Search found 1548 matches

by TheNightingale
Tue Oct 11, 2016 12:46 am
Forum: Closed Complaints
Topic: [Aliannera] Just Fuck My Round Up
Replies: 11
Views: 2163

Re: [Aliannera] Just Fuck My Round Up

>"deathsquad has explicit orders not to kill anyone who doesn't attack them, just the hulk"
>"In fairness I did attack them first"

What did you expect to happen?
by TheNightingale
Mon Oct 03, 2016 12:57 pm
Forum: Closed Policy Discussion
Topic: Medical and Borders
Replies: 65
Views: 25268

Re: Medical and Borders

In general, it's best to get the all-clear from the department in question if you're going to use their stuff. If they say no, ask someone higher-ranking (e.g. the MD won't let you have a medkit? Ask the CMO) or just give up.
by TheNightingale
Tue Sep 27, 2016 7:23 pm
Forum: Closed Policy Discussion
Topic: Should ERP make a comeback
Replies: 30
Views: 6820

Re: Should ERP make a comeback

Ghosts shouldn't be forced to see that stuff if they want to pay attention to interesting things. Take it somewhere private.
by TheNightingale
Sat Sep 24, 2016 5:46 pm
Forum: Former Admins
Topic: [No Longer an Admin]MimicFaux
Replies: 37
Views: 12450

Re: MimicFaux

The Syndicate Coordinator is a brilliant gimmick and nothing can convince me otherwise. It's nice to have some support as a lone potato.
by TheNightingale
Thu Sep 22, 2016 5:55 pm
Forum: Ideas
Topic: Remove disarm
Replies: 21
Views: 4635

Re: Remove disarm

Also, as for bastions of RNG: Shields are still very much RNG dependant, and I'm really not sure how to make them work outside of something like directional protection, but that'd be really shit because our characters turn as they move, so unless you allowed us to smartly lock our directions, or ba...
by TheNightingale
Sat Sep 17, 2016 5:25 pm
Forum: Ideas
Topic: Job abilities
Replies: 19
Views: 4288

Re: Job abilities

Not being able to use machines unrelated to your job ruins skeleton crews, who probably don't even have all the jobs in the first place. What if you need power, but there's no engineer?
by TheNightingale
Wed Sep 14, 2016 3:13 am
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 21800

Re: Security and antag-hunting

The briefcase of dosh exists for a reason. It doesn't have much of a game impact (it used to be purely fluff, but now I think Cargo can use it?), but it's cool, and it helps facilitate antagonist interactions that don't involve clicking someone's sprite until they're horizontal.
by TheNightingale
Wed Sep 14, 2016 12:24 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 528349

Re: Simple Questions Thread

It's wirecutters. Build it so the console is adjacent to the station (the big monolith-looking one), and the station is adjacent to the hub (the one you walk through). Then screwdriver open the station, wirecut it to link it, and screw it closed. Don't forget to calibrate the teleporter if the hub (...
by TheNightingale
Wed Sep 14, 2016 12:20 am
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 21800

Re: Security and antag-hunting

But that means you're obligated to arrest and probably perma every antag you see, rather than playing along with their cool gimmick. Officers should look the other way when a traitor bribes them with a suitcase full of cash, not stuncuffperma for tatorism.
by TheNightingale
Tue Sep 13, 2016 1:05 pm
Forum: Ideas
Topic: Suggestion: Add PKA Design to Protolathe for R&D
Replies: 20
Views: 5894

Re: Suggestion: Add PKA Design to Protolathe for R&D

Drynwyn wrote:I read this as pKa and thought "wait, did chemistry get reworked?"
You mean atmos? Everyone knows pressure is measured in pilokascals.
by TheNightingale
Sun Sep 11, 2016 9:52 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 609006

Re: Pet Peeves Thread - Little things that REALLY annoy you

Add in another message for the AI, as well as the "laws updated", when the Antimov module in particular is uploaded; something like "You're Antimov now, check your laws!".
by TheNightingale
Sat Sep 10, 2016 2:13 pm
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 21800

Re: Security and antag-hunting

Security is there to keep the peace, make sure the station's safe, and uphold the law. By nature, that conflicts with a lot of antagonists; if a traitor's going around shooting people, Security has to stop them, or die trying. The problems come when officers take "I found this guy with an emag,...
by TheNightingale
Fri Sep 09, 2016 11:12 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 835478

Re: Stories of rage, tears and regret

That's hilarious. Still manslaughter though.
by TheNightingale
Fri Sep 09, 2016 11:05 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 835478

Re: Stories of rage, tears and regret

> Non-antag
> Keeps killing people with electrified grilles
*squints*
by TheNightingale
Fri Sep 09, 2016 11:04 pm
Forum: Ideas
Topic: Idea, variation of barnhouse spell.
Replies: 10
Views: 2503

Re: Idea, variation of barnhouse spell.

