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Re: Lavaland

Posted: Thu Sep 22, 2016 8:08 pm
by ShadowDimentio

Bottom post of the previous page:

>Run down literally any tunnel
>Step on the slightly different black turf
>Die instantly

Clearly I'm just bad lmao

Re: Lavaland

Posted: Fri Sep 23, 2016 12:57 am
by TechnoAlchemist
you're correct in that my friend, they're very easy to spot if your lights are on

Re: Lavaland

Posted: Fri Sep 23, 2016 1:04 am
by ShadowDimentio
Not unless you're paranoid and constantly searching for them to make sure you don't get cucked by BALANCED GAMEPLAY, and that's to say nothing of things on lavaland without mesons (read: everything but miners). I don't play miner for ENGAGING AND DIFFICULT GAMEPLAY OH SHIT I play it to relax and click rocks and maybe challenge a boss. Chasms add fucking nothing and spoil lavaland.

Why not just make it summon lava? It serves the exact same person and lava is immidiately distinguishable from the goddamn floor because it's not black and GLOWS.

Re: Lavaland

Posted: Fri Sep 23, 2016 1:14 am
by Screemonster
wasn't it originally intended to be two levels, with chasms on the top level and lava in the underground section?

Re: Lavaland

Posted: Fri Sep 23, 2016 1:24 am
by ShadowDimentio
I have no idea, but obviously that never happened. I just want to run around lavaland and not get instadunked by bullshit.

Re: Lavaland

Posted: Fri Sep 23, 2016 2:13 am
by D&B
Lavaland was changed to be more gameplay and attention intensive so I dont know why you're complaining about chasms breaking your "Comfiness" when there are giant creatures that will dick you if you do as much as look at them funny.

Which actually makes running around lavaland kinda hard to do since if a chasm does not dunk you, then megafauna will, and if that doesn't, then an ashwalker could.

Re: Lavaland

Posted: Fri Sep 23, 2016 2:38 am
by TechnoAlchemist
most people do not fall into chasms as much as you do, maybe you should consider that you're messing something up, they're pretty distinct

Re: Lavaland

Posted: Fri Sep 23, 2016 1:43 pm
by ShadowDimentio
The megafauna are big and distinct and not black and don't instakill you if you wander into one.

Re: Lavaland

Posted: Fri Sep 23, 2016 1:57 pm
by MMMiracles
I mean the original intention was that they'd drop you into the lower level of lava land and do some leg damage. It just so happens nobody has bothered to expand a lower level so you're just deleted.

It should probably be worked on instead of adding more bosses and shit but w/e

Re: Lavaland

Posted: Sat Dec 03, 2016 4:46 am
by D&B
Who the fuck thought it was a good idea to make sand golems the cheapest golems to produce and the ones that counter colossus the hardest?

Re: Lavaland

Posted: Sat Dec 03, 2016 6:22 am
by Kel-the-Oblivious
Because who gives a fuck about colossi? Their loot is useless.

Re: Lavaland

Posted: Sat Dec 03, 2016 5:09 pm
by Alipheese
ShadowDimentio wrote:The megafauna are big and distinct and not black and don't instakill you if you wander into one.
Other day minding my own business mining up my roundstart ore haul. Turn corner.
Drake jerking himself of right there. Blew his load all over me and dead before I could even react.

Also even with no mesons you shouldn't be barreling down halls at full stimulant speed like a retard anyways. That gets you killed.

Re: Lavaland

Posted: Sat Dec 03, 2016 8:01 pm
by Jembo
Death sprite not functioning properly on mining mobs. Dragons sometimes move two diagonal squares while chasing someone and can move and attack instantly which I thought most mobs can't do. Maybe a side effect of the large sprite, The crystal is still a horrible loot option and the boss should be scaled down to reflect its loot table. There isn't any real reason for miners to use bone and other fun crafting items and it'd be nice to see them in demand on other areas of the station. Bone meal for botany/Chem, Bone walls bone golems when? Being unable to drag Goliaths after you laz inject them is also irritating as it would make the item much better. I'm not sure on the aggro table on neutral monsters but it would be fun if it was expanded to included cult creatures, and blobs. A complete lack of Orkz boys which is unacceptable. Cavern insta kill tiles feel cheap and sometimes can be hard to see if it's a single tile created by gib. Not enough ss13 meme inspired ruins. Also revert the nerf to souls or weaken the passive heal on it. That or make something that lets you auto insert them into your chest. To avoid having to deal with the horrible medical staff.

