Search found 319 matches

by TribeOfBeavers
Thu Apr 19, 2018 8:31 pm
Forum: Off Topic
Topic: Philosophy problem that genuinely keeps me up at night
Replies: 79
Views: 25045

Re: Philosophy problem that genuinely keeps me up at night

[ Do you have a source for this? It sounds like some bullshit tbh. https://en.wikipedia.org/wiki/Wave%E2%80%93particle_duality Systems changing in response to the circumstances under which the observer or future observers measure them. One of the most basic and well-known phenomenon. Surprised I wo...
by TribeOfBeavers
Wed Apr 18, 2018 6:13 pm
Forum: Off Topic
Topic: Philosophy problem that genuinely keeps me up at night
Replies: 79
Views: 25045

Re: Philosophy problem that genuinely keeps me up at night

Experiments in the behavior of light particles and quantum mechanics would suggest that there is a conscious mind or "observer" of ourselves that transcends time. You're neglecting a third possibility, that you could be yourself in two places at the same time. Do you have a source for thi...
by TribeOfBeavers
Sun Apr 15, 2018 2:45 am
Forum: Town Hall
Topic: Trialmin Review: Jcll
Replies: 42
Views: 8833

Re: Trialmin Review: Jcll

Very nice and dedicated to making the servers better. Plesant to work alongside.
Promote!
by TribeOfBeavers
Fri Apr 13, 2018 2:42 pm
Forum: Video Games
Topic: Guild Wars 2
Replies: 14
Views: 3777

Re: Guild Wars 2

dezzmont wrote: Is joining a new server or playing with a guild on another server awful still?
Nope!
Server only matters for WvW and PvP these days really. You can play with anyone as long as they're in the same region as you (North America vs Europe etc.)
by TribeOfBeavers
Wed Apr 11, 2018 10:22 pm
Forum: Video Games
Topic: Guild Wars 2
Replies: 14
Views: 3777

Re: Guild Wars 2

I used to play that game. Then Heart of Thorns happened. Not falling for Anet's marketing ever again. HoT and the post-expansion content taking more than a year to release made it clear that their development team has severe management problems. What are you referring to specifically? The legendary...
by TribeOfBeavers
Wed Apr 11, 2018 10:03 pm
Forum: Video Games
Topic: Guild Wars 2
Replies: 14
Views: 3777

Re: Guild Wars 2

Sure! I'll make one/join if you want. I have a commander tag etc.

I can teach raids/fractals too if people are interested in that sort of thing ^_^
by TribeOfBeavers
Tue Mar 20, 2018 1:07 pm
Forum: Town Hall
Topic: Trialmin Review: Ahammer18
Replies: 6
Views: 1577

Re: Trialmin Review: Ahammer18

Seemed nice enough the few times I spoke with them. They don't seem to be very active though so I'd reccomend extending until they have more time to admin.
by TribeOfBeavers
Tue Mar 20, 2018 1:01 pm
Forum: Town Hall
Topic: Trialmin Review: Nabski
Replies: 13
Views: 3231

Re: Trialmin Review: Nabski

Occasionally pushes too many buttons in a round, but overall is an extremely dedicated admin (frequently the only admin online on multiple servers) and plesant to work alongside.
by TribeOfBeavers
Fri Mar 16, 2018 4:14 pm
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 20833

Re: Chemistry macros

What is the original PR that added chemistry macros btw? I can't seem to find it. It was a mrty PR. As they were banned by github none of their PRs are visible. Hidding merged PR's because the author was banned seems rather.....dumb. edit: wait they were banned by github themself or just from our r...
by TribeOfBeavers
Fri Mar 16, 2018 2:00 pm
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 20833

Re: Chemistry macros

CPTANT wrote:What is the original PR that added chemistry macros btw? I can't seem to find it.
It was a mrty PR. As they were banned by github none of their PRs are visible.
by TribeOfBeavers
Fri Mar 02, 2018 2:56 pm
Forum: Closed Policy Discussion
Topic: Antagonist reputation system
Replies: 160
Views: 41941

Re: Antagonist reputation system

I'm pretty sure it's not enabled at the moment.
by TribeOfBeavers
Fri Feb 23, 2018 3:12 pm
Forum: Ideas
Topic: Crew/Non-antagonist objectives.
Replies: 40
Views: 7886

Re: Crew/Non-antagonist objectives.

Goon has these, you could grab some ideas from there.

As I recall they're stuff like:

Chemist - have X units of (chem) in your bloodstream at the end of the shift.

Bartender - Ensure x people are drunk at the end of the shift.

