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Re: Revenants

Posted: Tue Jan 19, 2016 3:52 am
by Zilenan91

Bottom post of the previous page:

Yeah it can pull up floor tiles and that busts the blessing.

Re: Revenants

Posted: Tue Jan 19, 2016 9:03 am
by Chiefwaffles
I actually believe that defile straight up removes the blessing from tiles, even if it doesn't pull up a floor tile. I say this because when I played revenant I had a particularly determined chaplain. Using Defile in blocked hallways would free them up even in places where the floor tiles were still intact, and I got an overlay where the blessing was removed when using defile.

Re: Revenants

Posted: Tue Jan 19, 2016 5:17 pm
by ChangelingRain
It does remove the blessing from all affected tiles, but it costs 30 essence and doesn't do anything to keep the crew off you while you're doing that, though it does only reveal for a little bit.

Re: Revenants

Posted: Tue Jan 19, 2016 5:50 pm
by Zilenan91
Defile is good. It breaks windows, flickers lights, opens lockers and morgue canisters, and also rusts walls. It's a really spooky spell. It'd be really nice if revenants could toggle their nightvision so they could really see the spookyness they create.

Re: Revenants

Posted: Tue Jan 19, 2016 6:50 pm
by Oldman Robustin
>Taking a semi-break from SS13
>Come back to see if things are less shitty
>Sign up as sec officer with 60 people online
>I'm now 50% of the security force
>Reports of a double e-shit in escape
>Show up to stop his massacre
>LOL 2 REVENANTS
>SHOCK SHOCK SHOCK SHOCK SHOCK, literally can't stand for more than 2 seconds
>Esword nerd rolls up and executes me while I writhe on the ground
>Somehow I get cloned, walk out of the pod, double revenant appear and chain shocks the entire area
>Before I can even escape the chain stun I get drained and die while I'm not even in crit

Jesus H. Christ did you assholes learn nothing from ninja. Invisible turbohitlers that serve no purpose except to ruin rounds is really shitty design.

Re: Revenants

Posted: Tue Jan 19, 2016 7:12 pm
by NikNakFlak
They were giving you a welcome back party. Also, either an admin made one revenent and one happened randomly or an admin made two memeghosts which is even worse.

Re: Revenants

Posted: Tue Jan 19, 2016 7:13 pm
by Zilenan91
To be fair, it's really hard for revenants to get all the essence they need to do all of that.

Re: Revenants

Posted: Tue Jan 19, 2016 7:39 pm
by Lumbermancer
Oldman Robustin wrote:>Esword nerd rolls up and executes me while I writhe on the ground
Yes that. Or other way around, esword nerd puts you into crit, and revenant rolls up and executes you.

Re: Revenants

Posted: Tue Jan 19, 2016 9:46 pm
by Oldman Robustin
In case it wasn't clear from my meme arrows, the ghosts were working with the traitor. What better way to get infinite essence than to conjure up AOE stuns right before the esword kid rolls in and puts down any threats.

Apparently one of the revs was a traitor who turned in their TC.

My point was that two is game-breaking, one is still a cancerous tumor on gameplay.

Re: Revenants

Posted: Tue Jan 19, 2016 9:52 pm
by DemonFiren
Being RP revenant is pretty fun. I literally got the Warden to go to sleep alone for me to harvest her, and the HoS to nearly murder the HoP.

Of course I got found out (tbanks to a most hilarious bug), but I rather doubt I frustrated anyone, judging by post-round responses.

Re: Revenants

Posted: Tue Jan 19, 2016 10:26 pm
by onleavedontatme
Have you tried walking more than 3 tiles away from the light?

Re: Revenants

Posted: Tue Jan 19, 2016 10:43 pm
by Zilenan91
The blight slows people down, and the revenant can trigger lights in front of you I guess.

Re: Revenants

Posted: Fri Jan 22, 2016 3:23 pm
by Actionb
Please stop giving out revenants like candy and make them rarer.
It's getting really old being literally grieved an entire round.

Re: Revenants

Posted: Fri Jan 22, 2016 3:51 pm
by Lumbermancer
Revenants apparently spawn automatically after x people died. So you will have them every round. Which is fucking stupid.

Re: Revenants

Posted: Fri Jan 22, 2016 4:30 pm
by MMMiracles
Lumbermancer wrote:Revenants apparently spawn automatically after x people died. So you will have them every round. Which is fucking stupid.
Stop dying so much and maybe the station will stop attracting spooky space ghosts. You might as of well built the station on a space Indian burial ground.

Re: Revenants

Posted: Fri Jan 22, 2016 5:32 pm
by Actionb
Lumbermancer wrote:Revenants apparently spawn automatically after x people died. So you will have them every round. Which is fucking stupid.
Please tell me that is a joke.
Might as well spawn honk mechs instead.

Re: Revenants

Posted: Fri Jan 22, 2016 5:58 pm
by ShadowDimentio
Why are people so salty about revenants

If the chappy is a validhunter, they can just hide in a bag in the mourge and kill the revenant when they come to absorb the bodies

Ding dong dead

Re: Revenants

Posted: Fri Jan 22, 2016 6:50 pm
by onleavedontatme
Lumbermancer wrote:Which is fucking stupid.
It also isn't true.

Re: Revenants

Posted: Fri Jan 22, 2016 7:15 pm
by Actionb
ShadowDimentio wrote:Why are people so salty about revenants

If the chappy is a validhunter, they can just hide in a bag in the mourge and kill the revenant when they come to absorb the bodies

Ding dong dead
Meanwhile everyone else without a null rod gets chainstunned by the revenant.
"Get insulated glo--" no fuck you, they don't grow on trees.
"Smash the ligh--" great, then I can enjoy the broken lighting system.
We have revenants in almost every round now, side-antag my ass.

Let's turn the discussion around. What do you like about having a revenant in the game (while not being the revenant yourself)?

Re: Revenants

Posted: Fri Jan 22, 2016 8:35 pm
by Lumbermancer
Kor wrote:It also isn't true.
That's what I was told. Don't blame me, blame everyone else.

Re: Revenants

Posted: Sat Jan 23, 2016 12:32 am
by Zilenan91
I love that I can poop on revenants with a null rod. It does literally 100 essence damage to them and hurts their essence cap every hit.

Re: Revenants

Posted: Sat Jan 23, 2016 12:42 am
by Actionb
Actionb wrote:
Let's turn the discussion around. What do you like about having a revenant in the game (while not being the revenant yourself OR THE CHAPLAIN)?

Re: Revenants

Posted: Sat Jan 23, 2016 12:45 am
by Zilenan91
Just break in man, it's like 2 glass windows away.

Re: Revenants

Posted: Sat Jan 23, 2016 11:33 am
by Actionb
Actionb wrote:
Actionb wrote:
Let's turn the discussion around. What do you like about having a revenant in the game (while not being the revenant yourself OR THE CHAPLAIN OR BEING THE FIRST TO ACQUIRE A CERTAIN UNIQUE OBJECT)?

Re: Revenants

Posted: Sat Jan 23, 2016 1:18 pm
by Malkevin
Except they won't because helping the murderer = more corpses = more essence to absorb.

Re: Revenants

Posted: Sun Jan 24, 2016 2:58 pm
by Zilenan91
Revenants shouldn't be able to move past people who are on a harmful intent. It makes them too slippery otherwise. Their EMP should be removed too.