Ideas

A place to record your ideas for the game.
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  • /tg/Station13 is crowd funded! Find out how to contribute here
    by MrStonedOne » » in General Chat
    80 Replies
    629705 Views
    Last post by Arianya
  • Global Forum Rules [Updated 21/08/21]
    by MrStonedOne » » in General Chat
    2 Replies
    100137 Views
    Last post by Jordie0608
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  • Minor Suggestions
    by bandit »
    3691 Replies
    558552 Views
    Last post by Rohen_Tahir
  • ITT: We make shitty suggestions and come up with poor ideas.
    by Skorvold »
    3857 Replies
    597741 Views
    Last post by Itseasytosee2me
  • Ideas Subforum Rules and Notices [UPDATED May 30 2020]
    by Rockdtben »
    0 Replies
    3791 Views
    Last post by Rockdtben
  • Hypothesis: Revival should be extremely easy in lengthy rounds
    by Shadowflame909 »
    11 Replies
    230 Views
    Last post by Shadowflame909
  • 6 Replies
    170 Views
    Last post by Helios
  • Gacha vending machine on bridge.
    by Helios »
    2 Replies
    72 Views
    Last post by Helios
  • Chef Traitor Item
    by Shadowflame909 »
    4 Replies
    142 Views
    Last post by Screemonster
  • Nightmare Powercreep
    by Shadowflame909 »
    4 Replies
    181 Views
    Last post by Armhulen
  • incentives to do toxins
    by Longestarmlonglaw »
    4 Replies
    72 Views
    Last post by cacogen
  • Make Food Good
    by Pandarsenic »
    0 Replies
    30 Views
    Last post by Pandarsenic
  • What Reagents should make Gold Slime mobs for cytology?
    by Shadowflame909 »
    1 Replies
    75 Views
    Last post by Kryson
  • Looking for Objective Suggestions for Traitor Rework
    by Bawhoppennn »
    66 Replies
    2063 Views
    Last post by Longestarmlonglaw
  • Many combat ideas and reworks
    by panvxv »
    2 Replies
    125 Views
    Last post by panvxv
  • How to fix Revs
    by Shellton(Mario) »
    2 Replies
    144 Views
    Last post by Likteer
  • Bring back standard borgs
    by Likteer »
    15 Replies
    571 Views
    Last post by Indie-ana Jones
  • More food quality tiers w/ mood buffs & debuffs
    by Likteer »
    2 Replies
    174 Views
    Last post by cacogen
  • Turn kilo mining shuttle into a whiteship-esque space ruin
    by Addust »
    1 Replies
    153 Views
    Last post by Likteer
  • Interesting Wizard Spells
    by Shadowflame909 »
    9 Replies
    353 Views
    Last post by Jonathan Gupta
  • Make the syndicate lavaland base self destruct require 4 different agent IDs to be used on it
    by Addust »
    7 Replies
    850 Views
    Last post by BlueMemesauce
  • New Pubby Whiteship Concept
    by Addust »
    4 Replies
    249 Views
    Last post by Addust
  • BM_STS for ss13.
    by Highway Routine »
    5 Replies
    924 Views
    Last post by Addust
  • more holoparasites
    by Shadowflame909 »
    1 Replies
    143 Views
    Last post by Pandarsenic
  • What if antag could buff other antags
    by Shadowflame909 »
    1 Replies
    106 Views
    Last post by Addust
  • AI uploading easiness.
    by mstachife »
    17 Replies
    1376 Views
    Last post by terranaut
  • Mining Changes?
    by datorangebottle »
    19 Replies
    997 Views
    Last post by Korusho
  • Make AI able to see from the modsuit
    by The_Silver_Nuke »
    1 Replies
    129 Views
    Last post by The_Silver_Nuke
  • Random Ass Modsuit Idea
    by shelteredfreak »
    1 Replies
    147 Views
    Last post by Jonathan Gupta
  • should the disco inferno jukebox playlist ever be updated
    by nianjiilical »
    6 Replies
    326 Views
    Last post by oranges
  • Delete virology
    by thomanthewise5404 »
    37 Replies
    2840 Views
    Last post by cacogen
  • Cape Kino reference
    by Shadowflame909 »
    2 Replies
    194 Views
    Last post by Shadowflame909
  • Hidden Baguette Blade
    by Shadowflame909 »
    1 Replies
    180 Views
    Last post by Farquaar
  • Player-owned dorms
    by cacogen »
    35 Replies
    1082 Views
    Last post by oranges
  • cotton plants should be grindable into cellulose
    by Rageguy505 »
    0 Replies
    164 Views
    Last post by Rageguy505
  • Body fluids, new gloves, disinfection, fogger and more
    by panvxv »
    4 Replies
    515 Views
    Last post by cacogen
  • 250 player rounds and a city map
    by Highway Routine »
    5 Replies
    381 Views
    Last post by TheFinalPotato
  • Alternate cult end game
    by Helios »
    7 Replies
    717 Views
    Last post by Helios
  • Resurrection Changes (including cloning but it has nothing to do with old cloning.)
    by Itseasytosee2me »
    2 Replies
    451 Views
    Last post by Jonathan Gupta
  • Replace Tramstation's tram with CTF's bus
    by Likteer »
    8 Replies
    1098 Views
    Last post by Likteer
  • Divine Holopads
    by Likteer »
    0 Replies
    573 Views
    Last post by Likteer
  • Construction overhaul
    by oranges »
    77 Replies
    5098 Views
    Last post by Highway Routine
  • Cult Rework Discussion
    by datorangebottle »
    9 Replies
    933 Views
    Last post by datorangebottle
  • Idea guy rehabilitation
    by Highway Routine »
    3 Replies
    842 Views
    Last post by cacogen
  • Security Items Overhaul/re-balance Ideas
    by Bluere »
    4 Replies
    703 Views
    Last post by Itseasytosee2me
  • Add the AI's nuke effect to self destruct and nuke ops
    by Googles_Hands »
    12 Replies
    1321 Views
    Last post by Itseasytosee2me
  • Project abstain
    by Highway Routine »
    4 Replies
    1119 Views
    Last post by Kylerace
  • New Job:Elvis Impersonator
    by Helios »
    5 Replies
    836 Views
    Last post by FantasticFwoosh
  • Spoof Implant (Syndicate Item Concept)
    by Itseasytosee2me »
    8 Replies
    1058 Views
    Last post by datorangebottle
  • A bad idea. The ss13 cryptocurrency.
    by Highway Routine »
    2 Replies
    708 Views
    Last post by Cobby
  • Nuke Ops War mode revamp
    by Sealed101 »
    12 Replies
    1524 Views
    Last post by Pandarsenic
  • Allow windows in high security airlocks
    by Likteer »
    0 Replies
    1062 Views
    Last post by Likteer
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