Search found 2306 matches
- Tue Aug 25, 2015 7:56 pm
- Forum: For No Reason Trash
- Topic: Connection Closed
- Replies: 2
- Views: 1595
Re: Connection Closed
You triggered the firewall for some reason, but blocks only last 30 minutes.
- Tue Aug 25, 2015 4:51 pm
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25715
Re: Gameplay Is Laggy To Hell
Imo I think we should be focusing more on the problem that plagues the game 99% of the time. While the singularity is a big source of lag, that only occurs if it gets loose. Movement lag and other general lag occur irrespective of the singularity's existence. exactly. So, do you want to know what c...
- Mon Aug 24, 2015 4:40 pm
- Forum: Admin Feedback
- Topic: Forum Moderator/Admin Feedback/Complaints General
- Replies: 149
- Views: 62509
Re: Forum Moderator/Admin Feedback/Complaints General
I locked it because all people started talking about was the deletion of the posts and what kinds of lags people know about
- Mon Aug 24, 2015 3:57 pm
- Forum: Admin Feedback
- Topic: Forum Moderator/Admin Feedback/Complaints General
- Replies: 149
- Views: 62509
Re: Forum Moderator/Admin Feedback/Complaints General
It kept going off topic.
- Mon Aug 24, 2015 7:31 am
- Forum: Admin Feedback
- Topic: Forum Moderator/Admin Feedback/Complaints General
- Replies: 149
- Views: 62509
Re: Forum Moderator/Admin Feedback/Complaints General
Ya, because it's fucking confusing when people are talking about two separate things, but calling it the same name, then accusing people of being wrong.
- Mon Aug 24, 2015 6:07 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25715
Re: Gameplay Is Laggy To Hell
I'm not arguing over techicalities, I'm talking about one kind of lag, you are talking about the same kind of lag, then everybody else starts talking about another then accusing me of lying to try to get more donation money so I can pocket it. I'm not lying, i'm just sticking to the topic post. Don'...
- Mon Aug 24, 2015 4:52 am
- Forum: Ideas
- Topic: [POLL] Map rotation
- Replies: 87
- Views: 37315
Re: [POLL] Map rotation
Here is how such a system is going to work, I've got it designed out. There will be a preference option, called prefered map Every round, at the end, it will roll for a new map, based on the percents of people online who have that map as their prefered map. the current map will get some percent of e...
- Mon Aug 24, 2015 4:02 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25715
Re: Gameplay Is Laggy To Hell
Rock controls the domain.Aranclanos wrote: Oh and you can't switch host because he controls both server and page.
If you honestly think I'm doing what you think I'm doing, Go talk to him.
- Mon Aug 24, 2015 3:40 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25715
Re: Gameplay Is Laggy To Hell
Ok, guys, can we fucking agree on what kind of lag we are even talking about in this thread then? Like holy shit.... Read the fucking OP. The lag being the movement is so jittery and slow. This is the kind of lag that happens when the server is doing nothing, this is the kind of lag that happens whe...
- Sun Aug 23, 2015 8:23 pm
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25715
Re: Gameplay Is Laggy To Hell
How many times do i have to say this..
Atoms/fastmos is not the cause of the lag.
Atoms/fastmos is not the cause of the lag.
- Sun Aug 23, 2015 8:21 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25715
Re: Gameplay Is Laggy To Hell
There are other things going on here... The lag corresponds with a lot of things, one of which is ovh's network link going down for a few days and them having to patch in new connections to the trunk lines. I've noticed the lag since that happened, because even remote desktop to the server isn't any...
- Sun Aug 23, 2015 7:56 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25715
Re: Gameplay Is Laggy To Hell
Profiles tell you nothing about lag, just about cpu usage, with the assumption that it will lead to more understanding about lag. Process cell can use as much cpu as it wants, if it's only doing it when the server isn't busy, it doesn't matter for the purposes of lag. That being said, this is all ea...
- Thu Aug 20, 2015 2:39 am
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
Good going.
Now to play with the ads on this page a bit:
Feminism Patriarchy Rape culture sectionality privilege.
Now to play with the ads on this page a bit:
Feminism Patriarchy Rape culture sectionality privilege.
