Search found 1099 matches

by XDTM
Tue Sep 27, 2016 10:56 pm
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15079

Re: Wiki hit list

Added the new maps to the wiki. Right now the links direct to the google drive files.
by XDTM
Sun Sep 25, 2016 5:53 pm
Forum: Ideas
Topic: Quality of Life Improvements
Replies: 24
Views: 6525

Re: power creep Improvements

I'm coding that last one
by XDTM
Sun Sep 25, 2016 3:40 pm
Forum: Coding Feedback
Topic: Engines
Replies: 18
Views: 4168

Re: Engines

To elaborate on the containment button, ideally it would be used to turn containment on without all those steps whose only reason to exist is to make newbies loose engines. And then it can be used, after authenticating with nuke disk/other item from bridge, to shut it down and set the engine loose. ...
by XDTM
Sun Sep 25, 2016 2:59 pm
Forum: Coding Feedback
Topic: Engines
Replies: 18
Views: 4168

Engines

Engines are powercreeping their way up into ruining the round almost every time they're turned on. -It's available at roundstart, with two different flavors, for free. -So destructive that once it gets loose the round is over in a few minutes, except for the rare cases where it goes to space (which ...
by XDTM
Sun Sep 25, 2016 9:21 am
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30378

Re: The Being, or "Another Goddamn Xhuis Gamemode"

Instead of spending biomass to advance in the food web, you could have some Brain Matter organs that give you food web research points over time; you can spend biomass building and defending these, for faster research, or you can forego them for a quick expansion.
by XDTM
Sat Sep 24, 2016 4:06 pm
Forum: Ideas
Topic: Quality of Life Improvements
Replies: 24
Views: 6525

Re: power creep Improvements

But you just know that one guy is gonna grab all the stacks for himself then die to a space carp somewhere
by XDTM
Fri Sep 23, 2016 7:01 am
Forum: Ideas
Topic: Payroll/Spess Trader?
Replies: 6
Views: 1445

Re: Payroll/Spess Trader?

Science definitely needs no pay on top of all the cool stuff they can make tbh
by XDTM
Fri Sep 23, 2016 6:55 am
Forum: General Chat
Topic: Hydroponic tips and tricks
Replies: 15
Views: 6522

Re: Hydroponic tips and tricks

You can pour it in both, it's just that neither can use it for anything.
by XDTM
Thu Sep 22, 2016 11:00 pm
Forum: General Chat
Topic: Hydroponic tips and tricks
Replies: 15
Views: 6522

Re: Hydroponic tips and tricks

Circuit imprinter uses solid gold, so the only reason you want liquid gold is for curing viruses. Space tobacco has salbutamol for breathing with no air, useful for plant people. Omega weed holds 420 reagents instead of 100. For slippy non-banana plants you need to add the lube gene too to not be pe...
by XDTM
Wed Sep 21, 2016 6:07 am
Forum: Ideas
Topic: Department Protolathes
Replies: 21
Views: 5110

Re: Department Protolathes

If the resources run out it's usually because the HoS/captain/clown/greytide really felt the need for six advanced eguns and printed them without asking
by XDTM
Wed Sep 21, 2016 6:03 am
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30378

Re: The Being, or "Another Goddamn Xhuis Gamemode"

Sounds like an actually fun blob mode
by XDTM
Wed Sep 21, 2016 12:15 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 665936

Re: Little things you learned that are game changing

Plant genes are fun
Slip + electricity = shock on slip
Squash + electricity = shock on throw
Slips on nonbananas last less UNLESS they have lube in, and blue tomatoes have that gene
by XDTM
Tue Sep 20, 2016 9:17 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 665936

Re: Little things you learned that are game changing

Metabolization speed is important for chems and poisons, it means how much of the chem is consumed each tick. The interesting part is that some poisons have really really low metabolization rates: Curare, Polonium, and Cyanide consume 0.05 per tick which means 20 seconds of action PER UNIT. And the ...
by XDTM
Sat Sep 17, 2016 9:27 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 665936

