Search found 1151 matches
- Thu Nov 05, 2015 4:11 am
- Forum: Resolved Requests
- Topic: Wilson Stockwell (stun and cuffing cult teammates)
- Replies: 24
- Views: 4309
Re: Wilson Stockwell (stun and cuffing cult teammates)
Xhuis said some stupid things but fuck "peaceful" antags, seriously. under the guise of a "peaceful cult" and were slowly gathering more members over time. I had whispered to the bartender to stun lone security so we could sacrifice/space them A ruse. Violently kidnapping and mu...
- Tue Nov 03, 2015 9:47 am
- Forum: Closed Policy Discussion
- Topic: Lowpop murderboner is getting bad.
- Replies: 51
- Views: 12827
Re: Lowpop murderboner is getting bad.
Yes.invisty wrote:We should bring back cloak&bow + thermals so you know what low-pop murderbone looks like.
Mind you, back then we had AIs every round.
- Mon Nov 02, 2015 3:18 pm
- Forum: Closed Policy Discussion
- Topic: Lowpop murderboner is getting bad.
- Replies: 51
- Views: 12827
Lowpop murderboner is getting bad.
When there's less than 20 people on you can almost guarantee that someone will take out the only head and drag the round on for over an hour as they meticulously kill everything. Can it just be a rule that before when you are killing absolutely everyone on lowpop you have to call the shuttle? Or hav...
- Sun Nov 01, 2015 12:59 pm
- Forum: Closed Policy Discussion
- Topic: Bomb Policy II: Electric Boogaloo
- Replies: 60
- Views: 15538
Re: Bomb Policy II: Electric Boogaloo
Adopt this now conspiracybusoranges wrote:new bomb policy:
everyone else : bomb in moderation, dont' fuck shit up
oldman robustin: no bombs
- Sat Oct 31, 2015 9:53 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 377870
Re: What do you faggots look like (REDUX)
EDIT::: The masterpiece is complete http://i.imgur.com/RlkqOXH.jpg Why is this a thing bahhaha M̶̀ę͏̵̶͠m̵͠ȩ̀͜'̢́͢ş̴ ̵̛́́͞ą̶͞r̀͢͝͞e͏̴͏̵ ̸̶̕͢͜a̢͜ ̧̡́͟͞h̸͡ó̶͟͠͠r҉҉́͠͏r̛͡҉í́́͘͢b̕l̷̴͟e̶͘͟ ̛̀́̕͜d҉r҉̶̶̀̕u̶҉̨́͜g̶̛̛͟ REVISED: http://i.imgur.com/NyfPNgE.jpg Congratulations you have finished art forever. Go h...
- Sat Oct 31, 2015 7:34 am
- Forum: Coding Feedback
- Topic: Cardboard Box Solid 5: The Phantom Poll
- Replies: 45
- Views: 9359
Re: Cardboard Box Solid 5: The Phantom Poll
FREE RIDES
- Sat Oct 31, 2015 7:33 am
- Forum: Coding Feedback
- Topic: [PR][poll]Starlight changes
- Replies: 16
- Views: 3854
Re: [PR][poll]Starlight changes
I like new 1
- Fri Oct 30, 2015 12:57 pm
- Forum: Coding Feedback
- Topic: Holoparasites
- Replies: 136
- Views: 28784
Re: Holoparasites
A holo and any stun is pretty much GG to anything you catch.
- Fri Oct 30, 2015 12:50 pm
- Forum: Ideas
- Topic: So what're we doing for Halloween?
- Replies: 12
- Views: 3109
Re: So what're we doing for Halloween?
We have chainsaw hands now, evil dead round confirmed.
- Wed Oct 28, 2015 10:30 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy Duality
- Replies: 12
- Views: 4030
Re: Silicon Policy Duality
It would work better if the law was their objective. But then you couldn't lie about "I only needed that one greyshirt dead so now i'll spare the rest of you" when you get caught, and actually need to make sure nobody escapes on the shuttle. Traitor/Malf AIs should be able to rewrite thei...
