Search found 1417 matches

by NecromancerAnne
Tue Feb 23, 2021 2:46 am
Forum: Coding Feedback
Topic: Hitscan laser feedback thread
Replies: 62
Views: 18284

Re: Hitscan laser feedback thread

Iunno man, I think anyone who gets jumped with a gun is gonna be fucked when the chips are down. You aren't going to always be ready for a fight and that's true whether you're being shot with an old laser, hitscan laser or a makarov. Seccies meanwhile have okayish armor against lasers and disablers....
by NecromancerAnne
Tue Feb 23, 2021 12:42 am
Forum: Coding Feedback
Topic: Hitscan laser feedback thread
Replies: 62
Views: 18284

Re: Hitscan laser feedback thread

Lasers and the like are at least able to be EMP'd, and many of our big name antags can get emps very cheaply, and emps generally aren't difficult to make. They serve as a good pre-emptive solution than a passive one or one reliant on RNG.
by NecromancerAnne
Mon Feb 22, 2021 11:24 pm
Forum: Coding Feedback
Topic: Hitscan laser feedback thread
Replies: 62
Views: 18284

Re: Hitscan laser feedback thread

Observed a round or two with it without being aware it was a TM, and I must say it looks beautiful. Emitters should use this regardless of outcome with handheld lasers. Hitscan emitters aren't part of the testmerge, it's already in. I have played a few bagil rounds but I think I've only seen one pa...
by NecromancerAnne
Tue Feb 09, 2021 7:42 am
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7788

Re: quirk rebalance needs tweaking?

It does, if anything, provide a reason for the curator to exist.
by NecromancerAnne
Mon Feb 08, 2021 4:53 pm
Forum: Coding Feedback
Topic: nerf spiders for the love of god
Replies: 45
Views: 10205

Re: nerf spiders for the love of god

Last time I fought spiders I only survived because I shoved a clown into the spider den and ran as they tore them up.

Then we ordered a bajillion lasers and everything was fine.

Well, for me at least. I had a pipegun full of rubbershot. Everyone else died to spiders and bad air.
by NecromancerAnne
Mon Feb 08, 2021 4:46 pm
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7788

Re: quirk rebalance needs tweaking?

The wheelchair one is another example where regardless of the point value it's prohibitively intrusive to play as. Wouldn't be hard to fix, just speed default wheelchairs up a bit. And yet people actually take that one with reasonable frequency even then. It's clearly one of the better flavour choi...
by NecromancerAnne
Mon Feb 08, 2021 3:53 am
Forum: Coding Feedback
Topic: Atmos changes feedback thread
Replies: 32
Views: 10906

Re: Atmos changes feedback thread

Echoing the concern with the plasma, the sudden spreading of atmos effects across the whole station is very noticable with water vapour. Enough that I suspect you could abuse it to achieve old freon levels of mass station freezing. I think this might be less of an issue with the changes and more how...
by NecromancerAnne
Mon Feb 08, 2021 3:46 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23604

Re: combat mode feedback

Ah cool beans.
by NecromancerAnne
Mon Feb 08, 2021 3:22 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23604

Re: combat mode feedback

Is there supposed to be a sound when combat mode is acrivated, by the by? Since it's borrowing from previous iterations, I know those used a sound. Helps with working out if you toggled or not.
by NecromancerAnne
Tue Feb 02, 2021 6:43 am
Forum: General Chat
Topic: best AI laws for war ops
Replies: 15
Views: 3732

Re: best AI laws for war ops

saprasam wrote:
wesoda25 wrote:"Dab on nuke ops"
i wonder how many people remember this
They did dab on the ops. They did their job but better. Duh. Come on guys it's not self antagging it's just their law.
by NecromancerAnne
Tue Feb 02, 2021 6:37 am
Forum: Ideas
Topic: About the new weapon kits crafting system
Replies: 15
Views: 2810

