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Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 3:32 am
by Super Aggro Crag

Bottom post of the previous page:

honestly this sounds fun and shouldn't be nerfed because it's funny.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 3:34 am
by Steelpoint
What Crag said.

We should steer away from nerfing and toning down everything in the name of balance.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 3:36 am
by Saegrimr
Steelpoint wrote:We should steer away from nerfing and toning down everything in the name of balance.
Yeah but fuck tasers, amirite?

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 3:39 am
by Super Aggro Crag
tasers are fun too

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 3:41 am
by Steelpoint
What did I do with Tasers?

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 3:41 am
by Saegrimr
Not according to constant wave of nerfs and "REMOVE STUNS WAA".

But instakills are totally cool. Its not a stun because you're already dead, so its objectively better.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 3:43 am
by Steelpoint
We should return the Energy Gun back to its former glory.

But that's just my opinion.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 3:49 am
by Super Aggro Crag
Saegrimr wrote:Not according to constant wave of nerfs and "REMOVE STUNS WAA".

But instakills are totally cool. Its not a stun because you're already dead, so its objectively better.
it is okay to die sometimes. if no one ever died this game would be boring. you can't always win. when i die, i go and read a book or look at pornography until i hear the round end noise, then i play the next round. it's easy peasy.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 4:03 am
by tuypo1
hm does frost oil work on touch?

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 4:03 am
by Saegrimr
Super Aggro Crag wrote:it is okay to die sometimes. if no one ever died this game would be boring. you can't always win. when i die, i go and read a book or look at pornography until i hear the round end noise, then i play the next round. it's easy peasy.
I don't think you're quite seeing the disconnect here where stuns are bad evil wrong but instant death is okay.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 4:13 am
by Super Aggro Crag
i don't think stuns are bad evil wrong though?????????????

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 4:20 am
by tuypo1
oh oh i see it i see the disconect.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 4:34 am
by Zilenan91
I think instant death is far preferrable to being stunned tbh. In the case of being btfo'd by a pneumatic cannon, the impact and the sound of glass fleshily imbedding into your flesh has made me jump on a number of occasions, even as the dude who fired it. It's just got such a good impact sound and weight to it that it's very satisfying to hit something with it.

In the case of stuns, oh yay, I just stunned a guy, now to keep hitting him and occasionally turning my stunbaton on and off. This is totally more fun than utterly destroying somebody with glass shards.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 4:34 am
by Danowar
I miss polyacid grenades.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 5:15 am
by Gun Hog
Danowar wrote:I miss polyacid grenades.
But those are still a thing! If you use bluespace beakers in a grenade, they will still dissolve almost every item and mob in the room!

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 6:21 am
by Super Aggro Crag
poly acid was good times....i got my first ban for polyaciding a clown to death...man those were the days.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 6:46 am
by lumipharon
if you use bluespace beakers.

Before you needed 1u of acid and you could heuheuheuh everyone in a room.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 2:10 pm
by Cheimon
I don't mind cannons, if only because they're so limited. Yes you can kill one guy, but they're one shot, they run out of gas pretty quick too (so not many reloads), they're a fiddle to load up (you can't tip a bag of shards in, right?), so there are all sorts of negatives.

If you're facing a group, for example, your cannon is not going to save you. It's okay to have weapons that are very good in a one on one, and we have lots of them, like tasers, shotguns, ebows and so on. Unlike those weapons, it's much easier to get tarpitted with a cannon.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 6:17 pm
by Tornadium
Name a single weapon that OHKs other than the Cannon in a 1v1 that doesn't cost TC, hell even TCs included.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 6:43 pm
by tuypo1
a point blank shotgun blast i think but theres nothing wrong with an instakill

