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Re: Re-enabling cat people

Posted: Mon Nov 23, 2015 10:39 pm
by Grazyn

Bottom post of the previous page:

It's gonna be close guys... a cat's hair

Re: Re-enabling cat people

Posted: Mon Nov 23, 2015 11:42 pm
by PKPenguin321
DrPillzRedux wrote:I don't get the big deal over having a different sprite and why it genuinely pisses some off. Especially when some say other races CREATE CONFLICT, and yet those same people who scream that are the ones who run around the stations screaming dank memes or LIGGER LIGGER CAT NYAAA.
nice generalization faggot
i think the "conflict" lizards create ("muh race! ur not muh race fuck you! hahahhaa rp!") is fucking stupid but i've almost never said any of those "dank memes" ingame

Re: Re-enabling cat people

Posted: Mon Nov 23, 2015 11:55 pm
by Shaps-cloud
To be totally honest I haven't seen a single issue with catpeople in game. Like, not a single person going around being an asshole because they were a catperson or someone else was a catperson. It's like totally completely a nonissue. The only time this ever pops up is when one person complains in OOC asking if they can valid catpeople, or on the forums where you get a couple of loud people complaining about it (some who haven't played in weeks or months) being forumwarriors over things that in the grand scheme of things mean nothing. That's just my take on it.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 3:06 am
by Steelpoint
Shaps wrote:To be totally honest I haven't seen a single issue with catpeople in game. Like, not a single person going around being an asshole because they were a catperson or someone else was a catperson. It's like totally completely a nonissue. The only time this ever pops up is when one person complains in OOC asking if they can valid catpeople, or on the forums where you get a couple of loud people complaining about it (some who haven't played in weeks or months) being forumwarriors over things that in the grand scheme of things mean nothing. That's just my take on it.
Well it kind of helps when Catpeople have not been relevant until very recently.

E: I'm sure that Lizardpeople had no issues or complaints before they became wildly used in game as a race.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 3:06 am
by oranges
It will happen, just like with the lizards

a group will form

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 3:25 am
by Super Aggro Crag
its actually a reference to anime like the multitude of schoolgirl uniforms we have

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 3:26 am
by ShadowDimentio
Lizards are okay

Catpeople are okay

Plasmen are okay

Why do people give a shit about different races when it's just aesthetic/a worse race

Let people have fun you cucks

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 3:43 am
by Shaps-cloud
Steelpoint wrote:
Shaps wrote:To be totally honest I haven't seen a single issue with catpeople in game. Like, not a single person going around being an asshole because they were a catperson or someone else was a catperson. It's like totally completely a nonissue. The only time this ever pops up is when one person complains in OOC asking if they can valid catpeople, or on the forums where you get a couple of loud people complaining about it (some who haven't played in weeks or months) being forumwarriors over things that in the grand scheme of things mean nothing. That's just my take on it.
Well it kind of helps when Catpeople have not been relevant until very recently.

E: I'm sure that Lizardpeople had no issues or complaints before they became wildly used in game as a race.
People have been praying for and have been catted steadily over the last month

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 3:59 am
by Steelpoint
Again, until Cat people become a round start race akin to Lizards you simply won't see as many complaints or annoyances from Cat people.

Its unfair to declare Cat people as acceptable due to no complaints BEFORE they've been made a round start race.

We were in this position when we added Lizardpeople, but over time the situation we are in now with Lizardpeople being obnoxious evolved.

We are not Elder Scrolls, Cat People should be kept confined to the realms of Admin abuse or higher level genetic manipulation (kidnap Runtime for experimentation). Cat people are just fucking obnoxious, stupid looking and seem out of place in my opinion.

Again, if you can slap a pair of ears on a Human and call it a '''Alien''' race, then its unoriginal and bad.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 4:02 am
by LiamLime
Other races can always be capped, with people simply rolling for special snowflake races at the start of each round. Say 10% of starting population can be lizard, 10% can be cat person, rest are human. If more than 10% opted into lizard, well then some of them will be human instead.

If the issue of race being an integral part of a player's identity comes up, then there could be entries added for different names based on race - similar to how there are fields for clown and mime names, there could also be "lizard name" or "cat person name".