Re: About the new weapon kits crafting system

They are useful in combat. Just in very specific situations that are less common than the need to move quickly. Depressurized rooms, dangerously overheated rooms, fighting against chemists/botanists, fighting in zero-g + jetpack. Not nearly as straight forward but still useful. Especially suits like...
by NecromancerAnne
Mon Feb 01, 2021 8:33 am
Forum: Ideas
Topic: About the new weapon kits crafting system
Replies: 15
Views: 2810

Re: About the new weapon kits crafting system

Armor is basically utterly lacking in feedback, as you can't reasonably determine if the person is actually armored or by how much. Some suits are deceptively well armored, like wizard robes and security winter coats, or even firesuits. They are invisible values which takes code diving to drudge up ...
by NecromancerAnne
Mon Feb 01, 2021 1:14 am
Forum: General Chat
Topic: Most robust person on tg right now?
Replies: 105
Views: 21492

Re: Most robust person on tg right now?

Latency and skill trump all that. You don't need to manipulate and lie if you can just kill everyone wordlessly. And you don't need niche knowledge of game mechanics if you can just kill everyone with the basic shit everyone uses. barely anyone wins if you convince abunch of people to rush them tog...
by NecromancerAnne
Sun Jan 31, 2021 4:51 pm
Forum: General Chat
Topic: Most robust person on tg right now?
Replies: 105
Views: 21492

Re: Most robust person on tg right now?

Latency and skill trump all that. You don't need to manipulate and lie if you can just kill everyone wordlessly. And you don't need niche knowledge of game mechanics if you can just kill everyone with the basic shit everyone uses. barely anyone wins if you convince abunch of people to rush them tog...
by NecromancerAnne
Sun Jan 31, 2021 4:47 pm
Forum: Ideas
Topic: About the new weapon kits crafting system
Replies: 15
Views: 2810

Re: About the new weapon kits crafting system

For me, it was Zaross with the emag, ebow + C4 with brainless gib (standard then) every evening. Yeah he hasn't changed. He's onto sleepy pen and detomatrix now if he ever plays. I also have unforunate history with him so I'm gonna keep any talk about him from me brief. But as we know, the game has...
by NecromancerAnne
Sun Jan 31, 2021 2:07 pm
Forum: Ideas
Topic: About the new weapon kits crafting system
Replies: 15
Views: 2810

Re: About the new weapon kits crafting system

oranges wrote:
saprasam wrote:this system is yet another reminder of why should i care about actual guns when i can make a tube that shoots buckshot
way to go dude
Nobody tell him about the pipeguns.
by NecromancerAnne
Sun Jan 31, 2021 1:58 pm
Forum: Ideas
Topic: About the new weapon kits crafting system
Replies: 15
Views: 2810

Re: About the new weapon kits crafting system

What if the wardens office starts with a gun crafting bench and it buffed crafting speeds, had a consumable called "weapons parts" can be obtained if you order some or dismantle a weapon that let you craft advance weapons without taking another gun? In essence, the fact that it consumes a...
by NecromancerAnne
Thu Jan 28, 2021 4:39 pm
Forum: General Chat
Topic: Most robust person on tg right now?
Replies: 105
Views: 21492

Re: Most robust person on tg right now?

My APM is sick.
by NecromancerAnne
Thu Jan 28, 2021 1:00 pm
Forum: General Chat
Topic: Most robust person on tg right now?
Replies: 105
Views: 21492

Re: Most robust person on tg right now?

Just type faster!
by NecromancerAnne
Wed Jan 27, 2021 12:56 pm
Forum: Coding Feedback
Topic: nerf spiders for the love of god
Replies: 45
Views: 10205

Re: nerf spiders for the love of god

every single time someone has suggested that an antagonist must be dealt with using atmospherics and plasma fires, I just shake my head and look towards all those bans people got for flooding a department with plasma and killing more crew than xenos/blob/spiders.
by NecromancerAnne
Wed Jan 27, 2021 12:48 pm
Forum: General Chat
Topic: Most robust person on tg right now?
Replies: 105
Views: 21492

Re: Most robust person on tg right now?

