Hello, tg players and other forum-goers! Did you know that March into Mapness has started? Did you know further that means you can submit a mapping pr (fixes, features, changes, whatever) and the first one you submit will get you an ANTAG TOKEN? Until april, we're having a drive to recruit people who have never contributed more into the world of mapping, presenting resources guides, and even a channel just for supporting new mappers to make it as easy as possible to become a...
Rules:
1)Only post a candidate thread in this forum if you are planning on running -
2)You must not be permabanned or blacklisted
3)Do not ask headmins about a particular players conduct, generalise your question, this is not a forum to...
(New!) SubScribeStar: (Recurring only, does not yet support discord roles)
(New!) Ko-fi: (Recurring or one time, does not yet support discord roles, no fees for one time donations ) - Page pending review
Bitcoin: 35s7xi3DNn2UGrCoRw5U4SFP7BxD3yYgHi
Patreon Donors may link their discord account on patreon to get a special role and display color on discord that grants the use of external emojis, but they must select a tier to get this automatically...
When in doubt about any of these rules, ask the mods.
No spam. (Contentless posts, repeated posts, off topic posts)
IE: when you post: think: what will this post bring to the conversation .
Posts only designed to antagonize or otherwise escalate the situation are generally considered spam. Try to be civil about your grievances
Always use tags for anything that is remotely NSFW. (When in doubt, just do it anyways.)
No pornography (Per the datacenter's AUP)
NSFW content is...
Welcome. I would like to ask for help. I want to make of banned people when connection to the server appear in the carbon /human. I tried to do with / datum, but nothing came of it
The blobs resource rate is also changed depending on the amount of players. With 17, it is about 2.1 instead of the usual 3. At 29, it's 3 again.
Blobs also have to expand a bit more to win now. This should discourage hard-to-reach-without-AI locations such as xenobio or the AI sat which I noticed are a problem on lower pop rounds.
I will also port Ikarrus' nuke authentication feature which gives out the nuke code after 1 hour if the blob still hasn't been...
Nuclear operative teams now have 3-5 teammembers based on ready count to make the gamemode less overwhelming for the crewmembers on lower pop stations.
This enables cult for 15+ player games. 15-19 readied players will result in 3 starting cultists.
The conversion rune also only requires 2 cultists now. I think that this is enough to force coorperation between cultists and at the same time does not force you to rely on sacrificing and soulstoning.
Any ideas or suggestions that should be included or changed?
This is an idea I have had for a while now - giving the AI the ability to control bots!
The biggest flaw of all bots are that they are never where they are needed most! A Roboticist cannot take his floorbot into a bombed out hole!
So, why not give the station's computer the ability to control where the robots go? Using it would be simple! Give the AI a verb to bring up a panel listing the station's bots, and remotely call them to a place the AI designates!
Exactly what it says on tin. Reactions in mobs are disabled now. Enable or not?
There is NO bubbles message from reactions in mobs. 50u water + 50u potassium in mob is NOT instagib. Chemistry works in mobs just like in any other reagents container.
I've spent the last few days making an away mission and actually putting detail and effort into it. Here's a couple of teaser pics:
For anyone interested, here's the PR:
And some pics:
I've got some things to sort out, some things that concern all away missions and how they generally work (or more accurately don't).
BIG RELEASE-HALTING BUGS TO DEAL WITH:
-RCDs functioning at all in away missions. This is bad because they can eat the floor and drain the atmosphere of the entire mission. Issue...
Adds a new traitor item to the uplink: The chempen.
It's a pen that can hold 30u of chemicals and injects 10u per stab into the victim. Unlike the parapen, it can be refilled with any chemical of your choice. It costs 5 telecrystals. Not avaible to nukeops.
The pen comes prefilled with chloral as was voted on here: (technically a tie but I did not vote there and I prefer the chloral version).
This adds autoinjectors to medkits and the medivends. They are similar to hyposprays, but only hold 8u of medicine, inject 4u per use and are not refillable in any way. There are 4 kinds of them: bicaridine, kelotane, antitoxin and dexalin.
They're intended for chaotic situations where you need to give someone medicine but don't want to(or can't) stand still for a moment to inject them with syringes or pills. Balance wise, they hold less units than...
LOOC is local OOC. Only people on-screen can read and hear it.
It can be a good and bad thing for obvious reasons, but it's an extremely simple port and I've already done it. But I'd like to know if people want it, and more importantly, if admins on arty want to enforce it. It will likely blur the lines between ic and ooc a bit, and like I said before, that can be good and bad. Good because you ((don't have to do this if you need to go afk or you want to bitch about lag)) but bad because people will...
In an attempt to curb the game's insane stun-centric combat, I've spent some time reducing -all- stuns by 20%. This includes shocked doors, doorcrushing, magic missile, getting irradiated, etc.