Re: Lavaland

Posted: Sun Dec 04, 2016 2:25 am
by Bombadil
Jembo wrote:Death sprite not functioning properly on mining mobs. Dragons sometimes move two diagonal squares while chasing someone and can move and attack instantly which I thought most mobs can't do. Maybe a side effect of the large sprite, The crystal is still a horrible loot option and the boss should be scaled down to reflect its loot table. There isn't any real reason for miners to use bone and other fun crafting items and it'd be nice to see them in demand on other areas of the station. Bone meal for botany/Chem, Bone walls bone golems when? Being unable to drag Goliaths after you laz inject them is also irritating as it would make the item much better. I'm not sure on the aggro table on neutral monsters but it would be fun if it was expanded to included cult creatures, and blobs. A complete lack of Orkz boys which is unacceptable. Cavern insta kill tiles feel cheap and sometimes can be hard to see if it's a single tile created by gib. Not enough ss13 meme inspired ruins. Also revert the nerf to souls or weaken the passive heal on it. That or make something that lets you auto insert them into your chest. To avoid having to deal with the horrible medical staff.



Well that first part why don't you use github to report the bugs?



Secondly Goliaths cant be dragged because blessed legionnaire used that to defeat nuke ops back when goliaths tentacles would stun if you stepped or flew over them. He did this reliably every single time

Re: Lavaland

Posted: Sun Dec 04, 2016 3:15 am
by Cobby
Kel-the-Oblivious wrote:Because who gives a fuck about colossi? Their loot is useless.
Oh yeah I mentioned that earlier but forgot to come up with something nice to add to his loot spawntable.

Any ideas?

Re: Lavaland

Posted: Sun Dec 04, 2016 3:54 am
by TheColdTurtle
D&B wrote:Who the fuck thought it was a good idea to make sand golems the cheapest golems to produce and the ones that counter colossus the hardest?
The different golem types do different shit now? Is a scooter still the best golem strat?

Re: Lavaland

Posted: Sun Dec 04, 2016 3:57 am
by Cobby
D&B wrote:Who the fuck thought it was a good idea to make sand golems the cheapest golems to produce and the ones that counter colossus the hardest?
The real question is why are ghost roles allow to take content away from miners.

Re: Lavaland

Posted: Sun Dec 04, 2016 6:58 am
by Kel-the-Oblivious
ExcessiveCobblestone wrote:
Kel-the-Oblivious wrote:Because who gives a fuck about colossi? Their loot is useless.
Oh yeah I mentioned that earlier but forgot to come up with something nice to add to his loot spawntable.

Any ideas?

Go along with the "Angel" motif from NGE.

Ethereal Angel Wings: Consume X, gain a pair of angel wings that are not blocked by hardsuits and work in space. Just a direct upgrade from regular tendril loot, but it fits the theme and is useful all around.

S2 Organ: Requires surgery to implant it, but grants a massive array of bonuses.

Angel Mask: Lets you throw a colossus knife on a moderate cooldown, and is fused to the face.

Cursed Plugsuit: Purple and green, wearing this makes you whine instead of talk, but grants you crazy powers in exchange for turning into tang if you die while wearing it.
ExcessiveCobblestone wrote:
D&B wrote:Who the fuck thought it was a good idea to make sand golems the cheapest golems to produce and the ones that counter colossus the hardest?
The real question is why are ghost roles allow to take content away from miners.
I see no problem with golems fighting megas. They are at a penalty for all things mining, and have to slowly build their way up towards being able to do what miners can do right at the start. And if those ghosts start goleming by mid round, the miners should be pretty much set for life with anything required from the station, outside of the rare nice stuff, like Dark Blue slime.

And as a miner, I am always happy to help the golems, and enlist their help. Some of my best hunts have been with a hogpog of golems and sentient mining drones. If they kill an ash drake, they are honestly welcome to the loot crate since they can't even use the armor, which is the true prize from the drake, and I believe in "Keep what you kill unless you can't use it, then share" when it comes to ash land loot.

Re: Lavaland

Posted: Sun Dec 04, 2016 7:38 am
by onleavedontatme
ExcessiveCobblestone wrote:take content away
What did he mean by this?

