Ideas

A place to record your ideas for the game.
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  • /tg/Station13 is crowd funded! Find out how to contribute here
    by MrStonedOne » » in General Chat
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    Last post by Arianya
  • Global Forum Rules [Updated 21/08/21]
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    3 Replies
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  • ITT: We make shitty suggestions and come up with poor ideas.
    by Skorvold »
    3899 Replies
    646231 Views
    Last post by atomic1fire
  • Minor Suggestions
    by bandit »
    3722 Replies
    603580 Views
    Last post by Helios
  • Ideas Subforum Rules and Notices [UPDATED May 30 2020]
    by Rockdtben »
    0 Replies
    4165 Views
    Last post by Rockdtben
  • Felinid Racial Wolverine Claws Mutation
    by Shadowflame909 »
    1 Replies
    92 Views
    Last post by atomic1fire
  • we should make the chain of command useful
    by Shadowflame909 »
    2 Replies
    93 Views
    Last post by atomic1fire
  • SS13 Reference Wizard Spells
    by Shadowflame909 »
    2 Replies
    84 Views
    Last post by Shadowflame909
  • heretic sleeper agents/Eldritch Awakened
    by Shadowflame909 »
    1 Replies
    56 Views
    Last post by Annihilite111
  • How a removal could fix genetics
    by Shadowflame909 »
    7 Replies
    177 Views
    Last post by Shadowflame909
  • Hygiene 2.0: Viro Nerf moment
    by Shadowflame909 »
    4 Replies
    152 Views
    Last post by cacogen
  • Increase the lethality of weapons
    by wesoda25 »
    6 Replies
    178 Views
    Last post by Pandarsenic
  • Deeprock Galactic Station Rig Ruin
    by FantasticFwoosh »
    2 Replies
    105 Views
    Last post by FantasticFwoosh
  • Station goal Brainstorming thread.
    by Itseasytosee2me »
    0 Replies
    40 Views
    Last post by Itseasytosee2me
  • Wizards need poison spells
    by Shadowflame909 »
    2 Replies
    83 Views
    Last post by Shadowflame909
  • Shuttle Autocall
    by warbluke »
    23 Replies
    389 Views
    Last post by Imitates-The-Lizards
  • A use for the sloth rune
    by Shadowflame909 »
    4 Replies
    148 Views
    Last post by FantasticFwoosh
  • Merge the traitor and nuclear operative uplinks, yes, this means traitors can buy assault cyborgs
    by Longestarmlonglaw »
    1 Replies
    115 Views
    Last post by Shadowflame909
  • Gluttonys Stomach
    by Shadowflame909 »
    0 Replies
    104 Views
    Last post by Shadowflame909
  • Make Food Good
    by Pandarsenic »
    5 Replies
    325 Views
    Last post by Farquaar
  • Make Dynamic actually respond to stuff, uh, dynamically
    by Pandarsenic »
    0 Replies
    52 Views
    Last post by Pandarsenic
  • Goodbye Funny Hand stuns
    by Shadowflame909 »
    5 Replies
    125 Views
    Last post by Mothblocks
  • Crowd Control in a post-stunbaton world
    by Shadowflame909 »
    7 Replies
    247 Views
    Last post by Shadowflame909
  • emag brainstorming thread
    by nianjiilical »
    14 Replies
    422 Views
    Last post by atomic1fire
  • Nonlethal takedown stealth traitor
    by Itseasytosee2me »
    5 Replies
    176 Views
    Last post by Valorium
  • plasmamen should scream in pain like other races
    by Super Aggro Crag »
    19 Replies
    812 Views
    Last post by Super Aggro Crag
  • Slightly Useful Genetic Powers
    by Shadowflame909 »
    3 Replies
    183 Views
    Last post by Shadowflame909
  • What would you put in a "Nonhuman First Aid" crate?
    by Pandarsenic »
    23 Replies
    769 Views
    Last post by Annihilite111
  • Calzone Suppermatter
    by FantasticFwoosh »
    3 Replies
    164 Views
    Last post by FantasticFwoosh
  • Limb Disabling Stun-Prods
    by Shadowflame909 »
    6 Replies
    242 Views
    Last post by massa
  • Normal force VS demolition force
    by Itseasytosee2me »
    11 Replies
    323 Views
    Last post by Itseasytosee2me
  • Antivaccine - against accidental cure
    by MrNihil »
    3 Replies
    279 Views
    Last post by blackdav123
  • Projectiles that have different effects based on distance traveled
    by Itseasytosee2me »
    0 Replies
    65 Views
    Last post by Itseasytosee2me
  • Could magicarps of change/healing come back?
    by Shadowflame909 »
    13 Replies
    312 Views
    Last post by Pandarsenic
  • Botany's Fruit of Knowledge
    by Shadowflame909 »
    8 Replies
    272 Views
    Last post by mindstormy
  • Missed opportunity to call 'fish doctor' Piscology
    by FantasticFwoosh »
    1 Replies
    118 Views
    Last post by FantasticFwoosh
  • More martial arts
    by Annihilite111 »
    3 Replies
    206 Views
    Last post by cacogen
  • Revisiting cool Minor Suggestions that never happened but maybe should (and one that was BUT AT WHAT COST)
    by Pandarsenic »
    1 Replies
    123 Views
    Last post by Itseasytosee2me
  • Nightmare but for real
    by Shadowflame909 »
    5 Replies
    283 Views
    Last post by Jonathan Gupta
  • Making the Science Department an important source of income
    by MeteorCrush »
    1 Replies
    117 Views
    Last post by Shadowflame909
  • Bartender Drink effects Ideas
    by Shadowflame909 »
    0 Replies
    89 Views
    Last post by Shadowflame909
  • Why can we no longer take chems from blood
    by Shadowflame909 »
    0 Replies
    129 Views
    Last post by Shadowflame909
  • Bot Additions
    by Helios »
    2 Replies
    244 Views
    Last post by Helios
  • Traitors get one write-in objective
    by Pandarsenic »
    12 Replies
    535 Views
    Last post by Shadowflame909
  • Ideas to turn pAI into a job role which could help ease player into true station AI
    by ChilliDogDave »
    3 Replies
    167 Views
    Last post by Rohen_Tahir
  • Lavaland Anomaly
    by Shadowflame909 »
    0 Replies
    106 Views
    Last post by Shadowflame909
  • Lategame Security Features (Tech-Fab/Cargo Buys)
    by Shadowflame909 »
    1 Replies
    170 Views
    Last post by Time-Green
  • Progression Traitors like Pyroland Contracts
    by Likteer »
    7 Replies
    287 Views
    Last post by Likteer
  • Make electricity interesting
    by Pandarsenic »
    8 Replies
    432 Views
    Last post by cacogen
  • Why arent side antags in the dynamic system?
    by Shadowflame909 »
    3 Replies
    162 Views
    Last post by blackdav123
  • Deconstruction effort based on Security level Design doc
    by Itseasytosee2me »
    5 Replies
    252 Views
    Last post by cacogen
  • Nar'sie's Remains... (Visual Only Blood-Rites)
    by Shadowflame909 »
    0 Replies
    118 Views
    Last post by Shadowflame909
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