Search found 2109 matches
- Wed Mar 22, 2023 12:49 am
- Forum: Coding Feedback
- Topic: The new fancy tgui say input has too much latency.
- Replies: 28
- Views: 7156
Re: The new fancy tgui say input has too much latency.
Hmm "enable tgui" on input is supposed to make those normal say boxes. Maybe it only changes the *other* tgui input prompts. I think it should revert it to old chat as well
- Mon Mar 20, 2023 8:29 am
- Forum: Coding Feedback
- Topic: The new fancy tgui say input has too much latency.
- Replies: 28
- Views: 7156
Re: The new fancy tgui say input has too much latency.
i join all the time to run sdql queries
- Sun Mar 19, 2023 10:36 pm
- Forum: Coding Feedback
- Topic: The new fancy tgui say input has too much latency.
- Replies: 28
- Views: 7156
Re: The new fancy tgui say input has too much latency.
the preference i listed does exist because i went into game to find it
- Sun Mar 19, 2023 10:36 pm
- Forum: Coding Feedback
- Topic: The new fancy tgui say input has too much latency.
- Replies: 28
- Views: 7156
Re: The new fancy tgui say input has too much latency.
it uh, I don't think that pref exists. I, like a fool, told shadow that it was cringe and boomerfodder to keep around an old system that's been totally replaced, especially if it can be used to circumvent glorfing. So uh, yeah I'm dumb I guess my earlier post was me remembering the code BEFORE I fu...
- Sun Mar 19, 2023 6:22 pm
- Forum: Coding
- Topic: If changeling MMI test is a exploit, what is the solution?
- Replies: 39
- Views: 10676
Re: If changeling MMI test is a exploit, what is the solution?
also we're not designing around changelings always going loud because we would ideally be incentivizing people to stay stealthy through other means
- Wed Mar 15, 2023 7:05 am
- Forum: Coding Feedback
- Topic: The new fancy tgui say input has too much latency.
- Replies: 28
- Views: 7156
Re: The new fancy tgui say input has too much latency.
setting is game preferences > ui > enable tgui. it works fine for most people and allows us to do more like easily display radio channels to people who havent yet memorized them all. turn off the preference if you do not like it, it's as client side as it can possibly be right now from what i unders...
- Tue Feb 21, 2023 5:25 am
- Forum: Coding
- Topic: New Hire Log
- Replies: 120
- Views: 71431
Re: New Hire Log
zephyrtfa is now a maintainer
- Tue Feb 14, 2023 7:56 am
- Forum: Coding Feedback
- Topic: Fire alarms make me want to throttle someone
- Replies: 16
- Views: 2331
Re: Fire alarms make me want to throttle someone
5. Make the atmosphere easier to return to non alarm thresholds. π yet more proof that reconstruction being bad in ss13 is the root of all problems The actual root of the problem is that calling the shuttle and not bothering with it is always the better solution. I sometimes think fixed length roun...
- Tue Feb 14, 2023 7:55 am
- Forum: Coding
- Topic: What can we do to prepare for the next tide?
- Replies: 60
- Views: 14694
Re: What can we do to prepare for the next tide?
thgeres a freezeCobby wrote: βMon Feb 13, 2023 6:53 pmwyciMothblocks wrote: βSun Feb 12, 2023 8:51 am if you renamed "admin help" in the escape menu to just "get help" i would want to seeh ow much that solves
- Sun Feb 12, 2023 11:03 pm
- Forum: Coding Feedback
- Topic: Fire alarms make me want to throttle someone
- Replies: 16
- Views: 2331
- Sun Feb 12, 2023 11:03 pm
- Forum: Coding Feedback
- Topic: Restart votes should succeed by default when an admin is on
- Replies: 27
- Views: 3205
Re: Restart votes should succeed by default when an admin is on
Yes, it is better for people to be stuck on a broken round once while I solidly deduce the issue and make sure it never happens to anyone again than to let it restart and happen to everyone else god knows how many times while they hope to pull in someone who will waste their time independently figu...
- Sun Feb 12, 2023 8:51 am
- Forum: Coding
- Topic: What can we do to prepare for the next tide?
