A shape with 18 sides is called octakaidecagon or octadecagon.
A regular octadecagon cannot be constructed using a compass and straightedge
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Everyone welcome three new maintainers to the /tg/station github crew:
Phil235
Ergovisavi
Tkdrg
Additionally, we have created a new position of Art Director!
Art Directors are tasked with reviewing pull requests which change sprite .DMI files to ensure that any errors are caught, resolving sprite-related conflicts, and assisting other spriters in their endeavors.
Our first directors are:
WJohnston
Nienhaus
Our new maintainers have already done an exemplary job in killing off our PR...
I am proud to announce DreamMaker Language Client , a Visual Studio Code extension which delivers not only a better text editing experience than Dream Maker, but language smartness (IntelliSense) features including warnings and go-to-definition for navigating the codebase quickly. The /tg/station codebase loads in the background and IntelliSense becomes available after about 3-6 seconds. (For the unfamiliar, Visual Studio Code is an easy-to-install text editor/ide-lite, and is NOT the same thing as Visual...
Goof alts - goof alts
GAYNESSGOLEM - Posting porn
2farts - PR Spam
michnia - spam account
k-k-karma - helping MRTY evade a github block
FrostyFridge - rude, obnoxious person
Chesse20 - keeps leaving reviews all over the place again
SoupCode - abusing the review system too
VeryRealAccount - alt posting political nonsense
obscolene - doesn't know what a bimodal distribution is
sgtxrootbeer (hits) - making PR's in bad faith in an attempt to stir up hate against the coders (do not lift this ban without...
Below this post is a list of active maintainers and their areas of interest.
You are recommended to consult them before making a change that would touch that affected area of interest.
This will prevent you writing a lot of code only to have it denied for design or technical reasons.
If you can't find someone specific, hop into #coderbus and ask in general, but beware you may not get a response, in which case you should either proceed (if there's not much code) or try again later!...
This is a directory of useful things, that I hijacked an earlier post for so we didn't have so many stickies.
====Creating a Database Server for Testing====
====Link your github account to the forum====
====Public runtime logs====
==== The DME and You====
Hopefully this will cut down on needless commits/fixes in the future.
The DME.
What is a DME, you ask? Well, it's the file that the Dream Maker compiler reads to figure out which files to include in your project!
Please don't report bugs here. They won't get noticed and fixed very quickly, if at all. Instead, use our issue tracker on github . When reporting issues, use this template . It makes diagnosing and fixing bugs easier.
Server : Which server were you playing on?
Revision : What revision was the server running? Type 'show-server-revision' ingame to find out.
Problem Description : What is the problem?
What did you expect to happen : Why do you think this is a bug?
I want to be able to place a ban that will automatically expire after a certain amount of hours played. The main thing I'd want to use this for is antag bans - I want to ensure a player plays, say 30 hours as crew before they can do antag again. I can imagine similar useful things for assistant, sec or head bans.
It must be life hours, not observed.
The bounty is 15GBP, doubled if you instead choose to donate it to a charity
After discussing in another thread, it's become pretty clear that a lot of players simply won't take any risks because they are that afraid of round removal. And it's no secret that extended rounds with a ton of players dead leads to pop decreasing. The issue is, our current regulator of ghosts re-entering the round naturally is mostly through ghost antag spots, often powerful ones, which generally create more death than the players they reintroduce into the round. This is obviously meant to move things...
After a revolutionary win, the shuttle is automatically called. (
You can imagine this, a bunch of revolutionaries on the ash-ridden bridge, smeared with the captains blood. The intern, stumbling over his words as typical, announces that NT has called the shuttle due to sensors picking up some errant activity.
Now here, typically, the nearest revolutionary quickfingered enough to grab a head ID, recalls the shuttle.
Then they all go back to work. Or well, try to.
Maybe some errant security officers are...
Alright first things first, there will actually be two bounties. This is for features I wanted to add in my service borg upgrades PR, but I couldn't figure out myself.
