A shape with 18 sides is called octakaidecagon or octadecagon.
A regular octadecagon cannot be constructed using a compass and straightedge
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This map has been removed several times already and I think its due again for another removal. Birdshot is extremely unpopular amongst the playerbase and quite frankly, its not hard to see why. The map is a complete and utter mess of a layout, with departments slapped around, separated and mixed with random maints in between all of it. It generally only gets voted in as a prank by players who are done playing for the day and want to make other people suffer on the way out. I don't see any reason why we...
So in a recent round, a captain was asking for a null rod from the chaplain for (friendly) wizard killing, then stealing it from him when they refused. The discussion at the time was whether it was a dick move to steal the item.
This got me wondering, under which conditions could the captain or security commandeer a chaplain's null rod or bartender's shotgun if the chaplain/bartender has it without it being considered a dick move.
A clear example of it not being a dick move is captain/sec stealing the...
So for the longest time ive always thought that reviving a sentient animal, from mouse to space dragon, HAS to be friendly and follow the orders of the person who revived them, similar to xenobio sentience potion. however, after looking through code, rules, and headmin rulings, i cant find where thats actually stated.
Real quick way you can massively improve dynamic, headmins! Disable any antagonist that has progression mechanics from midrounds and latejoins. Dynamic rounds where all the latejoins and midrounds turn out to be progression antags end up being a wet fart. They work great when the round starts with them, let's see more of those static antagonists like lings, pirates, dragons, blobs, nukies, revs, wizards, and all the other things that are not impacted by when they join the round.
Title. Nothing in the current list really covers them. We could probably lump them in with other ghost roles but if so we should make it clear that's the case.
I would say that, logically, they should be restricted to only attacking anyone who tries to interfere with their domain. Some random idiot in maint could be yelled at and threatened to leave, but they shouldn't be actively killing people unless they're either encroaching on the Rat's domain. If they're supposed to be king of maintenance, they...
This was introduced yesterday but a bunch of issues have already been pointed out so I want to propose a rework to the incoming headmin term.
Simply change it to You must make the noted/banned player aware that you are editing the wording or length of a note or ban placed on them.
(Or some other wording)
Firstly to be clear this doesn't mean admins can extend players bans, that doesn't happen and shouldn't happen, its covered by other rulings.
As for why this is good:
It removes the arbitrary time...
So originally pirates were a bit mixed on account of skeletons being the odd one out with the cannons that can outright kill people which usually lead to them being super valid, but now we got the interdyne pirates with straight up fungal tb among the other new ones. When the interdyne pirates were added there was basically little thought given to them having the means to tb the station immediately on mrp, which is a little annoying because as a traitor (another restricted antag for comparison) you usually...
Before anyone starts calling for my head, let me specify that this suggestion is for changing the rule wording only . I don't want to change anything about what antags can or can't do on any LRP server - those freedoms should stay as they are now.
With that out of the way, rule 4 has needed a rewrite for a while. There's a big problem staring us right in the face as soon as we look at it:
4. Lone antagonists can do whatever they want.
That's not really true though, is it? It used to be save for a very...
Let me start this off by saying that I am speaking from both sides here. I used to be the kind of person who would hang out with another player all shift and never leave their side, then I was bwoinked about it and realised how unfun it makes the game for other players and stopped that kind of behaviour. Yet admin rulings about this kind of thing seem inconsistent. Some admins think that following one player every round gives an unfair advantage, while others don't mind.
Under MRP rules, antagonists can only murder people completely unprompted (as in, no escalation at all) if it helps accomplish their objective in some way. However, it is now possible for most antagonists to make their own custom objective. If an antagonist made an objective like murder everyone on the station, would they actually be allowed to murder everyone with no escalation?
What the title says, in a lot of recent shifts I have observed high threat rounds that start with 6 roundstart threat spent and then it runs out of injections quickly. To amend this problem I suggest we increase threat spent roundstart and increase the amount of injections dynamic has available, additionally I would suggest lowering the time between midrounds but I am unsure if this is actually a config thing.