For a more immediate reference, most stun-based weapons stunned for 10 ticks, or cycles, or whatever you want to call them. They now stun for 8. Things that stunned for 5 stun for 4 now. This includes tabling people.
Why?
Because moving away from stun centric combat is a good idea.
Why 20%?
Because security...
- After 2 hours a vote is auto-created for a crew transfer shuttle
- Every hour subsequent to it the vote is re-created
- Identical to emergency shuttle except it has flavor text
- Admins can make the votes
- Doesn't happen during malf/rev/blob/etc (those rounds shouldn't go for 2 hours anyway)
I wish to grant the Malf AI a new ability - Hostile Lockdown, costing 20 CPU time!
- This ability activates all firelocks
- Closes all blast doors and shutters
- Closes and shock-bolts all airlocks that the AI can control, crushing anyone standing in a doorway when it happens.
- Sets the screen display to Lockdown
The lockdown can be reversed using the Disable Lockdown verb.
- Lifting the lockdown opens everything that was locked down by the AI. (Airlocks close again shortly after)
- Lifting the...
I've got a few things I might like to contribute to NTCode, but I've got no idea how to code in BYOND. How easy is it, what's something I can do out the gate, how can I set up a local server to test my code? Outside of universal programming concepts, finite/infinite loops, if/else statements, how does BYOND work? Will I need to create variables before I use them, Java style, or can I do it on the fly Python style? Is there a third-party IDE, or does everyone use dreamseeker? Are there any resources I...
I want to know what our community wants as far as meson changes are concerned. So there are two options:
- Full vision regardless of light.
This is 'old' meson vision. Everyone including borgs will have this if this option is chose, and that's what is in the PR above.
- Seperate styles.
Basic for seeing all structures affected by light levels, and advanced for seeing all structures regardless of light. If this option is chosen, miners and mining borgs will be assigned advanced mesons and engineers and...
This PR changes the parapen to 4tc, the previous price was 3tc.
Here are some points about why this is a necessary and balanced change:
- Parapen + C4 combo is now 6tc total. That is as much as a syndicate revolver.
- You can no longer buy two pairs of Parapen + C4.
- Parapen is now treated like an expensive tool, costing less than a firearm but still more expensive than basic items since it is incredibly effective (as proven by months of gameplay) for silently dispatching crewmembers even if you do not...
- Nerf the fuck out of the autolathe, make it public access somewhere.
- Autolathe will retain its simple list menu but only produce simple items from now on.
- Add 'Heavy Lathe' (to cargo) utilizing old unused sprites:
- Heavy Lathe will have a queuing system, categories, and will be able to produce complex devices **IN ADDITION** to the normal autolathe items. Essentially, the old autolathe with all the nifty unique complex stuff that was gutted from the autolathe.
-...
Introducing the Sensor Augmentation function for station AIs! This set of features, inspired by Paprika, gives live, prudent medical or security data directly relevant to the crew members the AI is viewing. It includes three new sensors for the AI to use as needed.
Security Augmentation
This function gives the AI the ability to identify the job and security status of any human crew member it sees. Unlike the cyborg or human versions, it strictly read-only. The AI...
This will allow silicons to hack any robot through that robot's interface.
A hacked robot behaves mostly as an emagged one does.
Hacked robots cannot be deactivated via interface. If it was manually emagged, it cannot be stopped except by destruction. If a silicon hacked the bot, it must be reset by a silicon before it can be shut down.
Manually emagged robots cannot be restored by silicons. They must be destroyed instead.
This PR is designed to be the final change that brings syndies into having their own gear. The shotguns will eventually replace the e-guns on the syndicate shuttle. Syndicates will no longer have to assault the armory so that they can recharge their stuns, simply spend their TC for more magazines, as it should be.
Features:
CB-47 Space AK
Telecrystals: 12
Semi-automatic medium-to-long range high-caliber rifle designed for reliable and robust use in space combat.
Ammo Types: 7.62x39 (40 brute) &...
-The more thermite is applied to a wall, the faster it will burn
-Scales between approx 10-25 seconds
-Rwalls require 4x more thermite
-Applying thermite to a wall now leaves a visible stain on the wall
-Igniting thermite makes a sound
Looking for some advice here: How exactly would I go about making a mob explode. Not just gib, but actually cause a explosion at its own location. If this is an easy question, I apologise, as I'm fairly new to the SS13 code.
The server is consistently lagging up so hard that the game is completely unplayable. This needs to be solved, at almost any cost.
Of course I am not pointing any fingers but it is happening and you guys need to be aware of it. The game becomes literally unplayable.
The times that the server halt up are rounds usually where bombs have gone off. And there is a lot of stuff being processed in the air etc.
While it is understandable that such operations is expensive, it is not excusable for the operations...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum