Coding Feedback

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
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  • Announcements
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  • March into Mapness (Mapper March)
    by Armhulen » » in Spriting and Mapping
    1 Replies
    438 Views
    Last post by Cheshify
  • Headmin election 17, March 2023
    by oranges » » in Player's Headmin Election
    12 Replies
    5429 Views
    Last post by RedBaronFlyer
  • Client crashing mega thread
    by MrStonedOne »
    4 Replies
    3403 Views
    Last post by Yakumo_Chen
  • /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
    by MrStonedOne » » in General Chat
    81 Replies
    768691 Views
    Last post by oranges
  • Global Forum Rules [Updated 21/08/21]
    by MrStonedOne » » in General Chat
    3 Replies
    111252 Views
    Last post by Mothblocks
  • Topics
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  • Minor Feedback
    by Ikarrus »
    692 Replies
    154917 Views
    Last post by Capsandi
  • Game design documents and head coder messages
    by oranges »
    0 Replies
    2626 Views
    Last post by oranges
  • Found a bug? Use the issue tracker
    by MisterPerson »
    0 Replies
    3763 Views
    Last post by MisterPerson
  • new soup does not work
    by Super Aggro Crag »
    10 Replies
    125 Views
    Last post by Super Aggro Crag
  • The new fancy tgui say input has too much latency.
    by Turbonerd »
    24 Replies
    834 Views
    Last post by Mothblocks
  • Fax machines!
    by Kendrickorium »
    16 Replies
    1136 Views
    Last post by kawoppi
  • Revolution Feedback
    by Helios »
    17 Replies
    386 Views
    Last post by Farquaar
  • You shouldn't slide when slipping on ice with magboots on.
    by Constellado »
    19 Replies
    1036 Views
    Last post by Zybwivcz
  • unmerge birdshot from sybil
    by sinfulbliss »
    9 Replies
    271 Views
    Last post by Vekter
  • STOP MAKING BAD SPRITES
    by toemas »
    13 Replies
    565 Views
    Last post by Pandarsenic
  • State of Dynamic 2023
    by Indie-ana Jones »
    13 Replies
    847 Views
    Last post by Itseasytosee2me
  • Progression Traitor Feedback
    by Waltermeldron »
    258 Replies
    17226 Views
    Last post by sinfulbliss
  • Why doesn't the chat bar automatically add say" anymore?
    by HeyHey »
    4 Replies
    273 Views
    Last post by oranges
  • Fire alarms make me want to throttle someone
    by ToastGoats »
    16 Replies
    973 Views
    Last post by oranges
  • Psyker feedback
    by PengisBungholius »
    0 Replies
    168 Views
    Last post by PengisBungholius
  • Restart votes should succeed by default when an admin is on
    by CPTANT »
    27 Replies
    1415 Views
    Last post by oranges
  • PSYKERS FUCKING SUUUUUUUUUUUUUCK
    by blackdav123 »
    1 Replies
    493 Views
    Last post by Shadowflame909
  • Paradox Clone Feedback
    by san7890 »
    35 Replies
    2205 Views
    Last post by blackdav123
  • Heretics shouldn't need a focus
    by sinfulbliss »
    24 Replies
    1410 Views
    Last post by MooCow12
  • Why were atmospherics berets removed?
    by Super Aggro Crag »
    22 Replies
    698 Views
    Last post by Super Aggro Crag
  • Text To Speech feedback
    by TheSmallBlue »
    22 Replies
    1060 Views
    Last post by TheSmallBlue
  • Spawn 2+ Nightmares when server population is greater than 60
    by HeyHey »
    2 Replies
    276 Views
    Last post by HeyHey
  • have syndicate ship turrets target metal foam walls and floors
    by TypicalRig »
    0 Replies
    363 Views
    Last post by TypicalRig
  • Sec Would Be Better If There Was Less PVP
    by waterfleainc »
    12 Replies
    980 Views
    Last post by toemas
  • Not being able to fit even a single gun in a bag is horrible
    by CPTANT »
    26 Replies
    1336 Views
    Last post by JustRandomGuy
  • access paranoia
    by iwishforducks »
    3 Replies
    400 Views
    Last post by datorangebottle
  • Progression Traitor Changes and Suggestions
    by Redrover1760 »
    3 Replies
    434 Views
    Last post by CPTANT
  • Buff warops (or nerf the crews ability to form a small army on high pop)
    by HeyHey »
    10 Replies
    606 Views
    Last post by Mothblocks
  • remove foxpeople
    by toemas »
    11 Replies
    704 Views
    Last post by oranges
  • Add back CONTRACTORS
    by sinfulbliss »
    17 Replies
    869 Views
    Last post by sinfulbliss
  • If you're going to make containers suck, just don't let people open them within the bags again
    by Pandarsenic »
    14 Replies
    901 Views
    Last post by CPTANT
  • Caves Away Mission Feedback
    by MMMiracles »
    1 Replies
    398 Views
    Last post by NoxVS
  • Syndicate balloon doesn't apply mood buff unless dropped and picked up again.
    by Imitates-The-Lizards »
    2 Replies
    366 Views
    Last post by Imitates-The-Lizards
  • Non-malf AIs die when remote controlling mechs, and mech is destroyed - oversight?
    by Imitates-The-Lizards »
    5 Replies
    470 Views
    Last post by Agux909
  • Please make it so that the colossus shotgun attack (Retribution?) cannot go around corners
    by Imitates-The-Lizards »
    9 Replies
    553 Views
    Last post by johnfulpwillard
  • Gangs were a good mode, and benefited greatly from map rotation
    by Helios »
    5 Replies
    457 Views
    Last post by Shadowflame909
  • Please make it so that shaft miners have the experitrak skill tracker app on their pda by default
    by Imitates-The-Lizards »
    2 Replies
    342 Views
    Last post by Imitates-The-Lizards
  • Sniper Rifles are barely responsive
    by Doctor Ape »
    4 Replies
    538 Views
    Last post by Fikou
  • Reduce Midround Traitor
    by Indie-ana Jones »
    14 Replies
    748 Views
    Last post by EmpressMaia
  • How did we manage to get to the doorjack.
    by Itseasytosee2me »
    14 Replies
    809 Views
    Last post by Helios
  • Give Progression Traitor Permanent Objectives, Bring Back the Greentext
    by Alphanerdd »
    2 Replies
    580 Views
    Last post by zxaber
  • Change Changelings to also be Mid-Round / Late Join Antagonists
    by HeyHey »
    13 Replies
    844 Views
    Last post by sinfulbliss
  • Please make it so map votes have a minimum of 2 options
    by Imitates-The-Lizards »
    9 Replies
    766 Views
    Last post by san7890
  • Ice-Box pods are noob bait
    by Shadowflame909 »
    11 Replies
    1213 Views
    Last post by VexingRaven
  • A Critique Of The Bileworm
    by san7890 »
    17 Replies
    1376 Views
    Last post by MetalClone
  • Fermichems purity system is really unclear
    by Shadowflame909 »
    68 Replies
    4175 Views
    Last post by Cobby
  • pAI's are annoyingly and game breaking-ly immortal
    by Itseasytosee2me »
    1 Replies
    482 Views
    Last post by oranges
  • Internally body tempurature being raised should not be the sole source of damage from being on fire.
    by Itseasytosee2me »
    6 Replies
    684 Views
    Last post by oranges
  • Should Heads of Staff have reduced weight for Antag Roles
    by delaron »
    20 Replies
    1367 Views
    Last post by TheFinalPotato
  • The Antag Nerfening
    by sinfulbliss »
    54 Replies
    2832 Views
    Last post by Itseasytosee2me
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