- Thu Aug 20, 2015 2:05 am
- Forum: Former Admins
- Topic: [No Longer Admin] PickleInspector
- Replies: 12
- Views: 4215
Re: PickleInspector
I took over all the op threads in this forum.Stickymayhem wrote:WHAT IS HAPPENING
- Tue Aug 18, 2015 11:37 pm
- Forum: Former Admins
- Topic: [No Longer Admin] PickleInspector
- Replies: 12
- Views: 4215
[No Longer Admin] PickleInspector
Please post any positive or negative feedback for the administrator here.
This is not the place to discuss ban appeals, admin complaints, or ban requests.
This is for specific feedback for this administrator.
This is not the place to discuss ban appeals, admin complaints, or ban requests.
This is for specific feedback for this administrator.
- Tue Aug 18, 2015 8:46 pm
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1198
- Views: 820911
Re: Admin Staffing Log
PickleInspector has been re-added as a trialmin
- Tue Aug 18, 2015 8:02 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
You also have to turn off the adsense filter on ghostery
- Tue Aug 18, 2015 7:53 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
I find it funny how difference the ad quality is on certain pages.
Like here, this thread gets all the sleazy ads because we talked about them. but the index gets all the fancy ads, like denny's, ford, at&t, etc.
Like here, this thread gets all the sleazy ads because we talked about them. but the index gets all the fancy ads, like denny's, ford, at&t, etc.
- Tue Aug 18, 2015 5:15 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
His is different because you can't click it. Well I guess I don't see a reason why I should continue to contribute to the crowdfunding if I have to put up with ads anyways. If you care about ads, at this point you already have adblock. If you don't because you use apple products, welp. I just, I can...
- Thu Aug 13, 2015 6:26 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
you can get web adblock for both android and windows mobile. As to the other big name smart phone company. If you are using a phone that is known to have limitations placed on what kind of apps can run on it, "for your safety"(and their wallets) and find yourself unable to block ads, well ...
- Thu Aug 13, 2015 2:31 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
adblock plus has been good lately out of box about detecting adblock detectors. But don't worry, anti-adblock will not be something i'll resort to (even thou the ad impression rate is about 30%, meaning 70% of page views are adblocked). In fact, the only way I could justify this to myself is because...
- Thu Aug 13, 2015 12:15 pm
- Forum: General Chat
- Topic: What did oxygen agent b even do?
- Replies: 12
- Views: 3889
Re: What did oxygen agent b even do?
So what you mean, is that it has to be spaghetti enough to be hard to remove, but not spaghetti enough to trigger a "challenge accepted" response.
- Wed Aug 12, 2015 8:12 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 226116
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
Server is paid a month ahead right now. So we got until oct 5th.
The firewall seems to have blown up. Let me restart it.
Edit: That fixed it. Something happened and the firewall hung
The firewall seems to have blown up. Let me restart it.
Edit: That fixed it. Something happened and the firewall hung
- Tue Aug 11, 2015 2:52 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
Screen shot it and If its 100% shit, i can find and block it
- Mon Aug 10, 2015 6:54 am
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
Mostly just a trial, to see what kind of revenue they can bring, I even have each on its own tag so i can track what ones bring what rev. https://adblockplus.org/ If there is enough demand for it, I'll figure a way to make them disablable per forum account. They've been up for a while, I would have ...
- Sun Aug 09, 2015 9:47 am
- Forum: Closed Complaints
- Topic: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ban.
- Replies: 83
- Views: 21779
Re: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ba
1) You banned me for a poor reason. This is out of scope of an admin complaint. Find a headmin to look at the ban, or if you can't get ahold of them, get me to in their absence. I understand why you brought that up here, but we really can't have everybody open an AC when they get an appeal denied, ...
- Sun Aug 09, 2015 5:01 am
- Forum: Resolved Appeals
- Topic: [Ahammer]Executing a griefer, round 2
- Replies: 20
- Views: 5072
Re: [Ahammer]Executing a griefer, round 2
*cough* Rule 0.
