Search found 1099 matches

by XDTM
Mon Sep 21, 2020 7:11 am
Forum: Closed Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 10371

Re: Let Pirates Murderbone on Manuel

If we rationalize murderboning this way, pirates will eventually be expected to go in guns blazing when raiding the station, since they'll be supposed to be the deterrent to convince people to pay the ransom. Not that it's necessarily a bad idea, but if pirates were supposed to have the option to us...
by XDTM
Fri Sep 18, 2020 7:35 am
Forum: Closed Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 10371

Re: Let Pirates Murderbone on Manuel

I think the issue is how the definition of murderbone has been expanded to the point where murder = murderbone I suspect this kind of thing happens because the kind of person who likes murderboning will likely ignore the nuance required by any definition more permissive than "no killing",...
by XDTM
Fri Sep 11, 2020 12:18 pm
Forum: Ideas
Topic: should virologists be removed and merged into doctors
Replies: 24
Views: 4835

Re: should virologists be removed and merged into doctors

The difference is the timeframe involved; unless the round has been going for hours, the only person who has had access to virology equipment long enough to engineer a proper death virus is the official virologist. Making a durand is not instantaneous, but it's a matter of few minutes at most if the...
by XDTM
Thu Sep 10, 2020 7:20 am
Forum: Ideas
Topic: should virologists be removed and merged into doctors
Replies: 24
Views: 4835

Re: should virologists be removed and merged into doctors

How am I supposed to know who to lynch when I get a cough?!! Honestly this by itself is a pretty good reason to roll virologists into doctors; right now if a megavirus gets loose it's pretty obvious who did it, and the virologist has to change/hide their identity for the rest of the round to not ge...
by XDTM
Wed Sep 09, 2020 2:16 pm
Forum: General Chat
Topic: Rest in Peace, /tg/Station
Replies: 264
Views: 53880

Re: Rest in Peace, /tg/Station

Skelus wrote:Is it unacceptable to spraypaint your face white as a black character and act as boring, productive, and well spoken as possible
Gee i wonder why anyone would think that /tg/ attracts white supremacists
by XDTM
Wed Sep 02, 2020 12:33 pm
Forum: Player's Club
Topic: flopodil peanut
Replies: 85
Views: 16930

Re: flopodil peanut

As long as you can just willy-nilly murder the shit out of anybody you can see, you have to live with some fucking officer wanting to search you in your serial killer get-up. And if you really can't, then hide your cultie shit & blend in with the crowd. I don't get this pussy footing in this th...
by XDTM
Tue Sep 01, 2020 7:39 pm
Forum: Closed Policy Discussion
Topic: Abductors and memory loss.
Replies: 12
Views: 2550

Re: Abductors and memory loss.

I treat it as if when abductors aren’t called out you can’t call them out If you knew there are abductors beforehand you can “””deduce””” that they were the ones that fucked you up That's probably ok, but i'd add that you shouldn't be "aware" of the gland inside you unless someone else te...
by XDTM
Tue Sep 01, 2020 3:01 pm
Forum: Player's Club
Topic: flopodil peanut
Replies: 85
Views: 16930

Re: flopodil peanut

Yeah, the feeling of paranoia is enhanced if you can't arrest or shoot anything that looks slightly off. If you're looking for a feeling of pervasive paranoia in a deathtrap station, then this ruling is for the best, since it means that the most you can do is keeping an eye on the suspicious person,...
by XDTM
Mon Aug 31, 2020 6:57 pm
Forum: Player's Club
Topic: MRP policy on LRP Goodoldtimes Peanut thread
Replies: 13
Views: 1946

Re: MRP policy on LRP Goodoldtimes Peanut thread

Man, I've never seen someone with such a validhunting withdrawal, they acted like they were in physical pain from not killing antags for 40 whole minutes
by XDTM
Mon Aug 31, 2020 6:48 pm
Forum: Off Topic
Topic: Wholesome Debate: Antifa terrorism
Replies: 81
Views: 14277

Re: Wholesome Debate: Antifa terrorism

I mean, only one of those two ideologies has genocide as the main goal
by XDTM
Mon Aug 31, 2020 6:55 am
Forum: Coding Feedback
Topic: General nanite nerfs
Replies: 4
Views: 1568