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 8:19 am
by Remie Richards
Steelpoint wrote: Again, if you can slap a pair of ears on a Human and call it a '''Alien''' race, then its unoriginal and bad.
Cat people aren't a race, people use the term race here because it's quicker than "Human with animal parts", it's not a species in theme or code, the closest term is mutant, like Hulk.

Also I like Liam's idea, but obviously having the percentages being in the config, and probably more 20% than 10%

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 8:36 am
by Steelpoint
They are a Alien race unless you specifically make it something that can only be created by genetically manipulating a Human.

The concept of 'mutantraces' was made back when there were no round start non-human Alien races to pick, and that mutantraces referred to things that came as a result of either genetic manipulation or from accidents such as hulks or flypeople.

In all concepts except for the very specific coding terms that 95% of people don't know about, these are Alien races being proposed.

Even if they were not, what difference would it make?

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 8:43 am
by Zilenan91
Capping races to certain percentages is shit. Honestly an awful idea.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 8:49 am
by LiamLime
Zilenan91 wrote:Capping races to certain percentages is shit. Honestly an awful idea.
We already cap jobs and antagonist roles and assign them randomly, I don't think this is much different. And if the goal is to avoid non-human crew becoming the majority, percentage caps make it reasonably fair - meaning everyone has a chance to play a special race every so often, without the risk of the whole crew being cat people because everyone wants to be oh-so-special.

As to whether non-human-crew SHOULD EVEN NOT be allowed to be a round start majority... well that's for the community to decide. I know my immersion would be challenged if the entire ship was lizard people. I can understand a few lizards in the crew, but I think a human majority is required for my personal immersion reasons. So I'd say I'd prefer it capped, but I wouldn't be too bothered if the caps weren't introduced. It's merely a preference, not something I feel super strongly about.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 8:59 am
by Zilenan91
I mean if there were really that many lizards you'd think there would be more policy threads trying to remove the humannes from silicons.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 9:04 am
by LiamLime
There are already too many goddamn policies. Have you recently seen this page? It's abysmal and atrocious and nobody in their right mind will read that today, let alone if we add extra rules relating to the fine details about when you can and cannot choose to be a cat person.

We don't need more policies when there are automated solutions to issues.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 9:49 am
by Saegrimr
LiamLime wrote:Have you recently seen this page? It's abysmal and atrocious and nobody in their right mind will read that today,
The joke is that was rewritten somewhat recently and supposed to be a "condensed" easier to read version of the rules.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 9:49 am
by Zilenan91
I've legitimately never read the rules because the only one that matters is rule 1.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 9:51 am
by Saegrimr
Zilenan91 wrote:I've legitimately never read the rules because the only one that matters is rule 1.
You're in for a world of fun if you fuck up.

Though if more people actually took Rule 1 to heart, the rest aren't that necessary.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 10:49 am
by Cheimon
Ironically, slapping different ears on humans (or different ears *and* a weird forehead) was exactly how Star Trek did aliens, and it was a critically acclaimed sci-fi series.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 11:05 am
by Steelpoint
Cheimon wrote:Ironically, slapping different ears on humans (or different ears *and* a weird forehead) was exactly how Star Trek did aliens, and it was a critically acclaimed sci-fi series.
It was explained lore wise that most intelligent species in the Milky Way galaxy were specifically grown and evolved from a single species at the behest of a super galactic power.

But otherwise let's not forget that the original Star Trek is very old and very hacky in their implementation of many things, also we can do better than slapping ears on something, and we have.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 12:24 pm
by Super Aggro Crag
Steelpoint bitches about MUH THEME and then shits on rubber forehead aliens in spessmens while finding more ways to code in elite operator tactical sec gear so he can pretend he's playing counter strike. You're a fucking limp dick fuck fence and a queef volcano, your opinion on what the games theme is doesn't matter because the only people who can tolerate your authoritarian aspergian regime are your fellow nailbiting mongoloids who are incapable of gitting gud at sec and need more op as fuck guns so they can feel like they have functional genitalia when they manage to kill an unarmed greyshirt with an autorifle. Eat shit and shit it out and eat that shit, you shitshitting shiteater.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 12:30 pm
by Steelpoint
Super Aggro Crag wrote:Steelpoint bitches about MUH THEME and then shits on rubber forehead aliens in spessmens while finding more ways to code in elite operator tactical sec gear so he can pretend he's playing counter strike. You're a fucking limp dick fuck fence and a queef volcano, your opinion on what the games theme is doesn't matter because the only people who can tolerate your authoritarian aspergian regime are your fellow nailbiting mongoloids who are incapable of gitting gud at sec and need more op as fuck guns so they can feel like they have functional genitalia when they manage to kill an unarmed greyshirt with an autorifle. Eat shit and shit it out and eat that shit, you shitshitting shiteater.
Problem?

