Search found 1177 matches
- Wed Oct 21, 2015 2:20 pm
- Forum: Ideas
- Topic: SCP-1471 should be a PDA virus.
- Replies: 8
- Views: 2466
- Wed Oct 21, 2015 1:42 pm
- Forum: Spriting and Mapping
- Topic: security's personal body disposial (prison station)
- Replies: 27
- Views: 5454
Re: security's personal body disposial (prison station)
having a prison sattelite might actually be pretty cool
- Wed Oct 21, 2015 1:40 pm
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28743
Re: Birdboatstation (Done!)
maybe we should just make a map that's a tunnel with guns on one side for antags and a holding room for muderbone victims on the other side.
the map really needs a scrubber setup at least unless you WANT all ventcrawling antags to be fucked, also arrows pointing to departments.
the map really needs a scrubber setup at least unless you WANT all ventcrawling antags to be fucked, also arrows pointing to departments.
- Wed Oct 21, 2015 1:33 pm
- Forum: Ideas
- Topic: Can we port Duct Tape from Hippie station?
- Replies: 7
- Views: 1866
Re: Can we port Duct Tape from Hippie station?
does it use tablecrafting?
if it doesn't, and i am 900% sure it doesn't, it's not going to get ported.
if it doesn't, and i am 900% sure it doesn't, it's not going to get ported.
- Wed Oct 21, 2015 1:28 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530011
Re: Simple Questions Thread
>transform sting
>interesting in any way
it gets sort of boring after the 50th "oh, now everybody looks like eachother and NOTHING ELSE IS HAPPENING. HOW EXCITING"
same thing for hallucination sting.
>interesting in any way
it gets sort of boring after the 50th "oh, now everybody looks like eachother and NOTHING ELSE IS HAPPENING. HOW EXCITING"
same thing for hallucination sting.
- Wed Oct 21, 2015 1:24 pm
- Forum: Coding Feedback
- Topic: Energy Guns: Stun Or Disable Edition
- Replies: 29
- Views: 6408
Re: Energy Guns: Stun Or Disable Edition
if there is no difference there is no need to make a change.
- Sun Oct 18, 2015 7:53 am
- Forum: Coding Feedback
- Topic: Reagent obfuscation
- Replies: 22
- Views: 4273
Re: Reagent obfuscation
also make sure you can make them through RD.
- Sat Oct 17, 2015 5:21 pm
- Forum: Ideas
- Topic: Some ideas to make medbay more traitorous
- Replies: 11
- Views: 2693
Re: Some ideas to make medbay more traitorous
no they would be pink you faggot shithead shitlord gayass fucking powergamer shitlord plebian shitlord powergamer metagamer toxic scum buttface i hope you get permabanned :^]
- Sat Oct 17, 2015 3:13 pm
- Forum: Coding Feedback
- Topic: Geiger Counters & Radiation Tweaks
- Replies: 7
- Views: 1552
Re: Geiger Counters & Radiation Tweaks
would be cool if they just like played a staticy sound whenever they received a radiation pulse.
- Sat Oct 17, 2015 3:05 pm
- Forum: Ideas
- Topic: Some ideas to make medbay more traitorous
- Replies: 11
- Views: 2693
Re: Some ideas to make medbay more traitorous
Agree about not being able to magically tell what is in a glass or beaker with your special eyes. It makes it impossible to casually poison people in the bar and stuff by dropping things in their drink, which is a classic assassin trope there was a PR for this, but it was never finished. here's a f...
- Sat Oct 17, 2015 2:49 pm
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 22159
Re: Cannon weapon thingy with flouro acid loaded
because it isnt abused every round at roundstart by some shitter yet, like all the things we removed?CPTANT wrote:You want to know why people don't want this removed?
- Sat Oct 17, 2015 11:39 am
- Forum: Spriting and Mapping
- Topic: Asteroid Station!
- Replies: 54
- Views: 18894
Re: Asteroid Station!
[youtube]UWobkNZWnW8[/youtube]
- Sat Oct 17, 2015 11:02 am
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 22159
Re: Cannon weapon thingy with flouro acid loaded
i really really want to nerf this tbh, instant ohko cannons are dumb af, especially if they can be made with some random junk lying around and no amount of sac shitposting is going to change that.
- Fri Oct 16, 2015 4:22 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 610855
Re: Pet Peeves Thread - Little things that REALLY annoy you
lmao use bodybags so i dont have to clean in the first placeIrishWristWatch0 wrote:The Janitor that uses water in the Medbay. Fuck man get some space cleaner or I'll dunk your ass in a toilet.
