whoops off-topic.
basil 4 lyfe.
Search found 1177 matches
- Mon May 19, 2014 4:50 pm
- Forum: General Chat
- Topic: Basil or Artyom? (Merge poll)
- Replies: 77
- Views: 20343
- Sun May 18, 2014 6:19 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 37908
Re: Your SS13 confessions
I burst into wild rage whenever I am parapen+c4'd.
- Sun May 18, 2014 6:02 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438276
Re: Quotes General
Messages: -------------------------------------------------------------------------------- → To M.A.R.I.A.: CAN I PUT MY PORT INTO YOUR SOCKET ← From M.A.R.I.A. (AI): if you can kill ONE human, sure, you can open all my doors → To Autumn Sinnow: HEY SEXY CALL 555-555-5555 FOR HOT SEX IN YOUR LOCAL ...
- Sun May 18, 2014 12:46 pm
- Forum: General Chat
- Topic: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
- Replies: 37
- Views: 12863
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
DJ station is on the same z-level as the derelict, north-west from the derelict. Z6 is just empty, and Z2 is the centcomm Z-level. It also contains the nukeop spawn, the transit zones for shuttles, the holodeck courts, the wizard shuttle and probably some other stuff. You're not supposed to be able ...
- Sun May 18, 2014 12:25 pm
- Forum: General Chat
- Topic: Game Server Maintenance - temp server until ~monday
- Replies: 16
- Views: 5863
Re: Game Server Downtime Sun/Mon
If we can have a map rotation, why can't we have a code rotation?
After all, the code needs to be recompiled to switch maps anyway. Just switch codebases every 9 hours, everyone happy :v
After all, the code needs to be recompiled to switch maps anyway. Just switch codebases every 9 hours, everyone happy :v
- Sun May 18, 2014 10:10 am
- Forum: General Chat
- Topic: Engineering competency at an all time low?
- Replies: 89
- Views: 26010
Re: Engineering competency at an all time low?
I blame the new player surge. Been seeing loads of easy questions, fuckups, and ooc in ic.The biggest offender I've seen is someone going ((xDDDDD)) in fucking chat and That made my blood boil. Engineering only really needs one player to baby them, which SHOULD be the CE. Then again, there have bee...
- Sun May 18, 2014 10:08 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 392812
- Sun May 18, 2014 10:05 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 392812
- Mon May 12, 2014 4:42 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904185
Re: Screenshots General
I love how people are calling an assistant burning to death in front of an audience adorable.
- Thu May 08, 2014 4:34 pm
- Forum: Off Topic
- Topic: IRC quotes
- Replies: 360
- Views: 177489
Re: IRC quotes
vista has a great idea <vista> hey [rock] <vista> how about you teach your students <vista> how to program <vista> in DM <vista> make them feel what is real programming <vista> how it feels when their future employers won't accomodate to their choice of a language <vista> but rather they have to acc...
- Tue May 06, 2014 7:07 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1037067
Re: ITT: We make shitty suggestions and come up with poor id
wrong threadKangaraptor wrote:Clowncubes.
Like monkeycubes, but for clowns.
this would be a great joke item
- Tue May 06, 2014 6:03 pm
- Forum: Off Topic
- Topic: pizza general
- Replies: 77
- Views: 21688
Re: pizza general
pizza with everything available.
tomato, olives, cheese, ham, pepperoni, basilicum, a different kind of cheese, peppers, whatever else pizza-y i can get.
tomato, olives, cheese, ham, pepperoni, basilicum, a different kind of cheese, peppers, whatever else pizza-y i can get.
- Mon May 05, 2014 5:56 pm
- Forum: Coding Feedback
- Topic: Slot machines
- Replies: 7
- Views: 2573
Re: Slot machines
you can win coins from them.
#wow #whoa
#wow #whoa
- Sun May 04, 2014 6:45 pm
- Forum: Coding Feedback
- Topic: Slot machines
- Replies: 7
- Views: 2573
Slot machines
Yeah i made slot machines.
I ported them from urist mcstation, they're pretty cool.
Numbers probably need tweaking.
They use coins, different coins get you different amounts of uses.
I ported them from urist mcstation, they're pretty cool.
Numbers probably need tweaking.
They use coins, different coins get you different amounts of uses.
- Sun May 04, 2014 2:28 pm
- Forum: General Chat
- Topic: IRC Channels
- Replies: 3
- Views: 6022
Re: IRC Channels
#conspiracybus is the IRC channel the headcoders don't want you to know about.
