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Re: Character traits

Posted: Wed May 09, 2018 3:54 pm
by captain sawrge

Bottom post of the previous page:

Gamarr wrote:
Kor wrote:Cool concept and probably workable into something more fun but a huge waste of potential right now.

Outside of a few people who take the challenge traits like poor aim or pacifist it mostly seems to be used to cancel out moodlets right now, or to take the negative traits that arent really negative so they can get a few random buffs. Tons of people with prosthetic/heavy sleeper/heirloom.

tl;dr good idea but lacklustre options, easily gamed
Kor wrote: Also traits are opt in so I'd like the choices to be meaningful
This is just what tg fucking does. Keep jamming shit in without any real plan. Maybe Kor wants an actual schedule and structure to go with quality-of-life code. It was hit on the head: it's just going to be gamed to shit as the freebies are taken. This is the game with nuke op TDM and one side gets a SAW and these moodlets and Optional traits is what amounts to yet another tg boondoggle.
your last connection was several weeks prior to this being merged

Re: Character traits

Posted: Wed May 09, 2018 3:59 pm
by Shaps-cloud
Gamarr wrote:
Kor wrote:Cool concept and probably workable into something more fun but a huge waste of potential right now.

Outside of a few people who take the challenge traits like poor aim or pacifist it mostly seems to be used to cancel out moodlets right now, or to take the negative traits that arent really negative so they can get a few random buffs. Tons of people with prosthetic/heavy sleeper/heirloom.

tl;dr good idea but lacklustre options, easily gamed
Kor wrote: Also traits are opt in so I'd like the choices to be meaningful
This is just what tg fucking does. Keep jamming shit in without any real plan. Maybe Kor wants an actual schedule and structure to go with quality-of-life code. It was hit on the head: it's just going to be gamed to shit as the freebies are taken. This is the game with nuke op TDM and one side gets a SAW and these moodlets and Optional traits is what amounts to yet another tg boondoggle.
What the

Re: Character traits

Posted: Wed May 09, 2018 4:22 pm
by SpaceInaba
...new copypasta?

Re: Character traits

Posted: Wed May 09, 2018 5:45 pm
by PKPenguin321
I've been had by yet another tg boondoggle

Re: Character traits

Posted: Wed May 09, 2018 7:17 pm
by Wyzack
Lol Gamarr did you really come back just to screech about how awful tg is? Why should anyone give a shit about your assessment?

Re: Character traits

Posted: Wed May 09, 2018 7:41 pm
by Anonmare
Who even is Gamarr?

Re: Character traits

Posted: Wed May 09, 2018 9:53 pm
by Doctor Pork
PKPenguin321 wrote:I've been had by yet another tg boondoggle

Re: Character traits

Posted: Wed May 09, 2018 11:25 pm
by Wyzack
Selectable :clap: missing :clap: limbs :clap: when :clap:

Re: Character traits

Posted: Wed May 09, 2018 11:27 pm
by oranges
when you code it

Re: Character traits

Posted: Wed May 09, 2018 11:33 pm
by PKPenguin321
Wyzack wrote:Selectable :clap: missing :clap: limbs :clap: when :clap:
theres already a PR up for it

Re: Character traits

Posted: Thu May 10, 2018 12:38 am
by Anonmare
Nerve damage trait that prevents the use of a limb with no way of regaining use of it.

Re: Character traits

Posted: Thu May 10, 2018 12:43 am
by Saegrimr
captain sawrge wrote:your last connection was several weeks prior to this being merged
SPICY

Re: Character traits

Posted: Thu May 10, 2018 12:48 am
by Wyzack
Haha and just like that I learned nothing