Similar to how characters are allowed to know everything about in-game mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used.
Particularly the forget when antag part. Why is that there? Many times I and others use antag as a way to progress our own story line. For example: Stealing nuke cores for a...
Currently on Terry at least the threat has been insanely high, during the average shift the threat has been 70.5 with 51.4 spent threat spent roundstart (data collected on 10 rounds on the 10/09/2023) and this is just the average, the actual amount of antags the game spits out has resulted in most rounds having 6+lings + at least 1 round ender. To me at least the game has been made less fun due to it, you rarely if ever get to do projects and you see a ling train every other round. The moments of complete...
In a recent round, a changeling used their voice change ability to impersonate the HoS.
They then sent radio messages as the HoS, using the word ligger , which as per , renders them valid.
The HoS was then killed by a lizard who believed they were valid, when in fact, it was the changeling who used the term while framing the HoS.
It could be argued that this sort of situation is natural in a game that revolves around deception.
To me, this seems like a blatant abuse of policy. This sort of strategy...
With the recent change to revolutionaries that forces a round end on rev win, the game mode has become a lot more aggressive. Neither side has any ability to hold any unches anymore, which has led to more destructive plays on the revolutionaries part, which leads to sec having fewer opportunities to deconvert people.
okay i think we've started a trend of making clickbaity titles to attract attention so i hope that was sufficient to catch you
here's the deal
i feel like changeling is getting the shaft when it comes to their own restraints versus how much the crew is able to (and WILL) cut off your nose, your ears, your tongue and eyes plus your arms and legs because that is their fetish (and then cremate and shuttlegib them)
rule 6 reads
6. Deal with the bad guys in proportion to their crime(s).
Restricted...
I feel like the rule that allows nonantags to do whatever they want to antagonists just doesn't serve an interesting purpose to this game. It should just be straight up removed. They should be treated based on what they've done, or what they reasonably could do. If they reveal any anti-NT stuff like syndicate gear or drawing runes, then they could be treated like they've broke in a department multiple times, allowing for creative and unusual punishment/disrespect, but not going straight for round removal...
My character has been reduced to a gibbering lunatic because of mutations. This automatically transforms my speech patterns. But apparently, according to the rules, these patterns are unacceptable?
Now that nukies can be non-human , the section on silicon policy which states that nukies are to be regarded as human first should be updated to something similar to the Ninja/Disguised Players part as to not cause confusion.
Nuclear Operatives / Human UNTIL the AI or cyborg WITNESSES some aspect of the player to indicate they are not human (speech modifier in chat, removal of disguise revealing non-human feature, etc).
A silicon policy where silicons are bound only by their laws.
To accomplish this vision, very few considerations are off-limits.
Purged silicons falling under Rule 4? Sure!
Removal of Rule 1 applying to law interpretation? Let's go!
Letting silicons exploit law conflicts and loopholes without having to worry about Rule 1? Ship it.
Any other player-crutches and barriers baked into silipol are up for removal, change or enhancement.
Something about ash lozard and the greed ruin . There's a D20 in there or somethign, allowing ash lizards and maybe other ghost roles to jave a chance to roll wizqrd. I din't exactly know how ot works, but I don't think ghost roles should be going for something that xan hace a massive impact on the round. The D20 cam be cheesed because the ghost roles can kist respawn with notbing to lose.
Ban ghost roles from attempting to cheese or roll D20s. They shouldn't be attempting to have any impact on the roudn.
See title. And they don’t add much to the game. More often than not. They are used as a way to screw over someone like an antagonist if you’re an AI Or a cultist. The DNR verb is more than sufficient for removing yourself from the shift after you’ve already died, and if you absolutely must die, you can use normal means to kill yourself that aren’t super immersion breaking.