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 7:21 pm
by DaemonBomb
Tornadium wrote:Name a single weapon that OHKs other than the Cannon in a 1v1 that doesn't cost TC, hell even TCs included.
Hypospray full of blood with a well-concocted GBS virus.
Any CMO could get it without even breaking in anywhere.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 8:50 pm
by rockpecker
Tornadium wrote:Name a single weapon that OHKs other than the Cannon in a 1v1 that doesn't cost TC, hell even TCs included.
Syringe gun full of initropidril.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 9:47 pm
by CPTANT
rockpecker wrote:
Tornadium wrote:Name a single weapon that OHKs other than the Cannon in a 1v1 that doesn't cost TC, hell even TCs included.
Syringe gun full of initropidril.
Faster if you mix in some other poisons, also mix some mute toxin in just for fun.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 10:17 pm
by lumipharon
syringes/hypos are blocked by bio protection (ie: hardsuits), and require traitor only poisons.
Acid works regardless, and even works on borgs/mechs. (and according to OP, works through acid protection somehow?)

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 11:24 pm
by Gun Hog
lumipharon wrote:syringes/hypos are blocked by bio protection (ie: hardsuits), and require traitor only poisons.
Acid works regardless, and even works on borgs/mechs. (and according to OP, works through acid protection somehow?)
Syringes are blocked by the "THICKMATERIAL" flag, which things such as hardsuits have. Cyborgs and Mechs are not affected by acid. Items with the "unacidable" flag are immune to acid and protect the wearer.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 11:25 pm
by oranges
The amount of salt it generates is actually pretty funny

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 11:36 pm
by lumipharon
Gun Hog wrote:
lumipharon wrote:syringes/hypos are blocked by bio protection (ie: hardsuits), and require traitor only poisons.
Acid works regardless, and even works on borgs/mechs. (and according to OP, works through acid protection somehow?)
Syringes are blocked by the "THICKMATERIAL" flag, which things such as hardsuits have. Cyborgs and Mechs are not affected by acid. Items with the "unacidable" flag are immune to acid and protect the wearer.
Acid causes brute damage, which effects borgs and mechs.
I have killed loads of borgs back when polysmoke nades were good.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 16, 2015 11:45 pm
by Gun Hog
How do you cause this, then? Before I posted, I fired off a polyacid clusterbang, and walked inside the smoke cloud as both a mech and a borg. No noticeable effect.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 1:09 am
by J_Madison
Remove if not nerf the cannon to the ground.

0 TC, one hit crit, bullshit.

No, initropidril is not that strong. The heart attack is. Pure RNG.
Coiine is stronger. It crits in less than 5u.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 1:15 am
by lumipharon
Gun Hog wrote:How do you cause this, then? Before I posted, I fired off a polyacid clusterbang, and walked inside the smoke cloud as both a mech and a borg. No noticeable effect.
I don't nw if anything has changed, since I stopped using polynades before goofchem came in (it was OP to the point of unfairness), but it works.
Same with deathnettle beig able to robust the shit out of borgs/mechs/aliens/blobs - the acid does a metric assload of damage.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 6:54 am
by Zilenan91
noice

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 9:22 am
by Not-Dorsidarf
Gun Hog wrote:How do you cause this, then? Before I posted, I fired off a polyacid clusterbang, and walked inside the smoke cloud as both a mech and a borg. No noticeable effect.
Just beakers of polyacid.

The WORKPLACE ACCIDENTS change makes spilling a beaker apply its entire contents instantly onto the person you clicked.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 11:02 am
by Miauw
i really really want to nerf this tbh, instant ohko cannons are dumb af, especially if they can be made with some random junk lying around and no amount of sac shitposting is going to change that.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 11:19 am
by onleavedontatme
Security is currently armed with spammable, rechargeable instant ohko cannons available from roundstart so I dunno why this needs nerfing.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 11:19 am
by Bluespace
next time on ss13: cannon nerfed. nobody ever uses it ever again.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 11:28 am
by onleavedontatme
Bluespace wrote:next time on ss13: cannon nerfed. nobody ever uses it ever again.
It's really sad that the feedback forum is an endless series of people upset that something other than a taser killed them and complaining until that thing is made so bad it may as well have been removed.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 11:34 am
by Steelpoint
If the only way a cannon can one hit kill someone if its loaded with a chemical that has to be acquired from chemistry, one that is not freely handed out, then I dunno I don't see the problem.