Re: General nanite nerfs

I've shared my thoughts on the PR in the comments; personally i'd revert some parts of it, although the armor nerf was justified. I am a bit stumped on how to encourage more players to learn nanites and therefore become able to sabotage them when they are used in a round, because it's necessary to k...
by XDTM
Mon Aug 31, 2020 6:49 am
Forum: Ideas
Topic: True blindness during unconsciousness
Replies: 20
Views: 3744

Re: True blindness during unconsciousness

Even reducing to range 0 will still let you know whether and where you're being moved, which is a fairly big amount of info. Plus, with my example, you could see yourself on a surgery table and know something was done to you.
by XDTM
Wed Aug 26, 2020 12:34 pm
Forum: Ideas
Topic: True blindness during unconsciousness
Replies: 20
Views: 3744

Re: True blindness during unconsciousness

Code-wise it should be fairly simple, putting it on a high layer would prevent those issues. I mostly posted this to gauge opinions and side effects i didn't consider
by XDTM
Wed Aug 26, 2020 10:45 am
Forum: Ideas
Topic: True blindness during unconsciousness
Replies: 20
Views: 3744

True blindness during unconsciousness

The blindness status currently still lets you see more or less one tile around you. This is fine for people who are moving around and still need to interact with the game, since there's no other substitute for tactile feedback and interaction requires clicking the target. During unconsciousness, tho...
by XDTM
Wed Aug 26, 2020 10:18 am
Forum: Closed Policy Discussion
Topic: [MRP] Memory loss on death
Replies: 28
Views: 5314

Re: [MRP] Memory loss on death

I don't think many of our players are quite good enough at roleplaying to expect them to be able to pull this off. This is meant to be MRP specific. The question still stands It's not all that different from being killed by an Unknown, following them as a ghost and seeing their identity, then prete...
by XDTM
Wed Aug 26, 2020 7:49 am
Forum: Closed Policy Discussion
Topic: Abductors and memory loss.
Replies: 12
Views: 2550

Re: Abductors and memory loss.

I treat it as if when abductors aren’t called out you can’t call them out If you knew there are abductors beforehand you can “””deduce””” that they were the ones that fucked you up That's probably ok, but i'd add that you shouldn't be "aware" of the gland inside you unless someone else te...
by XDTM
Wed Aug 26, 2020 7:42 am
Forum: Closed Policy Discussion
Topic: Disable assistant maintenance access
Replies: 124
Views: 24796

Re: Disable assistant maintenance access

It's worth noting that removing maint access from assistants will make maintenance a bit safer for anyone looking for secrecy. Even if there can still be prowling security, engineers, or people who simply hack in, this change would definitely reduce the random wanderers who could spot someone in the...
by XDTM
Wed Aug 26, 2020 7:16 am
Forum: Closed Policy Discussion
Topic: Abductors and memory loss.
Replies: 12
Views: 2550

Re: Abductors and memory loss.

I tried to make is as big and red as i could to convey its importance, it is indeed meant to be followed. I couldn't find a more unambiguous way to say "this text is not for flavor, it's an actual rule".
by XDTM
Wed Aug 26, 2020 7:04 am
Forum: Closed Policy Discussion
Topic: Brainwashing and Hypnosis. Policy and Clarification's
Replies: 3
Views: 2374

Re: Brainwashing and Hypnosis. Policy and Clarification's

I've pretty much made both of those mechanics; the way that would make more sense to me would be: - Both hypnosis and brainwashing override antag status, if an antag isn't meant to be affected they should receive proper immunity to the status itself with code. For example, i'd argue that changelings...
by XDTM
Fri Aug 21, 2020 11:37 am
Forum: Coding Feedback
Topic: Okay seriously guys, how do we fix Devil?
Replies: 44
Views: 11527

Re: Okay seriously guys, how do we fix Devil?

