Re: Economy System Feedback Thread
Posted: Mon Nov 19, 2018 2:58 am
FYADWarbossLincoln wrote:By adding non-static paystands and paystand signallers you've done more to improve economy code than goof has since it was introduced.
That's pretty good. The only budget card that seems to have any use anyways is the CE's and the Hops.Dr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
yeah can someone remove budget cards thanksDr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
our contributing guidelines expect you to maintain the code you PR to the repo, regardless of your intentions as to why you're making it.MMMiracles wrote:Goof was paid to make goofconomy, not maintain it. You should probably be getting upset at Beesting here considering he paid for it. I'm just taking advantage of the fact this is an open-source game to fix issues I have with it.
I originally wanted the HoP to get a console but everyone was worried about "trolling." Trust me, the infinite cargo money meme has led to more trolling than that ever could.iamgoofball wrote:yeah can someone remove budget cards thanksDr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
I can't and you know it assholeCobby wrote:our contributing guidelines expect you to maintain the code you PR to the repo, regardless of your intentions as to why you're making it.MMMiracles wrote:Goof was paid to make goofconomy, not maintain it. You should probably be getting upset at Beesting here considering he paid for it. I'm just taking advantage of the fact this is an open-source game to fix issues I have with it.
Giving control of all the budgets to a single person who is also the head of cargo doesn't feel like a solution.BeeSting12 wrote:I originally wanted the HoP to get a console but everyone was worried about "trolling." Trust me, the infinite cargo money meme has led to more trolling than that ever could.iamgoofball wrote:yeah can someone remove budget cards thanksDr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
it's an expectation onlyCobby wrote:our contributing guidelines expect you to maintain the code you PR to the repo, regardless of your intentions as to why you're making it.MMMiracles wrote:Goof was paid to make goofconomy, not maintain it. You should probably be getting upset at Beesting here considering he paid for it. I'm just taking advantage of the fact this is an open-source game to fix issues I have with it.
Cut research budget by 20xGrazyn wrote:Giving control of all the budgets to a single person who is also the head of cargo doesn't feel like a solution.BeeSting12 wrote:I originally wanted the HoP to get a console but everyone was worried about "trolling." Trust me, the infinite cargo money meme has led to more trolling than that ever could.iamgoofball wrote:yeah can someone remove budget cards thanksDr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
"Just lynch the HoP lol" doesn't work, the crew will be happy to have infinite guns and null crates, and there won't be any pay cuts: as I said before, you can deplete the research budget as soon as it refills and it will still refill with enough credits to pay everyone in science. Not to mention that money is still useless outside of cargo so no one would even care about having no pay as long they can get their shotgun crate.
Yeah this seems to be a problem with how money is generated. again, steal from goonconomy.somerandomguy wrote:Cut research budget by 20xGrazyn wrote:Giving control of all the budgets to a single person who is also the head of cargo doesn't feel like a solution.BeeSting12 wrote:I originally wanted the HoP to get a console but everyone was worried about "trolling." Trust me, the infinite cargo money meme has led to more trolling than that ever could.iamgoofball wrote:yeah can someone remove budget cards thanksDr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
"Just lynch the HoP lol" doesn't work, the crew will be happy to have infinite guns and null crates, and there won't be any pay cuts: as I said before, you can deplete the research budget as soon as it refills and it will still refill with enough credits to pay everyone in science. Not to mention that money is still useless outside of cargo so no one would even care about having no pay as long they can get their shotgun crate.
Problem solved
make adding money to the rnd budget add points too so that (similar to goon genetics) you can spend points to speed up researchDr_bee wrote:Yeah this seems to be a problem with how money is generated. again, steal from goonconomy.somerandomguy wrote:snip
Limit the resources. Make research points worth significantly less dosh, possibly 1/100th of a dosh so you end up with around 300 credits a minute passive generation to the RnD budget. Make removing dosh from the RnD budget remove points, and spending points remove dosh.
Payroll budget goes from department based to just station based. 3 budgets, cargo, payroll, science. all fighting for the same resources, with cargo and science being the only generators, and cargo being the most effective generator.
Engineering and sec budget should be removed. Cargo is supposed to hold the power of the purse so to speak when it comes to supplies, and giving other departments the ability to circumvent their budget restriction removes a lot of their power. Sure you will find QMs who blow the entire budget on guns, but they will probably be deposed by the rest of the station getting stupidly pissed at them.
Dont try to re-invent the wheel.
Exactly what I was using as inspiration. Generates some internal conflict among the station even without an antag being thrown into the mix.somerandomguy wrote: make adding money to the rnd budget add points too so that (similar to goon genetics) you can spend points to speed up research
it's make it more balanced than it is noworanges wrote:it's not balanced enough to do that, as per usual for things you work on
Give the station's credit cards to the lawyer, it's clear no one else can be trusted with them.Grazyn wrote:Giving control of all the budgets to a single person who is also the head of cargo doesn't feel like a solution.BeeSting12 wrote:I originally wanted the HoP to get a console but everyone was worried about "trolling." Trust me, the infinite cargo money meme has led to more trolling than that ever could.iamgoofball wrote:yeah can someone remove budget cards thanksDr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
"Just lynch the HoP lol" doesn't work, the crew will be happy to have infinite guns and null crates, and there won't be any pay cuts: as I said before, you can deplete the research budget as soon as it refills and it will still refill with enough credits to pay everyone in science. Not to mention that money is still useless outside of cargo so no one would even care about having no pay as long they can get their shotgun crate.
yeoranges wrote:it's not balanced enough to do that, as per usual for things you work on
Adds a minor incentive for moneygrubbing characters to make it out alive!Richest Officer: Ronald Jackson, Captain (62 982 credits)
Richest Crewmember: Scott Free, Assistant (101 293 credits)
that's itTlaltecuhtli wrote:took me 5 min to test and pinpoint what caused the rd budged problem in the github and 1 day to argue with people on how his pr doesnt fix stuff while yall been shitposting in this thread for 1 month+ if you people complain about NuMbErS why not change the NuMbErS
That would be fantastic. People contributing is always welcome and I understand git/github looks intimidating if all you want to do is make minor changes.Tlaltecuhtli wrote:make a youtube video or a webm so even people who cant read will be able to make a pr
I learned dreammaker and mapped out a derelict drone SM so there can be a safe place to practice SM setups and was stopped by not knowing how to set up or use git properly, and the guide on the wiki is ok, but supposedly it is for the wrong kind of git client.MisterPerson wrote:That would be fantastic. People contributing is always welcome and I understand git/github looks intimidating if all you want to do is make minor changes.Tlaltecuhtli wrote:make a youtube video or a webm so even people who cant read will be able to make a pr