Page 2 of 2

Re: Helmet cameras on security officers

Posted: Thu Mar 26, 2015 6:02 pm
by danno

Bottom post of the previous page:

Kor wrote:"You can EMP them" is not the answer.

Half the appeal of SS13 is (or was) completing your objectives in a variety of different ways. Forcing people to use a specific piece of antag gear to counter a specific piece of security gear is silly.

Why enforce a rigid meta in the sandbox?

Re: Helmet cameras on security officers

Posted: Thu Mar 26, 2015 6:23 pm
by Scones
danno wrote:
Kor wrote:"You can EMP them" is not the answer.

Half the appeal of SS13 is (or was) completing your objectives in a variety of different ways. Forcing people to use a specific piece of antag gear to counter a specific piece of security gear is silly.

Why enforce a rigid meta in the sandbox?
I hate emptyquoting but Kor's post is pretty much all I can say on the matter. This isn't a MOBA where specific foes should require specific itemization to have a good chance of offing them. SS13 should not be broken down into a series of hard counters. Security is a go-to counter for loud antagonists, yes - In this game, stuns are king and dictate pretty much all fights. You can't go 'quiet' against Security when the Warden is mouthbreathing onto his camera console just waiting for someone to manifest the 2 pixel inhand of a sleepypen within 5 tiles of an Officer.

These are a fine idea for something that can be made/acquired later on in the round. I'm partial to Scardey's idea of having a mining-voucher-esque system for special Security gear. A helmet cam would fit fine as a voucher item.

Re: Helmet cameras on security officers

Posted: Thu Mar 26, 2015 8:36 pm
by oranges