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Re: AI Core Defense

Posted: Tue Jul 18, 2017 5:31 am
by Anonmare

Bottom post of the previous page:

I have a PR up to fix the cyborg RCDs. It's literally changing a 1 to a 0

Re: AI Core Defense

Posted: Tue Jul 18, 2017 5:54 am
by Anonmare
Also the only reliable method to core defense is to alter the default configuration. People know the meta spots, they know where the plating is weakest and the firing angle of the turrets. You need to play a game of I Know, You Know.

Re: AI Core Defense

Posted: Tue Jul 18, 2017 9:37 am
by CPTANT
Also: can we discuss how stupidly easy it is for a wraith to just jaunt right on you and bash you to death?

Because that feels super lame and the only defense you possibly have is knowing of it way in advance and having someone relocate you.

Re: AI Core Defense

Posted: Tue Jul 18, 2017 11:46 am
by Remie Richards
chemiiat wrote: another idea for malf modes: electronic devices tied to a hacked APC cannot be used by anything other than the AI who hacked it and are automatically hostile to everything
That would have to be optional, given that historically the entire point of malf was to be stealth long enough for you to be able to trigger the countdown.
Cant be stealthy when a department's machines all up and start attacking people.

Re: AI Core Defense

Posted: Tue Jul 18, 2017 12:12 pm
by chemiiat
Remie Richards wrote:
chemiiat wrote: another idea for malf modes: electronic devices tied to a hacked APC cannot be used by anything other than the AI who hacked it and are automatically hostile to everything
That would have to be optional, given that historically the entire point of malf was to be stealth long enough for you to be able to trigger the countdown.
Cant be stealthy when a department's machines all up and start attacking people.
This is true, yeah. Once people see that blue APC, nine times out of ten someone is going to yell rogue, but it would still be nice to have it as an optional thing.

Really, what I want most out of a malf AI mode is a swiss army knife of stuff that can fuck with people. Purchasable voice emulation software to make fake comms messages, being able to make fake centcomm messages, being able to trigger events like greytide virus, being able to change your own non-zero laws to anything you want to mess with people who demand law stating, etc. These are probably just stupid ideas but I really, really want more (stealthy?) ways to make the crew's life a living hell that isn't just "electrify doors, flood co2 while comms are off".

Re: AI Core Defense

Posted: Thu Jul 20, 2017 3:16 pm
by kevinz000
Man if only people fixed bugs and we weren't about to get hit with a hard features freeze...

Re: AI Core Defense

Posted: Sat Jul 22, 2017 7:13 am
by chemiiat
kevinz000 wrote:Man if only people fixed bugs and we weren't about to get hit with a hard features freeze...
Teach me how to code in and stomach BYOND's horrid scripting language and I will fix at least (1) bug.

Re: AI Core Defense

Posted: Sat Jul 22, 2017 10:26 am
by chemiiat
CosmicScientist wrote:Before you trigger some of the coders, I don't believe it's scripting.Shh, don't tell anyone I'm pointing this out so I can find out what a scripting language actually is.

Have you encountered C or C++ before? Or really, any coding language?
I was being a little facetious, but I've coded in C++, python, and much to my regret, java.

Re: AI Core Defense

Posted: Sat Jul 22, 2017 2:33 pm
by Qbopper
it's another "programming languages i dislike are cancer excks dee" episode change the channel please

byond is pretty simple to get into, if anything it was figuring out how the shit that's already been coded works that was difficult

Re: AI Core Defense

Posted: Sat Jul 22, 2017 3:20 pm
by CPTANT
Qbopper wrote:it's another "programming languages i dislike are cancer excks dee" episode change the channel please

byond is pretty simple to get into, if anything it was figuring out how the shit that's already been coded works that was difficult

To be honest it's not even that. It's the getting shit past the coder and maintainer politics that is the hardest.

Re: AI Core Defense

Posted: Sat Jul 22, 2017 3:35 pm
by Reece
Let the malf grow metal legs, a gattling laser and clusterbang launcher. So the malf can physically rip its way out the sat to murder fleshbags.

Re: AI Core Defense

Posted: Sat Jul 22, 2017 6:43 pm
by Qbopper
CPTANT wrote:
Qbopper wrote:it's another "programming languages i dislike are cancer excks dee" episode change the channel please

byond is pretty simple to get into, if anything it was figuring out how the shit that's already been coded works that was difficult

To be honest it's not even that. It's the getting shit past the coder and maintainer politics that is the hardest.
eh, I'd argue that's not a barrier to learning because if you're starting out you're likely doing simple fixes/etc. and there's usually not much issue getting those in from my experience

Re: AI Core Defense

Posted: Sat Jul 22, 2017 7:37 pm
by Cobby
Open DM and press F1

Re: AI Core Defense

Posted: Sat Jul 22, 2017 8:32 pm
by Anonmare
Github is pretty confusing to a normie

Re: AI Core Defense

Posted: Sun Jul 23, 2017 1:04 am
by Qbopper
Anonmare wrote:Github is pretty confusing to a normie
actually yeah that's true

the setup guide on the wiki does a decent job, but it can take some effort to figure out how branches/etc. work - it's not exactly intuitive at first to create a fork, then make your own branches, and then those are where PRs come from

Re: AI Core Defense

Posted: Sun Jul 23, 2017 3:29 am
by Anonmare
I didn't realise until today that the files I was trying to merge with my PR were orphaned and I had to find out via pouring over a bunch of guides and trial and error to figure out how ti fix that.

