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Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:24 am
by DemonFiren

Bottom post of the previous page:

>to help sec
You mean, to prevent sec from committing harm.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:28 am
by Alipheese
No, to help sec, keeps the humans forced to accept hugs untill the handcuffs of fun come!

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:33 am
by DemonFiren
Ah, so "play peacekeeper borgs the exact same way that got secborgs removed".

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:41 am
by Alipheese
I wasn't here for secborgs, so.
All I know is that I'll hug the life out of everyone and forcefeed them cookies.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:46 am
by DemonFiren
What got secborgs removed was the fact that instead of following their laws, they spent their time hunting antags and turning a blind eye whenever sec harmed humans.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 8:41 am
by Incomptinence
Silicons were not cracking down on sec properly because there was an explicit policy to not obstruct the entire sec force when they are painting the town red.

You catch them harming you lock down the brig you get banned.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 8:57 am
by Screemonster
yackemflam wrote:This ain`t about me.
I haven`t gotten robusted by a peacekeeper borg yet. I know how to kill secretly and all. I`m doing this for the server.
so this entire fucking argument, this whole derail in this thread, is about some possible hypothetical maybe-scenario that's already rulebreaking and you literally just made the fuck up to support your already-made-up mind

"doing it for the server" my ass

fuck off

"feedback" should at least focus on discussing things that actually happened.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 8:58 am
by Not-Dorsidarf
That wasnt the policy at all.

Policy was "S. Hithead the detective shoots a guy to death -> Lock down brig and set whole of sec to arrest -> banned"

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 9:15 am
by Luke Cox
Incomptinence wrote:Silicons were not cracking down on sec properly because there was an explicit policy to not obstruct the entire sec force when they are painting the town red.

You catch them harming you lock down the brig you get banned.
I play HoS frequently, and this is bullshit. Silicons will gladly shut down sec for one tiny incident and get away scot free

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 10:03 am
by dionysus24779
We are getting off track, but it's true that it's BS that secborgs always supported Sec even if it went against their laws.

Silicons and Security being at each others throat was a really regular thing. The brig might have not been locked down often, but the AI and Borgs would refuse to help Sec anymore, they would drag away people from them and even arrest members of Security.

And this happened often...

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 10:12 am
by Incomptinence
Well I am glad it hasn't stopped happening another policy not applied I guess.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 11:15 am
by Alipheese
Seems when a peacekeeper when hugging you non bear hug, it says it wrong
"
You pet H.O.N.K.A.T.R.O.N. (me to borg)
You hug Jayne Staymates to make her feel better! (borg to me)
"

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 11:49 am
by Reece
Also did the panda-borgs break energy weapons?

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 12:53 pm
by dionysus24779
Was the test delayed because of bugs?

Because I'm really disappointed the test only lasted an afternoon.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 3:08 pm
by Anonmare
After playing a round as one they don't really feel OP at all. As soon as a traitor had sunglasses and a gun, I could barely do anything against him. Harm alarm was the only thing I could sort of rely on but that gets countered by bowman headsets I think (need to test that) and only just annoyed them.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 3:31 pm
by Reece
dionysus24779 wrote:Was the test delayed because of bugs?

Because I'm really disappointed the test only lasted an afternoon.
Still on basil

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 4:00 pm
by dionysus24779
It's asinine to only test it on one server...

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 4:07 pm
by Armhulen
Alipheese wrote:Cute as all hell, makes me actually want to borg every round. Love the hugging module to death. Cookie dispenser is cute. Human harm speaker is cute. Sign is nice to help block off ways to help sec. Haven't needed to use the hypospray so no feeling on it yet. Snare effective and quirky, I like it. 10/10 Modules.
But,
Recharge at about 1/6th rate as normal borgs. With 15k battery took around 25+~ minutes to fully charge from 500charge, in lowpop its fine but on a highpop, you go do some peacekeeping and you'll be out for the rest of the round.

Will continue to play and edit if I find anything else of interest to add.
Oh shit, that recharge time
I haven't been able to play it but I guess you can dodge the recharge time by just asking the roboticist for a new battery
from what I hear, the problems that I thought would arise have not so yay boogie borg

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:02 pm
by Alipheese
Armhulen wrote:
Alipheese wrote:Cute as all hell, makes me actually want to borg every round. Love the hugging module to death. Cookie dispenser is cute. Human harm speaker is cute. Sign is nice to help block off ways to help sec. Haven't needed to use the hypospray so no feeling on it yet. Snare effective and quirky, I like it. 10/10 Modules.
But,
Recharge at about 1/6th rate as normal borgs. With 15k battery took around 25+~ minutes to fully charge from 500charge, in lowpop its fine but on a highpop, you go do some peacekeeping and you'll be out for the rest of the round.

