If chemistry isn't manned how are they going to make the chems to dump into the lathe?
If chemistry is manned why would they bother dumping chems into the lathe instead of just making their own brute/burn patches?
Search found 319 matches
- Thu Dec 07, 2017 6:00 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48257
- Tue Dec 05, 2017 5:51 pm
- Forum: Video Games
- Topic: SUPER SMASH BROS MELEE
- Replies: 20
- Views: 4733
Re: SUPER SMASH BROS MELEE
I like melee the best because it's the only smash game my favourite characters are good in
All the smash games are pretty fun imo, although brawl feels super slow compared to the others.
All the smash games are pretty fun imo, although brawl feels super slow compared to the others.
- Tue Dec 05, 2017 1:56 pm
- Forum: General Chat
- Topic: New player feedback
- Replies: 30
- Views: 6583
Re: New player feedback
This thread is kinda adorable haha. It's always nice to see new people learning the game.
Which jobs (that you've tried) were easiest/hardest to pick up?
Which were the most/least helpful wiki pages?
Which jobs (that you've tried) were easiest/hardest to pick up?
Which were the most/least helpful wiki pages?
- Mon Dec 04, 2017 6:19 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48257
Re: Rnd techwebs
Could you make it so printing items from departmental lathes requires access to that department? It would allow engineering/science to make more boards without allowing them to just build them all for themselves. If someone wanted to build all the lathes for themself in a space fort or whatever it's...
- Wed Nov 29, 2017 9:02 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy
- Replies: 13
- Views: 3623
Re: Silicon Policy
They are locked behind a set amount of time iirc, same as head roles. It's been a long time since I was new though so maybe that's changed or I'm misremembering. It's impossible to force people to read anything. Same as EULAs, people will just check off that they read it without actually doing so. I...
- Tue Nov 28, 2017 8:49 pm
- Forum: General Chat
- Topic: Please reopen planet stations development
- Replies: 9
- Views: 3480
Re: Please reopen planet stations development
That's a joke thread from April Fools Day...stoovan wrote:>Kor: its cancelled
now you know why I had to address it?
- Fri Nov 24, 2017 4:57 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48257
Re: Rnd techwebs
The comments on Techwebs have generally gone as follows: 1) i haven't played since the update, how do you techwebs 2) (someone explains how techwebs work/are automated) 3) wow i really hate that We probably shouldn't be changing the system based on the feedback of a player that hasn't actually play...
- Thu Nov 23, 2017 11:16 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48257
Re: Rnd techwebs
I've seen mostly positive feedback in game, so please don't act like everybody who plays the game is against this change just because you personally oppose it. What? I play on Bagil and I've seen mostly negative feedback. What feedback are you seeing? I should have been more clear I guess. Neutral ...
- Thu Nov 23, 2017 4:18 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48257
Re: Rnd techwebs
I've seen mostly positive feedback in game, so please don't act like everybody who plays the game is against this change just because you personally oppose it. The "no clear way to rush it" seems to be the idea. It allows for more powerful stuff to be added while still being meaningfully t...
- Tue Nov 21, 2017 9:17 pm
- Forum: Ideas
- Topic: Pipe sonar
- Replies: 2
- Views: 892
Re: Pipe sonar
What would it be used for, other than tracking monkies/swarmers that get into the vents? (if you can see ventcrawlers)
- Tue Nov 21, 2017 5:40 pm
- Forum: Coding
- Topic: Public runtime logs
- Replies: 17
- Views: 9292
Re: Public runtime logs
How do I fid out if an antag won or not. (I had to leave mid round so I camped out in a escape pod) This is the wrong thread for that. Try this site: https://atlantaned.space/statbus/round.php You can try to find what you're looking for there. I don't think you can check if an individual traitor wo...
- Mon Nov 20, 2017 10:40 pm
- Forum: Ideas
- Topic: Shining a laser pointer near a catperson should stun them
- Replies: 22
- Views: 6103
Re: Shining a laser pointer near a catperson should stun the
It was initially closed because of the freeze, got reopened about 22 hours later, then merged 2 hours after that because it had technically been about a day since it was initially opened.
- Fri Nov 17, 2017 8:11 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48257
Re: Rnd techwebs
The prolathes should definitely have sorting or categories of some kind, it's difficult to look through the giant list of stuff if you don't know the name of what you're looking for. It's probably not possible with the current UI systems, but a visualized tech tree would be nice so you can see what ...
- Fri Nov 17, 2017 5:03 pm
- Forum: Closed Policy Discussion
- Topic: Is it time for an assistant cap again?