- Replies: 60
- Views: 14694
Re: What can we do to prepare for the next tide?
if you renamed "admin help" in the escape menu to just "get help" i would want to seeh ow much that solves
- Mon Feb 06, 2023 7:38 am
- Forum: Coding Feedback
- Topic: Restart votes should succeed by default when an admin is on
- Replies: 27
- Views: 3205
Re: Restart votes should succeed by default when an admin is on
Yes, it is better for people to be stuck on a broken round once while I solidly deduce the issue and make sure it never happens to anyone again than to let it restart and happen to everyone else god knows how many times while they hope to pull in someone who will waste their time independently figur...
- Sun Feb 05, 2023 2:23 am
- Forum: Coding Feedback
- Topic: Restart votes should succeed by default when an admin is on
- Replies: 27
- Views: 3205
Re: Restart votes should succeed by default when an admin is on
if im trying to investigate a game breaking bug and the round restarts because i didnt click "no" because i was focusing on the bug, you would see a revert pr in the following 20 seconds
- Tue Jan 31, 2023 4:50 pm
- Forum: Ideas
- Topic: Obligatory Add Vox Thread
- Replies: 16
- Views: 2924
Re: Obligatory Add Vox Thread
i love vox but no more species that are just an animal
- Tue Jan 31, 2023 1:52 am
- Forum: Ideas
- Topic: Remove all antags from lowpop rounds
- Replies: 26
- Views: 2441
Re: Remove all antags from lowpop rounds
What about this for a solution then? Anyone playing a non-head, non-security role has the option to disable their chance of becoming a primary/secondary target in the character creation screen. However this will also disable your chance of rolling an antagonist. Anyone who wants the chance to becom...
- Tue Jan 31, 2023 1:47 am
- Forum: Closed Policy Discussion
- Topic: Adjust Blob Spawn Rate
- Replies: 22
- Views: 2119
Re: Adjust Blob Spawn Rate
the point of blob in today's dynamic is that it is a wonderful distraction for antagonistic mischief. it's not a huge threat if people are actively trying to stop it, but people HAVE to be actively trying to stop it. that means there's other stuff they're not doing, like watching the armory, or mayb...
- Tue Jan 31, 2023 1:44 am
- Forum: Closed Policy Discussion
- Topic: Adjust Blob Spawn Rate
- Replies: 22
- Views: 2119
Re: Adjust Blob Spawn Rate
The Blob? If you hear "Blob in Atmos!" then as long as you stay away from Atmos and make sure to get off the station before it hits Round End, you'll face zero problems from it. They're, imo, wasted threat you go out of their way to ignore the thing that you have to fight or else it ends ...
- Sat Jan 28, 2023 5:18 am
- Forum: Ideas
- Topic: Make Stunbatons Bulky
- Replies: 25
- Views: 3671
Re: Make Stunbatons Bulky
if your idea of improving the game is restraining people into the bespoke uplink more then you have a fat chance of getting your ideas past me
- Fri Jan 27, 2023 5:06 pm
- Forum: Closed Policy Discussion
- Topic: Reduce Terry's population limit to 70.
- Replies: 12
- Views: 1885
Re: Reduce Terry's population limit to 70.
tbf i completely believe that we'd have perf problems at such high pop, i simply think it's a bad reason to reduce pop
- Fri Jan 27, 2023 10:22 am
- Forum: Ideas
- Topic: Make Stunbatons Bulky
- Replies: 25
- Views: 3671
Re: Make Stunbatons Bulky
there is no issue and both of these are things i have blocked in the past for being terrible ham fisted ideasIf batons just required an extra hit or didnt have knockdown or something then it shouldnt be an issue whatsoever
- Fri Jan 27, 2023 10:20 am
- Forum: Ideas
- Topic: Make Stunbatons Bulky
- Replies: 25
- Views: 3671
Re: Make Stunbatons Bulky
3000h players guess at the skill of an average player
- Fri Jan 27, 2023 2:47 am
- Forum: Closed Policy Discussion
- Topic: Reduce Terry's population limit to 70.