- Wed Oct 14, 2015 6:37 pm
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 51635
Re: RP is at a dangerous low
tgstation (code) is the way it is because it's developed by an incoherent team of amateurs, for better or for worse.
- Wed Oct 14, 2015 6:00 pm
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 13220
Re: Terrible Game Mode Ideas
SKELETONMODE skeletons spawn on the station. Their mission, if they choose to accept it, is to make the station spookier by smashing lights, making scary blood trails with their bottles of stage blood, and jumping out of closets. The spookier the station gets, the more powerful the skeletons abilit...
- Wed Oct 14, 2015 3:12 pm
- Forum: Coding Feedback
- Topic: Cryosting is OP
- Replies: 26
- Views: 7079
Re: Cryosting is OP
i sort of feel like it probably shouldnt be a crit on an unclothed human unless you ingest a specific reagent.
- Wed Oct 14, 2015 2:56 pm
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20127
Re: A call for bite size space content
both good points.
- Wed Oct 14, 2015 11:37 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53169
Re: DiscStation Thread: Everything is broken
yeah, remove the rwalls in medbay except for maybe the sec office.
also, you seem to have a lot of firelocks with a higher layer than the airlocks on the same tile.
also, you seem to have a lot of firelocks with a higher layer than the airlocks on the same tile.
- Wed Oct 14, 2015 11:35 am
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20127
Re: A call for bite size space content
needs more breaches/10
also you could put a gun without ammo in there, and then have ammo for another type of gun.
i think that might be balanced?
also you could put a gun without ammo in there, and then have ammo for another type of gun.
i think that might be balanced?
- Wed Oct 14, 2015 10:51 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 392583
- Tue Oct 13, 2015 2:36 pm
- Forum: Coding Feedback
- Topic: Slipping dealing brute damage.
- Replies: 13
- Views: 2851
Re: Slipping dealing brute damage.
lube slips doing damage is probably for the best but normal slipping really shouldnt deal any brute.
- Sun Oct 11, 2015 9:45 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28743
Re: Birdboatstation (Done!)
fire extinguishers are usually used as a) weapons b) to put people out, not to put out actual fires. i guess the other issues would then be resolved. i do not agree with the safes however. they are apparently easy to crack if you know how, except almost nobody does, which makes them pretty shitty. f...
- Sun Oct 11, 2015 9:42 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1035959
Re: ITT: We make shitty suggestions and come up with poor id
there is already an admin button that removes access restrictions from all airlocks.Erbbu wrote:Honestly everyone being a captain could be a fun admin button.
- Sun Oct 11, 2015 9:42 am
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 15016
Re: Sources of infinite healing
our medical system sucking isnt going to be fixed by balance changes, imo.
- Sat Oct 10, 2015 9:45 pm
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20127
Re: A call for bite size space content
I have an idea for a map fragment: some sort of "gang bar", which would basically just be a cobbled-togheter heap of junk with an airtight area for the barman (and a back area out of sight of the rest), a "parking lot" with pods, and a button for the barman to space the rest of ...
- Sat Oct 10, 2015 9:40 pm
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28743
Re: Birdboatstation (Done!)
ayy lmao there's complaints about this map in #coderbus ill sum them up: 1. no newscasters, extinguishers, or intercomms 2. random OP admin-only items scattered about that really shouldnt be there, like the mindflayer or combat defib. pls dont do this. E: apparently there's a fucking emag in the arm...
- Sat Oct 10, 2015 10:14 am
- Forum: Coding Feedback
- Topic: Spellbook rebalance
- Replies: 21
- Views: 3848
Re: Spellbook rebalance
i literally didnt change anything about ei nath
it was literally buffed by xhuis lol
E:
wait, nobody reverted razharas' meme-merge?
it was literally buffed by xhuis lol
E:
wait, nobody reverted razharas' meme-merge?
- Sat Oct 10, 2015 10:05 am
- Forum: Coding Feedback
- Topic: Spellbook rebalance
- Replies: 21
- Views: 3848
Re: Spellbook rebalance
ei nath should probably also cost more than 2 pls.
- Sat Oct 10, 2015 10:04 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1035959
Re: ITT: We make shitty suggestions and come up with poor id
golden gun gamemode except with clown mask y/y
- Sat Oct 10, 2015 10:01 am
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20127
Re: A call for bite size space content
wires to the alien containment should be broken, maybe some more breaches. seems ok otherwise. i also suggest we add these things to 2 new z-levels instead of adding them to the current z-levels, so its easier to space corpses. also, i don't think making randomly generated asteroid belts would be th...