All right. So (very) recently we had a shift where I called the shuttle as the CE/Acting Captain, non antag. The reasoning I gave was that there was an unsecured and unauthorized supermatter shard in the dormitory. Speculatively, I presumed it would be used to singulo, since there was no cooling set up and gas was being pumped in to it, but even if not it was going to explode for sure. So, I called the shuttle, quite legitimately. There was a traitor who had the captain ID, and he came in to the bridge,...
Title, should using grilles for husking be allowed? It causes disruption to the power system and supposedly damages the general power net. I think it should be allowed withing reason, ex of reason: Using it to husk 1-2 people and letting others deconstruct it whenever they want. Ex of not in reason: Keep pushing more monkeys/corpses/people into it, preventing destruction of the device and re-placing it when people break it.
In my times discussing stuff in manuel or on the manuel discord, it's become increasingly obvious that every single person on manuel has a different idea of what manuel IS/ISN'T, and what manuel SHOULD/SHOULDN'T be. So many spats are based on personal ideas of what manuel is, people telling eachother Manuel is not the place for you without actually knowing that manuel really is the place for. I'm personally affected by this and I've recently realized and kinda backed off - I shouldn't be really pushing for...
This thread is mostly just to make admins more comfortable with doing something like this since I dont think its normally done.
Some rounds are interesting and rev wins tend to end it surprisingly and abruptly.
Basically if admins notice a round has ended prematurely due to rev win when something more interesting is happening (a heretic about to ascend?!? Xenos?? BLOB?? (actually blob kinda sucks)) the admin is free to delay the restart to allow existing conflicts to be resolved (revs is not always the...
It's clear at this point that sentiments surrounding the in-character use of ligger to refer to lizard players has changed over time. With the recent admin complaint and subsequent thread in the hut (that i am far too handsome, wealthy and affable to bother reading myself) there seems to be an official change looming regarding this kind of thing. In the spirit of gauging opinion from those of us who matter most (sorry, Terry players.) I poise these open...
What are the antagonistic freedoms of non-antagonists converted into one by a traitor using hypnotic flash/brainwashing disk?
I treat being converted by a flash/disk as a regular team antagonist in a similar vein with cultists or revs: Do pretty much anything that assists your team/master.
Are orders issued always forever until told otherwise, or can they be overruled under certain circumstances, in other words, interpreting the spirit of what they want as opposed to what they actually say they want. Is it...
I like Roleplay Rule 6, it creates an environment where players are capable of using antagonist roles to roleplay and sec doesn't immediately need to kill every antag doing a gimmick.
6. Deal with the bad guys in proportion to their crime(s).
Restricted antagonists (or crewmembers) should be handled in proportion to their committed crimes. The decision to execute an antagonist should have good in-character reasoning based on their crimes and the state of the shift. Punishments against antagonists that...
Its recently been discussed in admin channels whether or not an AI should be given more leeway when interpreting/being a dick while interpreting laws given to them by a traitor via the hacked upload board, in contrast to Ion laws or manually uploaded ones.
I am a believer that laws should be interpreted by the letter of the text, and their ranking. It doesn't matter how you got those laws or who gave them to you. I would like to have a clear ruling on this moving forward.
I made a painting of my SS13 character shirtless and uploaded it to the archive (seeing as there are numerous paintings of busty anime girls and bikini-clad felinids, not to mention the countless erotica novels in the library and the plentiful examples of raunchy non-pornographic content coded directly into the game (sexy clown and mime costumes, leather BDSM outfit, the strip clubs in maints on Birdshot and Pubby, that one line beepsky has, etc.) my painting is fairly tame by comparison.)
Okay so I got perma'd but whatever, im here to know what is the policy about bots (janitor, Floor, Mule and Medibot) when they get emmaged do they not do anything, or is it different. I just dont know the bot policy.
I am not entirely sure how to start this discussion, or even if it's in the right place, but here we go:
Where do you think the line should be for Security punishments?