What's the functional difference between a Taser/Energy Gun/Similar one hit stunning and killing you versus a cannon that literally one hit kills you.

Outside of adrenal implants, or massive incompetency, being hit with a stun is a assured kill or capture. The cannon just seems to skip the stun part and goes straight to the conclusion.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 11:48 am
by CPTANT
If you are going to nerf anything, make tasers 2 shot.

The bullshit I pwn taser has dominated for long enough. More Lethal weapons should be applauded and buffed.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 11:50 am
by Tornadium
You have a chance to call for help if stunned? People might be able to save you?

Even loaded with glass it nearly insta crits on armored and unarmored targets (You will bleed to death in seconds).

Don't compare an instant kill literally the exact same as Death Wand to fucking tasers you retards.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 12:49 pm
by MMMiracles
Why does the cannon have a valve on the side but doesn't actually need anything like a transfer valve?

Bay essentially limited the cannon by requiring a transfer valve to build, which is only found in toxins for them. You can order transfer valves from cargo here, which still limits them but doesn't put an actual cap on them based on how many roundstart valves there is.

If there should be any nerf, it should just require a transfer valve in its construction. You can literally make 2 inside the tool storage all assistants used to spawn in at round-start if you steal a few non-essential pipes from under the flooring.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 1:17 pm
by CPTANT
You want to know why people don't want this removed?

It is because people feel that everything that was remotely threatening to people has been nerfed over the years, leaving a boring meta where basic stuns like tasers and batons outplay everything.

Bullshit was balanced by being able to construct smarter, better bullshit yourself. Balance was being better at looking for creative things to combine into lethal combinations.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 2:49 pm
by Miauw
CPTANT wrote:You want to know why people don't want this removed?
because it isnt abused every round at roundstart by some shitter yet, like all the things we removed?

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 3:34 pm
by Incomptinence
The nerfing has been ongoing predominantly for so long I just can't remember when it started.

Every time someone mentions power creep I just laugh.

The cannon is something I want to have around even if I will personally just use it for win more shit like putting throwing stars in it.
Miauw wrote: because it isnt abused every round at roundstart by some shitter yet, like all the things we removed?
A terrible criterion that covers the majority of antagonist activity. See wizards.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sat Oct 17, 2015 4:04 pm
by Wyzack
New idea, lets pad all nontator weapons with bubblewrap so no one gets hurt

Re: Cannon weapon thingy with flouro acid loaded

Posted: Sun Oct 18, 2015 9:54 am
by MisterPerson
I think the topic of lethality and shit should be separated out to its own topic. It's a pretty big deal and deserves its own spotlight instead of stealing it from the cannon.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 23, 2015 5:19 am
by tuypo1
MisterPerson wrote:I think the topic of lethality and shit should be separated out to its own topic. It's a pretty big deal and deserves its own spotlight instead of stealing it from the cannon.
for fucks sake misterperson the discussion of the cannon is a discussion of lethality it is in every way relevant to this thread

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 23, 2015 2:57 pm
by Super Aggro Crag
why did you necropost this thread tulpa?

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 23, 2015 2:58 pm
by CPTANT
Super Aggro Crag wrote:why did you necropost this thread tulpa?
5 days and you already scream necropost at it?

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 23, 2015 3:17 pm
by TheNightingale
That was more of a CPR-post. The thread was dying, but not fully dead.

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 23, 2015 5:23 pm
by Super Aggro Crag
if you ain't breathing for five fucking days and you get up then it's the work of satan

Re: Cannon weapon thingy with flouro acid loaded

Posted: Fri Oct 23, 2015 5:51 pm
by Not-Dorsidarf
Super Aggro Crag wrote:if you ain't breathing for five fucking days and you get up then it's the work of satan
new rule: all threads must not be posted in after 3 minutes