people can be robust in different ways, just because one person is good at clicking it doesnt mean they are the best. A good social engineer will almost always win alot of things by convincing others to do what they need without themselves lifting a finger. Someone with alot of niche knowledge will...
by NecromancerAnne
Tue Jan 26, 2021 6:43 am
Forum: Player's Club
Topic: TheGoodPeanut
Replies: 22
Views: 3044

Re: TheGoodPeanut

I like Kilo because murdering people is easy in it.
by NecromancerAnne
Sun Jan 24, 2021 5:04 pm
Forum: Resolved Appeals
Topic: [<NecromancerAnne>] Bluezorua - Banned for leaving midbwoink over a year ago
Replies: 3
Views: 945

Re: [<NecromancerAnne>] Bluezorua - Banned for leaving midbwoink over a year ago

I'm not an admin anymore but my intention was to just finish the ticket here in a forum discussion. I didn't think you'd have waited a whole year to come back. I hope you didn't get confused about what the situation was by me not fully clarifying where you needed to go or do next. If so, you have my...
by NecromancerAnne
Sun Jan 24, 2021 4:56 pm
Forum: General Chat
Topic: do you like kilo
Replies: 28
Views: 4902

Re: do you like kilo

I like the restaurant too but of course it's never used because that isn't how the game is played. You stand where the food is and eat until your character is full. So the restaurant is pointless. And not that I ever see it used in the first place but don't talk to me about roleplay purposes it may...
by NecromancerAnne
Sun Jan 24, 2021 4:55 pm
Forum: General Chat
Topic: Most robust person on tg right now?
Replies: 105
Views: 21492

Re: Most robust person on tg right now?

cacogen wrote:Aspects of robustness (non-exhaustive):
- Good latency to server
FUCK

SHIT

GODDAMNIT
by NecromancerAnne
Sun Jan 24, 2021 7:59 am
Forum: General Chat
Topic: do you like kilo
Replies: 28
Views: 4902

Re: do you like kilo

I like the restaurant too but of course it's never used because that isn't how the game is played. You stand where the food is and eat until your character is full. So the restaurant is pointless. And not that I ever see it used in the first place but don't talk to me about roleplay purposes it may...
by NecromancerAnne
Fri Jan 15, 2021 6:14 pm
Forum: Ideas
Topic: Slightly Lowering the aggro grab resist probability
Replies: 16
Views: 3190

Re: Slightly Lowering the aggro grab resist probability

One easy fix right now is changing the resting check to whether they're standing or not then boom it goes from 60 to 30. Why it checks for resting is a true mystery but there you go. Maybe PKP thought resting and being knocked down were the same thing? I'd argue that's a fix if anything simply becau...
by NecromancerAnne
Fri Jan 15, 2021 3:07 pm
Forum: Closed Policy Discussion
Topic: [MRP] Dynamic ruleset
Replies: 20
Views: 4358

Re: [MRP] Dynamic ruleset

If dynamic is going to be the future of things it needs more tweaks. Please tweak dynamic more. 40 minute rounds are so not cash money. I'm of the opinion we need short rounds sometimes . Not 'the round is over minutes into it by all antags self destructing and concluding everything already' which ...
by NecromancerAnne
Thu Jan 14, 2021 11:35 pm
Forum: General Chat
Topic: Why do you hate lizards?
Replies: 25
Views: 4857

Re: Why do you hate lizards?

They are explicitly not furry, that's the point.

They are scalie.
by NecromancerAnne
Thu Jan 14, 2021 11:34 pm
Forum: General Chat
Topic: my wedding my fiance with is soon
Replies: 18
Views: 3242

Re: my wedding my fiance with is soon

Congrats
by NecromancerAnne
Thu Jan 14, 2021 6:05 pm
Forum: Ideas
Topic: I want to use wooden planks to make peg legs
Replies: 8
Views: 1800

Re: I want to use wooden planks to make peg legs

Could probably make them a subtype of augmented limbs that have a permanent dislocated limb effect on them.
by NecromancerAnne
Thu Jan 14, 2021 6:03 pm
Forum: General Chat
Topic: Singulo.io recap
Replies: 34
Views: 5412