- Wed Oct 28, 2015 10:20 am
- Forum: Ideas
- Topic: chef should have a butter churn in his kitchen
- Replies: 24
- Views: 4841
Re: chef should have a butter churn in his kitchen
You will burn and you will like it.PKPenguin321 wrote:This kills the toast.Takeguru wrote:THERMITE BUTTER
- Wed Oct 28, 2015 10:17 am
- Forum: Ideas
- Topic: Pimp our gang ride
- Replies: 21
- Views: 3254
Re: Pimp our gang ride
ive always wanted the clown car from goon on here, this would be the perfect way to do it with just some beat up suv or something. it'd be like a rogue mule or something that people can shoot out of it'd be op as fuck though, so something would have to be done about that Mobile dominators, when one...
- Wed Oct 28, 2015 10:09 am
- Forum: Coding Feedback
- Topic: Holoparasites
- Replies: 136
- Views: 28784
Re: Holoparasites
Moving at 50% of move speed is crippling though.
Better idea, go to the armory and get the biggest scariest laser available, shoot them dead.
Better idea, go to the armory and get the biggest scariest laser available, shoot them dead.
- Wed Oct 28, 2015 10:07 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy Duality
- Replies: 12
- Views: 4030
Re: Silicon Policy Duality
It would work better if the law was their objective.
Betting
So a player that is out of the round through ghosting or observing would be able to bet on which player they thought was an antag and if that antag would be successful or not.
There would be no actual reward, maybe a number that shows how successful you were at the end of round report.
There would be no actual reward, maybe a number that shows how successful you were at the end of round report.
- Tue Oct 27, 2015 4:43 am
- Forum: Off Topic
- Topic: A day in the life of De'Foe
- Replies: 34
- Views: 10063
Re: A day in the life of De'Foe
De'Foe, had a hard life.
- Tue Oct 27, 2015 4:07 am
- Forum: Video Games
- Topic: Barotrauma: SS13 Underwater
- Replies: 468
- Views: 149796
Re: Barotrauma: SS13 Underwater
Not even written in byond 0/10.
- Tue Oct 27, 2015 4:00 am
- Forum: Site, Forums, And Wiki
- Topic: Last Edit By X
- Replies: 10
- Views: 2808
Re: Last Edit By X
Everyone is laughing with you. Not at you.PKPenguin321 wrote:i just made a post and edited it literally four times because i am just that autistic
now i feel bad because i know that the admins are laughing at my autism behind my back
- Tue Oct 27, 2015 3:48 am
- Forum: Ideas
- Topic: Gamemode idea: Massive station failure
- Replies: 3
- Views: 778
Gamemode idea: Massive station failure
Patch the holes in the rapidly failing station until the shuttle arrives, then patch the holes in the shuttle when it inevitably fails to dock properly and takes out half of escape as it crashes. Imagine the singularity growing unstable and emitting more radiation, comms scrambling messages and atmo...
- Tue Oct 27, 2015 3:40 am
- Forum: Ideas
- Topic: New Job:Prisoner.
- Replies: 21
- Views: 3809
Re: New Job:Prisoner.
I've been planning something similar but with it being a mid round occurrence in mind that pulls ghosts back in. I just don't know where to spawn them/what the prerequisites for requesting a prisoner transfer should be. The gulag shuttle gets called out, prisoners are spawned, it comes back, sec ge...
- Tue Oct 27, 2015 3:34 am
- Forum: Ideas
- Topic: look dead but not actually die item
- Replies: 21
- Views: 4077
Re: look dead but not actually die item
Now I can make my grenades make you look dead and silently actually kill you.
- Tue Oct 27, 2015 3:29 am
- Forum: Ideas
- Topic: Time event thing
- Replies: 3
- Views: 932
Re: Time event thing
Watch as the entire server shits itself randomly for 5 minutes and nobody gets surprised.
- Tue Oct 27, 2015 3:27 am
- Forum: Coding Feedback
- Topic: Remove Cult Conversion and stun paper.
- Replies: 28
- Views: 5815
Re: Remove Cult Conversion and stun paper.
How to fix cult in three steps.
- Remove constructs
Bring back research
Bring back one person converts
- Tue Oct 27, 2015 3:25 am
- Forum: Coding Feedback
- Topic: Would giving Xenobio a gold slime roundstart fix it?
