jpg
image is too big for the forums on account of potato phone cameras having resolutions of grahams numberXgrahams number
- Sun Sep 13, 2015 1:09 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530731
Re: Simple Questions Thread
"Fuck your cunt you shit eating cockstorm and eat a dong fucking ass ending shitfuck. Eat penises in your fuckface and shit out abortions of fuck and poo and shit in your ass you cock fuck shit monkey fuck ass wanker from the depths of shit." is the actual transcription, the weirdest line...
- Sun Sep 13, 2015 10:48 am
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11094
Re: Atmo: Lag Edition
Proofing atmos againt subversion isn't a hard thing to do. Atmos Techs are supposed to optimize oxygen distribution and waste treatment and that goes beyond just increasing pump pressure to max. They can also work the turbine engine and when antags they can flood the station with bad gas. This also...
- Sat Sep 12, 2015 6:25 pm
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11094
Re: Atmo: Lag Edition
I still feel like we should search for some other creative things atmos techs can do, really. it sometimes feels like all you can do is proof atmos against subversion, but the only people capable of subverting atmos are you and the AI.
- Sat Sep 12, 2015 11:38 am
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11094
Re: Atmo: Lag Edition
yes, what is generally seen as the largest drain on resources is obviously true, right? because popular opinion determines what causes lag and what doesnt?
- Sat Sep 12, 2015 11:27 am
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11094
Re: Atmo: Lag Edition
tbh atmos needs more uses that arent "kill everyone"
- Thu Sep 10, 2015 3:25 pm
- Forum: General Chat
- Topic: Requesting admins to play Musick
- Replies: 14
- Views: 3744
Re: Requesting admins to play Musick
if you send me your dank meme oggs or midis i will play them. they have to be under 1mb and in ogg or midi format, or i wont play them. dank meme is optional, though.
- Wed Sep 09, 2015 6:54 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 18768
Re: AI Quirk Laws
it's commonly agreed upon in tgstation that law order determines priority. "bay does it differently" doesnt really matter.
- Wed Sep 09, 2015 6:49 pm
- Forum: Coding Feedback
- Topic: Get rid of the footprints
- Replies: 39
- Views: 7297
Re: Get rid of the footprints
theyre going to be tweaked to be less obnoxious, dont worry.
- Wed Sep 09, 2015 3:20 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 18768
Re: AI Quirk Laws
quirk laws, not "make the ai murder everyone" lawsets.
- Wed Sep 09, 2015 3:17 pm
- Forum: General Chat
- Topic: Your least favourite round type
- Replies: 58
- Views: 13100
Re: Your least favourite round type
teleport spells make me salty
- Wed Sep 09, 2015 1:33 pm
- Forum: Ideas
- Topic: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
- Replies: 27
- Views: 6378
Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
we would have to code cycling airlocks that dont suck for this to be plausible.
- Wed Sep 09, 2015 1:29 pm
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 48431
Re: PR#11662: Security Weapon Overhaul: Ballistic Edition
im just going to close any PR with a sniper rifle btw, being killed by something offscreen is on par with parapenc4 or parasting.
- Wed Sep 09, 2015 1:27 pm
- Forum: Ideas
- Topic: Rebalancing Riot and E-Shields
- Replies: 32
- Views: 6345
Re: Rebalancing Riot and E-Shields
directional blocking is a completely retarded idea imo controlling the direction your facing is finnicky and hard, which is why it's used for literally nothing else in the entire game. you can retreat under the cover of your shield in your hand by clicking in the opposite direction you're running, ...
- Wed Sep 09, 2015 11:18 am
- Forum: Ideas
- Topic: Rebalancing Riot and E-Shields
- Replies: 32
- Views: 6345
Re: Rebalancing Riot and E-Shields
directional blocking is a completely retarded idea imo controlling the direction your facing is finnicky and hard, which is why it's used for literally nothing else in the entire game. you can retreat under the cover of your shield in your hand by clicking in the opposite direction you're running, w...