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Re: To Stun Or Not To Stun: The Final Solution Edition

Posted: Fri Nov 06, 2015 7:34 am
by 1g88a

Bottom post of the previous page:

Incomptinence wrote: a stiff breeze defeats emasculated security while admins hold them down for you.
Mmmmm


Personally I'm of the opinion that the truth is in the middle, which I realize isn't a very helpful.

Re: To Stun Or Not To Stun: The Final Solution Edition

Posted: Fri Nov 06, 2015 7:42 am
by Remie Richards
lumipharon wrote:Spears are so fucking robust when thrown.
And with the way throw mechanics work, it's way harder to dodge thrown shit then projectiles.
AND embedding creates nasty DOT, with more damage if you remove it yourself, and can't be removed by anyone else without surgery (which is pretty dumb).
If I added other people pulling out your embedded objects, it'd do the exact same damage as if you did it yourself.
The reason I didn't do that initially is so people can't rip out your embedded objects to FORCE that extra damage on you.
If someone else wants to remove your embedded objects, like a doctor, they can just do the surgery.

Re: To Stun Or Not To Stun: The Final Solution Edition

Posted: Fri Nov 06, 2015 8:03 am
by DrPillzRedux
Does leaving an embedded object result in less bloodloss than if you ripped it out? If you're going to go the surgery route then stay true to the mentality of why embedded objects are left in a patient until surgery, which is to prevent further damage and blood loss as the object is plugging the hole it made while in the patient.

Re: To Stun Or Not To Stun: The Final Solution Edition

Posted: Fri Nov 06, 2015 8:15 am
by oranges
The surprisingly even nature of this poll actually explains a lot to me about the server dynamics.

Re: To Stun Or Not To Stun: The Final Solution Edition

Posted: Fri Nov 06, 2015 3:27 pm
by Zilenan91
DrPillzRedux wrote:Does leaving an embedded object result in less bloodloss than if you ripped it out? If you're going to go the surgery route then stay true to the mentality of why embedded objects are left in a patient until surgery, which is to prevent further damage and blood loss as the object is plugging the hole it made while in the patient.
No, leaving embedded objects in makes you bleed more for some arcane reason, so rip that shit out.

Re: To Stun Or Not To Stun: The Final Solution Edition

Posted: Mon Nov 09, 2015 3:38 pm
by adrix89
Stun combat is basically unavoidable but I wish there was more viable alternatives that works in parallel with stun.

Re: To Stun Or Not To Stun: The Final Solution Edition

Posted: Mon Nov 09, 2015 4:00 pm
by CPTANT
adrix89 wrote:Stun combat is basically unavoidable but I wish there was more viable alternatives that works in parallel with stun.
Exactly the reason why I want to buff the lethals that are currently not very strong like the laser gun.