Re: AI Core Defense

Posted: Sun Jul 23, 2017 9:59 am
by CPTANT
CosmicScientist wrote:GitHub and Git are not first time user friendly.
It also doesn't help that TortoiseGit seems to miss some rather important features such as hard resets.

That or it is just hidden very well.

Re: AI Core Defense

Posted: Mon Jul 24, 2017 2:30 am
by oranges
if you can't figure out git and github you have a very low percentage chance of writing code that any maintainer will find to be salvageable.

Re: AI Core Defense

Posted: Mon Jul 24, 2017 2:37 am
by Anonmare
Why are oranges such a sour fruit?

Re: AI Core Defense

Posted: Fri Jul 28, 2017 7:44 pm
by Qbopper
oranges wrote:if you can't figure out git and github you have a very low percentage chance of writing code that any maintainer will find to be salvageable.
not an argument tbh

Re: AI Core Defense

Posted: Sun Jul 30, 2017 8:29 pm
by Iatots
>if you can't figure out how to drink from the river you deserve to die of thirst

OLD
BOYS
CLUB

Re: AI Core Defense

Posted: Mon Jul 31, 2017 8:54 am
by CPTANT
oranges wrote:if you can't figure out git and github you have a very low percentage chance of writing code that any maintainer will find to be salvageable.
Yes shitty UI's are good because only the hardcore people survive

Seriously.... :roll:

Bad UI's just waste everyone's time.

Re: AI Core Defense

Posted: Mon Jul 31, 2017 1:09 pm
by Gouty
CPTANT wrote:Also: can we discuss how stupidly easy it is for a wraith to just jaunt right on you and bash you to death?
I agree, it seems to be the first thing that most wraiths do after being created and has happened to me more times than I can remember, absolutely no way to counter it, so no risk to them, and none of the suggestions made, that I can see, would stop this from happening.

Re: AI Core Defense

Posted: Mon Jul 31, 2017 3:26 pm
by Anonmare
Boxstation generally is a bit better as the AI sat turrets actually have LoS on the area directly in front of you and you can kill the wraith if you're fast enough to switch turrets to lethal. I've noticed every other map has a critical blind spot in the very front of the AI

Re: AI Core Defense

Posted: Mon Jul 31, 2017 3:40 pm
by CPTANT
Anonmare wrote:Boxstation generally is a bit better as the AI sat turrets actually have LoS on the area directly in front of you and you can kill the wraith if you're fast enough to switch turrets to lethal. I've noticed every other map has a critical blind spot in the very front of the AI
IIRC The wraith doesn't even have to stand on that square, it can materialize just fine right on top of you.

Re: AI Core Defense

Posted: Sat Aug 05, 2017 7:55 am
by bman
the turrets also conveniently shoot out the consoles but luckily thanks to perfected meta that doesnt even matter you dont even need to step foot inside the upload to change the AI's laws.

Re: AI Core Defense

Posted: Sat Aug 05, 2017 11:07 am
by Anonmare
X-ray/TK vision lets you change an AI's laws. On Meta at least, the consoles are surrounded by glass which makes it a little bit harder but by no means impossible to do so.

R&D can print off I upload and law modules if they're even remotely competent

Re: AI Core Defense

Posted: Sat Aug 05, 2017 6:49 pm
by kevinz000
oranges wrote:if you can't figure out git and github you have a very low percentage chance of writing code that any maintainer will find to be salvageable.
the fruit isn't wrong.

Re: AI Core Defense

Posted: Sat Aug 05, 2017 9:14 pm
by Anonmare
kevinz000 wrote:
oranges wrote:if you can't figure out git and github you have a very low percentage chance of writing code that any maintainer will find to be salvageable.
the fruit isn't wrong.
Clearly the fruit is wrong if your PRs keep getting merged

Re: AI Core Defense

Posted: Sun Aug 06, 2017 1:36 am
by kevinz000
Anonmare wrote:
kevinz000 wrote:
oranges wrote:if you can't figure out git and github you have a very low percentage chance of writing code that any maintainer will find to be salvageable.
the fruit isn't wrong.
Clearly the fruit is wrong if your PRs keep getting merged
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

Re: AI Core Defense

Posted: Sun Aug 06, 2017 8:53 am
by CPTANT
bman wrote:the turrets also conveniently shoot out the consoles but luckily thanks to perfected meta that doesnt even matter you dont even need to step foot inside the upload to change the AI's laws.
Meta also has foam grenades everywhere in engineering and even EMPs laying around in maint.

Re: AI Core Defense

Posted: Sun Aug 06, 2017 1:08 pm
by oranges
I don't know why people are salty, I said you had a low chance, not a impossible chance.