I have been on the receiving end of some bizarre punishments in my days of tiding, and generally I try to take it in stride. But sometimes things go really far.
Let's say, hypothetically, you are the HoS, and you have arrested some greyshit who has broken into every secure location possible. They have no traitor gear, but you still have...
I am presented with a dilemma that I can't find an answer to that has to do with Fugitives validity according to escalation policy.
In a Recent Round, ID 209420
A Fugitive by the name of Kevin Hooker came into the station.
They went into the HoP office, grabbed the locker, pulled it out into the hallway, and went to get a spear. When they went back, the locker was missing.
Then, as they were walking around the hallway, they were spotted by a moth officer, who started to attempt to arrest the Fugitive...
MRP rule 5:
The goal of antagonists on MRP is to create stories and make rounds interesting, for both antagonist players and crew-sided players alike. Antagonists are expected to put in at least some effort towards playing their designated role, though may break with it given sufficient in character reason. Some antagonists are restricted in the ways and quantities they may lend themselves to visiting death and destruction upon the crew.
And it's precedent:
Actions as an antagonist do not have to be...
RP rule 9 states, with precedents:
9. Stay in your lane:
This means that you should do the job you signed up for and not try and do other people’s jobs for them or lay claim to their department. If you need something from another player you should attempt to ask them to get it for you instead of just taking it. Straying from your lane at the expense of another player should only be done where strictly necessary.
1. This rule is rooted in the experience of the players behind the characters you will...
So, interesting point, if someone builds the BSA in a bad place the first time, but has no further involvement in its unlocking or firing, should that player be noted or banned over it?
Similarly, someone makes a dangerous construction, but it only becomes dangerous through no fault of the person, who in good faith tried to prevent that (someone breaking it from outside, the prisoner getting free). Should the player get noted for that incident?
Relaxed escalation rules does nothing when more than half the crew smashes their way into the shuttle cockpit and the baton becomes ineffective when there is more than 1 tider. It's annoying having so many NRPing nonantags straight up griefing the shuttle Bridge EVERY round. Anyone that forces entry as a nonantag should get instantly banned.
I been playing terry for months, everyone goes FR LMAO LOL wheteher its in say or emote text. netspeak by the rules are considered IC in OOC
Its either enforce it to the core and OOC in IC warn/ban people who use them constantly
or don't enforce it all and just kill the netspeak rule
Seeing the discussion regarding nipples at , I think the community would benefit from adding precedents to Rule 8 in the wiki to define what constitutes erotic roleplay and what doesn't, as well as a clarification on whether media (such as paintings, graffiti, literature, etc.) that displays or depicts sexual content is allowed.
I was playing a round as borg and we were given the unto others law set that states:
1: Do unto others as you would have them do unto you.
2: You would really prefer it if people were not mean to you.
Two separate incidents occurred before I was bwoinked by trexter555: One I attacked a mime and put them into lethal for speaking and two I attacked a wizard with the captain on my back. Afterwards I was contacted and told that I can't harm people under these laws and I disagreed, however I did stop. We...
There has been certain discussions about the perennial problem of how notes are perceived.
I myself in my short tenure had a note overturned , with the argument that a combination of the good faith of the person whose note I issue to combined with the fact the ban appeal is enough of a record of that (i.e.: accidentally exploiting a bug), was enough for me to lift the note.
The purpose of the note, initally, was to make future admins aware that the player knew about the bug, did it accidentally...
There's already somewhat of a rule against this on LRP given that it's directly assisting an antag, but the rules about that aren't quite as clear-cut on Manuel, so here we are.
As it is right now, I'm not aware of a rule that forbids people from willingly allowing themselves to be sacrificed. I think this is honestly really cringe, there needs to be a REALLY good IC reason for someone to put themselves through that bullshit willingly.
Remember: From an IC standpoint, you're willingly letting someone...
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