- Replies: 12
- Views: 1885
Re: Reduce Terry's population limit to 70.
perf shouldn't really be a reason for lowering pop, it should be a reason for charging forwards efforts to make the game more performant. we need to support even higher player counts for things like events, and we need incentive to do it. i'd be much more interested if you had gameplay reasons behin...
- Fri Jan 27, 2023 2:33 am
- Forum: Ideas
- Topic: Make Stunbatons Bulky
- Replies: 25
- Views: 3671
- Fri Jan 27, 2023 2:33 am
- Forum: Ideas
- Topic: Make Stunbatons Bulky
- Replies: 25
- Views: 3671
Re: Make Stunbatons Bulky
no fuck off
- Fri Jan 27, 2023 2:32 am
- Forum: Spriting and Mapping
- Topic: No more single-z maps to be added into rotation, more stacked map design.
- Replies: 11
- Views: 3200
Re: No more single-z maps to be added into rotation, more stacked map design.
this is exactly why the supermatter delam is such dogshit always because engineering is always in some fuck off part of the map that nobody cares about
- Tue Jan 24, 2023 5:14 am
- Forum: Coding Feedback
- Topic: Heretics shouldn't need a focus
- Replies: 24
- Views: 2948
Re: Heretics shouldn't need a focus
that sounds like a more pressing problem then
- Mon Jan 23, 2023 4:51 pm
- Forum: Coding Feedback
- Topic: Heretics shouldn't need a focus
- Replies: 24
- Views: 2948
Re: Heretics shouldn't need a focus
assuming the actual gameplay pre-ascension is still fun anyway
- Mon Jan 23, 2023 4:51 pm
- Forum: Coding Feedback
- Topic: Heretics shouldn't need a focus
- Replies: 24
- Views: 2948
Re: Heretics shouldn't need a focus
5% of people ascending for a fairly common antagonist doesnt sound terrible to me
- Mon Jan 23, 2023 1:29 pm
- Forum: Coding Feedback
- Topic: Heretics shouldn't need a focus
- Replies: 24
- Views: 2948
Re: Heretics shouldn't need a focus
click the image button
- Thu Jan 12, 2023 9:53 am
- Forum: Coding
- Topic: Bans That Apply Quirks
- Replies: 9
- Views: 3310
Re: [Headmin Bounty]Bans That Apply Quirks
you know this already since i believe we agreed on it but for the record this adds no additional obligation for maintainers to keep around quirks used as bans
- Mon Jan 09, 2023 5:03 am
- Forum: Coding Feedback
- Topic: Paradox Clone Feedback
- Replies: 35
- Views: 4936
Re: Paradox Clone Feedback
- Sun Jan 08, 2023 2:47 am
- Forum: Coding
- Topic: What can we do to prepare for the next tide?
- Replies: 60
- Views: 14694
Re: Newbie Cap
I'm trying to remember the circumstances on which I suggested this...but yeah the idea was always it would be a temporary panic bunker like thing that wouldn't be on for too long at any given time (though obviously subject to admin/headmin whims as config)
- Sat Jan 07, 2023 12:58 pm
- Forum: Coding
- Topic: What can we do to prepare for the next tide?
- Replies: 60
- Views: 14694
Re: Newbie Cap
If I was a new player and got hit with something like this I would probably just be confused and move to a different server where I can play immediately and likely just stay there instead. I dont think gatekeeping is the step forward we need to integrate new players faster. not to say one thing or ...
- Sat Jan 07, 2023 12:57 pm
- Forum: Coding
- Topic: What can we do to prepare for the next tide?
- Replies: 60
- Views: 14694
Re: Newbie Cap
this sounds familiar, didnt i suggest this once
- Tue Jan 03, 2023 11:07 am
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 11953
Re: Talk/type baiting - should it be against the rules?
I'll be honest folks I clicked this thread on accident trying to find a different thread and read none of it, but when asked as head admin last term in Manuel discord I think I answered that it's against the rules, but that admins should be wary about how hard it is to prove. I think Drag or Cheshif...
- Sat Dec 31, 2022 3:00 am
- Forum: Coding Feedback
- Topic: Paradox Clone Feedback
- Replies: 35
- Views: 4936
Re: Paradox Clone Feedback
We is maintainers. We want more minor antagonists, which is why things like thieves get merged, but it has so far been tricky to find an antagonist that is minor, not complex, and doesn't overwhelm administration. We will keep trying, though. They aren't forced to choose paradox clone, if they selec...
- Thu Dec 29, 2022 4:16 pm
- Forum: Coding Feedback
- Topic: Paradox Clone Feedback
- Replies: 35
- Views: 4936
Re: Paradox Clone Feedback
That being said if it's true that paradox clones don't copy clothing then that is gonna be pretty nutty. I'm CMO basically every round I play and it's not like they'll be able to get a second set of CMO gear.
- Thu Dec 29, 2022 4:15 pm
- Forum: Coding Feedback
- Topic: Paradox Clone Feedback
- Replies: 35
- Views: 4936
Re: Paradox Clone Feedback
I have encountered this issue in my own experience were I become Axle Brady and a chemist associated with him asked me "how much is the zaza" and after responding wrong he figured out I wasent the real one and so I was killed If the implication is that this was a meta trick then this is a...
- Wed Dec 28, 2022 7:21 am
- Forum: Video Games
- Topic: Wordle
- Replies: 1195
- Views: 175695
Re: Wordle
Wordle 545 6/6* π¨π¨β¬β¬β¬ π©π©π©β¬β¬ π©π©π©β¬β¬ π©π©π©β¬π© π©π©π©β¬π© π©π©π©π©π© Wordle 546 4/6* π¨π¨β¬β¬β¬ β¬π¨π©β¬β¬ β¬β¬π©π©π© π©π©π©π©π© Wordle 547 3/6* π¨β¬π¨β¬π¨ π¨π©π¨π¨β¬ π©π©π©π©π© Wordle 548 3/6* β¬β¬π©π¨π¨ π©π¨π©β¬π© π©π©π©π©π© Wordle 549 3/6* π¨β¬β¬β¬π¨ π©π¨π©β¬π© π©π©π©π©π© Wordle 550 4/6* π¨β¬π¨β¬β¬ β¬π¨π¨β¬β¬ β¬β¬β¬π©π© π©π©π©π©π© Wordle 551 5/6* β¬β¬β¬β¬β¬ β¬β¬β¬β¬π¨ π¨β¬π¨β¬β¬ β¬β¬π©π©β¬ π©π©π©π©π© Wordle 552 2/6* π¨π©π¨β¬...
- Wed Dec 28, 2022 7:21 am
- Forum: Video Games
- Topic: Wordle
- Replies: 1195
- Views: 175695
Re: Wordle
Wordle 516 4/6* π¨β¬β¬β¬π¨ π©π¨β¬β¬β¬ π©π©π¨π¨π© π©π©π©π©π© Wordle 517 4/6* β¬β¬β¬β¬β¬ β¬β¬β¬π¨β¬ π¨β¬π¨π¨π¨ π©π©π©π©π© Wordle 518 4/6* π¨β¬π¨β¬π© β¬π¨π¨π¨π© β¬π¨π©π¨π© π©π©π©π©π© Wordle 519 4/6* π¨β¬π©β¬β¬ β¬π©π©β¬β¬ β¬π©π©π©π© π©π©π©π©π© Wordle 520 4/6* β¬π¨π¨β¬β¬ β¬β¬π¨π¨β¬ π©β¬β¬π©β¬ π©π©π©π©π© Wordle 521 4/6* π¨β¬β¬β¬β¬ π©π©π©β¬π© π©π©π©β¬π© π©π©π©π©π© Wordle 522 4/6* π¨β¬β¬β¬β¬ β¬π©π©β¬π© β¬π©π©π¨π© π©π©π©π©π© Wordle 523 4/6* β¬β¬π©π©...
- Wed Dec 28, 2022 7:19 am
- Forum: Video Games
- Topic: Wordle
- Replies: 1195
- Views: 175695
Re: Wordle
Don't let this drop Wordle 487 4/6* π¨β¬β¬β¬β¬ β¬π¨π¨β¬β¬ β¬π©β¬π©β¬ π©π©π©π©π© Wordle 488 4/6* β¬β¬β¬β¬β¬ β¬β¬π¨β¬π¨ β¬π¨π©π¨π¨ π©π©π©π©π© Wordle 491 3/6* β¬β¬β¬β¬β¬ β¬π©β¬β¬β¬ π©π©π©π©π© Wordle 492 3/6* β¬β¬π¨β¬π© β¬π©β¬β¬π© π©π©π©π©π© Wordle 493 5/6* β¬π©β¬β¬β¬ β¬π©β¬β¬β¬ β¬π©β¬β¬π¨ π¨π©β¬π¨π© π©π©π©π©π© Wordle 495 3/6* π¨β¬π¨β¬β¬ π©β¬β¬π¨π¨ π©π©π©π©π© Wordle 497 6/6* β¬β¬β¬β¬β¬ β¬β¬β¬β¬π¨ β¬π¨β¬β¬β¬ π¨β¬π¨π¨β¬ π©π©β¬π©β¬ π©π©π©π©π© ...
- Wed Dec 28, 2022 7:16 am
- Forum: Coding Feedback
- Topic: Paradox Clone Feedback
- Replies: 35
- Views: 4936
Re: Paradox Clone Feedback
editing cost p much never has the effect people think it does. just chanigng weight is fine
- Fri Dec 23, 2022 4:16 am
- Forum: Closed Policy Discussion
- Topic: Rule 0-1 (Admins and Assholes)
- Replies: 42
- Views: 7190
Re: Rule 0-1 (Admins and Assholes)
Bump (Bring Up My Post)
- Sat Dec 17, 2022 10:45 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Changes and Suggestions
- Replies: 3
- Views: 841
Re: Progression Traitor Changes and Suggestions
It seems like most of this suggestion is about removing/neutering the current objectives in place, when we already have an issue of not having enough impactful objectives. We need to like, double our objectives before we even start to consider killing existing ones. Bonus idea one exists on Skyrat a...
- Sat Dec 17, 2022 10:42 pm
- Forum: Coding Feedback
- Topic: Not being able to fit even a single gun in a bag is horrible
- Replies: 29
- Views: 5829
Re: Not being able to fit even a single gun in a bag is horrible
It's not going to change until inventory as a whole changes
Everyone ruined it for everyone
Everyone ruined it for everyone
- Mon Dec 12, 2022 5:35 pm
- Forum: Coding Feedback
- Topic: Buff warops (or nerf the crews ability to form a small army on high pop)
- Replies: 10
- Views: 1338
Re: Buff warops (or nerf the crews ability to form a small army on high pop)
Nuke ops being a huge threat that often requires evacuation is orthogonal to having an above 50% winrate. This is proven by the fact that they are already the former without the latter
- Mon Dec 12, 2022 3:17 am
- Forum: Coding Feedback
- Topic: Buff warops (or nerf the crews ability to form a small army on high pop)
- Replies: 10
- Views: 1338
Re: Buff warops (or nerf the crews ability to form a small army on high pop)
Winrates look fine to me, not 50/50 but not a blowout either https://moth.fans/data/nukes-n-flukes/
All while constantly fluctuating as time goes on and different players come in
All while constantly fluctuating as time goes on and different players come in
- Mon Dec 12, 2022 3:15 am
- Forum: Coding Feedback
- Topic: Buff warops (or nerf the crews ability to form a small army on high pop)
- Replies: 10
- Views: 1338
Re: Buff warops (or nerf the crews ability to form a small army on high pop)
I would like to point out it's still a fairly common occurrence for nukies to forget that they can't breathe in space and don't set their internals. UX problem, not player problem What if warops prevented the shuttle from leaving until the (human) ops were dead? Then you would be breaking the only ...
- Mon Dec 12, 2022 3:11 am
- Forum: Coding Feedback
- Topic: Buff warops (or nerf the crews ability to form a small army on high pop)
- Replies: 10
- Views: 1338
Re: Buff warops (or nerf the crews ability to form a small army on high pop)
the win rate doesn't need to be 50/50