Janitor - Ensure (department) is spotless at the end of the shift.
by TribeOfBeavers
Sun Feb 18, 2018 7:48 am
Forum: Admin Feedback
Topic: TribeofBeavers
Replies: 17
Views: 6105

Re: TribeofBeavers

I'm just going off what this says. Perhaps something didn't get logged somehow but this is all I saw: [03:34:23]SAY: Colin Thomas/Mikeike545 : fix it (99,147,2) [03:34:24]SAY: Colin Thomas/Mikeike545 : law 2 (99,147,2) [03:34:25]EMOTE: *no key*/(Ian) : <b>Ian</b> yaps. (98,133,2) [03:34:25]SAY: Leor...
by TribeOfBeavers
Sun Feb 18, 2018 7:22 am
Forum: Admin Feedback
Topic: TribeofBeavers
Replies: 17
Views: 6105

Re: TribeofBeavers

I double checked the logs just to be sure. [03:34:23]SAY: Colin Thomas/Mikeike545 : fix it (99,147,2) [03:34:24]SAY: Colin Thomas/Mikeike545 : law 2 (99,147,2) (snipped 21 lines of unrelated chatter) [03:34:38]SAY: Colin Thomas/Mikeike545 : alright do it or ill kill the nearest person (99,147,2) You...
by TribeOfBeavers
Sun Feb 18, 2018 6:20 am
Forum: Admin Feedback
Topic: TribeofBeavers
Replies: 17
Views: 6105

Re: TribeofBeavers

As I recall the situation you asked to be let in, then told the AI you were going to cause human harm if they diedn't open the upload when they didn't respond. I considered that probable cause to refuse you access under Silicon Protections rule 6: Any silicon under Asimov can deny orders to allow ac...
by TribeOfBeavers
Sat Feb 17, 2018 4:49 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 530197

Re: Simple Questions Thread

halitosisman wrote:Is it possible(not asking how) to produce 1000kpa tritium or more in a typical 40 minute round?
It definitely is. I've created multiple room temp canisters full before.
By the way, any amount can be 1000kpa if you heat it enough.
by TribeOfBeavers
Thu Feb 08, 2018 9:35 pm
Forum: Video Games
Topic: Monster Hunter World
Replies: 231
Views: 66154

Re: Monster Hunter World

How is the hunting horn in this game?
I liked it in the other ones but am waiting to play world until it comes out on pc.
by TribeOfBeavers
Wed Jan 24, 2018 5:54 pm
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23363

Re: bring back singularity as main powersource

The singulo might be easier for antags to release, but at least it doesnt usually blow up 15 minutes into an extended round because the people who set it up made a mistake and didn't notice until it was way too late. The SM on the other hand ... What? The tesla/singulo got released roundstart const...
by TribeOfBeavers
Wed Jan 24, 2018 12:23 am
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23363

Re: bring back singularity as main powersource

I prefer the SM. It takes a bit of effort/knowledge to sabotage, so the round isn't constantly being cut short because someone cut one wire, set the PA to 2, or didn't know how to set it up and turned on the PA before containment. It also creates the neat scenario of trying to find and fix the probl...
by TribeOfBeavers
Tue Jan 16, 2018 10:00 pm
Forum: Ideas
Topic: Persistent (cosmetic) unlocks
Replies: 50
Views: 14451

Re: Persistent (cosmetic) unlocks

make it so you have to do something really absurd and long and grindy to get a grey jumpsuit as assistant Preform every unique suicide at least once? :P I'd be in favour of unlockable cosmetic stuff. It'd be good to have some sort of goal to work towards across rounds. They could work like the dete...
by TribeOfBeavers
Tue Jan 16, 2018 4:23 pm
Forum: Ideas
Topic: Persistent (cosmetic) unlocks
Replies: 50
Views: 14451

Re: Persistent (cosmetic) unlocks

Basically there were persistant beards that grew for each round you survived, eventually getting special effects like rainbows or flames. If you died or were shaved you had to start over. People quickly started shaving/killing each other them, starting a bunch of dumb arguments, ahelps, and salt. No...
by TribeOfBeavers
Mon Jan 15, 2018 2:49 pm
Forum: General Chat
Topic: Bugs which turned into features
Replies: 10
Views: 3103

Re: Bugs which turned into features

"Touching" the SM using TK would disintegrate you, same as if you touched it normally. Now it melts your head instead.
by TribeOfBeavers
Sun Jan 14, 2018 7:21 pm
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 13745

Re: Enlarge your round

You could try to add more station goals that are really hard to make/do but make the rewards really OP/fun. It would give people incentive to stay and try for it. Giving random crew members goon-esque objectives to work on for discount greentext. Have less traitors are roundstart but increase the ch...
by TribeOfBeavers
Fri Jan 12, 2018 11:26 pm
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11599

Re: Cultist Deconversion?