Re: Little things you learned that are game changing

While doing hydroponics you can make your own mutagen by putting the phosphorus and radium genes from a glowshroom into a blumpkin, which has chlorine.
by XDTM
Sat Sep 17, 2016 11:35 am
Forum: Coding Feedback
Topic: ITT we brainstorm uses for BZ
Replies: 43
Views: 11630

Re: ITT we brainstorm uses for BZ

Make it increase the mutation chance of slimes that split near BZ.
by XDTM
Fri Sep 16, 2016 3:42 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 611246

Re: Pet Peeves Thread - Little things that REALLY annoy you

If anyone in engineering is an antag, you get a loose engine roundstart and there's nothing that you can do about it, and once it's loose it can't be stopped and is an instant shuttle call.
Sometimes the engineer doesn't even have to be antag and will still loose it.
by XDTM
Thu Sep 15, 2016 10:06 pm
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15079

Re: Wiki hit list

I rewrote it with mostly up to date information and removing references to the Malf gamemode, and i guess it's okay to keep it separate from straight traitor since the playstyle is very different.

The Hooch recipe was changed a bit ago since it interfered with another reaction.
by XDTM
Thu Sep 15, 2016 10:18 am
Forum: Ideas
Topic: Ways for botanist to contribute to atmos
Replies: 7
Views: 2682

Re: Ways for botanist to contribute to atmos

The most reliable way to get kudzu is to use mutagen on a tray with 6 weeds or more; if some other plant spawns, uproot it, put sugar the tray to regrow weeds, and try again.
by XDTM
Thu Sep 15, 2016 10:14 am
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15079

Re: Wiki hit list

I added titanium and the mining upgrades to the RnD Page, updated the plant list with chem production and genetic traits, and started work on the station goals page. I have no idea of what's missing in the virology page, at most there are a few adminspawn viruses like the corgi transformation that i...
by XDTM
Thu Sep 15, 2016 10:00 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 644143

Re: Stories of Awesome (Or something close to it.)

Buying gear sets you back apparently.
by XDTM
Wed Sep 07, 2016 2:30 pm
Forum: Ideas
Topic: Add a storage unit in front of R&D desk
Replies: 40
Views: 8176

Re: Add a storage unit in front of R&D desk

The wall in the vending machine already exists in meta's chemistry, so it's nothing new
by XDTM
Wed Sep 07, 2016 9:46 am
Forum: Ideas
Topic: Replace the arnory toolbox with a suspicious looking toolbox
Replies: 21
Views: 4421

Re: Replace the arnory toolbox with a suspicious looking too

All science can do with illegal 2 is the Tyrant AI board and the cyborg illegal module. IF they get diamonds.
by XDTM
Mon Sep 05, 2016 4:41 pm
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15079

Re: Wiki hit list

Mining Station and Gulag areas now up to date.
by XDTM
Mon Sep 05, 2016 2:02 pm
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15079

Re: Wiki hit list

The experimental dissection surgery is the same in the wiki as in the code, as should be the other surgery procedures. If it's different in game it might be a bug.
by XDTM
Sun Sep 04, 2016 1:22 pm
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15079

Re: Wiki hit list

Virology should be up to date, i also updated traitor items (not operative stuff) and the malf ai page.
by XDTM
Thu Sep 01, 2016 12:08 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 665936

Re: Little things you learned that are game changing

Fill it half with plasma and half with oxygen (from canisters), and double the distribution pressure so you can keep it on indefinitely.
by XDTM
Fri Aug 26, 2016 5:48 pm
Forum: Ideas
Topic: bring back events
Replies: 19
Views: 4479

Re: bring back events

In traitor there's always that guy bombing/releasing engines/both. It's one thing i like of team antag modes, you can't just destroy the station.
by XDTM
Tue Aug 23, 2016 6:26 am
Forum: Ideas
Topic: Cybermen: End-game robotics content
Replies: 37
Views: 7944