Re: Lavaland

Posted: Sun Dec 04, 2016 9:47 am
by Arianya
Kor wrote:
ExcessiveCobblestone wrote:take content away
What did he mean by this?
I believe he was referring to the fact that only so many megas spawn per round, so if golems kill all the megas then the miners won't have megas to fight

Not that it matters because rounds are too short at the moment for most people to gear up to fight megas because the shuttle gets called within 20 minutes

Re: Lavaland

Posted: Mon Dec 05, 2016 4:25 am
by Kel-the-Oblivious
Side note from the topic at hand:

REMOVE WISHGRANTER RUIN. In all my time as a miner, I have not seen a single miner attempt to clear the ruins and claim their wish. The complex is also FUCKING HUGE and displaces a lot of potential useful loot and minerals miners would actually want to see.

I've been on a map that had TWO of them in fact.

Re: Lavaland

Posted: Mon Dec 05, 2016 5:48 am
by letshavecake
Kel-the-Oblivious wrote:Side note from the topic at hand:

REMOVE WISHGRANTER RUIN. In all my time as a miner, I have not seen a single miner attempt to clear the ruins and claim their wish. The complex is also FUCKING HUGE and displaces a lot of potential useful loot and minerals miners would actually want to see.

I've been on a map that had TWO of them in fact.
The wish granter isn't even worth it
Even most badmins stopped spawning it for "events" after the novelty wore off

Re: Lavaland

Posted: Mon Dec 05, 2016 8:21 am
by Arianya
letshavecake wrote:
Kel-the-Oblivious wrote:Side note from the topic at hand:

REMOVE WISHGRANTER RUIN. In all my time as a miner, I have not seen a single miner attempt to clear the ruins and claim their wish. The complex is also FUCKING HUGE and displaces a lot of potential useful loot and minerals miners would actually want to see.

I've been on a map that had TWO of them in fact.
The wish granter isn't even worth it
Even most badmins stopped spawning it for "events" after the novelty wore off
What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.

Re: Lavaland

Posted: Mon Dec 05, 2016 11:04 am
by letshavecake
Arianya wrote: What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.
Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist" being that you die eventually(super creative)
You can also wish for world peace or something along those lines, which rewards your good hearted nature by doing literally nothing

Basically it's a poorly implemented idea that's been made entirely obsolete by the much better executed devil contracts

Re: Lavaland

Posted: Mon Dec 05, 2016 11:18 am
by Arianya
letshavecake wrote:
Arianya wrote: What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.
Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist" being that you die eventually(super creative)
You can also wish for world peace or something along those lines, which rewards your good hearted nature by doing literally nothing

Basically it's a poorly implemented idea that's been made entirely obsolete by the much better executed devil contracts
Thats genuinely awful considering how much effort you have to make to get to the Wish Granter.

Atleast comparable things that fuck you over (Sin Ruins) do so with wide open arms that punish your folly, rather then punish you for doing content.

Re: Lavaland

Posted: Mon Dec 05, 2016 12:11 pm
by letshavecake
Arianya wrote:
letshavecake wrote:
Arianya wrote: What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.
Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist" being that you die eventually(super creative)
You can also wish for world peace or something along those lines, which rewards your good hearted nature by doing literally nothing

Basically it's a poorly implemented idea that's been made entirely obsolete by the much better executed devil contracts
Thats genuinely awful considering how much effort you have to make to get to the Wish Granter.

Atleast comparable things that fuck you over (Sin Ruins) do so with wide open arms that punish your folly, rather then punish you for doing content.
Well, the positive effects you get from a wish granter generally outweigh most of the sin ruins, but yeah

Aside from the ridiculous effort required on the player's part for the poor reward, the ruin also incorporates nearly everything else someone can do wrong from a design standpoint
You've got massive hordes of enemies(not to mention that they're generic "chase the player and auto-melee them" enemies unlike everything else in lavaland), you've got your big cancer maze, followed by your big cancer open area with no landmarks where you can travel pretty far without seeing any of the edges, and there's even a fuck you trap right at the end that will delete your character if you don't know what you're doing beforehand, all contained within an unnecessarily giant building that's worth far less than the ore that would have spawned there otherwise

I would say it has no value, but it actually makes that emitter maze away mission look good by comparison, so at least there are lessons to be learned here

Re: Lavaland

Posted: Mon Dec 05, 2016 2:21 pm
by Bombadil
letshavecake wrote:
Arianya wrote:
letshavecake wrote:
Arianya wrote: What wishes does it even grant? I took a look at the Ghost Teleport menu and theres something like 40+ Faithless in there plus other stuff.
Unless it's been changed at some point since it's inception, it's all dumb stuff like giving you hulk or a bag of gold or whatever, with the "ironic twist" being that you die eventually(super creative)
You can also wish for world peace or something along those lines, which rewards your good hearted nature by doing literally nothing

Basically it's a poorly implemented idea that's been made entirely obsolete by the much better executed devil contracts
Thats genuinely awful considering how much effort you have to make to get to the Wish Granter.

