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Re: Moodlets

Posted: Sat Mar 10, 2018 6:21 pm
by Stickymayhem

Bottom post of the previous page:

Qustinnus wrote:
Stickymayhem wrote:Making you worse at combat is just a bad idea with moodlets. It doesn't make any sense to me.

A depressed mood should have consequences, but movement is a dumb one. Maybe it can slow actions and work, instead.

I think a better thing to do would be to make sadness infectious. Being around depressed people makes you feel worse, thus you'll avoid the depressed people, making them feel isolated and giving an actual mechanical consequences that makes far more sense than "Sad people are slow". A noticeable description "X looks bummed out, and it's bumming you out" would work. Once depressed, you can get happy pills in medbay (It's the future), or some good samaritans can try to cheer you up at a temporary expense to their own sanity.

A sanity stat would represent this all much better. Low mood begins to damage your sanity pool. Lower and lower sanity brings more psychological problems down to 0, which can result in a coma, suicide, or whatever else. These effects should take at minimum 30 minutes to present themselves severely, giving longer rounds some purpose, and giving people a reason to create things that cheer the crew up.

A Cthulhu style sanity system would be far more interesting, mechanically engaging, and realistic than a basic mood indicator.

Hell I'll help design it. I've run a shitload of mythos systems.
I dont want consequences of mood to be purely visual, If the downside is "you make other people sad" it wouldnt be good enough because everyone could be sad but nothing would change, plus AoE effects suck. What I do like is the idea of sanity where you gain or lose it based on your current mood and making it long term instead oc short term. However 30 minutes is a tad too long.
Consequences of mood would not be purely visual. You don't want to be sad because it'll fuck up your sanity. It makes the system less binary, more realistic and gives you something real you want to avoid, as well as avoiding the dumb situation of "I'm hungry so now I have multiple personality disorder."

It also leaves a lot of cool room for sanity destroying effects from some of the eldritch abominations that crop up.

Re: Moodlets

Posted: Sat Mar 10, 2018 6:38 pm
by Grazyn
If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.

Re: Moodlets

Posted: Sat Mar 10, 2018 6:40 pm
by Stickymayhem
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
>SS13 cures the neckbeard crisis by teaching them the healthy solution to mental problems isn't food, it's drugs

FOR THE KIDS

Re: Moodlets

Posted: Sat Mar 10, 2018 6:47 pm
by Limey
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
I'm playing this game to escape from reality, not to experience it elsewhere

Re: Moodlets

Posted: Sat Mar 10, 2018 7:15 pm
by SpaceInaba
grazyn is in kahoots with big pharma

Re: Moodlets

Posted: Sat Mar 10, 2018 9:31 pm
by oranges
no suprise to see robustin and stickymayhem, both who play the game only to win and kill other people trying to get this system watered down.

Re: Moodlets

Posted: Sat Mar 10, 2018 9:35 pm
by Oldman Robustin
oranges wrote:no suprise to see robustin and stickymayhem, both who play the game only to win and kill other people trying to get this system watered down.
You really need to step your troll game up.

Re: Moodlets

Posted: Sat Mar 10, 2018 9:37 pm
by oranges
low effort post

Re: Moodlets

Posted: Sun Mar 11, 2018 2:09 am
by Dr_bee
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
This is a good idea. Other servers have anti-depressants as a fluff chem but with moodlets you can actually make it functional.

Make anti-depressants reduce negative moodlets by a small amount to simulate them and give them a slow depletion rate, and possibly give both med-bay and possibly security a roundstart supply.

Re: Moodlets

Posted: Sun Mar 11, 2018 4:19 am
by cedarbridge
Dr_bee wrote:
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
This is a good idea. Other servers have anti-depressants as a fluff chem but with moodlets you can actually make it functional.

Make anti-depressants reduce negative moodlets by a small amount to simulate them and give them a slow depletion rate, and possibly give both med-bay and possibly security a roundstart supply.
Instead of making it remove the moodlets themselves, just make it suppress them. Since that's what you generally expect from anti-depressants. They don't generally cure the issue, they just suppress them until the user snaps. Give med anti-depressants that suppress negative mood (but don't increase past "meh" and then have the full negative mood reapply when their dosage runs out and they forget to take their meds or renew their prescription.

Re: Moodlets

Posted: Sun Mar 11, 2018 4:23 am
by Qustinnus
cedarbridge wrote:
Dr_bee wrote:
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
This is a good idea. Other servers have anti-depressants as a fluff chem but with moodlets you can actually make it functional.