Re: Cybermen: End-game robotics content

Anonmare you can use mutation toxin to make golems human anyway. No need for carps.
by XDTM
Mon Aug 22, 2016 7:10 am
Forum: Ideas
Topic: Cybermen: End-game robotics content
Replies: 37
Views: 7944

Re: Cybermen: End-game robotics content

What if we could implant posibrains in them?
by XDTM
Sun Aug 21, 2016 7:53 pm
Forum: Coding Feedback
Topic: Hallucinations are way way over the top.
Replies: 11
Views: 2887

Re: Hallucinations are way way over the top.

Gotta say that the hallucination symptom for viruses is very weak in comparoson to BZ and mindbreaker, it triggers rarely and doesnt last long.
by XDTM
Sun Aug 14, 2016 6:54 am
Forum: General Chat
Topic: Virology with Duke
Replies: 13
Views: 3230

Re: Virology with Duke

I'm not theorycrafting on the new viruses until the bugfix gets merged and we can actually make them.
by XDTM
Wed Aug 10, 2016 10:46 pm
Forum: Ideas
Topic: Brain-In-A-Slime
Replies: 1
Views: 611

Brain-In-A-Slime

Have you ever been a brain in an MMI without any options for moving around by yourself but to be put in an expensive cyborg or mech? Here's the idea for brain emancipation: put a brain in an Man-Machine Interface (or a Man-Slime Interface i guess), then plunge it into an adult slime! The brain would...
by XDTM
Wed Aug 10, 2016 12:16 pm
Forum: General Chat
Topic: About Chemistry
Replies: 14
Views: 4538

Re: About Chemistry

Carpotoxin, Toxin, Morphine, Miner's Salve and Space Drugs
by XDTM
Sun Aug 07, 2016 3:32 pm
Forum: General Chat
Topic: Virology with Duke
Replies: 13
Views: 3230

Re: Virology with Duke

I really hope that the one that gives +1 to all symptoms doesn't go through, it'd destroy my barely visible recipe, while the sneeze nerf doesn't really affect me (but it does kinda make sneeze valid for lynching viros). Plus it's the third time they try to nerf sneeze like that, it might still not ...
by XDTM
Sun Aug 07, 2016 1:25 pm
Forum: General Chat
Topic: Virology with Duke
Replies: 13
Views: 3230

Virology with Duke

It's been ages since i've seen a good healing virus (or any at all) come out of virology, so i'm gonna show you how i set it up, in the hopes that someone's actually gonna do it. Step 0: TABLES You want to set up everything so you don't have to move a step while doing your job: so grab a wrench (you...
by XDTM
Thu Aug 04, 2016 5:00 pm
Forum: Ideas
Topic: Super Hero VS Super Villain Mode
Replies: 43
Views: 9367

Re: Super Hero VS Super Villain Mode

Make one guy (scientist?) the guy who makes gadgets for the owl, that can be kidnapped by the evil guys to force the owl out of hiding, and of course prepares the owl's equipment ( instead of the usual uplink)
by XDTM
Mon Jul 18, 2016 6:48 pm
Forum: Ideas
Topic: Secondary Mining Station
Replies: 7
Views: 1438

Secondary Mining Station

From the perspective of an R&D player miners seem to die way too often; for whatever reason, like the infamous watcher + goliath, ash walkers, a chasm or lava, or because they tried to solo a boss with roundstart equipment. My idea was to set a secondary landing zone for the mining shuttle in a ...
by XDTM
Sun Jun 26, 2016 3:31 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 934849

Re: Minor Suggestions

Add an autoimplanter machine or item to high-level RnD, cause implants are cool but underutilized due to the fact that not everyone knows or wants to do surgery and because it generally takes a lot of time and specialized tools; let everyone have their xray implant!
by XDTM
Sat Jun 18, 2016 9:56 am
Forum: General Chat
Topic: So to make Kudzu you need to get weed level6 and mutagen it?
Replies: 13
Views: 6639

