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Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Sun Dec 23, 2018 9:58 am
by charmisokay

Bottom post of the previous page:

1-3 seems like a a simple solution.

Ash walkers are fun because they storm the station with spears and bones. Every crewmember could realistically fight back against ash walkers.
Golems are not fun because they destroy the station with teleport + boh or loaded mechs. You sort of need to teleport down to the golems and destroy them before they destroy you otherwise it'll never end and every human that dies might not return whereas creating new golems is pretty easy.

We could add a random mech spawn or teleporter room to the list of lavaland locations if we still want the same sort of thing to potentially happen. (if anybody wanna bother making it, that is).

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 1:49 am
by imsxz
assuming they get mechanically limited in what theyre able to make, I'd like to propose a simple trading system between golems/the station to promote exchanging, particularly golems minerals and lavaland loot would be desirable for the crew in plenty of rounds (mining wheres the god damn diamonds). it wouldn't be established roundstart, the trade system would somehow require the station finding the golem base or the golems finding the station.

I believe a simple to use trade system that acted as a middle man and transport for whatever items are being traded, comparable to trading items on steam, would work out great. Now that I think about it, with tlal's idea of letting them keep cargo lathe+omni circuit printer+RND console, some sort of bluespace market thing that traded objects&money for objects&money between telepads could be real nifty.

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 3:45 am
by obscolene
confused rock wrote:No, it's more lik- why am I even arguing with fucking obscolene
>gets called out on false equivalence
>ignores post and responds with adhom
LMAO

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 3:52 am
by oranges
if obscolene sends me a pic of their dog I'll remove golems

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 3:02 pm
by Farquaar
That would be a shame. Whenever I’ve played a golem, it’s always been maximum comfy. Sad to see a couple bad apples spoil the bunch.

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 6:40 pm
by Dr_bee
This is a coding feedback thread disguised as a policy thread. the policy is already set for situations like this.

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 6:46 pm
by Arianya
Remove teleporters from golems.

Also both bees ain't wrong so into coding feedback it goes. Policy remains as it is for now.

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 7:44 pm
by Lumbermancer
This is supposed to be a game about spessmen on the spesstation, not golems on the spaceship, ashlizards on lavaplanet, syndicate at lavaplanet base or spessmen on a totally different spacestation. All this should go.

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 8:45 pm
by Cobby
Lumbermancer wrote:This is supposed to be a game about spessmen on the spesstation, not golems on the spaceship, ashlizards on lavaplanet, syndicate at lavaplanet base or spessmen on a totally different spacestation. All this should go.
It's spessmen on the spessstation interacting with minor factions on a planet they're using to leech minerals off of.

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 9:37 pm
by Lumbermancer
I disagree.

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 10:06 pm
by Dr_bee
Lumbermancer wrote:I disagree.
Good, you can continue to be wrong.

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Mon Dec 24, 2018 10:13 pm
by Nilons
Lumbermancer wrote:I disagree.
yeah well I disagree with you

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Posted: Fri Dec 28, 2018 5:25 pm
by Gamarr
Lumbermancer wrote:This is supposed to be a game about spessmen on the spesstation
False and proven with one word: wizards.