I usually use braindead assistants for runes that need multiple people. There are always a few around somewhere to convert.
by TribeOfBeavers
Wed Jan 10, 2018 11:12 pm
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 25900

Re: Chemistry Macros

PKPenguin321 wrote:Somebody should make a list of these but for the bar dispensers
A lot of the bar ones need drinks from both machines, so that could be tricky. I guess you could do half the recipe in each or something.
by TribeOfBeavers
Wed Jan 10, 2018 1:33 am
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 25900

Re: Chemistry Macros

someone please go put all this on the wiki. also tribe i can probably calculate how much pyrosium/oxygen to use to make self-heating meth but im lazy so ill do it later lets see how fast we get this removed :^) I don't think you can with a standard 100u beaker. You get like 94u of meth from what I ...
by TribeOfBeavers
Mon Jan 08, 2018 8:42 pm
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 20833

Re: Chemistry macros

I made a bunch of the macros and I found the reason it was so strong is that you can input 1u amounts. It lets you make much smaller versions of most recipies (most importantly you can make minimum 3u oil instead of 15u) which lets you do more in one beaker. If 5u was the minimum it'd be more of a w...
by TribeOfBeavers
Mon Jan 08, 2018 8:36 pm
Forum: Closed Policy Discussion
Topic: Turn on the exp job restrictions
Replies: 90
Views: 19383

Re: Turn on the exp job restrictions

Admins can remove the restriction, so if you're not actually new you can just ahelp and they'll probably unlock it for you.
by TribeOfBeavers
Mon Jan 08, 2018 8:33 pm
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7780

Re: Toxins Rework

Could you define "hugbox"? Or is it just a way of saying you don't like an idea (Or don't play the game much at all). People tend to use it like that, but I think its supposed to mean that something makes it more difficult or impossible for dangerous or deadly things to happen, or removin...
by TribeOfBeavers
Mon Jan 08, 2018 8:14 pm
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 25900

Re: Chemistry Macros

Chem dispensers now have the option of creating macros which you can set to do basically whatever you want.

So yes, chemistry now amounts to copy pasting the recipe of the chem you want.
by TribeOfBeavers
Mon Jan 08, 2018 8:21 am
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 25900

Chemistry Macros

I dislike that this feature was added, but I created some of the recipes anyway. So here you go, for all your powergaming needs: Oil (3): welding_fuel=1;carbon=1;hydrogen=1 Phenol(9): welding_fuel=1;carbon=1;hydrogen=1;water=3;chlorine=3 Acetone (9): welding_fuel=4;carbon=1;hydrogen=1;oxygen=3 Saltp...
by TribeOfBeavers
Thu Jan 04, 2018 10:13 pm
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7780

Re: Toxins Rework

Almost this exact thing was suggested before but nobody ever got around to coding it to see if it'd work out:
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=12928

Also snide remarks are like 90% of the feedback on this forum.
by TribeOfBeavers
Wed Jan 03, 2018 10:00 pm
Forum: Video Games
Topic: Paradox Interactive (other than stellaris)
Replies: 9
Views: 3138

Re: Paradox Interactive (other than stellaris)

I played a fair amount of CK2, it's quite fun (although I'm really bad at it). You can get a lot of funny/interesting stories from it.
by TribeOfBeavers
Wed Jan 03, 2018 6:07 pm
Forum: Ideas
Topic: Detective Buff
Replies: 19
Views: 4942

Re: Detective Buff

Although more forensic/investigation stuff would be cool, I can't see it being used when you can just clone the person and ask them what happened.
by TribeOfBeavers
Sat Dec 30, 2017 6:53 pm
Forum: Closed Policy Discussion
Topic: Greytide > Gaytide
Replies: 66
Views: 14678

Re: Greytide > Gaytide

I don't understand how cat girls on Sybil would be unfair to terry or whatever I think he means that he's trying to give Terry a stable player base. Cat ears provide a little bit of incentive for some extra people to play on it. If they were enabled on Sybil some of the people who joined for cat ea...
by TribeOfBeavers
Fri Dec 29, 2017 2:57 pm
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16395

Re: Medical Doctor and Medbay Ideas

Lowering the OD limit of trek chems by 10 would probably do it. Instead of mashing all the buttons in the sleeper and sending them on their way, major injuries would require a second dose or other chems to be applied. You'd have to put up with people ODing everyone for like a week though Also it wou...
by TribeOfBeavers
Sun Dec 24, 2017 8:47 pm
Forum: Coding Feedback
Topic: Assmos
Replies: 85
Views: 22555

Re: Assmos

It was crashing the server, I believe.
by TribeOfBeavers
Sun Dec 24, 2017 6:25 pm
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16318

Re: Detoxify dispensers, manifest mutagen

The chem dispenser is literially chemistry's entire job, of course they're going to be upset when someone else feels they're entitled to take it because they're impatient.
by TribeOfBeavers
Wed Dec 20, 2017 3:28 pm
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16318