The first part is for the new service apparatus to be able to pick up food that has been placed on an oven tray, plate, griddle, or an oven tray on the oven itself, or the soup pots on the range. Or anything that makes the object 'attach' to the other object. I reckon it's the same kind of issue running along them all preventing it....
I would like there to be a negative quirk that prevents limbs from being attached to someone. Mechanical limbs would still be fine though. With this quirk, if someone loses a limb then they are forced to go to robotics to get a new robot limb.
In practice I envision this looking like a virus called biological limb rejection syndrome (or whatever we want to call it) that is acquired whenever a non-prosthetic limb is attached. It would show up as yellow on the health HUDs similar to appendicitis. With this...
ruled that taking a changeling's inert, vestigial brain and placing it in an MMI to see if it had life in it to check if they were a changeling was an exploit.
Exploits implies some sort of flaw or bug in the implementation of the changeling's nature, but this is all working as intended from a coder POV.
What are we supposed to do?
Right, so, remember this PR? I think it was sick, other people do too, so I'm willing to pay 200 dollars for it to done in a more merge-able matter.
This is quite the request, and by that i mean that its an utter pain. I don't expect this code bounty to be claimed any time soon, maybe in the near future when a new expressive open source tts solution arrives.
If you for some reason are interested, here are some guidelines:
You cannot use another service (like what the original PR did with NovelAI) (The...
We were talking about TGC in the manuelcord and i had the idea that we should have a quirk that lets you save a TCG deck so you can have one on-hand if someone asks to play. Y'know, like real MTG nerds. I suddenly got many ideas about how to expand TGC including special pre-built decks for heads of staff and such, but. That's for later. For right now the first step should be making it more accessible.
What i'm looking for is a TGC Enthusiast neutral quirk that gives you a card binder like the ones in the...
I like to play a few different jobs in a few different departments. However, not all of the words I have highlighted apply to all of the jobs I play. I don't need to hear about Cargo related shit when I am playing Medical or Sec. I also can't be fucked to have these profiles just written up in a word doc to copy paste into the box because in the long run that wastes so much of my fucking time across a thousand rounds. I will not stand for my time being wasted. If there is one thing I want to see it is...
Any ideas on how to optimize the Singulo? Right now, if anything has happened in the round, it's laggy. And for the best experience, a singulo hits after something has happened in the round. You feel me? I'm hoping we can prioritize the Singulo's actions above others, but I don't know if that's possible
- Asked goof about fast explosions, it's not really the same case so that can't help here
Any ideas?
I played on Yog a little and they have shadowlings, and i think its fun. They are like Nuke ops and Cultists, they can end the round and i think they arent that bad.
I started playing last year so im not sure how they really are bad. I am assuming that they were just hard to balance.
This is either a very trivial task or something incredibly difficult. If you suck at Python, this may not work for you.
I wrote about this in coderbus, but no one got back to me (probably because I sent a wall of text), so I'm going to rescue it out of there in the hopes that one brave coder will accomplish this:
Does anyone know if it's possible to retool the UpdatePaths tool to allow multiple paths in the input field ? I was able to find Spacemaniac have it work for multiple outputs back in 2018 via ....
Would it be possible to make a gas called water, which would cause the player to suffocate, put out any flame, and short circuit any cyborg with their cover open?
SS13 is at atmos sim, is water something that can be simulated in that system? Even if it's a hack job.
Applying a quirk ban will cause all of a ckey's characters to have that quirk placed on them on spawn.
Implementation will require that the system can adjust to new incoming quirks (a dropdown or something that populates? idk)
Be sure that multiple concurrent quirk bans are possible
This is a headmin bounty, it pays in antag tokens on merge.
Eternal September or the September that never ended is Usenet slang for a period beginning around 1993 when Internet service providers began offering Usenet access to many new users. The flood of new users overwhelmed the existing culture for online forums and the ability to enforce existing norms.
Another flood is around the corner. I'm hard at work trying to increase traffic to our servers. But there's a problem: unchecked growth threatens to greatly lower gameplay standards and also squeeze out...
This is a spiritual successor to Make the Tram faster .