- Replies: 94
- Views: 17125
Re: Is it time for an assistant cap again?
Could removing the numbers showing how many people have picked a job/the lobby crew manifest help with that? Obviously it wouldn't matter with heads, as if you can join as one there can't already be someone playing it. But people wouldn't play assistant because there aren't any sec officers or whate...
- Thu Nov 16, 2017 9:42 pm
- Forum: General Chat
- Topic: Cool chemistry stuff
- Replies: 20
- Views: 5337
Re: Cool chemistry stuff
Idk if this what you're looking for, but here's some random tips for making medicine. You can make cryoxadone/clonexadone or mutagen in one beaker in like 10 seconds. It makes me sad when I see people manually making it all using the little 30u bottles you can print from the chemmaster. 1. Set the i...
- Tue Nov 14, 2017 11:23 pm
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19246
Re: >xrays now only hit one mob
It is very difficult to balance blob when there is a weapon that instantly wins the round for the crew. Most blob rounds/events end up as a binary "Does the crew have Xrays? If so they win, if not they lose". which isn't interesting for the crew or the blob.
- Tue Nov 14, 2017 11:15 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530596
Re: Simple Questions Thread
The math required to use telesci absolutely does not require external tools Sure, but why would you ever do it in your head which is slower and has a chance to be incorrect when perfectly efficient and correct tools exist and are incredibly accessible? Anyways I'm not disagreeing with any of you gu...
- Tue Nov 14, 2017 7:41 pm
- Forum: Resolved Appeals
- Topic: [Togopal] Woross - sad permaban
- Replies: 57
- Views: 14672
Re: [Togopal] Woross - sad permaban
Well I know it sounds bad but it's not like he provided a proper reason for it. And playing a caveman doesn't really hurt anyone or violate the rules of the server Rule 3 Precedents. Excessively OOC names fall under rule 3. Make a minimum effort to have your name fit in a setting involving a wacky ...
- Tue Nov 14, 2017 2:46 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530596
Re: Simple Questions Thread
The math required to use telesci absolutely does not require external tools, it's taught in like grade 9 and doesn't need anything more than basic addition/subtraction and division/multiplication skills. It's just a basic linear function, y=mx + b. All you do if figure out the slope (when I set it o...
- Mon Nov 13, 2017 10:56 pm
- Forum: Ideas
- Topic: Supermatter gas interactions brainstorm thread
- Replies: 8
- Views: 2622
Re: Supermatter gas interactions brainstorm thread
I kinda like the idea of gasses that make the SM produce more power at the cost of making it more dangerous to work on (instead of more likely to delaminate). Maybe one could increase power output and cause anomalies to start spawning at lower power levels, but also at a slower rate so they're easie...
- Mon Nov 13, 2017 8:44 pm
- Forum: Coding Feedback
- Topic: Assmos
- Replies: 85
- Views: 22596
Re: New atmos
Do any of these new gasses interact with the SM at all?
- Mon Nov 13, 2017 5:33 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530596
Re: Simple Questions Thread
Rooms don't cycle air unless they need to. You can either cause a breach (pressure will drop and new air from the distro will be pumped in) or you can set the air alarm to flood, cycle, draught, etc.
- Thu Nov 09, 2017 11:07 pm
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19418
Re: Decentralize Research
You could give the QM a console that lets them see the material levels of the various lathes and the ability to send a mule bot to remotely fill them. Makes the QM a bit more important, and allows for materials to potentially be stolen as they travel to a department. This would let antags and/or dis...
- Thu Nov 09, 2017 7:52 pm
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19418
Re: Decentralize Research
How do individual departments contribute to research? Do they get something like unique items/reports to give to the RD for research? Or is it just a passive thing that happens as people do research-esque stuff?
- Tue Nov 07, 2017 3:25 pm
- Forum: Ideas
- Topic: Should certain jobs be merged?
- Replies: 79
- Views: 12997
Re: Should certain jobs be merged?
Let's just have 1 job with all access for everybody Lets have 9000 jobs with everyone having access to exactly one door. Stupid hyperbole's go both ways. The difference is that nobody is proposing we go in that direction. Just that we stay where we currently are. The matter is that we are currently...
- Tue Nov 07, 2017 2:02 pm
- Forum: Ideas
- Topic: Should certain jobs be merged?
- Replies: 79
- Views: 12997
Re: Should certain jobs be merged?