Make anti-depressants reduce negative moodlets by a small amount to simulate them and give them a slow depletion rate, and possibly give both med-bay and possibly security a roundstart supply.
Instead of making it remove the moodlets themselves, just make it suppress them. Since that's what you generally expect from anti-depressants. They don't generally cure the issue, they just suppress them until the user snaps. Give med anti-depressants that suppress negative mood (but don't increase past "meh" and then have the full negative mood reapply when their dosage runs out and they forget to take their meds or renew their prescription.
thats what im planning to do :)


https://trello.com/b/eoKOhhpD/moodlet-roadmap is my current roadmap, feel free to leave comments

Re: Moodlets

Posted: Sun Mar 11, 2018 6:16 am
by Kel-the-Oblivious
Shaft Miners should get a mood boost for scooping up diamond or bluespace ore, and get a much larger boost for killing megas or tendrils.

Re: Moodlets

Posted: Sun Mar 11, 2018 7:17 am
by Stickymayhem
oranges wrote:no suprise to see robustin and stickymayhem, both who play the game only to win and kill other people trying to get this system watered down.
Low effort.

Sanity is a cool idea and makes sense admit it you soulless fruit

Re: Moodlets

Posted: Sun Mar 11, 2018 8:21 am
by Lumbermancer
But...what do they do? Are they related to the "scared of words" meme that have been plaguing me lately?

Re: Moodlets

Posted: Sun Mar 11, 2018 8:31 am
by cedarbridge
Lumbermancer wrote:But...what do they do? Are they related to the "scared of words" meme that have been plaguing me lately?
Did you take the social anxiety trait or something?

Re: Moodlets

Posted: Sun Mar 11, 2018 8:33 am
by Lumbermancer
I took no traits. And whenever Snake joins the match, I get scared if he talks over radio. It killed me at least once.

Re: Moodlets

Posted: Sun Mar 11, 2018 8:41 am
by cedarbridge
Lumbermancer wrote:I took no traits. And whenever Snake joins the match, I get scared if he talks over radio. It killed me at least once.
Curators are afraid of snakes because Indiana Jones memes

Re: Moodlets

Posted: Sun Mar 11, 2018 9:15 am
by Lumbermancer
Fair enough. But you people are talking about some kinds of effects, while all moodlets do for me is change colour based on how the fuck up am I.

Re: Moodlets

Posted: Sun Mar 11, 2018 1:52 pm
by darkpaladin109
Stickymayhem wrote: happy pills
We've already got space drugs for that, kinda.

Re: Moodlets

Posted: Sun Mar 11, 2018 2:06 pm
by Selea
how about brain surgery to remove moodlets?

Re: Moodlets

Posted: Sun Mar 11, 2018 3:16 pm
by cedarbridge
Selea wrote:how about brain surgery to remove moodlets?
Best you should get in that regard is a frontal lobe obliteration.

Re: Moodlets

Posted: Sun Mar 11, 2018 3:23 pm
by DemonFiren
cedarbridge wrote:
Selea wrote:how about brain surgery to remove moodlets?
Best you should get in that regard is a frontal lobe obliteration.
How about that one magnetic surgery shit in The Expanse that turns you into a sociopath who autistically attacks anyone messing with whatever he's obsessing over but otherwise completely incapable of developing feelings for others?

Re: Moodlets

Posted: Sun Mar 11, 2018 5:02 pm
by Qustinnus
Lumbermancer wrote:Fair enough. But you people are talking about some kinds of effects, while all moodlets do for me is change colour based on how the fuck up am I.
The effects are subtle unless you really fuck up.

Re: Moodlets

Posted: Sun Mar 11, 2018 5:32 pm
by bandit
my only piece of feedback is that if someone gets a moodlet while wearing the mime mask, the mime mask should change expression

Re: Moodlets

Posted: Sun Mar 11, 2018 5:53 pm
by Limey
I like that the mood reflects events like slipping and such.

Re: Moodlets

Posted: Sun Mar 11, 2018 10:15 pm
by EagleWiz
DemonFiren wrote: How about that one magnetic surgery shit in The Expanse that turns you into a sociopath who autistically attacks anyone messing with whatever he's obsessing over but otherwise completely incapable of developing feelings for others?
I see what you did there

Re: Moodlets

Posted: Mon Mar 12, 2018 1:40 am
by Qustinnus
https://github.com/tgstation/tgstation/pull/36344

New PR to adress the following issues

- Moodlets are shit during combat (Sanity, moods over long term results in (de)buffs instead of current mood)
- Various bugs
- some of the shitcode I originally had

Re: Moodlets

Posted: Mon Mar 12, 2018 3:02 am
by Dax Dupont
ERP moodlets when

Re: Moodlets

Posted: Mon Mar 12, 2018 3:33 am
by Qustinnus
Dax Dupont wrote:ERP moodlets when
when i become headcoder

Re: Moodlets

Posted: Wed Mar 14, 2018 4:01 pm
by Limey
tie cargo mood to stock market payout

Re: Moodlets

Posted: Wed Mar 14, 2018 4:09 pm
by Shaps-cloud
Limey wrote:tie cargo mood to stock market payout
Forced suicide if a stock you invested 10k credits in goes bankrupt

Re: Moodlets

Posted: Wed Mar 14, 2018 4:13 pm
by Limey
Shaps-cloud wrote:
Limey wrote:tie cargo mood to stock market payout
Forced suicide if a stock you invested 10k credits in goes bankrupt
[youtube]KV5QlSgq7lg[/youtube]

Re: Moodlets

Posted: Wed Mar 14, 2018 4:46 pm
by Nitrousoxide
I now go around hugging everyone I can to give them good moodlets so this is a good addition.