Tram station gets a lot of flack nowadays, I think this will change if we make it cool. Hip with the kids. On with the times.
Making the tram space-proof was apparently the original plan for tramstation, having the tram go outside to space and back inside, but due to performance reasons this was scrapped. I would like more tram maps to be made, but I think having the tram be exclusively in-doors will limit mapper's creativity, thus this bounty. To be...
I’m looking forward to making maps designed around Icebox, but I’m a bit confused about /how/ to actually make one. I have no idea what files to touch and how I should edit them. Should I edit jobs.dm? Should I create a outfit? I see the listening station ghost role not creating a outfit for the agent, so what’s the deal?
Oh tabling my beloved, don't think that I hate you
But the infinite matter in which you can transform any combat into a slow and miserable festival of slamming with no real counter play on the tabled's behalf is disheartening, and it makes aggressive grabs unprecedentedly powerful. (Not to say that grabs shouldn't be combat viable, but having such a win card restricts the method in which aggressive grabs can be aquired.)
The previous nerf of tabling did not accomplish its goal, and the fate of the tabled...
I'm making a new UI and I realized we have way too many categories for antagonists, and they don't actually help admins find what they're looking for. We have a chance to fix that. Mind devising a new categorization for the various antagonists of the game? By faction, by gameplay purpose (solo antags vs conversion etc), I don't care. Anything is better than this!
If you become a slime person, you lose your heretic heart. The ritual to make a new heart does not work, even though the wiki says it should work for other species. Coders please fix.
We have too few junkmail lines in the game, like 14 or 15 plus a few oddball ones like the artefact/secret numbers. This means the same junkmail can roll too often in specific circumstances. Wanna help me add some more? Post your junkmail in this thread:
GOOD EXAMPLES OF JUNKMAIL:
Loyal customer, DonkCo Customer Service. We appreciate your brand loyalty support. As such, it is our responsibility and pleasure to inform you of the status of your package. Your package for one Moth-Fuzz Parka has been...
I've wanted to make a tackle QoL pr since tonight, do you know where i can find the If one-legged or If you have a T2 or T3 wound statements in the code?
This is what i plan to add: Being fat increases tackle power by 1 due to being heavy, being in shove-slowdown reduces tackle defense by 1 due to being off-balance, having a T2, a T3 wound on a leg reduces tackle defense by 2 and 3 respectively and having one leg reduces your tackle defense by 4 due to you for the most part being a sitting duck in this...
(edit: I just realised this may be more appropriate for coding feedback rather than coding. If so, if someone could move the post there that would be fine too)
Return heretic sacrifices gibbing a person rather than reviving them.
I play regularly on Terry and Sybil, and have started also being fairly active on Manuel, so I speak from both a perspective of LRP and MRP. The fact of the matter is that the Heretic change has not only made it exponentially harder from an ingame standpoint, but is also an...
For a while now, I've been theory crafting a mining overhaul with the intent to change up how mining works, make it rewarding without being monotonous, and make resource acquisition more reliable, yet not overpowered.
Full Design Document:
Currently I'm cutting the project into smaller bits for more manageable content releases, testing, balancing and bug testing. Parts 1 - 4 and 6 are to be done in order. Parts 5 and 7 can be done at any time since they are not reliant on any previous system.
Its no secret that the current state of progtot is undesirable for many players and maintainers alike, but I've heard from multiple sources that its unviable to rework due to the advancement that prog traitor has brought in certain aspects.
What are these aspects of progtot that should be preserved in the event of a rework, or is it simply that the refractor and code quality are too good to revert to a previous state?
I would like to offer a code bounty of $50(negotiable) for the creation of a 'timid' mutation for kudzu. I'm reachable via this topic, PM, or discord at Zee Tee#5010.
Normally, kudzu will randomly buckle mobs as well as cover up computers/machines/tables/mobs/random items on the ground. This can be really annoying and prevents the creation of truly beneficial kudzu. The 'timid' mutation I have in mind is one that would prevent the qualities described...
I've heard that maintaintaners are not happy with the current state of golems
I've heard that they want them simplified .