Will continue to play and edit if I find anything else of interest to add.
Oh shit, that recharge time
I haven't been able to play it but I guess you can dodge the recharge time by just asking the roboticist for a new battery
from what I hear, the problems that I thought would arise have not so yay boogie borg
Seems the charge time is NOT unique to the peacekeeper borgs. everything is super slow charging.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:15 pm
by Drynwyn
As I'm pleased to learn, it seems like the issue with Secborgs genuinely was the "security" part and not the "borg" part- the new name and nonthreatening sprite have directed player behavior as I hoped they would.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:37 pm
by dionysus24779
Then maybe we should really give the old Secborg a new color and different name and test how that would go over as well though.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:39 pm
by PKPenguin321
>these will just validhunt and encourage the shitty "gotta prevent harm and not do what my module was designed for!" silicon mentality!
Luke Cox wrote:PK, none of your concerns have actually materialized in practice.
>literally the third post in this thread is my concern materializing in practice

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:47 pm
by Drynwyn
PKPenguin321 wrote:>these will just validhunt and encourage the shitty "gotta prevent harm and not do what my module was designed for!" silicon mentality!
Luke Cox wrote:PK, none of your concerns have actually materialized in practice.
>literally the third post in this thread is my concern materializing in practice

The third post was admitted to be a hypothetical scenario, not something that actually happened.
yackemflam wrote:
This ain`t about me.
I haven`t gotten robusted by a peacekeeper borg yet. I know how to kill secretly and all. I`m doing this for the server.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 7:48 pm
by PKPenguin321
ah ah you right
but still though it'll happen, just because it's not happened yet (and before it's even been officially merged at that) does not mean the wall of concerns are suddenly invalidated

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 8:01 pm
by Drynwyn
They definitely aren't, but I think that the testmerge was promising enough that this is worth trying out for a longer period.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 8:20 pm
by Scott
If you genuinely believe that harm stopping borg 2.0 isn't going to end up being used like harm stopping borg 1.0 then you must be retarded.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 8:21 pm
by Anonmare
Scott wrote:If you genuinely believe that harm stopping borg 2.0 isn't going to end up being used like harm stopping borg 1.0 then you must be retarded.
You physically can't. The borg has no stuns or restraining. It can only confuse, slow and put up barriers.

it's basically more like a crowd disperser if anything

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 8:22 pm
by Scott
That is not the point at all.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 8:25 pm
by DemonFiren
Then explain your point better.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 8:27 pm
by Scott
I am not going to repeat myself.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 9:41 pm
by TechnoAlchemist
The frustration from sec Borgs was that people would play it to valid hunt under the guise of preventing harm.

What this adds is a sec Borg that is less strong, but still annoying because it exists to harass you physically for harm.

Re: Peacekeeper Borgs

Posted: Sun May 15, 2016 9:59 pm
by DemonFiren
Scott wrote:I am not going to repeat myself.
Then you don't get to bitch.

Re: Peacekeeper Borgs

Posted: Mon May 16, 2016 4:37 pm
by kevinz000
Hi. I'm currently working on fixing things liiiike the hug messages ignoring bowman and emailed module balance .
Emagged. Not emailed typing. On phone.
:^]

Re: Peacekeeper Borgs

Posted: Mon May 16, 2016 8:35 pm
by Luke Cox
TechnoAlchemist wrote:The frustration from sec Borgs was that people would play it to valid hunt under the guise of preventing harm.

What this adds is a sec Borg that is less strong, but still annoying because it exists to harass you physically for harm.
Then by your logic we should just remove the AI altogether, since they do that anyways. Spoiler alert it wasn't well received

Re: Peacekeeper Borgs

Posted: Mon May 16, 2016 8:42 pm
by ShadowDimentio
How dare the machine that's programmed to not want harm to come to the station validhunt, woah man that's unheard of man

Re: Peacekeeper Borgs

Posted: Mon May 16, 2016 10:10 pm
by PKPenguin321
remove AI but keep borgs 2016
engiborgs that actually engineer, mediborgs that actually heal, the whole shebang
it would be the ideal implementation

(that or you faggots could stop screeching "THE MAIN PURPOSE IS TO PREVENT HARM AND VALIDHUNT HOW DARE YOU GET OFFENDED THAT I'M ACTIVELY MAKING THE GAME LESS FUN")

Re: Peacekeeper Borgs

Posted: Mon May 16, 2016 10:17 pm
by Anonmare
Didn't that just cause every borg to get robo-copped basically every round? Since there was no AI to defend/monitor the upload, anyone could basically go in whenever they wanted. Turrets aren't that hard to get around, even without traitor gear - you just need enough metal to make some unanchored computer frames to block the shots, or an RPED. Or a smoke grenade.