The difference is that nobody is proposing we go in that direction. Just that we stay where we currently are.CPTANT wrote:Lets have 9000 jobs with everyone having access to exactly one door.Nilons wrote:Let's just have 1 job with all access for everybody
Stupid hyperbole's go both ways.
- Mon Nov 06, 2017 3:54 pm
- Forum: Ideas
- Topic: bring back ragin' mages
- Replies: 23
- Views: 4899
Re: bring back ragin' mages
Ragin mages always seemed to devolve into magic deathmatch. I guess it's alright if that's what you're going for but I personally never liked that kind of thing.
- Sat Nov 04, 2017 2:49 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530596
Re: Simple Questions Thread
You get more usable materials and (I think) points for every ore you put into it.Lazengann wrote:Why do people care if the ORM is upgraded or not
- Fri Nov 03, 2017 8:37 pm
- Forum: Coding Feedback
- Topic: Assmos
- Replies: 85
- Views: 22596
Re: New atmos
should we rejig bomb code so that maxcapping requires these harder gases to get? I.e normal plasma bombs would receive a significant nerf. It should make bombing a more secret art Slightly (or greatly?) buffing the max bomb size but making it much more difficult to create would be interesting to tr...
- Fri Nov 03, 2017 1:11 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 530596
Re: Simple Questions Thread
You can't, that's a feature of Goon (I think). It's not in tg codekillerx09 wrote:How do you do a changeling blood test?
- Wed Nov 01, 2017 11:30 pm
- Forum: Ideas
- Topic: bring back round-persistent beards
- Replies: 31
- Views: 6685
Re: bring back round-persistent beards
JJRcop wrote:
For real, was it the fast and noisy rainbow beard that was the problem? Can always have more subtle and slower effects.
It was because people were ahelping when their beard got shaved by random assistants, iirc.
- Tue Oct 31, 2017 3:22 pm
- Forum: Ideas
- Topic: Should certain jobs be merged?
- Replies: 79
- Views: 12997
Re: Should certain jobs be merged?
I don't think this is a good idea. I like to be able to choose what role I'm signing up for. It's already annoying that if I feel like doing xenobio I have to just pick scientist then roll the dice and hope I spawn in the right area/someone else doesn't want to do it. If they're separate jobs you ca...
- Fri Oct 27, 2017 12:57 pm
- Forum: Video Games
- Topic: Hollow Knight: Metroid, but the people are bugs
- Replies: 6
- Views: 2064
Re: Hollow Knight: Metroid, but the people are bugs
I love this game! The gameplay is solid, I thought it was challenging without being frustrating ( except in a single optional area). There aren't a ton of movement upgrades, but they all feel really nice to use. The game is super pretty. It's hand drawn and all the areas and characters felt unique, ...
- Fri Oct 20, 2017 10:00 pm
- Forum: General Chat
- Topic: Important Media (Movies, TV, Books, Games, and so on)
- Replies: 37
- Views: 9470
Re: Important Movies, TV Shows, and Books
If games are being added, Paranoia is pretty SS13ish.
- Fri Oct 20, 2017 5:29 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854705
- Fri Oct 20, 2017 5:19 pm
- Forum: General Chat
- Topic: Important Media (Movies, TV, Books, Games, and so on)
- Replies: 37
- Views: 9470
Re: Important Movies, TV Shows, and Books
The Martian is an excellent movie. I haven't read the book. This short storys pretty good as well, not entirely space station but it can remind you of being frustrated with an AI. http://www.fullyramblomatic.com/features/hopeless.htm The book is also excellent! The movie misses out on some scenes b...
- Fri Oct 20, 2017 5:16 pm
- Forum: General Chat
- Topic: Important Media (Movies, TV, Books, Games, and so on)
- Replies: 37
- Views: 9470
Re: Important Movies, TV Shows, and Books
Sunshine o shit, totally forgot about this one. No Star Trek? I'll admit, I'm not as familiar with Star Trek as I should be aside from the most recent movies :/ Hit me with some recommendations. You probably are more familiar than you think :P There are a ton of references to it in basically every ...
- Fri Oct 20, 2017 4:55 pm
- Forum: General Chat
- Topic: Important Media (Movies, TV, Books, Games, and so on)
- Replies: 37
- Views: 9470
Re: Important Movies, TV Shows, and Books
No Star Trek?
- Wed Oct 18, 2017 7:38 pm
- Forum: Ideas
- Topic: Genetics rework design document
- Replies: 18
- Views: 3981
Re: Genetics rework design document
Also I wrote a program to check the rotation/flip thing. Unless I messed up (which is quite possible as I suck at this) then you have 184 unique solutions for the rotation thing, and 172 if you include a horizontal flip. Even with the flipped form's rotations? Yeah, I had it make a 3x3 matix, rotat...
