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Re: Please Balance Syndicate Cyborgs

Posted: Wed Jan 14, 2015 12:44 am
by DemonFiren

Bottom post of the previous page:

Ion rifles create an EMP on impact, they overload headsets, drain energy guns and fuck with electronics.

So...yeah.

Re: Please Balance Syndicate Cyborgs

Posted: Fri Jan 16, 2015 8:31 am
by mikecari
Anyone else think the new grenade launcher that syndicate borgs have is completely overpowered? It one shot me when I was the captain the other day while I was running for the hills and seems to do way too much splash damage.

Re: Please Balance Syndicate Cyborgs

Posted: Fri Jan 16, 2015 9:19 am
by Malkevin
Were you wearing your full suit?

Re: Please Balance Syndicate Cyborgs

Posted: Sat Jan 17, 2015 11:33 pm
by mikecari
Malkevin wrote:Were you wearing your full suit?
How am I supposed to outrun the nuke ops with a full suit of armor on? Be reasonable.

Re: Please Balance Syndicate Cyborgs

Posted: Sun Jan 18, 2015 1:55 am
by paprika
>outrunning the nuke ops

glorycat pls

Re: Please Balance Syndicate Cyborgs

Posted: Sun Jan 18, 2015 2:53 am
by Malkevin
Then your four limbs are unprotected from bomb damage

Re: Please Balance Syndicate Cyborgs

Posted: Sun Jan 18, 2015 3:05 am
by cedarbridge
mikecari wrote:
Malkevin wrote:Were you wearing your full suit?
How am I supposed to outrun the nuke ops with a full suit of armor on? Be reasonable.
You can't have your cake and eat it, sport. You're either fast or you're armored. You don't get to have both.

Re: Please Balance Syndicate Cyborgs

Posted: Sun Jan 18, 2015 4:13 am
by mikecari
paprika wrote:>outrunning the nuke ops

glorycat pls
>fighting the nuke ops on lowpop

It's like a death sentence.