WAKE UP, SHEEPLE
WAKE UP, SHEEPLE
- Sun May 04, 2014 2:27 pm
- Forum: Off Topic
- Topic: i spent my senior prom coding ss13
- Replies: 28
- Views: 9922
Re: i spent my senior prom coding ss13
haha what a nerdSJ212 wrote:i spent 4000+ hours playing gmod if that makes you feel better
2000 of those hours were on one server
- Sat May 03, 2014 10:50 am
- Forum: General Chat
- Topic: [POLL] Hotkey/No Hotkey
- Replies: 44
- Views: 15405
Re: [POLL] Hotkey/No Hotkey
I can't use hotkeys because I have an AZERTY keyboard.
- Mon Apr 28, 2014 6:01 pm
- Forum: Coding Feedback
- Topic: Many bugs go unreported
- Replies: 37
- Views: 15433
Re: Many bugs go unreported
It's been reported, this is really just laziness.420goslingboy69 wrote:The carpet bug has not been fixed in over a year and a half. If you take up carpet and put it back down, it lacks a sprite.
- Mon Apr 28, 2014 3:35 pm
- Forum: Video Games
- Topic: FTL: Danker Than Light
- Replies: 12
- Views: 4006
Re: FTL: Danker Than Light
It is the way the game is designed, really. It's a bit harsh for first-time players, I guess, but everything before sector 8 is simply preparation for the boss.
- Mon Apr 21, 2014 3:23 pm
- Forum: Ideas
- Topic: Holodamage Tasers
- Replies: 34
- Views: 10821
Re: Holodamage Tasers
Don't forget that Disablers require around 5 hits to knock a target down, but have 20 round's in reserve. Five hits? Holy shit, that's terrible. You're never going to get five hits off once they start sax'ing - You'll be lucky to get three. Buff posthaste. Or you could you know stop them from saxxi...
- Mon Apr 21, 2014 3:20 pm
- Forum: Archived/Deleted
- Topic: What's the difference between coderbus and NTbus?
- Replies: 14
- Views: 5843
Re: What's the difference between coderbus and NTbus?
/tg/station is more focused on code quality, and is judged by github members, with final say belonging to maintainers. lolno LOLNO maintainers can onl ydeny a pr based on code quality, not personal taste. Maintainers that don't like a thing often won't merge said thing, but that doesn't mean that t...
- Mon Apr 21, 2014 3:18 pm
- Forum: Coding
- Topic: Rewriting Life()
- Replies: 14
- Views: 5182
Rewriting Life()
Life(). Life() never changes... Mainly because it's so huge and bloated that it's basically impossible to rewrite. By yourself. Life() has to be rewritten, and one coder alone cannot do this, be it attention span or motivation. So what if we did it togheter ? I suggest that we organize something so...
- Mon Apr 21, 2014 3:15 pm
- Forum: Coding Feedback
- Topic: Many bugs go unreported
- Replies: 37
- Views: 15433
Re: Many bugs go unreported
I support a feature freeze.
- Sat Apr 19, 2014 2:27 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666070
Re: Little things you learned that are game changing
can monkeys still pick up the safe?
>put nuke disk in safe
>monkify crewmember
>have him carry the safe to the AI core
>put safe in a locker in the AI core
>weld locker
>set turrets to lethal
>fill room with burning plasma
>put nuke disk in safe
>monkify crewmember
>have him carry the safe to the AI core
>put safe in a locker in the AI core
>weld locker
>set turrets to lethal
>fill room with burning plasma
- Sat Apr 19, 2014 11:52 am
- Forum: Off Topic
- Topic: This is where we HONK
- Replies: 68
- Views: 47855
Re: This is where we HONK
H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O N K H O...
- Sat Apr 19, 2014 11:34 am
- Forum: Coding Feedback
- Topic: Many bugs go unreported
- Replies: 37
- Views: 15433
Re: Many bugs go unreported
I've always been under the distinct impression that if we notice bugs or even have them ahelped, that sort of thing isn't wanted in #coderbus at all. Yeah, most of the time it isn't. Bug reports in #coderbus aren't that useful, since IRC is very fast (most of the time). Issues get put on a big scar...
- Sat Apr 19, 2014 11:31 am
- Forum: NTStation Coding
- Topic: The server/game is grinding to a halt: high pop
- Replies: 7
- Views: 6856
Re: The server/game is grinding to a halt: high pop
I think somebody mentioned saycode as a likely culprit