Image

I needed a good laugh, thanks.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 1:52 pm
by Lumbermancer
I'd rather have cat people than plasma people.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 2:44 pm
by deputi
I always knew things would go downhill after the addition of lizards. Cantina station was inevitable.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 3:01 pm
by MMMiracles
Forreal though I'd be completely fine with shit like catpeople if it was achieved via genetics fuckery solely so genetics has something else to do but make angry space manlets.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 4:04 pm
by peoplearestrange
I just want to RP John Blacksad, because:

Image

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 4:13 pm
by IrishWristWatch0
Jesus fucking christ.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 4:53 pm
by peoplearestrange
It's actually a damn good graphic novel. Beautifully illustrated and the story line is great, but now I'm getting off topic

Image

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 4:54 pm
by Cheimon
But even that looks better than the reality, which is someone with hairband ears and a tail attached to a butt plug. I'm a kitty kat! Nyaa! No, you're a fetishist and I don't see what your mutation adds here.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 4:56 pm
by peoplearestrange
Cheimon wrote:But even that looks better than the reality, which is someone with hairband ears and a tail attached to a butt plug. I'm a kitty kat! Nyaa! No, you're a fetishist and I don't see what your mutation adds here.
This is a game were talking about, not reality. In the same way as we have lizard people, sometimes people like to portray a charcter thats entirely not what they're like in the real world. Which is why games like MWF are so popular, no one seriously expects soldiers to run around taking bullet after bullet and to wait a few seconds then carry on.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 8:11 pm
by Super Aggro Crag
Cheimon wrote:But even that looks better than the reality, which is someone with hairband ears and a tail attached to a butt plug. I'm a kitty kat! Nyaa! No, you're a fetishist and I don't see what your mutation adds here.
cheimon you're projecting so much i should call you imax

did a fat girl touch your no-no place in the anime club or something? why do you automatically conflate cat ears with ass play? yer fucked up lad

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 8:12 pm
by DemonFiren
Super Aggro Crag wrote: cheimon you're projecting so much i should call you imax
Jesus.
That was good.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 8:32 pm
by Shaps-cloud
Super Aggro Crag wrote:
Cheimon wrote:But even that looks better than the reality, which is someone with hairband ears and a tail attached to a butt plug. I'm a kitty kat! Nyaa! No, you're a fetishist and I don't see what your mutation adds here.
cheimon you're projecting so much i should call you imax
Holy shit these bantz

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 9:49 pm
by LiamLime
Just cap it and it'll be fiiine. This issue really doesn't need a heated battle between the "ALL RACES ARE BAD, CANTINA STATION RAWR" and "MUH FREEDUMBS, MUH RACIAL EQUALITY" absolutists views. Just take the extremely easy compromise and make a cap.

Re: Re-enabling cat people

Posted: Tue Nov 24, 2015 10:18 pm
by Cheimon
Super Aggro Crag wrote:
Cheimon wrote:But even that looks better than the reality, which is someone with hairband ears and a tail attached to a butt plug. I'm a kitty kat! Nyaa! No, you're a fetishist and I don't see what your mutation adds here.
cheimon you're projecting so much i should call you imax

did a fat girl touch your no-no place in the anime club or something? why do you automatically conflate cat ears with ass play? yer fucked up lad
Good banter as usual. I'm conflating cat tails with butt plugs because, well, they're a thing. A method of attachment. The obvious one, in certain drawings. I've seen the pictures!

Mostly I'm reacting to it as a sexual thing because I can't remember ever seeing anime catgirls in a context that wasn't sexualised. I think the western equivalent would be a race of rabbitpeople that had the playboy 'bunny' ears as their distinguishing feature. Anyway, if you're really that keen on defending it as an important game addition and not just a weird and tacky reference, go ahead. Prove me wrong! I'm happy to be wrong, even.