- Sun Aug 09, 2015 1:40 am
- Forum: Closed Complaints
- Topic: [HotelBravoLima] CPTANT - deletes console to prevent recall
- Replies: 16
- Views: 3574
Re: [HotelBravoLima] CPTANT - deletes console to prevent rec
Rule 0, Rule 1, Rule 2, Rule 3, Rule 4, Rule fuck you, take your pick. Admins are free to do things to prevent shuttles recalls when they decide the round needs to end, this has always been the case. This includes gibbing the recaller, spawning bad things around the coms console, loudly announcing t...
- Thu Aug 06, 2015 9:35 pm
- Forum: General Chat
- Topic: Play2win, why shouldn't I?
- Replies: 132
- Views: 29624
Re: Play2win, why shouldn't I?
The guy who hasn't even been here for 2 months is telling everybody how they feel.
kek.
kek.
- Tue Aug 04, 2015 11:08 pm
- Forum: General Chat
- Topic: Github Adopts Open Code of Conduct
- Replies: 52
- Views: 12357
Re: Github Adopts Open Code of Conduct
I admit that that does sound rather developmentally challenged. In any case we aren't called retardstation13 (yet) and don't openly add features that make fun of other races/genders/sexual orientations/whatever. We also don't even talk about the kind of things that could run afoul of this even if i...
- Tue Aug 04, 2015 11:04 pm
- Forum: General Chat
- Topic: Github Adopts Open Code of Conduct
- Replies: 52
- Views: 12357
Re: Github Adopts Open Code of Conduct
It is not my job to care about others who want to play guilt by association. Otherwise I wouldn't be here because how much being associated with tgstation could affect me.
- Tue Aug 04, 2015 9:23 pm
- Forum: General Chat
- Topic: Github Adopts Open Code of Conduct
- Replies: 52
- Views: 12357
Re: Github Adopts Open Code of Conduct
yeah don't move the repo over the fact that some github sponsored project on github has some idiotic CoC doc, if GITHUB makes this there CoC then maybe, but it's a huge pain the ass to move shop over something that literally doesn't affect us at all. This coincided with a repo getting blocked over ...
- Tue Aug 04, 2015 9:21 pm
- Forum: General Chat
- Topic: Github Adopts Open Code of Conduct
- Replies: 52
- Views: 12357
Re: Github Adopts Open Code of Conduct
I'm not doing this because I think it affects us, I'm doing it because I am an Men's Rights Activist and reverse sexism does real.bandit wrote:Last bit directed to MSO in particular because come on, man.
- Tue Aug 04, 2015 7:14 pm
- Forum: Coding
- Topic: So how do you actually learn how to code for ss13?
- Replies: 17
- Views: 5405
Re: So how do you actually learn how to code for ss13?
One should note some things /obj/ are things that can exist in the world, but not normally be controlled by a player /mob/ are things that can exist in the world, but can be controlled by a player. This is the byond distinction, but code exists to allow a mob to possess an obj. /obj/item <--- this o...
- Mon Aug 03, 2015 8:12 pm
- Forum: General Chat
- Topic: Github Adopts Open Code of Conduct
- Replies: 52
- Views: 12357
Re: Github Adopts Open Code of Conduct
if people are really that worried about the spessmens repo being affected, an A+ way to ensure that it never comes to github's attention is to make 20 PRs in a row in the open code of conduct group, under your actual username christ, it's like no one has any common sense You shut my pr or issue rep...
- Mon Aug 03, 2015 6:05 pm
- Forum: General Chat
- Topic: Github Adopts Open Code of Conduct
- Replies: 52
- Views: 12357
- Mon Aug 03, 2015 1:19 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49396
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
It doesn't address most of the click2win AI bolt issues since by the time the AI is looking at your doing bad stuff you aren't going to be able to outrun someone else's mouse and Ctrl+Click. It doesn't address secret communication issues because, as I just said, that's an issue afflicting almost an...
- Mon Aug 03, 2015 12:20 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49396
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
an ai detector is 1 tc.
- Sun Aug 02, 2015 4:28 pm
- Forum: Coding Feedback
- Topic: Spacewind is now retarded
- Replies: 74
- Views: 16500
Re: Spacewind is now retarded
all movable atoms have a pressure resistance var. Paper this is at like 0 or 1, humans this is some other number, this can be tweaked per object
- Wed Jul 29, 2015 6:11 am
- Forum: Coding Feedback
- Topic: Spacewind is now retarded
- Replies: 74
- Views: 16500
Re: Spacewind is now retarded
If you're next to a solid object with dense or anchored and your hands are free you should be able to avoid spacewind this would make space even less hazardous than before when it comes to trying to re-enter a broken window/the airlocks in escape who actually finds it fun to slowly get sucked out o...