An idea would be to move the devil to a side antag, mostly ethereal, that only comes when summoned via beetlejuice or something like that, and offers deals that give a powerful benefit, inflict some kind disability or trauma, and advance the devil's objective. If the devil gathers power, he can beco...
by XDTM
Wed Aug 19, 2020 7:52 pm
Forum: Coding Feedback
Topic: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
Replies: 93
Views: 18018

Re: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines

Anything that has scarcity can be used as a balancing mechanism for other features, allowing a range of options between on and off. To make a comparison, if TC worked the same way as power does you could only have traitors with a full arsenal or traitors without one. The potential of having limited...
by XDTM
Mon Aug 17, 2020 3:13 pm
Forum: Closed Policy Discussion
Topic: Curse of Madness
Replies: 9
Views: 2236

Re: Curse of Madness

I only made it hypno because it is mind-affecting magic, if that really is too confusing for certain players it could be changed to a different color, or something static.
by XDTM
Mon Aug 17, 2020 3:04 pm
Forum: Coding Feedback
Topic: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
Replies: 93
Views: 18018

Re: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines

Why is it better off? Pretty simple, because they needed zero brains, needed zero input after they were set up, and generated enough energy to power at least 4 additional stations at the same time, with the tesla potentially infinite. Not to say that the SM isn't particularly demanding and complica...
by XDTM
Fri Aug 07, 2020 9:48 am
Forum: Ideas
Topic: Emagging Exosuit Fabricators
Replies: 8
Views: 1614

Re: Emagging Exosuit Fabricators

I'd oppose adding anything at all as an emag function mostly because they'd end up being restricted to one single antag type, preventing that function from interacting with all the other gamemodes we have.
by XDTM
Mon Aug 03, 2020 7:03 am
Forum: Ideas
Topic: should virologists be removed and merged into doctors
Replies: 24
Views: 4835

Re: should virologists be removed and merged into doctors

How am I supposed to know who to lynch when I get a cough?!! Honestly this by itself is a pretty good reason to roll virologists into doctors; right now if a megavirus gets loose it's pretty obvious who did it, and the virologist has to change/hide their identity for the rest of the round to not ge...
by XDTM
Thu Jul 23, 2020 6:44 am
Forum: Closed Policy Discussion
Topic: AIs suiciding to prevent law changes/subversion
Replies: 23
Views: 6119

Re: AIs suiciding to prevent law changes/subversion

if you kill yourself while being subverted i think you should just ask admins to offer your free antag to ghosts lol, being subverted doesnt mean you cant be law changed anymore, if you harm alarm "evil man uploading evil laws" there is a good chance that a roboticist will print an upload...
by XDTM
Mon Jul 20, 2020 3:05 pm
Forum: Closed Policy Discussion
Topic: AIs suiciding to prevent law changes/subversion
Replies: 23
Views: 6119

Re: AIs suiciding to prevent law changes/subversion

There is a fourth option where AIs have the choice to suicide or not, but they cannot use the OOC verb to do so since that is not the purpose of it. The suicide verb is to ooc state you do not want to play this character anymore (which is why it prevents revives), it should not be used as an insta-...
by XDTM
Mon Jul 20, 2020 12:33 pm
Forum: Closed Policy Discussion
Topic: AIs suiciding to prevent law changes/subversion
Replies: 23
Views: 6119

Re: AIs suiciding to prevent law changes/subversion

if you kill yourself while being subverted i think you should just ask admins to offer your free antag to ghosts lol, being subverted doesnt mean you cant be law changed anymore, if you harm alarm "evil man uploading evil laws" there is a good chance that a roboticist will print an upload...
by XDTM
Mon Jul 20, 2020 10:10 am
Forum: Closed Policy Discussion
Topic: AIs suiciding to prevent law changes/subversion
Replies: 23
Views: 6119

Re: AIs suiciding to prevent law changes/subversion

It would be a far milder issue if AIs were unable to suicide instantly. A suicide on a timer (somewhere between 1-3 minutes, i think) would leave the traitor time to do their subversion (and cancel the suicide timer as a result), but still encourage not being found out to delay the timer starting. O...
by XDTM
Thu Jul 16, 2020 7:02 am
Forum: Ideas
Topic: [MRP] Make anesthetics desirable during surgery
Replies: 31
Views: 5306