- Replies: 53
- Views: 11290
Re: Would giving Xenobio a gold slime roundstart fix it?
Make more weird types of aliens that can be found in maint/the asteroid and brought back to the station in eggs or something Xenobio suffers because it was designed for a world where 90 minute rounds were typical. There's been a "speeding up" of the pace of the game for some reason, but I ...
- Sat Oct 24, 2015 8:53 am
- Forum: Ideas
- Topic: Remove ian
- Replies: 22
- Views: 4636
Re: Remove ian
Wear hats and eat twinkies, plenty of mechanics, you just can't powergame hard with them.Zilenan91 wrote:we're not saying mechanical advantage, we're saying doing something mechanical at all
- Thu Oct 22, 2015 6:38 am
- Forum: General Chat
- Topic: What would you do if you woke up as your TG character?
- Replies: 82
- Views: 21907
Re: What would you do if you woke up as your TG character?
Get backed up in genetics, begin building a cargo fort, fill maint with autocloners.
- Thu Oct 22, 2015 6:20 am
- Forum: Ideas
- Topic: Nerf patches
- Replies: 50
- Views: 9949
Re: Nerf patches
i have changed my ways about caring about fast heals being too fast and instead ask "why do we need to nerf it", and "why does medbay need to be slow and nerfed" if anything we should just buff pills to hold 75u or something, and remove the application delays on bruise/ointment/...
- Thu Oct 22, 2015 6:16 am
- Forum: Ideas
- Topic: Laser Gun Augments
- Replies: 18
- Views: 3529
Re: Laser Gun Augments
To everyone going on about replacement cells, imagine what happens when instead of being forced to recharge the limited shots in a gun a guy just comes at you with a backpack full of cells and never has to back down.
- Thu Oct 22, 2015 6:11 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28741
Re: Birdboatstation (Done!)
You don't need air alarms to plasma flood if you pipe it properly.
- Wed Oct 21, 2015 5:35 am
- Forum: Coding Feedback
- Topic: Chat links freezing/crashing BYOND.
- Replies: 32
- Views: 8134
Re: Chat links freezing/crashing BYOND.
It triggers if you don't click back into the main game window after clicking into the chat box and then anything happens in there in the meantime.
- Wed Oct 21, 2015 5:35 am
- Forum: Ideas
- Topic: Mecha rewrite
- Replies: 13
- Views: 2659
Re: Mecha rewrite
Look at the tiny legs on the durand holy shit.
- Wed Oct 21, 2015 5:33 am
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4816
Re: Bluespace Cargo Delivery
This is literally just telesci.
- Tue Oct 20, 2015 4:34 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1254553
Re: Watercooler/Slowchat 2: Son of Watercooler
It's all about being a vocalist now.An0n3 wrote:I don't think anyone else here plays any instruments anymore. Fugg.
I had a vision today, some drums bolted to something mobile and controlled by sick beats. I think I have to build this.
- Tue Oct 20, 2015 4:23 am
- Forum: Off Topic
- Topic: Advertisement for project Terminus
- Replies: 5
- Views: 1768
Re: Advertisement for project Terminus
> /tg/station13.org/phpBB has rules aside from no suicide postsRicotez wrote:when in doubt if something is allowed, send MSO a message
also you're really going to have to supply more information in that post itself
- Tue Oct 20, 2015 4:20 am
- Forum: Coding Feedback
- Topic: Genetics is outdated and a chore to play.
- Replies: 31
- Views: 6994
Re: Genetics is outdated and a chore to play.
Power stacking is less of an issue now that tk hulk doesn't work as effectively as it used to, especially as bad as tk xray spaceproof fireaxe.
- Tue Oct 20, 2015 3:52 am
- Forum: Coding Feedback
- Topic: Genetics is outdated and a chore to play.
- Replies: 31
- Views: 6994
Re: Genetics is outdated and a chore to play.
I've been seeing people get all powers within 20 minutes recently, so either something major changed or people got good at the RNG somehow.