Re: Peacekeeper Borgs

Posted: Tue May 17, 2016 1:32 am
by Screemonster
Anonmare wrote:Didn't that just cause every borg to get robo-copped basically every round? Since there was no AI to defend/monitor the upload, anyone could basically go in whenever they wanted. Turrets aren't that hard to get around, even without traitor gear - you just need enough metal to make some unanchored computer frames to block the shots, or an RPED. Or a smoke grenade.
that's the other factor.

Secborgs set to the valadin and validcop lawsets got to go full retard with cuffs and memebeams, what the hell is humpty dumpty gonna do? At least an engieborg can RCD up a makeshift cell to wall someone in.

Re: Peacekeeper Borgs

Posted: Tue May 17, 2016 2:11 am
by Luke Cox
What all is left to do on these? If we can get the snares working they should be more or less finished.

Re: Peacekeeper Borgs

Posted: Tue May 17, 2016 10:12 am
by Incomptinence
Can we just code it so that PKPenguin321 can literally teleport every time they play so they stop taking the concept of harm prevention so personally?

Re: Peacekeeper Borgs

Posted: Tue May 17, 2016 9:46 pm
by Luke Cox
Make it so that PK has random seizures if any are in play and gets gibbed if he stays in proximity to one for too long.

Re: Peacekeeper Borgs

Posted: Tue May 17, 2016 10:47 pm
by PKPenguin321
make it so luke cox and incomptinence can actually read through their blind rage towards anybody that disagrees with them

Re: Peacekeeper Borgs

Posted: Wed May 18, 2016 5:00 am
by TechnoAlchemist
bad borgies

Re: Peacekeeper Borgs

Posted: Wed May 18, 2016 10:14 am
by firecage
Sooo...when are we getting secborgs back?

Re: Peacekeeper Borgs

Posted: Wed May 18, 2016 10:23 am
by Eaglendia
firecage wrote:Sooo...when are we getting secborgs back?
when this server's playerbase improves (never)

Re: Peacekeeper Borgs

Posted: Wed May 18, 2016 11:29 am
by Steelpoint
Peacekeeper Borgs are just Secborgs 2.0, but with crappier gear and the same obnoxious cockblocking attitudes to sec.

Re: Peacekeeper Borgs

Posted: Wed May 18, 2016 1:52 pm
by DemonFiren
Those obnoxious cockblocking attitudes are half the point tbh, and are what makes peacekeepers fun.

Re: Peacekeeper Borgs

Posted: Fri May 20, 2016 8:15 pm
by Incomptinence
Ugh not this catch 22 shit.

OH I SAW THE BORG FAIL TO STOP SEC KILLING REMOVE IT!
THE BORG TRIED TO STOP ME KILLING AS AN OFFICER REMOVE IT!

Re: Peacekeeper Borgs

Posted: Fri May 20, 2016 8:20 pm
by Luke Cox
I initially looked at the arguments against this with an open mind but they're getting more and more braindead by the week. We have tried these, none of the concerns have materialized. Put an in-game poll up during the next test and settle it once and for all.

Re: Peacekeeper Borgs

Posted: Fri May 20, 2016 9:26 pm
by paprika
Please remove this fucking meme 'prevent harm' law and replace it with 'do no harm' so borgs stop memeing all over the gamemodes when they're glorified Santa's elves

Re: Peacekeeper Borgs

Posted: Fri May 20, 2016 10:26 pm
by PKPenguin321
Incomptinence wrote:Ugh not this catch 22 shit.

OH I SAW THE BORG FAIL TO STOP SEC KILLING REMOVE IT!
THE BORG TRIED TO STOP ME KILLING AS AN OFFICER REMOVE IT!
both of those arguments come from different perspectives, not the same person. saying that they do is (say it with me) s t r a w m a n