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Re: The conversion problem

Posted: Sun Mar 05, 2017 11:40 pm
by ShadowDimentio

Bottom post of the previous page:

PKPenguin321 wrote:
ShadowDimentio wrote:Gang is hot garbage and no amount of conversion limits will change that.
Gang was god tier and easily my favorite mode for a couple months after it was released, but eventually the meta to play as/against gangs "optimally" set in and killed it
I've said it once I'll say it again: Gang was over the second jobs were rolled, and that's shit.

Re: The conversion problem

Posted: Mon Mar 06, 2017 12:49 am
by Steelpoint
I like conversion game modes, but with the way they are made you have to be wary of having their odds of occurring too high.

One time when we had a higher percentage chance of conversion rounds triggering, one issue I found we were having was 'security fatigue'. Playing as security during a conversion game mode can be a high stress event, and constantly going from one conversion round to another as security can quickly take its toll.

There is also how Gang attempted to completely sideline security with implant breakers and similar game play decisions. Instead of supplanting security it instead turned security into a balls to the wall death camp with security oft times acting worse than the very gangs they were trying to stop. With mass executions of innocent people being the norm for the sake of survival.

Fortunately that's not as critical a issue now days, but still the number one OOC complaint I see after any conversion game mode are people complaining about how security acted during the round.

Wish there was a easier way for the HoS to declare Martial Law outside of Red Alert, cause Martial Law is always a mess in real life, which is exactly what happens during a conversion game mode.

Re: The conversion problem

Posted: Mon Mar 06, 2017 1:46 am
by kevinz000
Add (E)RPRevolution.

Re: The conversion problem

Posted: Mon Mar 06, 2017 3:25 am
by InsaneHyena
ERP-revolution sounds pretty terrifying to be quite honest.
Spoiler:
Starring Zeela Takk as captain, Miku Frost as HoS and Phoebe Lotsu as CMO.

Re: The conversion problem

Posted: Mon Mar 06, 2017 1:15 pm
by Xhuis
InsaneHyena wrote:ERP-revolution sounds pretty terrifying to be quite honest.
Spoiler:
Starring Zeela Takk as captain, Miku Frost as HoS and Phoebe Lotsu as CMO.
At least it'd make two of those characters worth the air they waste amirite?

Okay, here's a third edit, Mr. I-Inflate-My-Ego-With-Forum-Posts. Choke on it :^]

Re: The conversion problem

Posted: Mon Mar 06, 2017 4:36 pm
by Reece
Huehuehuehuehuehue

Re: The conversion problem

Posted: Tue Mar 07, 2017 3:59 am
by oranges
Last edited by Xhuis on Tue Mar 07, 2017 1:18 am, edited 2 times in total.

Re: The conversion problem

Posted: Tue Mar 07, 2017 5:02 am
by Super Aggro Crag
Gangs would be better if they were encouraged not to kill everyone not in their gang. I'd rather not get iced immediately even when I'm still neutral just because its expedient if you don't have a convert pen on you. Gang victory should have not just been based on killing all opposition so you can sit on your dominator.

Re: The conversion problem

Posted: Tue Mar 07, 2017 5:12 am
by Cobby
Super Aggro Crag wrote:Gangs would be better if they were encouraged not to kill everyone not in their gang. I'd rather not get iced immediately even when I'm still neutral just because its expedient if you don't have a convert pen on you. Gang victory should have not just been based on killing all opposition so you can sit on your dominator.
In a way it isn't considering the more converts you have who actually wear the "OH IM IN THE OTHER GANG" garb the more influence you get, so more converts = good thing

Re: The conversion problem

Posted: Tue Mar 07, 2017 8:39 am
by CPTANT
Super Aggro Crag wrote:Gangs would be better if they were encouraged not to kill everyone not in their gang. I'd rather not get iced immediately even when I'm still neutral just because its expedient if you don't have a convert pen on you. Gang victory should have not just been based on killing all opposition so you can sit on your dominator.
Gang would be better without implant breakers that just let the top gang snowball indefinitely.


Gang needs implant breakers removed.