- Tue Oct 20, 2015 3:49 am
- Forum: Coding Feedback
- Topic: Lethality feedback thread
- Replies: 27
- Views: 5107
Re: Lethality feedback thread
If we return fast then it means we can make things more lethal and return paranoia when someone stands next to you for more than half a second.
- Tue Oct 20, 2015 3:44 am
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 86379
Re: Boxstation General Feedback
This is Chemistry entrance at the moment: http://i.prntscr.com/947dd732d6774c67a63a97aa505ee989.png . I propose it looks like this: http://i.imgur.com/3bK8hEN.png . The changes being: * Double doors added where the reinforced windows were. * Two buttons; the first opens the doors, requiring no acce...
- Tue Oct 20, 2015 3:36 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28741
Re: Birdboatstation (Done!)
People complaining about birdboat is basically the point. We LIKE how shitty and awful the layout is, it's brill. Its a decent thing in moderation, but if it was the main map being picked constantly it would get old with spiders getting out killing everyone or all the gear hidden in maint making it...
- Sun Oct 18, 2015 4:25 am
- Forum: Former Admins
- Topic: [No Longer an Admin]Lollerderby
- Replies: 64
- Views: 24349
Re: Lollerderby
Seems fine, they were banned and you did waste a lot of time writing the thread.
- Fri Oct 16, 2015 12:03 pm
- Forum: Off Topic
- Topic: Happy Birthday Thread
- Replies: 47
- Views: 11875
Re: Happy Birthday Thread
Its my birthday!
YAY!
YAY!
- Thu Oct 15, 2015 11:17 am
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 22159
Re: Cannon weapon thingy with flouro acid loaded
Literally one thread of people even know it exists.Tornadium wrote:Can we seriously fucking nerf the Pneumatic Cannon already?
One hit kills are a fucking joke.
- Thu Oct 15, 2015 8:54 am
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 51635
Re: RP is at a dangerous low
Either make the game ultradeadly or return fast so you have you have to RP or git gud.
Its basically impossibly to RP when the other guy will just wzste you every time.
Its basically impossibly to RP when the other guy will just wzste you every time.
- Thu Oct 15, 2015 5:16 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1254553
Re: Watercooler/Slowchat 2: Son of Watercooler
Kangaroos are the laziest fuckers you will eveer see, if they dont have a reason to move they arent going anywhere. They can fuvk you up good too, mostly the red ones.
- Wed Oct 14, 2015 11:06 am
- Forum: Coding Feedback
- Topic: Armory re-mapping and autorifle removal
- Replies: 153
- Views: 25850
Re: Armory re-mapping and autorifle removal
If eshields are so fucked why not nerf them instead of make another fucking weapon entirely.
- Wed Oct 14, 2015 10:55 am
- Forum: Coding Feedback
- Topic: On the Topic of Lichdom
- Replies: 19
- Views: 3456
Re: On the Topic of Lichdom
It takes like a minute and you can cuff them and keep beating them as it happens.Not-Dorsidarf wrote:Good luck getting the corpse all across the station/making a bomb in the 10 seconds before it respawnscallanrockslol wrote:Toss it into the singularity or use a bomb.
- Wed Oct 14, 2015 10:54 am
- Forum: Coding Feedback
- Topic: Cryosting is OP
- Replies: 26
- Views: 7079
Cryosting is OP
It will kill you unless you have a way to warm up, it even gets you fairly cold through most spaceworthy suits, it could do with a duration nerf at the very least.
- Tue Oct 13, 2015 2:14 pm
- Forum: Closed Policy Discussion
- Topic: Name Policy
- Replies: 28
- Views: 7256
Re: Name Policy
Well there was the whole circlejerk thing for a while.
Try and play when there are less people on, definitely more RP even if it is space lunatic RP.
Try and play when there are less people on, definitely more RP even if it is space lunatic RP.
- Tue Oct 13, 2015 2:13 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 903785
- Tue Oct 13, 2015 5:49 am
- Forum: General Chat
- Topic: The king is dead, long live the king
- Replies: 28
- Views: 7894
Re: The king is dead, long live the king
RIPoranges wrote:Mr Boardmin, tear down this sticky