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Re: We literally just removed smoke machine because of revenant salt

Posted: Mon Mar 12, 2018 10:09 pm
by Luke Cox

Bottom post of the previous page:

Somebody lied to me on the internet. How could this happen?

Re: We literally just removed smoke machine because of revenant salt

Posted: Wed Mar 14, 2018 7:37 am
by kevinz000
Luke Cox wrote:Somebody lied to me on the internet. How could this happen?
wake up you whiny sheeperson

Re: We literally just removed smoke machine because of revenant salt

Posted: Wed Mar 14, 2018 5:33 pm
by Dax Dupont
It is sad when salt related content stuff gets removed due to salt. RIP Salt Mine shuttle 7 feb 2018 - 8 feb 2018

Re: We literally just removed smoke machine because of revenant salt

Posted: Wed Mar 14, 2018 10:34 pm
by Armhulen
Dax Dupont wrote:It is sad when salt related content stuff gets removed due to salt. RIP Salt Mine shuttle 7 feb 2018 - 8 feb 2018
Owned

Re: We literally just removed smoke machine because of revenant salt

Posted: Thu Mar 15, 2018 1:58 am
by John_Oxford
>logically explain something in a reasonable and deductive manner in a thread that's optional to read on a forum that's optional to sign up for
>"HA STOOPID FUCKEN OXFORD SHILL TRYING TO CHANGE SHIT"

Re: We literally just removed smoke machine because of revenant salt

Posted: Thu Mar 15, 2018 2:47 am
by Qbopper
Dax Dupont wrote:It is sad when salt related content stuff gets removed due to salt. RIP Salt Mine shuttle 7 feb 2018 - 8 feb 2018
this was literally the dumbest thing i have ever seen and its honestly appalling it wasn't instantly shut down

Re: We literally just removed smoke machine because of revenant salt

Posted: Thu Mar 15, 2018 3:41 am
by Dax Dupont
Armhulen wrote:
Dax Dupont wrote:It is sad when salt related content stuff gets removed due to salt. RIP Salt Mine shuttle 7 feb 2018 - 8 feb 2018
Owned
It's okay the salt museum is still gonna come.

I need someone to sprite me a tiny shuttle for it.

Re: We literally just removed smoke machine because of revenant salt

Posted: Thu Mar 22, 2018 9:47 pm
by Supermichael777
Deathmix is just dumping every poision in a beaker. its not even hard.

Re: We literally just removed smoke machine because of revenant salt

Posted: Fri Mar 23, 2018 8:36 am
by Arianya
Oldman Robustin wrote: The thing sat in chemistry every round for months and it was still getting used in <10% of rounds.
And yet by your own admission it has extremely potent uses against antagonists. What's wrong with it being a niche item that a chemist can choose to build in order to counter a revenant/clockcult/blood demon, rather then an item that is there at round start and just gathers dust?
I don't see anyone going through the trouble of gathering metal/parts/wire/board and building one for these marginal uses.
You're making this sound much more troublesome then it actually is. Any ORM/mineral distribution changes will only make this easier.
So now im in another purgatory where I get to wait around for a month so I can post "I told you so" data and pray that Dunc won't be a dick about it.
Or, here's a thought, gather a month's worth of data and then look at avenues of buffing that don't involve trying to "I told you so" maintainers/admins.

Re: We literally just removed smoke machine because of revenant salt

Posted: Wed Mar 28, 2018 5:27 am
by Oldman Robustin
The machine is awful for deathmix because its doesn't scale with volume like grenades do.

You put in 6 different nasty poisons and the victim will breathe in so little of each that it will metabolize out of their system in <2 seconds.

Grenades on the other hand, you don't have to drag them around for everyone to see or steal, they can be detonated with no warning, and they will cause the victim to ingest lethal levels within seconds.

And yea my plan for bringing it back to roundstart is still "I told you so" because my compromise PR (smoke machine doesn't affect turf) got shut down within hours.

What the fuck options do I have left?