- Thu Oct 08, 2015 4:14 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 610855
Re: Pet Peeves Thread - Little things that REALLY annoy you
1. the soap runs out you mongAnonymousNow wrote:Because it's efficient and gets the same result without risk of slippage?Miauw wrote:why
2. do you really think i play janitor to clean the station?
- Thu Oct 08, 2015 4:12 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530011
Re: Simple Questions Thread
my fucking sides
- Wed Oct 07, 2015 5:59 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53169
Re: DiscStation Thread: Beta Testers Wanted!
There's a lot of visible pipes, such as the janitor's closet. This map needs a lot of bugfixing, but I could see it being pretty fun for 90-player rounds. E: ALSO MOVE THOSE FUCKING EASTERN PODS THAT ARE ONLY REACHABLE THROUGH MAINT E2: Also, fix your solars, they're really ugly and take up more spa...
- Wed Oct 07, 2015 5:36 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 610855
- Wed Oct 07, 2015 5:05 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 610855
Re: Pet Peeves Thread - Little things that REALLY annoy you
people who fight the janitor after they slip on the ridiculously obvious water tiles
security who is too fucking incompetent to do anything about these shitlords
security who is too fucking incompetent to do anything about these shitlords
- Wed Oct 07, 2015 2:45 pm
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8136
Re: Make Librarian useful
"effort"
- Wed Oct 07, 2015 11:50 am
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 7383
Re: In this thread we brainstorm NTSL replacements
Tbh I sort of like the idea of boards. Just a few fun prefix/suffix/replace/mute boards, basic stuff.
Maybe reduce the access requirement on wherever you slot in the boards, too, so its more than the CE and AI.
Maybe reduce the access requirement on wherever you slot in the boards, too, so its more than the CE and AI.
- Tue Oct 06, 2015 6:11 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 7383
Re: In this thread we brainstorm NTSL replacements
always saying the id on your job on the radio basically makes voice changer masks and changeling mimic voice completely useless.
- Tue Oct 06, 2015 5:16 pm
- Forum: General Chat
- Topic: so here i am
- Replies: 36
- Views: 8423
Re: so here i am
vintage memes
- Tue Oct 06, 2015 4:42 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 7383
Re: In this thread we brainstorm NTSL replacements
its not like you can set the voice on your mask independantly of your ID, or the fact that changelings get an ability that lets them do the same.
- Tue Oct 06, 2015 4:33 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 7383
Re: In this thread we brainstorm NTSL replacements
yeah because nerfing being able to disguise is a good idea rite
- Tue Oct 06, 2015 4:31 pm
- Forum: Coding Feedback
- Topic: Revolutionary Thread
- Replies: 48
- Views: 10492
Re: Revolutionary Thread
those ahelps happen all the time tho
i guess its pretty shitty but hey what can you do
its not like rev rounds ever last long
i guess its pretty shitty but hey what can you do
its not like rev rounds ever last long
- Tue Oct 06, 2015 3:27 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 7383
Re: In this thread we brainstorm NTSL replacements
yeah well what are you going to do against it the ai can just copypaste it in again in like three seconds
- Tue Oct 06, 2015 2:39 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 7383
Re: In this thread we brainstorm NTSL replacements
crashing wasn't the only reason ntsl was removed, nobody ever used it, the AI just copypasted the exact same script into it every single round.
- Tue Oct 06, 2015 2:37 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 610855
Re: Pet Peeves Thread - Little things that REALLY annoy you
Lawyers. All of them. (Except for Phoenix Wrong, he was pretty cool). i once had two lawyers make such a fuss that all of sec ended up in the perma hall bc we permad the hop the ai was subverted, a borg stole the hop and we were locked in behind blast doors. at this point everybody but me and the w...
- Mon Oct 05, 2015 7:20 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 7383
Re: In this thread we brainstorm NTSL replacements
one of the big problems was that it was 95% of the time just used to copypaste in a superscript somebody made, which was super lame. also boards should be completely unable to loop, which is pretty hard to do. i had to remove recorder wires bc they could be used with VAs to crash/lag the server and ...
- Mon Oct 05, 2015 4:01 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1035959
Re: ITT: We make shitty suggestions and come up with poor id
when admins hit the deathsquad button, make a popup with "kill everybody now to save time and effort"
- Mon Oct 05, 2015 3:58 pm
- Forum: General Chat
- Topic: Drama is at a dangerous low
- Replies: 184
- Views: 44697
Re: Drama is at a dangerous low
i can try to remove ei nath again if you want
- Sun Oct 04, 2015 2:38 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 610855
Re: Pet Peeves Thread - Little things that REALLY annoy you
you're not supposed to stop antags as ai thotuypo1 wrote:on the matter at hand you seem to miss that law changes help stop antags