Re: [MRP] Make anesthetics desirable during surgery

Sheodir wrote:
Cobby wrote:here's what I said about it in a PR
snip
Program in a rhythm game that slightly speeds up surgery when you get it right.
As long as lag and time dilation exist it's probably best to avoid anything based on timing.
by XDTM
Tue Jul 14, 2020 2:59 pm
Forum: Ideas
Topic: [MRP] Make anesthetics desirable during surgery
Replies: 31
Views: 5306

Re: [MRP] Make anesthetics desirable during surgery

Yeah, the lack of gameplay for anyone unconscious is the main issue against this. The only solution i can think of that would make unconsciousness (and the antag gimmicks that would follow) acceptable is to add some kind of minigame while you're knocked out. As a bonus, it would most likely prevent ...
by XDTM
Tue Jul 14, 2020 6:44 am
Forum: Ideas
Topic: [MRP] Make anesthetics desirable during surgery
Replies: 31
Views: 5306

Re: [MRP] Make anesthetics desirable during surgery

The reason i like pushing for surgery anesthesia is because it gives a plusibly deniable reason to knock out the patient and do anything you want to them without them knowing. If anesthesia becomes the norm, then traitor surgeons become able to do gimmicks like planting bombs in their patient's ches...
by XDTM
Mon Jul 13, 2020 3:27 pm
Forum: Ideas
Topic: Nerf HARS
Replies: 20
Views: 4382

Re: HARS is still broken in regards to revival.

Ivuchnu wrote:I ended up fixing it by removing mutation with Necrotic Metabolism + Metabolic Boost virus (makes corpses metabolize chems, so mutadone worked).
Well that's some emergent gameplay
by XDTM
Mon Jul 13, 2020 3:17 pm
Forum: Ideas
Topic: [MRP] Make anesthetics desirable during surgery
Replies: 31
Views: 5306

Re: [MRP] Make anesthetics desirable during surgery

It might help if applying the anesthetic was easier. Perhaps it could be built into medical surgery tables, so all you'd need to do is press a button on the table or console to lower a mask and knock the patient out. Otherwise the time and fiddling needed for anesthesia will never be worth it to sav...
by XDTM
Thu Jul 02, 2020 9:44 am
Forum: General Chat
Topic: the HRP conspiracy: Bar RP
Replies: 29
Views: 5562

Re: the HRP conspiracy: Bar RP

I suspect that some /tg/ players have an internal brain filter that replaces mentions of roleplay in any context with 'bar rp'
by XDTM
Mon Jun 29, 2020 7:42 am
Forum: Ideas
Topic: Add the PTL from goonstation
Replies: 10
Views: 3064

Re: Add the PTL from goonstation

Neither power (either you have much more power than you need or you don't have any) nor economy (prices are still pretty arbitrary) are in a stable balance state , and interlinking the two systems will make it even harder to accomplish in the future. If power could be sold in the current state of th...
by XDTM
Thu Jun 25, 2020 3:33 pm
Forum: Ideas
Topic: More interactions with plasma
Replies: 1
Views: 716

Re: More interactions with plasma

You can solidify liquid plasma into bar by combining it with frost oil and iron.

If we add a gas to liquid or metal reaction we run into the issue of making the station start with a much higher supply of plasma than intended.
by XDTM
Thu Jun 18, 2020 3:12 pm
Forum: General Chat
Topic: miner nerf #072095279
Replies: 55
Views: 11684

Re: miner nerf #072095279

snip I agree with the intention of the PR, but the implementation is hard to justify without breaking immersion. As i mentioned in a comment, there is no way a medipen would be designed to lock up in specific pressures if there is no actual downside otherwise, and having to depressurize a room on s...
by XDTM
Thu Jun 18, 2020 9:16 am
Forum: General Chat
Topic: miner nerf #072095279
Replies: 55
Views: 11684

Re: miner nerf #072095279

I mean, miner interaction with the crew should definitely not be Medbay-In-A-Pen. Depending on the medipen balance it would either undermine medbay or be redundant.
by XDTM
Thu Jun 18, 2020 9:09 am
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 7433

Re: [Manuel] Let's define "powergaming"

I play virology, I know it very well to rush virus in a way similar to 50k bomb rush and I am damn sure that virologist IC knows that miasma exists and unless everyone literally does not breathe or has high resistance virus, there will be bad virus outbreaks. Highly infective virus will easily over...
by XDTM
Thu Jun 18, 2020 7:43 am
Forum: Ideas
Topic: Split Mining into two jobs
Replies: 37
Views: 7576