Re: Re-enabling cat people

Posted: Wed Nov 25, 2015 4:00 am
by 1g88a
Make the cat people canonically sickos who renounced their humanity to undergo insane cosmetic gene therapy

Re: Re-enabling cat people

Posted: Sat Nov 28, 2015 3:39 pm
by ClumsyAlcoholic
I'm okay if we make catpeople even lower than lizards, just to hear them whine.

Re: Re-enabling cat people

Posted: Sat Nov 28, 2015 5:37 pm
by Ricotez
ClumsyAlcoholic wrote:I'm okay if we make catpeople even lower than lizards, just to hear them whine.
If job restrictions are enabled, cat people are allowed only in civilian roles, Cargo Tech and Lawyer. it's hard-coded.

Re: Re-enabling cat people

Posted: Sat Nov 28, 2015 6:06 pm
by DemonFiren
>civilian roles

Tell me, do you really want a cat chef, getting hair all over your food?
Spoiler:
Image
Oh, wait, nevermind.

Re: Re-enabling cat people

Posted: Sat Nov 28, 2015 11:50 pm
by John_Oxford
Two options
>add cat people, half of the station is annoyed as piss because its a specific group of people who play cat, then go fuck off to dorms to fufill their fetishes, instead of doing their jobs. hindering the station in every way and causing conflict between the do's and the don'ts

>don't add cat people, people who want to play cat will be upset, but get over it eventually.

If you honestly think its more of a deal than that, your over reacting for either "MUH KATS" or "MUH HOOMANS".

The arguement isn't worth it, we aren't a heavy rp server that has to have 9 races because "MUH EQUALITY". If you want cats, go to hypartia.

Simple as that.

Re: Re-enabling cat people

Posted: Sun Nov 29, 2015 12:04 am
by cocothegogo
How do I change my vote? I accidentally voted to ruin the server.

Re: Re-enabling cat people

Posted: Sun Nov 29, 2015 10:00 am
by DemonFiren
So did I.

If by "ruin" you mean "remove catbeasts".

Re: Re-enabling cat people

Posted: Wed Dec 02, 2015 9:02 pm
by Shadowlight213
BillWilson wrote:Also cat people need the No Heads restriction.
Cat people are restricted from everything but service and assistant. Might have cargo, but no qm.
If you see then in other positions that's because an admin gave them ears.

Also. The #1 super duper foolproof way to ID a cat person is USE THE SEC RECORDS!
They literally have pictures. If the picture has cat ears, catperson. If not, human with a headband.

Re: Re-enabling cat people

Posted: Wed Dec 02, 2015 9:18 pm
by DemonFiren
Those annie may cat ears are the only reason I'd be all for going full spesskhajiit.

Re: Re-enabling cat people

Posted: Sun Dec 06, 2015 8:32 pm
by Lo6a4evskiy
peoplearestrange wrote:It's actually a damn good graphic novel. Beautifully illustrated and the story line is great, but now I'm getting off topic
They had me at polar bears and arctic foxes being against black horses and stuff. And Blacksad is black with white patches. Hue.

Also, pretty cute vote line up
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Re: Re-enabling cat people

Posted: Sun Dec 06, 2015 10:58 pm
by Grazyn
I wonder if there's someone rigging the vote to look like this. I've never seen a more polarizing issue such as this one. The playerbase is split in two.

Re: Re-enabling cat people

Posted: Tue Dec 08, 2015 1:57 pm
by Ricotez
50/50 sounds about right, it's also the response I got to the PR

as long as the playerbase is this divided on cat people I vote to keep them disabled

Re: Re-enabling cat people

Posted: Wed Dec 09, 2015 12:35 am
by Zilenan91
Keep them gone. They're horrible from a balance point of view because they're so so similar to humans. If we want more races, they need to be very visibly different.

Unless, of course, we want to change AI laws so that all crewmembers are classed as "human" as we know it right now. That would allow us to make monster girl races without there being balance problems because everyone would be invalid to harm from silicons.

Re: Re-enabling cat people

Posted: Wed Dec 09, 2015 8:19 am
by DemonFiren
Just replace catpeople with actual cat people and poll again.

Re: Re-enabling cat people

Posted: Wed Dec 09, 2015 8:26 am
by Saegrimr
DemonFiren wrote:Just replace catpeople with actual cat people and poll again.
What about peoplecats instead?

Human ears and eyes, and whatever.

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