- Tue Oct 17, 2017 9:18 pm
- Forum: Ideas
- Topic: Genetics rework design document
- Replies: 18
- Views: 3981
Re: Genetics rework design document
Also I wrote a program to check the rotation/flip thing.
Unless I messed up (which is quite possible as I suck at this) then you have 184 unique solutions for the rotation thing, and 172 if you include a horizontal flip.
Unless I messed up (which is quite possible as I suck at this) then you have 184 unique solutions for the rotation thing, and 172 if you include a horizontal flip.
- Tue Oct 17, 2017 7:39 pm
- Forum: Ideas
- Topic: Genetics rework design document
- Replies: 18
- Views: 3981
Re: Genetics rework design document
I like the minigame idea instead of pure rng we have now. I'm a bit confused by the ideal state thing though. How do you discover what it is other than trial and error? There are 512 possible combinations per square so trial and error would really suck. Good point. This number could be greatly redu...
- Tue Oct 17, 2017 6:59 pm
- Forum: Ideas
- Topic: Genetics rework design document
- Replies: 18
- Views: 3981
Re: Genetics rework design document
I like the minigame idea instead of pure rng we have now. I'm a bit confused by the ideal state thing though. How do you discover what it is other than trial and error? There are 512 possible combinations per square so trial and error would really suck. I think goon style genetics (tons of powers, e...
- Tue Oct 17, 2017 6:47 pm
- Forum: Coding Feedback
- Topic: Bluespace Pipes
- Replies: 21
- Views: 5499
Re: Bluespace Pipes
cedarbridge wrote:I have no idea what his is, but it sounds stupid.
http://www.github.com/tgstation/tgstation/pull/30863
Basically pipes you don't need to connect directly.
- Tue Oct 17, 2017 4:23 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854705
Re: What are you faggots playing?
The middle one was trade based iirc. You could buy out other civilizations' star systems instead on conquoring them or w/e
- Tue Oct 17, 2017 3:39 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3329
- Views: 854705
Re: What are you faggots playing?
Nothing too exciting, you get progress towards a badge for finding easter egg type systems the devs put in.Wyzack wrote: I never did find sol though, what happens when you get there?
You also get an achievement if you blow up the earth with a planet destroying weapon.
- Sun Oct 15, 2017 8:08 pm
- Forum: Coding Feedback
- Topic: Decentralization of mob control
- Replies: 9
- Views: 2387
Re: Decentralization of mob control
It'b be pretty funny to have all the ghosts in the round trying to control one character.
- Sun Oct 15, 2017 6:15 pm
- Forum: Closed Policy Discussion
- Topic: IC Torture: "Remember, no legs"
- Replies: 27
- Views: 9584
Re: IC Torture: "Remember, no legs"
you can read whole threads about this topic but in the end of the day its situational and you'll have to figure it out for yourself there is no clear cut answer for everything this whole fucking policy discussion shit is a joke why do we even have policy discussion? it's usually a guy getting banne...
- Sun Oct 15, 2017 4:50 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 611526
Re: Pet Peeves Thread - Little things that REALLY annoy you
When I play as a Head and my entire department is seemingly staffed by mimes as they refuse to talk even if I directly address them or ask them to do something.
Also when the people who don't turn on suit sensors complain that nobody ever checks suit sensors.
Also when the people who don't turn on suit sensors complain that nobody ever checks suit sensors.
- Sun Oct 08, 2017 11:20 pm
- Forum: Ideas
- Topic: How do we stop latejoiners from ruining everything?
- Replies: 65
- Views: 13631
Re: How do we stop latejoiners from ruining everything?
ShadowDimentio wrote:People actually do this? I don't believe it. People are crazy into rolling for antag, not joining at roundstart exponentially reduces the odds of rolling antag.
Plenty of people play the game with antags disabled.
- Sun Oct 08, 2017 8:57 pm
- Forum: Ideas
- Topic: How do we stop latejoiners from ruining everything?
- Replies: 65
- Views: 13631
Re: How do we stop latejoiners from ruining everything?
Some ideas: 1. Incentivise joining roundstart somehow. Maybe a cosmetic bonus thing for playing enough rounds from start to finish? 2. Scale based off people in the lobby (could cause the opposite issue + observers would throw it off) 3. Wait to choose the gamemode until a few minutes into the round...