What do you mean by that? What changes do you want?
5 10 bucks if you make saturnx make you actually invisible again.
relevant issue:
caveats:
1. you have to turn invisible after you take saturnx. not including your jumpsuit and stuff. make it like the original pr intended
2. you have to actually fix errors in the code if a reviewer is like 'here change this its not actually fixed it causes a runtime error here blah blah' you cant just make the pr and leave it
It feels to me that the process of making balancing changes could use work. Quite often issues are debated in length but even for the issues that reach consensus quite often nothing is done in terms of making actual PRs. I feel a large part of this is that every balance change is by default met with resistance and people don't know if their effort will go to waste. It is way more fun and often easier accepted to just slap a new feature together. I think it would really help if there was more structure to...
I've noticed this pattern of players who are so invested in their characters/winning that they cannot accept death, or loss.
It upsets me because it leads to behavior counter to what I believe the game to be about, like intentionally not killing/reviving after targets as antags because they're my friends/I don't want to be mean , or getting so wrapped up in winning that you ruin the story of the round.
I believe this is a player mindset issue, caused by time and coders slowly taking the edge off things,...
Big cult bug that has been acting as a sort of nerf to both the cult and the ghosts in the game.
How the bug works: Sacrifice a dead corpse on the cult offer rune. They explode into gibs. You get an empty soul-stone because the ghost wasnt in their body. Their now unrevivable and their head becomes brainless.
How it used to work: Sacrificing a corpse would put their soul in a soul-stone by force. Even if they weren't in their body. Therefore not DNRing the...
I'd like there to be a white cane item that could be held by blind characters. It'd make it clear that whomever is holding it can't see. $5 for it to be sprited and added to the game.
I'd also like for it to be crafted from an iron rod or two. $2.50 for the recipe to be added.
I'd also like for the white cane to be sold by the medbay vendor (where TTS devices are sold). $2.50 for the item to be added to the vendor.
I'd also like for the white cane to fold up so it can compactly fit in a bag or pocket...
Long I have dreamed of a world where the tram is faster than the average spaceman. A world where walking on the transit rail is merely an act of a mad man rather than an impatient one.
Today I wish to make that dream a reality.
As it currently stands, the tram is about as fast as it'll get with current optimization due to movement code without going into issues with high time dilation if cranked up during an active round. I'd like to see this changed to something a bit faster if possible.
PR #66164 was closed and it made me really sad because it was going to include a customization option I have wanted for quite a while on TG. However the PR was marked do not merge and closed because it refactored how eyes work, separating them into two organs.
The requirement for this bounty are as follows:
When selecting a heterochromia character quirk an overlay on either the left or right eye that allows someone to make one eye a separate color from their base eye color. The only...
As the title says, as the current moduels stands one has been completely disabled for LRP shittery and the other is rarely selected if ever because let's be honest: It's kinda not fun to play. So here's my idea: Order Keeper Borgs.
The bounty requirements are as follows:
-Mege the two borg types to share moduels
-Either lock the stun baton behind an upgrade or hacked status, I strongly do not believe any silicon should have a stun of any form round start.
-Make an upgrade module that adds donuts to the...
I haven't, I don't and I'll probably never code a single line for this game. I can complain and share my opinions but it'll amount to nothing. So all is left for me to do is to open my wallet and persuade people that know and can, to do it.
Russian revolvers are broken, they just WON'T SHOOT. I don't care if it's as simple as changing a syntax error, make them shoot again and I'll pay you $5. If the results of my first bounty are good, I may start doing more in the future.
Tl:Dr how to make Senpais notice my PR so it can be merged (or rejected).
Hi, a week ago I requested PR to fix genetics (monkeys despite wiki claim do not generate CRISPR charge. Instead of making a bug report I wanted to contribute to the game and made a quick fix. I pushed the branch and made Pull Request. It went silent and then went stale. I thought that maybe you need to announce it somewhere so I asked on Discord (no reply) and asked Mothblocks as it seems he is maintaining this part of game - no...
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