Wait, catpeople aren't nonhuman? I always thought they didn't come under Asimov.
by TheNightingale
Fri Sep 09, 2016 12:46 pm
Forum: Closed Policy Discussion
Topic: The 'inaction' law
Replies: 86
Views: 19874

Re: The 'inaction' law

Releasing the tesla doesn't cause immediate harm, but you try doing that as an Asimov silicon and see what happens.
by TheNightingale
Fri Sep 09, 2016 1:49 am
Forum: Coding Feedback
Topic: Stunprod change
Replies: 72
Views: 17750

Re: Stunprod change

You know the stunprod is still just as powerful as it was before, right? The only thing that got changed is that it's now bulky, and can be worn on the back. So if you know there's a dangerous antag running around shooting people, you're still just as well-armed as you were before the nerf. It just ...
by TheNightingale
Thu Sep 08, 2016 9:11 pm
Forum: Closed Policy Discussion
Topic: The 'inaction' law
Replies: 86
Views: 19874

Re: The 'inaction' law

If you have nonlethals available, but you don''t use them, and you know there's an Asimov AI around, you deserve to be bolted down. Not having an egun/taser/baton is one thing; having one but not using it is another. Sure, they tried to hurt you, but two wrongs don't make a right.
by TheNightingale
Thu Sep 08, 2016 9:09 pm
Forum: Coding Feedback
Topic: Stunprod change
Replies: 72
Views: 17750

Re: Stunprod change

Why are non-Sec players fighting antagonists and Security in the first place? If you want to stop a murderboner, it's still just as effective as before - but now you can't whip it out and stun Security when they arrest you for stealing all-access, or end an antag's gimmick because they didn't accoun...
by TheNightingale
Thu Sep 08, 2016 1:39 am
Forum: Coding Feedback
Topic: Whet stonea
Replies: 81
Views: 17749

Re: Whet stonea

Remind me why people aren't being banned for breaking into the Kitchen just to steal whetstones (and probably fighting back against the chef for it)?
by TheNightingale
Tue Sep 06, 2016 11:26 pm
Forum: Coding Feedback
Topic: Bluespace shelter capsules on station
Replies: 28
Views: 7303

Re: Bluespace shelter capsules on station

Just add a z-level check fluffed as a safety mechanism. If it's deployed on z=1 (the station), it fails and returns the capsule intact. Perhaps EMP it to remove the safety.
by TheNightingale
Tue Sep 06, 2016 11:25 pm
Forum: Ideas
Topic: How to make gang not terrible
Replies: 7
Views: 1994

Re: How to make gang not terrible

yodaman888 wrote:Sec would get all new items that they can use to interrogate a gang member at the cost of dealing massive damage that inexplicably only heals inside a jail cell that heals slowly or by using special gang items
Special gang items to heal someone who's been interrogated... stitches for snitches?
by TheNightingale
Tue Sep 06, 2016 10:19 pm
Forum: Closed Policy Discussion
Topic: Ash walkers killing tendrils?
Replies: 40
Views: 9625

Re: Ash walkers killing tendrils?

You don't have to powergame everything in sight. If there's a tendril threatening the nest, take it down or leave it up, it's up to you. Should it be against the rules for Science to deconstruct anomaly cores instead of using them in Phazons?
by TheNightingale
Mon Sep 05, 2016 7:24 pm
Forum: Thinking Cap
Topic: Science is a restricted area (moonlighting is NOT OK)
Replies: 323
Views: 74972

Re: Science is a restricted area (moonlighting is NOT OK)

Honestly, the relationship between mining and research is symbiotic. Mining gives research materials; research gives mining cool gear. Each depends on the other to reach their full potential. If R&D doesn't give the miners anything, the miners don't have much of an incentive to deliver materials...
by TheNightingale
Sun Sep 04, 2016 3:35 pm
Forum: Coding Feedback
Topic: the WORST THING IN THE GAME
Replies: 12
Views: 2844