Re: Singulo.io recap

Shoutout to that time oranges turned on poster ids and it became obvious that half the arguments in the threads were the same fucking person playing both sides AND the middle ground. Were they just bored? Insane? Really passionate about small scale psyops on an obscure messageboard only a .1% of th...
by NecromancerAnne
Tue Jan 12, 2021 2:25 pm
Forum: Coding Feedback
Topic: give us back our paychecks
Replies: 129
Views: 26958

Re: give us back our paychecks

“mining isnt fun so we are going to make it worse by replacing it with mech mining” Fighting shit in mechs is fun as fuck but all that fauna needs some pretty drastic damage reductions against mechs first. It's NEARLY there. Only Bubblegum is actually impossible to fight in a mech because he requir...
by NecromancerAnne
Tue Jan 12, 2021 2:12 pm
Forum: Coding Feedback
Topic: nerf spiders for the love of god
Replies: 45
Views: 10205

Re: nerf spiders for the love of god

words. you could quite literally apply this to alot of the things people whinge and cry about. Alot of players arent willingly to change tactics and die as a result. Kinda but I blame it on a lack of knowledge developed from years of things being contrary to what pugie has said, and rational thinki...
by NecromancerAnne
Tue Jan 12, 2021 1:52 pm
Forum: General Chat
Topic: Do you like tgstation?
Replies: 65
Views: 14862

Re: Do you like tgstation?

oranges wrote: This is the kind of thing a zoomer says
Maybe I'm not entirely cynical in my perspective enough. Whens the Manuel code separation to disown it entirely and leave it as an effective downstream?
by NecromancerAnne
Mon Jan 11, 2021 8:58 pm
Forum: General Chat
Topic: Do you like tgstation?
Replies: 65
Views: 14862

Re: Do you like tgstation?

It could be worse. In some ways the server stagnates a little and sees a strong reluctance to change, but just in small, aggravating ways, shit that doesn't matter but still makes me roll my eyes when it happens because I've seen it a hundred times already. That's just from having played for a while...
by NecromancerAnne
Mon Jan 11, 2021 8:01 pm
Forum: Closed Policy Discussion
Topic: Are uranium golem valid?
Replies: 30
Views: 4917

Re: Are uranium golem valid?

I went and changed how uranium golems irradiate things to strictly when they are damaged and when they punch people, so there shouldn't ever be an instance where this is a problem not already handled by golems becoming involved in conflicts as normal or deliberately attacking people and thus causing...
by NecromancerAnne
Sat Jan 09, 2021 7:53 am
Forum: Ideas
Topic: Blood Brother replacement
Replies: 5
Views: 1044

Re: Blood Brother replacement

Double Agents removal was tragic. The person removing it claimed "it is too chaotic and people are just murderboning everywhere" while in the same week rolling a double agent then teaming up and murderboning. My assumption quite baselessly is that it was that imsex guy That is indeed pret...
by NecromancerAnne
Fri Jan 08, 2021 2:57 pm
Forum: Ideas
Topic: Slightly Lowering the aggro grab resist probability
Replies: 16
Views: 3190

Re: Slightly Lowering the aggro grab resist probability

I didn't do shit. Aggrograbbers were always fucked by rng by being attached to an rng system. Old Scarp was real bad for it given the over reliance on stomach knee, which had double resists at the time cucking the shit out of it about as often. At the very least, it doesn't stop the combo so your se...
by NecromancerAnne
Thu Jan 07, 2021 6:28 am
Forum: Ideas
Topic: Slightly Lowering the aggro grab resist probability
Replies: 16
Views: 3190

Re: Slightly Lowering the aggro grab resist probability

You can resist twice every time you can resist. First by trying to move and once by trying to resist. If you can still do that, then it's bugged, since someone pr'd to prevent that a while ago. You should have a resist attempt every 4 seconds. I set it to 60% a while ago and frankly it was overshoo...
by NecromancerAnne
Thu Jan 07, 2021 6:09 am
Forum: Town Hall
Topic: Trialmin Review: NoxVs
Replies: 8
Views: 2868