- Tue Jul 28, 2015 11:58 am
- Forum: Coding Feedback
- Topic: Spacewind is now retarded
- Replies: 74
- Views: 16500
Re: Spacewind is now retarded
Ya, When I made fastmos, I limited space wind to 1 movement per moved thing per second. Cheri tweaked the space wind resistance variables a bit and flat out removed the timed nerf. I warned him about this, and he said it wasn't that bad. When I made my scrubber buff PR, It kinda exacerbated this by ...
- Tue Jul 28, 2015 5:31 am
- Forum: Resolved Appeals
- Topic: [mrstonedone] berenal - double ban for no reason
- Replies: 6
- Views: 1963
Re: [mrstonedone] berenal - double ban for no reason
He's not banned because as far I could prove, you said things to him, but he was a passive party, being talked to, less then an active participant in the conversation. To paraphrase him: "ya, he suggested I play this game, but all he's done is scream at me about some clown" When I saw that...
- Mon Jul 27, 2015 6:12 am
- Forum: Closed Policy Discussion
- Topic: New rules about adminhelping
- Replies: 23
- Views: 5227
Re: New rules about adminhelping
There is an entire section for admin helping guidelines in the rules, I say they need to all me made hard and fast rules. I made reject admin help so admins could reject shitty admin helps like "IS THAT VALID?" or "ARE YOU FUCKING SEEING THIS" -If you instigated a fight, or other...
- Fri Jul 24, 2015 7:43 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 87847
Re: MetaStation (v41D 17/07) and Mapping Guide
During a gang round, I actually unwrenched all 3 distro pipes going to sec, and pumped plasma into a "o2" canister via turbine by repiping some things, and flooded just security with plasma using the connector port in dorms maint.
- Fri Jul 24, 2015 12:44 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 87847
Re: MetaStation (v41D 17/07) and Mapping Guide
BOOOOO*Switched the locations of the AI core SMES and primary AI to stop lasering the AI from the door
BOOOOOO
- Fri Jul 24, 2015 12:41 am
- Forum: General Chat
- Topic: Who cares what MSO thinks?(The fuck does host mean anymore?)
- Replies: 60
- Views: 14402
Re: Who cares what MSO thinks?(The fuck does host mean anymo
Because he likes and respects me.Why in the world a Headmin would push the stance of "MSO is literally our god and its only his benevolence that spares us"
Most people who take the time to get to know me rather then kneejerk do.
- Thu Jul 23, 2015 4:53 pm
- Forum: Ideas
- Topic: [POLL] Map rotation
- Replies: 87
- Views: 37315
Re: [POLL] Map rotation
On the plus side, Meta seems open to criticism, so maybe that might speed up the process and we can phase out incredibly stupid shit like, say, the AI core facing the door, ASAP. Please don't Not every thing about every map has to mirror box. AI core is suppose to be facing the door, not the back w...
- Tue Jul 21, 2015 4:56 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 87847
Re: MetaStation (v41D 17/07) and Mapping Guide
You say improved, I say hugbox
- Tue Jul 21, 2015 3:54 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 87847
Re: MetaStation (v41D 17/07) and Mapping Guide
Outside of the tcoms argument, just about every concern Amelius has raised is how box was 1 or 2 years ago. Edit: breakdown The AI core is ridiculously unrobust. The AI core used to be where upload on box is now, and upload used to be where grav gen is now. you used to have to go thru upload to get ...
- Mon Jul 20, 2015 11:54 am
- Forum: General Chat
- Topic: Who cares what MSO thinks?(The fuck does host mean anymore?)
- Replies: 60
- Views: 14402
Re: Who cares what MSO thinks?(The fuck does host mean anymo
but that as soon as something he disagrees with occurs, he turned around and declared himself to be in charge. You have no idea how untrue that is. I've disagreed with a lot of things, There are admins on the team that if I had my way, wouldn't be on the team. The low rules events are another thing...