Re: So to make Kudzu you need to get weed level6 and mutagen

OR mutagen (5 units) on an empty tray with 6 weeds or more. Sugar can speed up weed growth. As the others have said, it's rng.
by XDTM
Sat Jun 18, 2016 9:52 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 665936

Re: Little things you learned that are game changing

Speaking of xenobio, when you're a slimeman and want to split quickly, using sugar on two purple slime cores and injecting yourself with the contents will fuel about 25-30 splits. Not hyperbole. Use with caution.
by XDTM
Mon Jun 13, 2016 10:56 pm
Forum: General Chat
Topic: Duke's New R&D Guide
Replies: 16
Views: 35070

Re: Duke's New R&D Guide

Tbh botany is only needed for a few high level items which will likely not see much use anyway, so it's not as if RnD is reliant on it; I'll remember to ask botany though if they're working on plants. They should probably come hassle RnD as well for a plant DNA extractor/tray upgrade, if it's as use...
by XDTM
Mon Jun 13, 2016 4:46 pm
Forum: Ideas
Topic: Transfer Botany to research
Replies: 13
Views: 2981

Transfer Botany to research

Botanists nowadays don't grow food for the chef anymore, and focus on making high-tech plants like glowshrooms, ambrosia, bluespace tomatoes or stuff like that. They're starting to have more in common with the research sector than the service sector, and given their connection to RnD ( they're the o...
by XDTM
Mon Jun 13, 2016 10:20 am
Forum: General Chat
Topic: Duke's New R&D Guide
Replies: 16
Views: 35070

Duke's New R&D Guide

Since nobody else is doing one, here's my guide; it's not perfectly efficient but it works pretty quickly. Any suggestions are welcome. Start - Gather and scan these materials from the RnD room -Analyzer -Micro Manip -Capacitor -Welder -Flamethrower ( with another welder; just screwdriver it then at...
by XDTM
Mon Jun 06, 2016 6:24 pm
Forum: General Chat
Topic: RE:RE Learning Research
Replies: 45
Views: 11501

Re: RE:RE Learning Research

Xenobio gives bio 6 and 7 with potions, so that's already in. Engineering is what i'm having issues with since to get NV Huds i need a full set of genetic powers.
by XDTM
Sat Jun 04, 2016 9:22 am
Forum: General Chat
Topic: RE:RE Learning Research
Replies: 45
Views: 11501

Re: RE:RE Learning Research

Nanomanips are enough to get acid now wih a portable chem dispenser.
by XDTM
Tue May 17, 2016 10:08 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 934849

Re: Minor Suggestions

Make a blue smiley medHUD icon for beneficial viruses instead of having them be invisible, especially now that sneezing is facing some nerfs.
by XDTM
Thu May 12, 2016 10:49 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036694

Re: ITT: We make shitty suggestions and come up with poor id

Let people in deep crit hear ghost chat for near death experiences
by XDTM
Fri May 06, 2016 1:56 pm
Forum: Ideas
Topic: Virus changes following blood rework.
Replies: 9
Views: 2327

Re: Virus changes following blood rework.

The tier change for getting symptoms doesn't seem really different from now aside from needing different chems and adding a tier; it'd be the same RNG situation as it is now. Also, the chems required currently to make specific symptom levels are actually all available at roundstart in virology. I li...
by XDTM
Mon Mar 21, 2016 8:53 pm
Forum: Resolved Appeals
Topic: [shaps] XDTM - old heads ban
Replies: 1
Views: 569

[shaps] XDTM - old heads ban

Byond account and character name: XDTM - Duke Hayka Banning admin: shaps Ban type (What are you banned from?): Heads of Staff Ban reason and length:Went braindead as RD at roundstart - undefined Time ban was placed (including time zone): 2015-10-23 17:39:33 GMT +1 Your side of the story: Went braind...