Re: Trialmin Review: NoxVs

Possibly! Good sign never the less.
by NecromancerAnne
Tue Jan 05, 2021 5:23 am
Forum: Town Hall
Topic: Trialmin Review: NoxVs
Replies: 8
Views: 2868

Re: Trialmin Review: NoxVs

As a player, I always saw Nox going the extra mile to contribute to a round in his own way and in his own persona in the character he presents. He's been someone I can trust to be a genuinely capable player, even if that edges into being a little validhappy. Timber already touched on that, and while...
by NecromancerAnne
Mon Jan 04, 2021 9:58 am
Forum: Closed Policy Discussion
Topic: Space Ninja should be allowed to murderbone on manuel.
Replies: 14
Views: 3381

Re: Space Ninja should be allowed to murderbone on manuel.

Space ninja is meant to be sowing discord and sabotaging parts of the station. They're kind of a station wide threat now, but they absolutely should be sticking to the sneaking and stealthing part. That's the point of the space ninja changes. To push them towards a more slow, methodical playstyle. L...
by NecromancerAnne
Mon Dec 28, 2020 6:40 am
Forum: General Chat
Topic: THEY REMOVED SLUGS FROM PRINTER
Replies: 134
Views: 21569

Re: THEY REMOVED SLUGS FROM PRINTER

The vast majority of changes discussed on discord are far more technical than specific balance discussions, so the average joe isn't going to give a shit to look into that except to waltz in and @ oranges or some shit over a balance change. And this discussion about slugs, buckshot and shotguns in g...
by NecromancerAnne
Sat Dec 26, 2020 10:41 am
Forum: General Chat
Topic: THEY REMOVED SLUGS FROM PRINTER
Replies: 134
Views: 21569

Re: THEY REMOVED SLUGS FROM PRINTER

Make improvised shells.
by NecromancerAnne
Sun Dec 20, 2020 11:33 pm
Forum: Coding
Topic: Remove the locker staff for the love of god.
Replies: 31
Views: 7955

Re: Remove the locker staff for the love of god.

The issue there is the same one a year and so later. The only part that was fixed was the locker not placing people inside. The locker sealing was not fixed by the pr that made actioninja close the issue, so it has remained broken. That said, it DOES work SOMETIMES. I'm not entirely sure what causes...
by NecromancerAnne
Sun Dec 20, 2020 11:32 am
Forum: Coding
Topic: Remove the locker staff for the love of god.
Replies: 31
Views: 7955

Re: Remove the locker staff for the love of god.

I thought it had its own special green magilock sprites but in this round they were just generic lockers so maybe that is broken It does and should, it's just broken as fuck. People like you make me want to pull my hair out, just make an issue report on github so I can fix it https://tgstation13.do...
by NecromancerAnne
Sun Dec 20, 2020 10:48 am
Forum: Closed Policy Discussion
Topic: Is breaking into bolted dorms rooms to check for antags legal.
Replies: 104
Views: 19643

Re: Is breaking into bolted dorms rooms to check for antags legal.

Ultimately, a sealed or reinforced room is seen as a challenge and not a deterrent. And even if it takes an extremely long time, someone will either opt to start cutting into that room the slow way, or they'll fake it to get the person inside to come out the fast way and still get to ambush them. A ...
by NecromancerAnne
Sat Dec 19, 2020 9:51 pm
Forum: Closed Policy Discussion
Topic: Is breaking into bolted dorms rooms to check for antags legal.
Replies: 104
Views: 19643

Re: Is breaking into bolted dorms rooms to check for antags legal.

The main reason why people buy in dorms is mostly because maint access is only available to a small fraction of the crew. There aren't many ideal locations that are discreet enough to purchase stuff on the main parts of the station.
by NecromancerAnne
Sat Dec 19, 2020 11:01 am
Forum: Closed Policy Discussion
Topic: Is breaking into bolted dorms rooms to check for antags legal.
Replies: 104
Views: 19643

Re: Is breaking into bolted dorms rooms to check for antags legal.

I will make as many typos as I please. As is my right as a phone poster.