Re: Split Mining into two jobs

Potential idea: heavily nerf the amount of minerals inside rock walls, and make the rarer ones not spawn there altogether. Instead, place several 'underground veins' which are marked by one or multiple floortiles, upon which miners or cargo techs can build a mining extractor providing a steady trick...
by XDTM
Wed Jun 17, 2020 9:13 am
Forum: General Chat
Topic: [Manuel] Let's define "powergaming"
Replies: 32
Views: 7433

Re: [Manuel] Let's define "powergaming"

Even if these cases are commonly accepted, it is true that they stifle roleplaying/creativity for a gameplay advantage by essentially using a static meta strategy. That kind of problem is more of a code issue, though, and would ideally be solved through balancing and adding alternative routes which ...
by XDTM
Wed Jun 17, 2020 6:50 am
Forum: Coding
Topic: cancelled bounty
Replies: 7
Views: 3232

Re: CODE BOUNTY: New xenobiology crossbreeds [$100 per color]

Are you looking for exactly the effects on the wiki or is there room for variation?
by XDTM
Tue Jun 16, 2020 2:27 pm
Forum: Ideas
Topic: Slight Genetics remaster.
Replies: 32
Views: 8099

Re: Slight Genetics remaster.

The essential thing here is that it has to require another person: it's a dealbreaker for a lot of powergaming personalities, since relying on anyone else is something to be avoided at all costs. Thus, gating significant upgrades by requiring a heavy deal of trust you either reduce powergaming or pr...
by XDTM
Tue Jun 16, 2020 12:52 pm
Forum: Ideas
Topic: Slight Genetics remaster.
Replies: 32
Views: 8099

Re: Slight Genetics remaster.

I had the opposite problem with nanites, where mostly players made a cloud for themselves and did not share it. That was most likely tied to the fact that another player originally had to operate the machine to implant nanites, and even after i added public nanite chambers they were still a bit of a...
by XDTM
Tue Jun 16, 2020 10:09 am
Forum: Ideas
Topic: Slight Genetics remaster.
Replies: 32
Views: 8099

Re: Slight Genetics remaster.

Yeah, i believe that sharing genetics power should require an effort of the same caliber as surgical upgrades, hence my other suggestion of customized injectors.
by XDTM
Tue Jun 16, 2020 10:08 am
Forum: Coding Feedback
Topic: Heretics Feedback
Replies: 19
Views: 6654

Re: Heretics Feedback

I'd avoid having a state where someone is an antag but has no possible way of achieving their objective, though. Either make them able to recover their tools in some way (doesn't have to be simple, but at least plausible) or just deconvert them if their tools are destroyed or irretrievably lost. An ...
by XDTM
Tue Jun 16, 2020 9:47 am
Forum: Ideas
Topic: Slight Genetics remaster.
Replies: 32
Views: 8099

Re: Slight Genetics remaster.

This kind of solution would probably make geneticists behave the same way but not bother sharing anything anymore, much like old RnD where they used to print all the gamer gear and then go greytide/validhunt with it. A possible middle way would be to keep mutations infinite, but with some busywork b...
by XDTM
Fri Jun 12, 2020 10:02 am
Forum: Coding Feedback
Topic: I ded: stop lavaland megafauna from getting on station.
Replies: 12
Views: 3330

Re: I ded: stop lavaland megafauna from getting on station.

why does lavaland have different balance to the rest of the game anyway As far as i know it's so there can be a PvE combat focused job without interfering with existing PvP balance (i.e. miner weapons are bad in PvP and PvP weapons do not make mining weapons obsolete in return). It does kinda make ...
by XDTM
Fri Jun 12, 2020 6:44 am
Forum: Coding Feedback
Topic: I ded: stop lavaland megafauna from getting on station.
Replies: 12
Views: 3330

Re: I ded: stop lavaland megafauna from getting on station.

Megafauna are balanced for a completely different environment. It takes a fairly skilled miner to take one down in ideal conditions with proper equipment. How is the crew supposed to fight against that kind of enemy, but in cramped corridors, with weapons that have both less damage and limited ammo,...