Re: Detoxify dispensers, manifest mutagen

Those aren't scenarios, they're random responses you wrote down then acted like they represent actual statistics. Shockingly, you may need to hold a conversation for more than one sentence to get what you want from someone. 1) PDA them, ask the CMO, if not then get access from the HoP etc. 2) "...
by TribeOfBeavers
Wed Dec 20, 2017 2:57 pm
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16318

Re: Detoxify dispensers, manifest mutagen

I don't know why people are so opposed to just asking the chemists to make them something, it's literially their job to make chems for the crew. Too many people jump straight to stealing the dispenser/access. If the chemists seem to be new just tell them the recipe of what you want made.
by TribeOfBeavers
Mon Dec 18, 2017 7:54 pm
Forum: Coding Feedback
Topic: Disk in the vault safe
Replies: 51
Views: 11984

Re: Disk in the vault safe

It should probably just be destructable, like most other things on the station. Wacking it with an esword enough/bombing it would break it open and let them grab the disk. Still useful for a bit of extra protection but isn't as annoying as it is right now.
by TribeOfBeavers
Mon Dec 18, 2017 7:04 pm
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16395

Re: Medical Doctor and Medbay Ideas

I've played a lot of medbay, and it definitely needs some changes. As it is you can effectively run medbay with only a couple people, or solo if you're the CMO. The issue that doctors have nothing to do except prepare for patients at round start isn't really fixable, as the entire job is reliant on ...
by TribeOfBeavers
Wed Dec 13, 2017 10:20 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 665814

Re: Little things you learned that are game changing

~ I was bored and did the calculations: For 150 of one damage type: 10 bicaridine/kelotane 1 Atropine 1 Epinephrine 3 Oxandrolone/Salicylic Acid Leaves 30 damage For 75 brute and 75 burn: 4 Kelotane and Bicaridine 1 Epinephrine 4 Atropine 1 Oxandrolone and Salicylic Acid Left about 26 of each type ...
by TribeOfBeavers
Wed Dec 13, 2017 5:49 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 665814

Re: Little things you learned that are game changing

Most complicated chems can be mixed in a single beaker without much effort. I've written down some recipes: https://tgstation13.org/wiki/Chemical_recipes Instead of just dicking around with drugs, Chemists can patch up multiple patients at once. Load some syringes with tricord plus either atropine ...
by TribeOfBeavers
Mon Dec 11, 2017 10:14 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 530197

Re: Simple Questions Thread

geilebeer wrote:who is headmins now
Ausops, Armhulen, and Kor are the current headmins.

Also Kor is the headcoder.
by TribeOfBeavers
Mon Dec 11, 2017 6:18 pm
Forum: Roleplaying
Topic: Help I'm DMing Paranoia
Replies: 18
Views: 7991

Re: Help I'm DMing Paranoia

Here's a video of people playing it so you can get an idea of the themes, how it works etc.
Spoiler:
[youtube]oWEDpT1gByI[/youtube]
It's basically Malf AI: the RPG.
by TribeOfBeavers
Fri Dec 08, 2017 2:01 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 530197

Re: Simple Questions Thread

Here's a better question. Can we please get rid of cat ears? I know you're saying this in a poor attempt to be funny and/or bait responses, but I'll give you a real answer anyway. Cat eats/tails are not currently enabled on Sybil, so if they bother you that much you can play on that server instead ...
by TribeOfBeavers
Thu Dec 07, 2017 9:45 pm
Forum: Ideas
Topic: Particle Physics - New Science Dept
Replies: 9
Views: 2730

Re: Particle Physics - New Science Dept

I think that how fun/interesting this is would depend on what the possible outcomes are and wether or not the setup affects the outcomes. The outcomes you listed are okay, but probably not enough for an entire extra science department. Making it so setups affect the results would let people experime...
by TribeOfBeavers
Thu Dec 07, 2017 9:30 pm
Forum: Successful Complaints
Topic: [Sawrge] - Nilons - lol
Replies: 105
Views: 36297

Re: [Sawrge] - Nilons - lol

I think some people are confused as to exactly what happened. Here's an album of some of the events being triggered: https://m.imgur.com/a/RxVYj Jud was deadminned for something similar a while back, which I guess could count as precedence, but he also had a history of abusing rods which probably pl...
by TribeOfBeavers
Thu Dec 07, 2017 6:15 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48226

Re: Rnd techwebs

Right, but if they have chem acess they can just make their own meds... You can apply unlimited chemistry brute and burn patches though, they don't have an OD threshold unless you're using trek chems (which I never see anyone do anyway). They only upside of the med kit ones is that they're instant t...