Re: Moodlets

Posted: Wed Mar 14, 2018 11:29 pm
by Xhuis
Made a wiki page for this, for what it's worth.

Re: Moodlets

Posted: Thu Mar 15, 2018 12:01 am
by Super Aggro Crag
New trait: sweaty

Negative moodlet if you wear any shoes but sandals

Re: Moodlets

Posted: Thu Mar 15, 2018 12:03 am
by DemonFiren
only if it also lowers the mood of everyone directly next to you

Re: Moodlets

Posted: Thu Mar 15, 2018 6:14 pm
by Durkel
Requesting a moodlet for clowns and mimes to correlate to their costume.

If a clown takes of his shoes or mask they get a negative and they remain on they get a positive and the same goes for the mime if they remove their mask.

Re: Moodlets

Posted: Thu Mar 15, 2018 7:20 pm
by PKPenguin321
Durkel wrote:Requesting a moodlet for clowns and mimes to correlate to their costume.

If a clown takes of his shoes or mask they get a negative and they remain on they get a positive and the same goes for the mime if they remove their mask.
i think this literally already exists for clown shoes and mimes have something similar but with their vow of silence

Re: Moodlets

Posted: Thu Mar 15, 2018 8:06 pm
by Luke Cox
Quick question about these, can they be used as a means to implement various status effects?

Re: Moodlets

Posted: Thu Mar 15, 2018 9:25 pm
by Qustinnus
Luke Cox wrote:Quick question about these, can they be used as a means to implement various status effects?
Yes, mood_events call an add and remove proc which can be overriden for their children. They don't have a process() proc but you should preferably let any of the other systems ment for processing mob effects handle those kind of effects anyways.

(I might've misunderstood your question tho)

Re: Moodlets

Posted: Thu Mar 15, 2018 9:26 pm
by Qustinnus
Xhuis wrote:Made a wiki page for this, for what it's worth.
Oh thanks! I wanted to work on that once my second PR was merged so I could work sanity into the article, this already helps a ton, though!

Re: Moodlets

Posted: Fri Mar 16, 2018 1:08 am
by Luke Cox
Suicide at depressed mood level or riot

Re: Moodlets

Posted: Fri Mar 16, 2018 3:00 am
by Qustinnus
Luke Cox wrote:Suicide at depressed mood level or riot
well in the next PR you'll slowly go insane, that counts right?

Re: Moodlets

Posted: Sun Mar 18, 2018 5:43 pm
by Qustinnus
New PR has been merged, please leave feedback on the changes made! :D

Re: Moodlets

Posted: Sun Mar 18, 2018 6:19 pm
by Stickymayhem
Qustinnus wrote:New PR has been merged, please leave feedback on the changes made! :D
why no links

Re: Moodlets

Posted: Sun Mar 18, 2018 7:04 pm
by darkpaladin109
Stickymayhem wrote:
Qustinnus wrote:New PR has been merged, please leave feedback on the changes made! :D
why no links
I assume this is the PR he's reffering to.

Re: Moodlets

Posted: Tue Mar 20, 2018 11:24 am
by bandit
objection to current system: irl depression makes you eat less, not more

Re: Moodlets

Posted: Tue Mar 20, 2018 12:23 pm
by Stickymayhem
bandit wrote:objection to current system: irl depression makes you eat less, not more
bringin out my psychology degree here. It can actually do both.

More/Less appetite is a symptom. Weight Gain/Loss is a symptom. More/Less Sleep is a symptom.

Re: Moodlets

Posted: Tue Mar 20, 2018 4:35 pm
by imblyings
Stickymayhem wrote:More/Less appetite is a symptom. Weight Gain/Loss is a symptom. More/Less Sleep is a symptom.
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1512364076836.gif (934.3 KiB) Viewed 10083 times

Re: Moodlets

Posted: Tue Mar 20, 2018 4:47 pm
by Wyzack
.....what is that coming out of the spout of the kettle

Re: Moodlets

Posted: Tue Mar 20, 2018 5:39 pm
by Xhuis
.....what is that coming out of the spout of the kettle