Re: The conversion problem

Posted: Tue Mar 07, 2017 8:47 am
by Steelpoint
Gang victory should not be a crew defeat.

Perhaps look into making the game punish gangs for recruiting too many members, or for killing off/converting too many members of the crew to a certain threshold.

The more overt you make your gang, the more attention you'll draw from security and then centcom.

Re: The conversion problem

Posted: Tue Mar 07, 2017 10:44 am
by XDTM
CPTANT wrote:
Super Aggro Crag wrote:Gangs would be better if they were encouraged not to kill everyone not in their gang. I'd rather not get iced immediately even when I'm still neutral just because its expedient if you don't have a convert pen on you. Gang victory should have not just been based on killing all opposition so you can sit on your dominator.
Gang would be better without implant breakers that just let the top gang snowball indefinitely.


Gang needs implant breakers removed.
This goes the other way too, if another gang gets the majority of the converts you have no way to take them back. I'd rather give them a convert maximum.

Re: The conversion problem

Posted: Tue Mar 07, 2017 11:09 am
by CPTANT
XDTM wrote:
CPTANT wrote:
Super Aggro Crag wrote:Gangs would be better if they were encouraged not to kill everyone not in their gang. I'd rather not get iced immediately even when I'm still neutral just because its expedient if you don't have a convert pen on you. Gang victory should have not just been based on killing all opposition so you can sit on your dominator.
Gang would be better without implant breakers that just let the top gang snowball indefinitely.


Gang needs implant breakers removed.
This goes the other way too, if another gang gets the majority of the converts you have no way to take them back. I'd rather give them a convert maximum.

A snowball mechanic is always in favour of whatever has momentum in the first place.

Re: The conversion problem

Posted: Tue Mar 07, 2017 6:38 pm
by ShadowDimentio
STOP TRYING TO FIX GANG, IT WILL NEVER BE GOOD.

Re: The conversion problem

Posted: Tue Mar 07, 2017 7:06 pm
by InsaneHyena
With gang being off rotation, it's finally good.

Re: The conversion problem

Posted: Tue Mar 07, 2017 10:56 pm
by cedarbridge
ShadowDimentio wrote:STOP TRYING TO FIX GANG, IT WILL NEVER BE GOOD.
Gang is in a good place right now.

Re: The conversion problem

Posted: Wed Mar 08, 2017 6:30 pm
by ShadowDimentio
Yeah, it's removed. It's wonderful.

Re: The conversion problem

Posted: Wed Mar 08, 2017 8:59 pm
by Xhuis
Well, the poll and comments have been very representative. Thank you all for the feedback.

Now I have another question for you. The gamemode I'm working on has conversion elements. It even has optional conversion if you invest. What are your thoughts on another conversion mode - even if it's not centered around it - entering the rotation? Maintainers are clashing over it, and some people are saying that conversion modes are banned from being added even though it is not stated anywhere whatsoever.

Re: The conversion problem

Posted: Wed Mar 08, 2017 9:05 pm
by InsaneHyena
I'm perfectly fine with it, as long as clock cult is removed from the rotation first.

Re: The conversion problem

Posted: Wed Mar 08, 2017 10:00 pm
by Xhuis
Clockcult isn't my jurisdiction anymore. I officially passed it off to Joan last month.

Re: The conversion problem

Posted: Wed Mar 08, 2017 10:14 pm
by ShadowDimentio
People saying conversion modes are banned are moronic, denying a good gamemode for having conversion as a potential option? Madness.

Re: The conversion problem

Posted: Wed Mar 08, 2017 10:20 pm
by Armhulen
I think it's fair to call Umbrages (please change the name, umbra was vomit and umbrage is dry heaving) a different game mode than shadowling, at this point. It won't play the same, I don't think, But I guess we'll see how it goes. Denying it for being conversion is stupid but calling it a good game mode is way too early of a call at this point

Re: The conversion problem

Posted: Thu Mar 09, 2017 8:02 am
by XDTM
I doubt it's going to end up with the common conversion problems (snowballing, antags vs sec deathmatch) as long as conversion is limited.

Re: The conversion problem

Posted: Thu Mar 09, 2017 8:07 am
by iamgoofball
conversion is communism