Re: the WORST THING IN THE GAME

Honestly, what I want more is for people who don't vote to not be counted. If half the station is AFK, they shouldn't be included as votes for "let's remain on the station".
by TheNightingale
Fri Sep 02, 2016 10:32 am
Forum: General Chat
Topic: making stunprods for no reason
Replies: 92
Views: 22138

Re: making stunprods for no reason

How about we give conversion modes methods of stunning, and make stunprods back items?
by TheNightingale
Thu Sep 01, 2016 6:01 am
Forum: Coding Feedback
Topic: Who removed chameleon boxes from nuke ops?
Replies: 13
Views: 2780

Re: Who removed chameleon boxes from nuke ops?

Removing chameleon boxes also removes gimmicks like "we're all CC inspectors here to, uh, inspect the disk", "observe these powerful wizards as they distract the crew with smokebombs", "we're ninjas honest" (etc).
by TheNightingale
Wed Aug 31, 2016 3:21 am
Forum: Closed Policy Discussion
Topic: Appealing notes/retiring notes
Replies: 63
Views: 11447

Re: Appealing notes/retiring notes

You're both bad people who need to go back to kindergarten and learn the principles of basic human interaction. There, argument solved.
by TheNightingale
Tue Aug 30, 2016 5:13 pm
Forum: Coding Feedback
Topic: Exploding Tesla
Replies: 28
Views: 6315

Re: Exploding Tesla

If you leave the PA on, it should eventually explode its own containment and get loose.
by TheNightingale
Mon Aug 29, 2016 3:59 pm
Forum: Ideas
Topic: BAYMED: THE RECKONING
Replies: 47
Views: 12588

Re: BAYMED: THE RECKONING

I prefer Baymed to /tg/med, honestly. It's complex, it gives MDs utility outside of "walking first-aid kit dispenser", and it means danger carries actual risk to it - so much so that people might think twice before charging at the nukeops team with just a spear. Although, with our playerba...
by TheNightingale
Fri Aug 26, 2016 1:01 pm
Forum: Closed Policy Discussion
Topic: Abductions: Perma and executions after doing nothing
Replies: 45
Views: 10908

Re: Abductions: Perma and executions after doing nothing

Here on tgstation13, we practice what we call 'proactive punishment'. We arrest people before they've committed crimes.
by TheNightingale
Thu Aug 25, 2016 7:19 pm
Forum: Coding Feedback
Topic: Disposal Units And Handcuffs
Replies: 19
Views: 5417

Re: Disposal Units And Handcuffs

DemonFiren wrote:Bay had it, that was fun.
Not.
Doesn't Bay have lethal disposals?
by TheNightingale
Wed Aug 24, 2016 2:19 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1033439

Re: ITT: We make shitty suggestions and come up with poor id

Wroooong thread. That one's actually a good idea.
by TheNightingale
Wed Aug 24, 2016 12:02 am
Forum: Ideas
Topic: Sadly gangs aren't getting removed. Next best thing is...
Replies: 17
Views: 3621

Re: Sadly gangs aren't getting removed. Next best thing is..

Turn gangs into mafia. Make it happen.
by TheNightingale
Tue Aug 23, 2016 9:23 pm
Forum: Ideas
Topic: The solution to conversion modes and security.
Replies: 19
Views: 4391

Re: The solution to conversion modes and security.

Remove conversion modes?
by TheNightingale
Tue Aug 23, 2016 12:55 am
Forum: Closed Policy Discussion
Topic: Straight Talk about conversion modes
Replies: 39
Views: 9828

Re: Straight Talk about conversion modes

The admins aren't going to know if you don't tell them.

"I got robbed and the police didn't do a thing about it! They didn't even ask me any questions!"
"Did they know you were robbed?"
"Well, no, I didn't tell them, but still!"
by TheNightingale
Mon Aug 22, 2016 12:27 am
Forum: Coding Feedback
Topic: Interdepartmental cooperation is a joke. (Economics)
Replies: 6
Views: 1672

Re: Interdepartmental cooperation is a joke. (Economics)

"they have to feed their ore into a machine they CANNOT access or empty"
Miners have access to the ore machine.
by TheNightingale
Sun Aug 21, 2016 4:25 am
Forum: Closed Policy Discussion
Topic: Can someone betray their team under duress?
Replies: 32
Views: 7983

Re: Can someone betray their team under duress?