Atleast comparable things that fuck you over (Sin Ruins) do so with wide open arms that punish your folly, rather then punish you for doing content.
Well, the positive effects you get from a wish granter generally outweigh most of the sin ruins, but yeah

Aside from the ridiculous effort required on the player's part for the poor reward, the ruin also incorporates nearly everything else someone can do wrong from a design standpoint
You've got massive hordes of enemies(not to mention that they're generic "chase the player and auto-melee them" enemies unlike everything else in lavaland), you've got your big cancer maze, followed by your big cancer open area with no landmarks where you can travel pretty far without seeing any of the edges, and there's even a fuck you trap right at the end that will delete your character if you don't know what you're doing beforehand, all contained within an unnecessarily giant building that's worth far less than the ore that would have spawned there otherwise

I would say it has no value, but it actually makes that emitter maze away mission look good by comparison, so at least there are lessons to be learned here
I remember when the wishgranter first appeared the entire station went in that fucking thing and everyone died. What wishes can the thing even grant?

Re: Lavaland

Posted: Mon Dec 05, 2016 2:43 pm
by D&B
Off the top of my head.

Kill someone
Peace kills all remaining monsters in the labyrinth
Power gives you genetics powers
Life I think let's you resurrect
Money was a bag of gold I think.

And they all turn you into a shadow being

Re: Lavaland

Posted: Mon Dec 05, 2016 6:38 pm
by Armhulen
D&B wrote:Off the top of my head.

Kill someone
Peace kills all remaining monsters in the labyrinth
Power gives you genetics powers
Life I think let's you resurrect
Money was a bag of gold I think.

And they all turn you into a shadow being
Why don't we just make it a free devil contract

Re: Lavaland

Posted: Mon Dec 05, 2016 10:55 pm
by PKPenguin321
Power gives you a couple of genetic powers but also laser eyes which can't be obtained anywhere else outside of wizard powers and adminbuse
Life gives you a weird ling resurrect that you can use for free with pretty much no tell
I think there's one called Murder that gives you traitor status
Riches which I think unless it was nerfed gives a locker with two 50 stacks of every obtainable material in the game including rods
^all of those also set your race to shadow person, so you heal in darkness but take damage in the light.
Peace doesn't make you a shadow person, but all it does is kill all the faithless, which you already kill most of just to get to the wishgranter.

I think there are multiple types of wishgranter so I could be wrong but I don't know

Re: Lavaland

Posted: Mon Dec 05, 2016 11:10 pm
by Armhulen
okay those are actually really good, no complaints.

Re: Lavaland

Posted: Tue Dec 06, 2016 1:45 am
by Kel-the-Oblivious
Bear in mind, to get any of those powers you need to hurl a sentient mob into Meatgrinder, forcing two people to go through this, and only one of them gets the reward. There are no ways past Meatgrinder without a sacrifice.

Put it back in space so people who really, really want to get it have the chance. It's a massive waste of space in mining as it stands.

Re: Lavaland

Posted: Tue Dec 06, 2016 6:18 am
by D&B
Honestly the Drake should only drop enough materials for one Drake suit.

Re: Lavaland

Posted: Tue Dec 06, 2016 6:28 am
by onleavedontatme
I need to fix the drake doing literally no damage with its fire attack it's really sad.

Re: Lavaland

Posted: Tue Dec 06, 2016 12:53 pm
by Arianya
Kel-the-Oblivious wrote:Bear in mind, to get any of those powers you need to hurl a sentient mob into Meatgrinder, forcing two people to go through this, and only one of them gets the reward. There are no ways past Meatgrinder without a sacrifice.

Put it back in space so people who really, really want to get it have the chance. It's a massive waste of space in mining as it stands.
Can you cheese it with a pAI? They're technically a sentient mob.

Re: Lavaland

Posted: Tue Dec 06, 2016 7:46 pm
by christ110
Kel-the-Oblivious wrote:Bear in mind, to get any of those powers you need to hurl a sentient mob into Meatgrinder, forcing two people to go through this, and only one of them gets the reward. There are no ways past Meatgrinder without a sacrifice.

Put it back in space so people who really, really want to get it have the chance. It's a massive waste of space in mining as it stands.
What about using telescience to get to it?