I pretended to betray my team as a nukeop once (in that short period when they didn't have explosive implants). Eventually Sec released me, so I assassinated the Captain and took the disk (but couldn't find the nuke).
by TheNightingale
Sat Aug 20, 2016 7:13 am
Forum: Coding Feedback
Topic: Poll about cash lemons
Replies: 7
Views: 1662

Re: Poll about cash lemons

Getting 100 potency isn't hard; you just add 2u unstable mutagen to it until you like the numbers.
by TheNightingale
Sat Aug 20, 2016 5:58 am
Forum: Ideas
Topic: Cybermen: End-game robotics content
Replies: 37
Views: 7931

Re: Cybermen: End-game robotics content

Durands are vastly superior to humans too, but you don't see those every day. With high enough requirements, this'd be pretty good.
by TheNightingale
Thu Aug 18, 2016 1:21 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 931083

Re: Minor Suggestions

ID consoles should have a record of IDs inserted into them hosted in telecomms (to stop people screwdrivering the console to clear it). Catch some greytider with all-access? Now you can find out who they got it from, and who else they gave it to.
by TheNightingale
Wed Aug 17, 2016 11:55 pm
Forum: Closed Policy Discussion
Topic: Can someone betray their team under duress?
Replies: 32
Views: 7983

Re: Can someone betray their team under duress?

if sec is cutting off your limbs and beating you bloody and putting time and effort into trying to RP torture or interrogation I imagine it's acceptable to snitch, I doubt you'll be banned for roleplaying as long as it makes sense in context Hell yeah, best part if playing CMO is setting up a real ...
by TheNightingale
Wed Aug 17, 2016 2:50 pm
Forum: Closed Policy Discussion
Topic: Can someone betray their team under duress?
Replies: 32
Views: 7983

Re: Can someone betray their team under duress?

How loyal are you to the team? Are you a fresh convert who hasn't experienced the horrors of war, or are you a roundstart leader with extreme devotion? How serious is the duress? "Talk or we'll kill you" isn't a big threat when there's a borg around the corner watching. Getting pepperspray...
by TheNightingale
Mon Aug 15, 2016 4:39 am
Forum: General Chat
Topic: Detective guide
Replies: 30
Views: 7185

Re: Detective guide

I thought this thread was going to be about cyberstalking and doxxing people being an Internet Detective.
by TheNightingale
Sun Aug 14, 2016 4:12 am
Forum: Coding Feedback
Topic: Megafauna and Black Box Feedback Thread
Replies: 33
Views: 9503

Re: Megafauna and Black Box Feedback Thread

Honestly, the black box gives me bad vibes. It seems like anyone who finds it gets a bunch of free OP gear, and kind of breaks the whole "each round is self-contained" thing. If you happen to kill the colossus, you're suddenly the most equipped person of all time, and you can just put the ...
by TheNightingale
Wed Aug 10, 2016 11:05 pm
Forum: Ideas
Topic: Make pets targets for traitors
Replies: 26
Views: 5135

Re: Make pets targets for traitors

You should be able to evacuate the pets at the end of the round. Maybe the objective could be something like "Ensure {pet 1} and {pet 2} do not escape alive on the emergency shuttle"? (Which means heads of staff would try their hardest to evac the pets too.)
by TheNightingale
Mon Aug 08, 2016 10:57 pm
Forum: Ideas
Topic: Two-hand option for pickaxes
Replies: 15
Views: 4005

Re: Two-hand option for pickaxes

Two-handing it should increase its digspeed. Dig faster when you're whacking things with it more.
Also, butcher cleavers do 15 damage too, and I think the base null rod as well. Welders do 15 (burn).
by TheNightingale
Mon Aug 08, 2016 4:17 pm
Forum: Ideas
Topic: Make pets targets for traitors
Replies: 26
Views: 5135

Re: Make pets targets for traitors

This is actually a pretty good idea. It means non-antags can't kill pets, antags have more chances to kill pets, and heads of staff guard their pets more. And the CE stops killing Poly at roundstart.
by TheNightingale
Mon Aug 01, 2016 2:14 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 609006

Re: Pet Peeves Thread - Little things that REALLY annoy you

Eventually you learn who's willing to RP and who's constantly packing a stunprod. But I've never seen a greyshirt take the nuke disk, they usually just beeline for the ID, egun and headset key. I kind of wish they'd take the disk more, it lets Sec track them with the pinpointer.